Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 10:25:50 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (248) 248 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1228 Bonus ------- None Cogmind --------- Core Integrity 325/400 Matter 300/300 Energy 13/250 System Corruption 0% Temperature Cool (6) Movement Hovering (112) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Hover Unit Hover Unit Hover Unit > --- UTILITY (2) ------ Cooling System Medium Storage Unit > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (10) --- Light Ion Engine Hover Unit Hover Unit Cooling System Small Storage Unit Compact Battery (0) Compact Battery (0) EM Pulse Gun EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Small Storage Unit Compact Battery Compact Battery Compact Battery Compact Battery EM Pulse Gun EM Pulse Gun EM Pulse Gun [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 28 | 6 11 11 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 1 5 Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover 5 | . . 5 Flight . | . . . Utility 7 | 1 4 2 Device 3 | . 1 2 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 11 | 2 5 4 Energy Gun 8 | . 5 3 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 8 | 1 8 9 Power 1 | . 1 1 Propulsion 2 | . 2 1 Utility 1 | . . 4 Weapon 3 | . 3 2 Tool/Special . | . . . Unused Backups 10 | . 1 9 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 7 | . 1 6 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 95 | . 94 97 Engine 13 | . 14 11 Leg 20 | . 28 . Hover 11 | . . 41 Device 3 | . 2 6 Storage 13 | . 14 11 Processor 2 | . 2 4 Hackware 3 | . 4 . Energy Gun 24 | . 26 20 Ballistic Gun 1 | . 1 1 Peak Build Rating 11 | 6 10 11 Average Rating 8 | 4 7 10 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 21 | 12 20 21 Greatest Support 24 | 20 20 24 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 6 9 10 Most Carried 10 | 3 10 10 Average Carried 8 | 1 8 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 473 | 213 144 116 Remotely . | . . . Salvage Created 415 | . 239 176 Parts 30 | . 20 10 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 12 | . 10 2 Guns 12 | . 10 2 Classes Destroyed 6 | . 4 2 Worker 1 | . 1 . Hauler 1 | . . 1 Operator 2 | . 1 1 Swarmer 9 | . 9 . Grunt 2 | . 1 1 Sentry 1 | . . 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 70 | . 41 29 Missed 11 | . 6 5 Hits 59 | . 35 24 Projectile 59 | . 35 24 Damage Taken 616 | . 276 340 Core 116 | . 41 75 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 83 . Volleys Fired 40 | . 22 18 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 75 | . 44 31 Gun 75 | . 44 31 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 2 | . . 2 Thermal . | . . . Explosive . | . . . Electromagnetic 73 | . 44 29 Robot Hit Streak 11 | . 2 11 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 41 | . 18 23 Core Hits 21 | . 13 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 628 | . 271 357 Guns 575 | . 249 326 Cannons . | . . . Explosions 52 | . 21 31 Melee . | . . . Ramming 1 | . 1 . Kinetic 31 | . . 31 Thermal 52 | . 21 31 Explosive . | . . . Electromagnetic 544 | . 249 295 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 7 | . . 7 Projectiles . | . . . Explosions 7 | . . 7 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 37 | . . 37 Shots 1 | . . 1 Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 180 | . 180 42 Average Temperature 51 | . 59 16 Received Heat Transfer 123 | . . 123 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 50 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 146 | . 146 107 Initial 40 | . . 40 Average 65 | . 76 55 Influence Increases 437 | . 286 151 Destroy 0b10 Robot/C 240 | . 200 40 Destroy 0b10 Robot/NC 20 | . 10 10 Destroy Leader 62 | . 40 22 Successful Hack 3 | . 3 . Disable Machine 15 | . 15 . Destroy Structure 7 | . 3 4 Partial Spotted 15 | . . 15 Lose Combat Pursuer 75 | . 15 60 Influence Decreases 346 | . 188 158 Entered New Map 58 | . . 58 Time Decay 258 | . 188 70 Lost Part 30 | . . 30 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 15 12 Peak Tracking Total 4 | . 4 4 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 3 | . 3 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 10 2 Successful 3 | . 3 . Failed 9 | . 7 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 7 2 Terminals 12 | . 10 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Disarm Traps 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 4 | . 3 1 Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 73 | . 73 . Structural 73 | . 73 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 614 | 47 415 152 Spaces Moved 376 | 32 257 87 Core 14 | 14 . . Treads . | . . . Legs 275 | 18 257 . Wheels . | . . . Hover 87 | . . 87 Flight . | . . . Fastest Speed 48 | 50 120 48 Average Speed 102 | 109 120 48 Slowest Speed 150 | 150 120 112 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 49 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 3 3 Melee . | . . . Projectile . | . . . AOE 6 | . 3 3 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 529 | 41 321 167 Wait 41 | . 6 35 Move 374 | 31 256 87 Hop . | . . . Pick Up 24 | 3 14 7 Fast Attach 14 | 6 5 3 Attach 8 | . 3 5 Detach 1 | . . 1 Swap 6 | . 3 3 Drop 20 | 1 11 8 Fire 40 | . 22 18 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Identified exit to Materials 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Propulsion x2 593 | -9/Materials | Discovered new exit (range 15) 615 | -9/Materials | Self-destructed Last Messages --------------- 00546_ Acquired Cooling System. 00548_ Connecting with Terminal... 00551_ G-34 Mercenary destroyed. 00551_ Switching to secondary target: G-34 Mercenary. 00570_ O-16 Technician destroyed. 00581_ G-34 Mercenary IFF system glitched. 00587_ G-34 Mercenary misfires. 00591_ Dropped Com. Battery. 00593_ Acquired 20 matter. 00593_ EXIT=FOUND 00594_ Acquired Corrupted Hover Unit. 00595_ Dropped Hvy. Assault Rifle. 00596_ Acquired Hover Unit. 00597_ Hover Unit destroyed. 00607_ W-16 Scout sends out distress signal. 00613_ Chain reaction triggered in Ion Engine. 00613_ Hover Unit destroyed. 00613_ Destroyed Hover Unit. 00614_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????# ######+#####"T" | | ???????????# !%#?#! %= #??? | | ???????????# *#?# """ #??? | | ???????????# #?# """ ! #??? | | ???????????# #?# """ #??? | | ???????????#*! #?# #??? | | ???????????#!! ### """ #??? | | ???????????#% !T## """ [ #??? | | ?###########!! ### """ #??? | | ?# #! #?# #??? | | ## " """ # #?##########??? | | ? T """ # ##### #???? | | ?# " """ # ! #???? | | ?# # #???? | | ?? #* #???? | | ???? #[ ##### #???? | | ?????? # #?????#####???? | | ?????###+### #?????????????? | | ?????# # ""?????????? | | ?????# Y " """ ???????? | | ?????# Y""" # """????????? | | ???### """ w# #??????? | | ####;## """ #? #??????? | | # ; #??#####??????? | | #!! g #?????????????? | | #!! !@; #?????????????? | | #!! # ### #?????????????? | | # | ####?? #????????????? | | # #????? #???????????? | | # [ #????? #???????????? | | #######????? < #???????????? | | ?????????????? #???????????? | | ?????????????????#???????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireSkeletonTrap Manual? 0 Play Time 00:12:58 Cumulative 59.7 hours Start 2026.02.12 @ 10:10:11 End 2026.02.12 @ 10:25:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe10ad5-638c-44e7-b058-6f302820c60c