Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.15 @ 17:12:24 Player: porridge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1744) 1744 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 3890 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 185/185 System Corruption 16% Temperature Cool (79) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Improved Terrain Scanner Seismic Detector > --- WEAPON (3) ------- Improved EM Shotgun Enhanced Autogun Great Maul > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Improved EM Shotgun Enhanced Autogun Great Maul > --- INVENTORY -------- Cesium-ion Thruster [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Compact Matter Pod Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 57 | 6 5 9 2 35 Power 8 | 1 1 1 . 5 Engine 7 | 1 1 1 . 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 2 2 . 8 Treads 2 | . . . . 2 Leg 10 | . 2 2 . 6 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 1 1 5 Device 6 | 1 1 . 1 3 Storage 2 | . . . . 2 Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 26 | 2 1 5 1 17 Energy Gun 14 | 2 . 5 . 7 Energy Cannon . | . . . . . Ballistic Gun 5 | . . . . 5 Ballistic Cannon 2 | . . . 1 1 Launcher 4 | . 1 . . 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 28 | . 3 4 . 21 Power 5 | . 1 1 . 3 Propulsion 8 | . 2 . . 6 Utility 5 | . . . . 5 Weapon 10 | . . 3 . 7 Highest Loss Streak 10 | . 3 2 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 88 97 100 73 Engine 10 | . 13 10 11 8 Treads 3 | . . . . 8 Leg 15 | . 12 22 22 10 Wheel 1 | . 8 . . . Device 20 | . 24 22 22 16 Processor 5 | . . 10 11 2 Energy Gun 18 | . 17 30 25 11 Ballistic Gun 3 | . . . . 7 Ballistic Cannon 2 | . . . 7 3 Launcher 2 | . 10 1 . . Naked Turns . | . . . . . Heaviest Build 24 | 10 12 16 17 24 Greatest Support 51 | 20 20 20 20 51 Greatest Overweight (x) 6 | 1 3 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 4 5 5 3 Class Distribution -------------------- 38% | Scavenger-Gunner 33% | Mutant 14% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1102 | 250 145 76 31 600 Remotely . | . . . . . Salvage Created 1739 | 31 113 557 48 990 Parts 97 | 3 9 32 8 45 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 45 | 1 6 10 4 24 Melee 2 | . . . . 2 Guns 23 | 1 2 9 3 8 Cannons 3 | . . . 1 2 AOE 14 | . 4 . . 10 Classes Destroyed 10 | 1 2 2 . 5 Worker 6 | . . . . 6 Builder 2 | . . . . 2 Hauler 3 | . . . . 3 Recycler 1 | . . 1 . . Watcher 3 | . 1 1 . 1 Swarmer 12 | . 2 . 4 6 Grunt 24 | 1 4 6 . 13 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 7 | . . 4 . 3 Best Kill Streak 8 | 1 5 4 4 8 Combat Bots Only 7 | 1 4 4 4 7 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3209 | 20 203 560 97 2329 Core 642 | 10 13 64 . 555 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 96 90 . 84 . Volleys Fired 95 | 2 13 28 4 48 Largest 3 | 2 2 3 3 3 Hottest 177 | 100 80 168 151 177 Shots Fired 227 | 4 23 66 12 122 Gun 190 | 4 13 66 8 99 Cannon 13 | . . . 4 9 Launcher 24 | . 10 . . 14 Special . | . . . . . Kinetic 52 | . . . 4 48 Thermal 146 | 4 13 66 8 55 Explosive 24 | . 10 . . 14 Electromagnetic 5 | . . . . 5 Robot Hit Streak 13 | 2 3 13 2 10 Robot Miss Streak 6 | 1 2 2 5 6 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 145 | 2 6 52 4 81 Core Hits 101 | 2 15 21 4 59 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | . . 2 . 6 Burn 6 | . . 2 . 4 Smash 2 | . . . . 2 Melee Attacks 15 | . . . . 15 Impact 15 | . . . . 15 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4406 | 26 543 656 108 3073 Guns 1784 | 26 38 644 58 1018 Cannons 146 | . . . 45 101 Explosions 1706 | . 505 . . 1201 Melee 745 | . . . . 745 Ramming 25 | . . 12 5 8 Kinetic 635 | . . . 45 590 Thermal 1273 | 26 38 644 58 507 Explosive 1659 | . 505 . . 1154 Electromagnetic 69 | . . . . 69 Impact 745 | . . . . 745 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . . 18 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . . 5 Heat Flow Errors 3 | . . . . 3 Energy Discharges 5 | . . . . 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 278 | . 46 . . 232 Projectiles . | . . . . . Explosions 87 | . 46 . . 41 Melee 191 | . . . . 191 Knockbacks 6 | . . . 1 5 Impact 4 | . . . . 4 Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 276 | . 71 . . 205 Shots 9 | . 2 . . 7 Rammed 7 | . . . . 7 Targets Rammed 13 | . . 4 2 7 Kicked 6 | . . 4 2 . Crushed . | . . . . . Highest Temperature 426 | 60 25 249 171 426 Average Temperature 122 | 34 9 103 79 145 Received Heat Transfer 1410 | 12 57 261 . 1080 Effects 9 | . . 2 . 7 Shutdowns 1 | . . . . 1 Interference 7 | . . 2 . 5 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . . 6 Impact Corruptions 6 | . . . . 6 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 10 | . . 7 . 3 Heat Transferred 3713 | 74 111 1924 148 1456 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 639 | 20 205 364 232 639 Initial 141 | . 13 86 141 90 Average 195 | 5 117 225 186 230 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 55 | 100 87 43 50 47 Level 1 42 | . 12 56 49 47 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 . 5 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | 1 9 12 4 34 Peak Tracking Total 7 | 1 5 6 4 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 4 | . 2 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1875 | 71 294 372 326 812 Spaces Moved 1110 | 72 222 209 253 354 Core 124 | 67 17 . . 40 Treads 182 | . . . . 182 Legs 703 | . 109 209 253 132 Wheels 101 | 5 96 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 100 Average Speed 123 | 70 108 120 120 149 Slowest Speed 350 | 100 200 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 49 19 54 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 133 | . 34 . 1 98 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 132 | . 34 . . 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1389 | 88 252 275 268 506 Wait 36 | . 2 11 . 23 Move 1106 | 71 221 208 252 354 Hop . | . . . . . Pick Up 46 | 9 8 11 4 14 Fast Attach 16 | . . . . 16 Attach 30 | 6 4 8 2 10 Detach . | . . . . . Swap 11 | . 1 1 . 9 Drop 21 | . 3 4 4 10 Fire 95 | 2 13 28 4 48 Melee 15 | . . . . 15 Ram 3 | . . . . 3 Kick 6 | . . 4 2 . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 44 | -11/Junkyard | Discovered new exit (range 8) 72 | -11/Junkyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 198 | -10/Materials | Lost 3 parts (1p2n) 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 10) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 647 | -9/Materials | Discovered new exit (range 16) 717 | -9/Materials | Discovered new exit (range 16) 738 | -9/Materials | Entered Mines 800 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1001 | -9/Mines | Build established: Scavenger-Gunner 1019 | -9/Mines | Discovered new exit (range 6) 1064 | -9/Mines | Entered Materials 1064 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1395 | -8/Materials | Lost 6 parts (2p1n2u1w) 1585 | -8/Materials | Destroyed 7 combat bots 1588 | -8/Materials | Lost 4 parts (2n1u1w) 1592 | -8/Materials | Garrison activated, responded to threat 1697 | -8/Materials | Core integrity fell below 50% 1715 | -8/Materials | Core integrity fell below 20% 1761 | -8/Materials | Lost 10 parts (1p3n1u5w) 1779 | -8/Materials | System corruption reached 10% 1864 | -8/Materials | First assault squad dispatched 1876 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Ion Engine fried. Wheel fried. K-01 Serf collects debris. Acquired 25 matter. K-01 Serf collects debris. ALERT: Significant disruption in Zone 1I, assault force dispatched. [Achievement: Significant Disruption] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. K-01 Serf collects debris. Acquired 15 matter. K-01 Serf collects debris. System corrupted: Heat flow error (+206). K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Heat Sink destroyed. 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""" #???????????????? | | # ???????????#?# #??# m#????###???????????????? | | ???????????????# #??# g#??????????????????????? | | ??????????????## #??# gg#???#??????????????????? | | ???????????????# ???#g a#??????#???????????????? | | ??????????????? ???# %#??????????????????????? | | ????????????????? ????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????## ##??????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Risk Taker Significant Disruption System Compromised Troublemaker Challenges ------------ None Game ------ Seed SniperLinkedDetonator Manual? 0 Play Time 01:07:42 Cumulative 3.9 hours Start 2023.08.14 @ 08:52:42 End 2023.08.15 @ 17:12:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2add78d-dfd5-43d5-9c8b-3af912a43425