Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.03 @ 11:09:01 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (163) 815 Value Destroyed (7145) 7145 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2545) 2545 TOTAL SCORE: 17125 Bonus ------- High Alert Combat Kills 682 Follower Combat Kills 363 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 2350/2350 System Corruption 42% Temperature Cool (0) Movement Walking (150) Location -3/Armory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (12) ----- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Advanced Medium Treads Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Gamma Rifle Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Micro Fission Core Improved Medium Armor Plating Mini Smartbomb Launcher Improved Remote Datajack [Rating: 181] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Terrain Scan Processor Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Arc Projector Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 10 | . . 1 1 1 . . . . . 2 2 2 1 . Weapon 2 | . . . 1 . . . . . . . . . 1 . Parts Attached 113 | 8 4 7 10 10 3 . 1 16 1 15 3 9 18 8 Power 22 | 1 . . . 1 . . . 1 1 6 1 3 5 3 Engine 3 | 1 . . . . . . . 1 . 1 . . . . Core 7 | . . . . 1 . . . . . 4 1 . 1 . Reactor 12 | . . . . . . . . . 1 1 . 3 4 3 Propulsion 23 | 4 1 4 3 . 2 . . 1 . 4 1 . 2 1 Treads 16 | 2 . 4 3 . 2 . . . . 1 1 . 2 1 Leg 7 | 2 1 . . . . . . 1 . 3 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 24 | 1 2 2 3 4 . . . 8 . 1 . 1 2 . Device 12 | . 1 1 1 2 . . . 5 . 1 . . 1 . Storage 4 | 1 1 1 . . . . . 1 . . . . . . Processor 2 | . . . . 1 . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . 2 1 . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 1 1 4 5 1 . 1 6 . 4 1 5 9 4 Energy Gun 4 | . . . . 1 . . . . . . . . 3 . Energy Cannon 7 | . . . 1 1 . . . 4 . . . . . 1 Ballistic Gun 10 | 2 1 . 3 1 . . . 1 . 1 1 . . . Ballistic Cannon 7 | . . . . 1 1 . 1 . . 1 . 3 . . Launcher 14 | . . . . 1 . . . 1 . 2 . 2 6 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . . 1 . . . 2 2 . Parts Lost 82 | . . 1 1 2 . . . 12 . 13 . 2 38 13 Power 9 | . . . . . . . . 1 . 3 . . 5 . Propulsion 14 | . . . . 1 . . . 4 . 3 . 1 4 1 Utility 30 | . . 1 1 . . . . 4 . 2 . . 16 6 Weapon 29 | . . . . 1 . . . 3 . 5 . 1 13 6 Highest Loss Streak 9 | . . 1 1 2 . . . 6 . 7 . 1 9 5 Average Slot Usage (%) 84 | . 94 97 94 89 81 100 100 71 84 86 90 88 77 66 Engine 2 | . 14 11 9 . . . . 4 6 . . . . . Core 2 | . . . . 6 7 7 7 1 . 3 5 . . . Reactor 1 | . . . . . . . . . . . . 4 2 1 Treads 10 | . . 29 27 22 18 30 30 4 . 2 2 5 3 3 Leg 9 | . 28 2 . . . . . 11 23 19 17 10 8 8 Device 18 | . 9 10 9 7 7 7 7 7 7 25 31 32 31 26 Storage 11 | . 14 20 18 15 15 15 15 14 15 13 7 5 7 6 Processor 2 | . . . . 5 7 7 7 7 7 . . 3 . . Protection 4 | . . . 4 7 7 7 7 2 . . 5 9 6 6 Energy Cannon 8 | . . . 8 5 . . . 7 23 13 11 9 10 8 Ballistic Gun 4 | . 28 20 17 5 7 7 1 . . . 3 . . . Ballistic Cannon 4 | . . . . 4 9 15 21 5 . 2 1 4 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 13 19 35 42 56 52 52 56 64 64 70 66 77 90 88 Greatest Support 95 | 40 20 60 60 60 83 83 83 83 75 87 70 80 95 80 Greatest Overweight (x) 9 | 1 . . . 1 1 . . 3 . 1 . 1 9 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . Largest Inventory Capacity 14 | 6 8 14 14 14 14 14 14 14 14 10 10 4 4 4 Average Capacity 9 | 5 6 13 14 14 14 14 14 13 10 10 6 4 4 4 Most Carried 14 | 4 6 11 14 14 14 14 14 14 11 10 10 4 4 4 Average Carried 8 | 2 5 9 11 13 13 13 13 12 10 9 6 3 3 2 Final Capacity 14 | 6 8 14 14 14 14 14 14 14 10 10 4 4 4 4 Final Carried 14 | 4 6 11 14 14 14 14 14 11 10 9 4 4 1 2 Class Distribution -------------------- 51% | Golem 32% | Mutant 10% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Golem | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Matter Collected 3273 | 242 169 132 231 404 90 60 10 212 . 380 135 424 639 145 Remotely 116 | . . . 116 . . . . . . . . . . . Salvage Created 6301 | . 224 200 428 363 . . . 133 . 933 258 1587 1710 465 Parts 337 | . 17 15 34 14 . . . . . 44 17 77 95 24 Haulers Intercepted 3 | . 1 . . . . . . . . . . 1 1 . Recyclers Shooed 6 | . . . . 2 . . . . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Combat Hostiles Destroyed 112 | . 3 8 9 6 . . . 2 . 23 4 23 25 9 Guns 23 | . 3 8 5 3 . . . . . 1 2 . 1 . Cannons 51 | . . . 4 2 . . . 1 . 8 2 20 8 6 AOE 35 | . . . . 1 . . . . . 14 . 3 14 3 Classes Destroyed 16 | . 3 2 3 1 . . . 2 . 3 . 1 1 . Worker 14 | . . . . 3 . . . . . 3 . 2 6 . Builder 15 | . . . 1 . . . . . . . . 1 13 . Tunneler 1 | . . . . . . . . . . . . 1 . . Hauler 3 | . 1 . . . . . . . . . . 1 1 . Recycler 8 | . . . 1 2 . . . . . 2 . 2 1 . Operator 2 | . . . . . . . . . . 2 . . . . Watcher 8 | . 2 . . . . . . . . 1 . 3 2 . Swarmer 26 | . . 6 4 3 . . . . . 10 . . . 3 Grunt 24 | . 3 . 2 3 . . . . . 6 . 7 3 . Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 14 | . . 2 2 . . . . . . 2 2 2 2 2 Hunter 17 | . . . 1 . . . . . . 1 . 4 11 . Programmer 27 | . . . . . . . . . . 3 2 10 8 4 Z-Light 1 | . . . . . . . . 1 . . . . . . Golem 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 2 4 4 3 . . . 1 . 11 1 5 9 3 Combat Bots Only 5 | . 2 4 4 3 . . . 1 . 4 1 5 4 3 Max Kills in Single Turn 5 | . 1 1 1 2 . . . 1 . 3 1 3 5 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . 3 . 2 2 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Damage Taken 16688 | . 141 305 400 569 . . . 2565 . 2271 273 1481 5861 2822 Core 2521 | . 11 19 33 48 . . . 479 . 416 . 203 973 339 Absorbed by Shields 238 | . 43 103 92 . . . . . . . . . . . Core Remaining (%) 80 | 100 95 95 94 . . . . . 24 51 100 82 . . Volleys Fired 469 | . 20 25 29 35 . . . 24 23 71 14 74 98 56 Largest 4 | . 2 2 3 2 . . . 3 1 3 3 3 4 2 Hottest 175 | . 40 40 99 104 . . . 168 25 98 83 111 175 80 Shots Fired 803 | . 40 50 79 66 . . . 38 23 96 30 166 152 63 Gun 238 | . 40 50 58 28 . . . 4 . 20 14 . 24 . Cannon 504 | . . . 21 37 . . . 31 23 64 16 161 109 42 Launcher 47 | . . . . 1 . . . 3 . 12 . 5 19 7 Special 14 | . . . . . . . . . . . . . . 14 Kinetic 342 | . 40 50 58 54 . . . 20 . 37 14 61 8 . Thermal 331 | . . . . . . . . 2 23 47 16 100 101 42 Explosive 47 | . . . . 1 . . . 3 . 12 . 5 19 7 Electromagnetic 69 | . . . 21 11 . . . 13 . . . . 24 . Robot Hit Streak 24 | . 10 9 17 11 . . . 12 . 24 7 19 14 18 Robot Miss Streak 5 | . 2 5 2 3 . . . 3 . 2 3 3 5 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 487 | . 25 30 48 44 . . . 20 . 69 21 101 92 37 Core Hits 302 | . 11 10 16 18 . . . 7 . 55 10 60 98 17 Critical Hits 9 | . 1 . . 1 . . . . . . 1 2 4 . Critical Kills 2 | . . . . . . . . . . . . 1 1 . Critical Parts Destroyed 7 | . 1 . . 1 . . . . . . 1 1 3 . Melee Attacks 4 | . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . 4 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24034 | . 261 352 640 1280 . . . 522 . 4136 758 6323 8009 1753 Guns 2283 | . 261 352 341 355 . . . 15 . 274 277 . 408 . Cannons 12757 | . . . 299 626 . . . 280 . 1926 481 4725 3347 1073 Explosions 8902 | . . . . 271 . . . 227 . 1936 . 1570 4254 644 Melee . | . . . . . . . . . . . . . . . Ramming 92 | . . . . 28 . . . . . . . 28 . 36 Kinetic 4183 | . 261 352 341 889 . . . 147 . 710 277 1097 109 . Thermal 10307 | . . . . . . . . . . 1490 481 3952 3238 1146 Explosive 8425 | . . . . 271 . . . 227 . 1936 . 1166 4254 571 Electromagnetic 1027 | . . . 299 92 . . . 148 . . . 80 408 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . 2 2 2 2 . . . 4 5 21 41 Average Corruption 10 | . . . . 1 2 2 2 . . . 3 2 13 27 Corruption Purged . | . . . . . . . . . . . . . . . Effects 182 | . . . . 3 . 3 1 . . . 1 24 49 101 Message Errors 38 | . . . . 1 . 1 1 . . . 1 7 11 16 Matter Fused 25 | . . . . . . . . . . . . 4 5 16 Heat Flow Errors 15 | . . . . . . 1 . . . . . 4 3 7 Energy Discharges 8 | . . . . 1 . . . . . . . 1 5 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 14 | . . . . 1 . 1 . . . . . 2 2 8 Data Loss (major) 9 | . . . . . . . . . . . . . 3 6 Misfires 7 | . . . . . . . . . . . . . . 7 Alerts 3 | . . . . . . . . . . . . . 2 1 Misdirections 13 | . . . . . . . . . . . . . 2 11 Targeting Errors 42 | . . . . . . . . . . . . 6 11 25 Weapon Failures 6 | . . . . . . . . . . . . . 4 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1163 | . . . . 2 . . . 22 . 171 . 530 380 58 Projectiles 619 | . . . . . . . . . . 124 . 272 172 51 Explosions 536 | . . . . 2 . . . 22 . 47 . 250 208 7 Melee 8 | . . . . . . . . . . . . 8 . . Knockbacks 21 | . . . . 8 . . . 1 . 3 . 9 . . Impact . | . . . . . . . . . . . . . . . Kinetic 20 | . . . . 7 . . . 1 . 3 . 9 . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 437 | . . . . . . . . . . 67 . 108 213 49 Shots 12 | . . . . . . . . . . 3 . 2 4 3 Rammed 15 | . . . . 3 . . . . . 1 . 1 1 9 Targets Rammed 15 | . . . . 3 . . . . . 1 . 1 1 9 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 353 | . . . 187 192 . 173 . 353 . . . 181 188 197 Average Temperature 77 | . . . 57 52 . 87 . 173 . . . 65 57 71 Received Heat Transfer 1984 | . 76 54 54 207 . . . 495 . 363 27 105 594 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . 2 . Combat Hostiles 3 | . . . . . . . . 1 . . . . 2 . Parts Fried 2 | . . . 1 . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 1 Heat Transferred 5400 | . . . . . . . . . . 825 300 2025 1700 550 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Peak Influence 871 | . 99 245 274 277 . . . . . 362 245 608 871 434 Initial 427 | . . 10 18 124 . . . . . . 129 37 318 427 Average 221 | . 37 92 158 83 . . . . . 211 141 156 600 299 Maximum Alert Level 3 | . . 1 1 1 . . . . . 1 1 2 3 2 Low Security (%) 54 | 100 100 82 61 95 . . . . . 41 85 74 . 4 Level 1 29 | . . 17 38 4 . . . . . 58 14 16 21 65 Level 2 10 | . . . . . . . . . . . . 9 33 29 Level 3 5 | . . . . . . . . . . . . . 44 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 . 3 . . . . . 5 1 10 12 2 Investigation 4 | . 1 1 . . . . . . . 1 . 1 . . Extermination 14 | . . . . 1 . . . . . 3 1 4 3 2 Reinforcement 9 | . . . . 2 . . . . . 1 . 1 5 . Assault 2 | . . . . . . . . . . . . 1 1 . Garrison 6 | . . . . . . . . . . . . 3 3 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 4 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Distress Signals 5 | . 1 . 1 1 . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 170 | . 6 9 12 16 . . . 5 . 30 4 30 41 17 Peak Tracking Total 7 | . 3 4 6 5 . . . 3 . 5 2 4 7 6 Tactical Retreats 4 | . . 1 1 1 . . . . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Traps Triggered 9 | . 1 1 1 2 . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Machines Disabled 23 | . . . . 3 . . . 3 . 2 . 9 2 4 Max in Single Turn 4 | . . . . 1 . . . 1 . 1 . 4 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Machines Accessed 29 | . 3 . 1 6 1 . 1 . . 3 1 8 1 4 Terminals 22 | . 3 . 1 5 1 . . . . 1 1 5 1 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units 5 | . . . . 1 . . . . . 2 . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 68 | . 11 . 3 15 2 . 3 . . 6 2 18 1 7 Successful 34 | . 5 . 3 9 2 . 3 . . 2 1 7 . 2 Failed 33 | . 6 . . 5 . . . . . 4 1 11 1 5 Catastrophic 8 | . 1 . . . . . . . . 1 . 4 1 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 37 | . 8 . 2 10 . . 4 . . 2 2 7 . 2 Terminals 56 | . 11 . 3 14 2 . . . . 2 2 14 1 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . Recycling Units 7 | . . . . 1 . . . . . 4 . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 17 | . 2 . 1 4 2 . 3 . . . 1 3 . 1 Record 2 | . . . . . 2 . . . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . 1 . . Alert Level 3 | . 1 . . . . . . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . 1 . . Retrieve Components 3 | . . . . . . . . . . 2 . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 2 5 . . . . . . . 2 . 1 Terminals 13 | . 3 . 2 5 . . . . . . . 2 . 1 Track 10 | . 3 . 1 3 . . . . . . . 2 . 1 Botnet 3 | . . . 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 1 5 1 . . . . 2 1 7 1 3 Full Trace Events 2 | . . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . . . 13 . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 7 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Total Allies 11 | . . . . 3 . . . 1 . . . . . 7 Largest Group 5 | . . . . 3 1 1 1 2 . . . . . 5 Highest-Rated Group 238 | . . . . 93 31 31 31 149 . . . . . 238 Highest-Rated Ally 118 | . . . . 31 31 31 31 118 . . . . . 48 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . 49 . . . 38 . . . . . 17 Total Damage 4270 | . . . . 638 . . . 3139 . . . . . 493 Kills 17 | . . . . 6 . . . 9 . . . . . 2 Allies Corrupted 1 | . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Turns Passed 11794 | 73 489 625 381 1050 399 396 644 1172 562 1269 457 1831 1103 1343 Spaces Moved 5487 | 51 251 224 160 560 225 244 393 418 323 682 237 961 400 358 Core 14 | 11 . . . . . . . . . . . . 3 . Treads 1925 | 8 . 180 160 560 225 244 393 93 . . . . 23 39 Legs 3548 | 32 251 44 . . . . . 325 323 682 237 961 374 319 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 162 162 140 140 140 150 150 145 145 Average Speed 154 | 115 120 152 160 160 175 162 162 169 140 150 150 150 164 158 Slowest Speed 500 | 160 120 160 160 180 180 162 162 210 140 170 150 170 500 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 60 18 18 19 47 56 52 60 47 21 7 28 16 28 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 1 2 4 . . . . . . . Spaces Dug 34 | . . 1 . . . . . 1 23 1 . 4 3 1 Terrain Destroyed 569 | . . 1 . 16 . . . 13 23 80 7 126 181 122 Melee 1 | . . 1 . . . . . . . . . . . . Projectile 145 | . . . . 3 . . . 3 23 10 7 53 31 15 AOE 423 | . . . . 13 . . . 10 . 70 . 73 150 107 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Arm Total 8050 | 62 400 450 219 649 228 245 401 846 411 841 316 1210 695 1077 Wait 1830 | . 117 180 17 18 . . 3 383 61 50 50 144 168 639 Move 5473 | 50 250 223 159 559 224 243 392 417 322 681 236 960 399 358 Hop . | . . . . . . . . . . . . . . . Pick Up 44 | 2 4 8 1 10 1 1 2 1 1 4 3 3 2 1 Fast Attach 69 | 8 2 3 8 5 2 . 1 4 1 10 3 7 9 6 Attach 25 | . 1 1 1 1 1 . . 5 . 4 . . 9 2 Detach 39 | 2 1 . 3 . . . . 4 . 7 2 10 7 3 Swap 19 | . 1 3 1 4 . . . 7 . 1 . 2 . . Drop 55 | . 4 3 . 14 . 1 3 1 3 5 8 9 2 2 Fire 469 | . 20 25 29 35 . . . 24 23 71 14 74 98 56 Melee 4 | . . 4 . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . Kick 2 | . . . . . . . . . . 1 . 1 . . Crush 12 | . . . . 3 . . . . . . . . . 9 Escape Stasis 7 | . . . . . . . . . . 7 . . . . Rewire 1 | . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Fac / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / [*Ext]) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Discovered new exit (range 5) 1188 | -9/Materials | Entered another Materials area 1188 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1545 | -8/Materials | Discovered new exit (range 15) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -7/Factory | Found Prototype Launcher 1942 | -7/Factory | Allied Derelicts emerged from ambush trap array 2149 | -7/Factory | Discovered new exit (range 21) 2238 | -7/Factory | Central database locked down 2271 | -7/Factory | Discovered new exit (range 21) 2502 | -7/Factory | Discovered new exit (range 24) 2619 | -7/Factory | Entered Lower Caves 2619 | -7/Lower Caves | Accompanied by 1 ally 2978 | -7/Lower Caves | Discovered new exit (range 23) 3018 | -7/Lower Caves | Entered another Lower Caves area 3018 | -7/Lower Caves | Accompanied by 1 ally 3072 | -7/Lower Caves | Discovered new exit (range 15) 3185 | -7/Lower Caves | Build established: Skirmisher 3287 | -7/Lower Caves | Encountered a Warlord checkpoint 3308 | -7/Lower Caves | Learned 4 Factory zone layouts 3397 | -7/Lower Caves | Discovered new exit (range 11) 3414 | -7/Lower Caves | Entered Zion 3414 | -7/Zion | Accompanied by 1 ally 3460 | -7/Zion | System corruption cleaned by Quarantine Array 3525 | -7/Zion | Learned 4 Factory zone layouts 3666 | -7/Zion | Given A8's code to call for help 3765 | -7/Zion | Given the Hacking Drone Bay 3821 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3876 | -7/Zion | Learned location of Warlord (-4) 4001 | -7/Zion | Opened final containment barrier to the Deep Caves 4016 | -7/Zion | Discovered new exit (range 11) 4046 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4058 | -7/Zion | Entered Deep Caves 4058 | -7/Deep Caves | Accompanied by 1 ally 4060 | -7/Deep Caves | Met 5H-AD0 4145 | -7/Deep Caves | Z-Facility disabled 4198 | -7/Deep Caves | Attacked by Z-Imprinter 4235 | -7/Deep Caves | Allies destroyed Z-Imprinter 4264 | -7/Deep Caves | Lost 6 parts (1p3n2u) 4334 | -7/Deep Caves | Core integrity fell below 50% 4396 | -7/Deep Caves | Build established: Mutant 4647 | -7/Deep Caves | Spotted as-57031 4683 | -7/Deep Caves | Destroyed as-57031 4713 | -7/Deep Caves | Lost 4 parts (2u2w) 4757 | -7/Deep Caves | Exposed GOLEM chamber 4761 | -7/Deep Caves | Found GOLEM Unit 5163 | -7/Deep Caves | Discovered new exit (range 19) 5230 | -7/Deep Caves | Entered Proximity Caves 5326 | -6/Proximity Caves | Spotted B-75 Beast 5383 | -6/Proximity Caves | Build established: Golem 5750 | -6/Proximity Caves | Learned location of Extension (-6) 5782 | -6/Proximity Caves | Discovered new exit (range 7) 5792 | -6/Proximity Caves | Entered Factory 5792 | -6/Factory | Evolved 2 slots: Utility x2 5793 | -6/Factory | Identified exit to Lower Caves 6154 | -6/Factory | Spotted B-75 Beast 6185 | -6/Factory | Discovered new exit (range 13) 6360 | -6/Factory | Lost 4 parts (2p2w) 6542 | -6/Factory | Lost 7 parts (2n2u3w) 7045 | -6/Factory | Discovered new exit (range 11) 7061 | -6/Factory | Entered another Factory area 7061 | -5/Factory | Evolved 2 slots: Utility x2 7385 | -5/Factory | Discovered new exit (range 8) 7518 | -5/Factory | Entered another Factory area 7518 | -4/Factory | Evolved 2 slots: Utility x2 7781 | -4/Factory | Discovered new exit (range 15) 8072 | -4/Factory | Identified exit to Upper Caves 8277 | -4/Factory | Garrison activated, responded to threat 8574 | -4/Factory | Discovered exit to Upper Caves (range 12) 9038 | -4/Factory | Found Prototype Launcher 9038 | -4/Factory | Identified Mni. Smartbomb Launcher 9268 | -4/Factory | First assault squad dispatched 9292 | -4/Factory | Discovered new exit (range 15) 9317 | -4/Factory | Identified exit to Research 9349 | -4/Factory | Entered Research 9349 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9733 | -3/Research | Lost 5 parts (1n2u2w) 9756 | -3/Research | System corruption reached 10% 9795 | -3/Research | Lost 4 parts (1p1u2w) 9884 | -3/Research | Garrison activated, responded to threat 9913 | -3/Research | Lost 4 parts (1p1u2w) 10251 | -3/Research | Lost 5 parts (1p2u2w) 10349 | -3/Research | First assault squad dispatched 10374 | -3/Research | Lost 9 parts (1n6u2w) 10392 | -3/Research | Core integrity fell below 50% 10443 | -3/Research | Discovered new exit (range 9) 10452 | -3/Research | Entered Armory 10480 | -3/Armory | Lost 9 parts (2p1n4u2w) 10653 | -3/Armory | Build established: Mutant 10977 | -3/Armory | Build established: Golem 11167 | -3/Armory | Core integrity fell below 20% 11193 | -3/Armory | System corruption reached 30% 11520 | -3/Armory | Energy Cycler disabled 11562 | -3/Armory | Lost 5 parts (3u2w) 11680 | -3/Armory | Lost 3 parts (1u2w) 11795 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11714_ A bubble of electromagnetic force engulfs the area. 11714_ Door malfunctions. 11714_ Reinforced Shell breached. 11718_ Swordsman 8a triggered Tesla Bomb Trap. 11718_ A bubble of electromagnetic force engulfs the area. 11718_ Door malfunctions. 11718_ Slug penetrates Swordsman 8c. 11718_ Slug penetrates Wall. 11724_ Swordsman 8a suffers critical hit. 11729_ System corrupted: Asb. Alloy Leg stumbles. 11733_ System corrupted: Component data lost. 11750_ R#ZE/ITRNSV8SO0UXC05P 11765_ System corrupted: Heat flow error (+154). 11771_ Y-72 Warden destroyed. 11773_ System corrupted: Mni. Smartbomb Launcher targeting data glitched. 11780_ System corrupted: Matter fused (-6). 11782_ The unstable cave ceiling collapses. 11784_ E-15 Imp destroyed. 11788_ Mni. Smartbomb Launcher destroyed. 11792_ Imp. Remote Datajack destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ???????## | | ???????????????????????????????????# =#??###### | | ???????????????????????????????????# %#?## ## | | ???????????????????????????????????# =### | | ???????????????????????????????????#!%# | | ???????????????????????????????????#[*# | | ???????????????????????????????????# =# * # | | ???????????????????????????????????# # " [*% | | ???????????????????????????????????# / =%[ # | | ????????????????????????????######## # [ ## | | ????????????????????????????# / # """" #" | | ????????????????????????????# """ # # ##" | | ????????????????????????????# # # ### | | ????????????????????????????# / ##########?? | | ????????????????????????????# """" # #??????????? | | ????????????????????????????#??? # #??????????? | | ?????????????????????????########### #??????##### | | ?????????????????????????#! = # #??????? | | ?????????????????????????# / + +??????? """ | | ?????????????????????????# ""Y"" # #??????# """ | | ????????????????????????????"""" !# #??????# """ | | ????????????????????????????######?# ######## """ | | ?????????????????????######????????# # """ | | ?????????????????????# ####### p # | | ?????????????????????# / p """ # ! | | ?????????????????????# @%= p """ # | | ?????????????????????# ##### """ # | | ?????????????????????######???? # | | ????????????????????????????? == ############ | | ????????????????????????????# == #??????????? | | ????????????????????????????# = #??????????? | | ????????????????????????????###########??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 20 Armor Coverage 450 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSlugBeam Manual? 1 Play Time 01:20:10 Cumulative 253.4 hours Start 2021.06.02 @ 09:53:50 End 2021.06.03 @ 11:09:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 343 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: db7b1eaa-e8fa-4aa7-b037-da9f711253af