Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 17:00:18 Player: MoYuYu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (154) 770 Value Destroyed (6013) 6013 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 13026 Bonus ------- High Alert Combat Kills 643 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Matter Compressor (250) Advanced Shield Generator Hypervelocity Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Target Analyzer Target Analyzer Advanced ECM Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Energy Well Matter Compressor Armor Integrity Analyzer Matter Filter Launcher Loader Improved Light Armor Plating Authchip [R/Combat] Improved EM Pulse Cannon Phase Cannon Flak Gun Flak Gun Heavy Flak Cannon Improved Datajack Remote Datajack [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Medium Reflective Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 . . 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 . . . . Utility 6 | . . 1 1 . . 1 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 281 | 7 6 22 19 35 25 24 78 17 20 12 8 5 1 2 Power 20 | 2 . 3 . 3 . 3 5 . 2 1 . . . 1 Engine 10 | 2 . 3 . 3 . 1 1 . . . . . . . Core 10 | . . . . . . 2 4 . 2 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 52 | 2 2 6 5 5 9 3 10 3 4 1 . 1 . 1 Treads 21 | . 2 3 . 2 5 3 5 . . 1 . . . . Leg 29 | 2 . 3 5 3 4 . 5 3 4 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 1 . 1 Utility 114 | 1 . 6 6 9 8 11 42 10 7 6 4 4 . . Device 61 | . . 2 1 3 3 8 30 6 2 3 . 3 . . Storage 8 | 1 . 2 1 . 1 . . 1 1 . 1 . . . Processor 9 | . . 1 1 . 1 . 2 . 1 2 1 . . . Hackware 4 | . . . . 1 1 1 1 . . . . . . . Protection 32 | . . 1 3 5 2 2 9 3 3 1 2 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 95 | 2 4 7 8 18 8 7 21 4 7 4 4 . 1 . Energy Gun 10 | 1 2 2 . . . 1 2 . 2 . . . . . Energy Cannon 18 | . . . . 1 2 . 4 3 3 2 3 . . . Ballistic Gun 29 | 1 . 3 5 6 2 2 7 . . 2 1 . . . Ballistic Cannon 4 | . . . . . . 1 1 . 1 . . . 1 . Launcher 8 | . 1 1 1 3 2 . . . . . . . . . Special Weapon 6 | . . . . . . . 4 1 1 . . . . . Impact Weapon 13 | . 1 . 2 8 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon 6 | . . 1 . . 1 2 2 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Corrupted Parts 5 | . . . . 4 . 1 . . . . . . . . System Corruption 28 | . . . . 21 . 7 . . . . . . . . Parts Lost 67 | . 2 1 4 1 6 4 15 2 10 10 6 3 . 3 Power 9 | . 1 . . . . 2 2 . 2 1 1 . . . Propulsion 21 | . 1 1 . . 3 . 6 1 3 4 . 1 . 1 Utility 23 | . . . 3 1 2 1 5 1 3 2 1 2 . 2 Weapon 14 | . . . 1 . 1 1 2 . 2 3 4 . . . Highest Loss Streak 10 | . 1 1 3 1 2 1 7 2 10 4 6 2 . 3 To Critical Strikes 2 | . . . . . . . . . 2 . . . . . Average Slot Usage (%) 90 | . 78 96 99 99 94 93 96 92 92 83 60 14 11 11 Engine 5 | . 8 10 9 9 9 1 4 . . . . . . . Core 5 | . . . . . . 10 8 13 11 9 9 . . . Treads 10 | . 14 5 18 . 5 30 14 . . 1 4 . . . Leg 16 | . 12 27 17 36 30 . 9 19 20 16 . . . . Device 11 | . . 6 8 2 4 12 21 18 15 15 10 9 11 10 Storage 7 | . 14 11 9 9 9 7 6 6 6 3 . . . . Processor 9 | . . 10 9 18 10 2 9 13 10 11 11 . . . Hackware 4 | . . . . . 2 11 6 6 6 5 4 . . . Protection 3 | . . 2 9 6 9 3 1 . 5 4 4 2 . . Energy Gun 2 | . 7 8 . . . 4 2 . . . . . . . Energy Cannon 1 | . . . . . . . 2 10 6 4 5 . . . Ballistic Gun 6 | . 14 11 17 8 7 1 4 . . 1 4 . . . Ballistic Cannon 1 | . . . . . . 3 1 . 2 3 . . . . Impact Weapon 1 | . 6 . . 8 . . . . . . . . . . Peak Build Rating 70 | 6 6 13 36 46 45 53 70 68 63 66 52 15 14 14 Average Rating 37 | 5 5 11 21 39 41 47 60 66 58 57 43 10 9 8 On Entrance 30 | . 6 5 13 36 44 45 53 67 63 61 45 . 9 9 Naked Turns 49 | . . . . . . . . . . . 35 7 . 7 Heaviest Build 87 | 12 11 26 60 66 66 76 87 78 80 80 32 3 2 2 Greatest Support 100 | 20 40 60 72 72 100 100 100 70 68 68 27 7 3 4 Greatest Overweight (x) 3 | . . 1 3 . 1 . 1 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 16 | 7 8 9 20 20 20 20 20 20 20 16 5 5 5 5 Most Carried 20 | 6 8 10 20 20 20 20 20 20 20 12 5 4 4 5 Average Carried 14 | 5 7 9 16 19 18 18 19 19 15 8 4 3 3 4 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 8 10 17 18 17 20 20 20 8 5 2 4 4 5 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 5166 | 195 224 382 552 616 301 569 1482 247 176 134 162 97 . 29 Remotely 681 | . . . . . . 229 452 . . . . . . . Salvage Created 5455 | . 272 299 477 936 914 284 1396 404 168 181 124 . . . Parts 292 | . 11 30 26 59 50 19 58 18 8 8 5 . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . Recyclers Shooed 5 | . 1 1 . . 1 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 7 4 . 3 3 . 2 Prevented 6 | . . . . . . . . . 4 . . 2 . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 139 | . 11 9 15 29 22 5 29 7 4 7 1 . . . Melee 7 | . 5 . . 1 . 1 . . . . . . . . Guns 47 | . 1 5 12 5 5 1 15 . . 3 . . . . Cannons 29 | . . . . . . 3 11 7 3 4 1 . . . AOE 46 | . 2 4 3 18 17 . 2 . . . . . . . Classes Destroyed 17 | . 3 2 3 1 3 1 2 1 . . 1 . . . Worker 5 | . . 1 . . 1 1 2 . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . Recycler 3 | . . . . . 3 . . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . Watcher 3 | . . . 1 . 1 1 . . . . . . . . Swarmer 40 | . 6 4 7 18 . . . . . 5 . . . . Grunt 45 | . 5 . 4 5 15 . 16 . . . . . . . Brawler 2 | . . . 1 . 1 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 19 | . . 5 1 4 4 2 1 . 1 1 . . . . Specialist 2 | . . . . . . . 2 . . . . . . . Hunter 12 | . . . 2 1 1 . 5 . 2 1 . . . . Programmer 10 | . . . . . . 3 4 1 1 . 1 . . . Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . Thug 4 | . . . . . . . . 4 . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 4 5 6 8 7 2 4 6 2 3 1 . . . Combat Bots Only 8 | . 4 4 6 8 4 2 4 6 2 3 1 . . . Max Kills in Single Turn 7 | . 1 4 3 4 7 1 2 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 3 2 4 4 . 2 . . . . . . . Melee 1 | . 1 . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 1324 | . 72 43 118 72 78 193 306 43 143 97 73 29 . 57 Missed 420 | . 18 9 27 27 23 79 93 17 38 23 23 18 . 25 Damage Taken 13694 | . 549 447 956 694 997 1274 3910 478 1655 1182 839 228 . 485 Core 2316 | . 136 22 38 102 80 175 404 42 314 131 295 150 . 427 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 50 | . . . 50 . . . . . . . . . . . Ignored by Resistances 184 | . . . . 62 27 72 . . . . 23 . . . Regen/Repaired (Parts) 96 | . . 39 . . . . . . . 57 . . . . Core Remaining (%) 64 | 100 45 94 . . 60 75 . . 10 . . . . . Volleys Fired 323 | . 9 22 39 24 54 18 89 15 18 21 12 . 2 . Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 . 1 . Hottest 180 | . 60 85 53 81 111 98 180 180 143 143 160 . 61 . Shots Fired 562 | . 17 34 78 31 77 27 172 28 30 42 24 . 2 . Gun 345 | . 13 29 75 20 48 17 111 . 8 17 7 . . . Cannon 171 | . . . . 1 10 8 59 27 22 25 17 . 2 . Launcher 43 | . 4 5 3 10 19 2 . . . . . . . . Special 3 | . . . . . . . 2 1 . . . . . . Kinetic 320 | . 8 21 75 20 48 11 94 . 9 25 7 . 2 . Thermal 142 | . 5 4 . . . . 71 27 9 17 9 . . . Explosive 43 | . 4 5 3 10 19 2 . . . . . . . . Electromagnetic 54 | . . 4 . 1 10 14 5 . 12 . 8 . . . Robot Hit Streak 25 | . 4 13 20 12 21 25 14 12 14 8 9 . . . Robot Miss Streak 9 | . 2 1 2 2 1 3 9 2 4 7 3 . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 4 | . . . 2 . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . 1 . . . . Shots Hit Robots 509 | . 33 28 61 48 68 26 151 17 26 30 21 . . . Core Hits 373 | . 15 19 30 29 43 15 149 11 19 31 12 . . . Critical Kills 3 | . 2 . . 1 . . . . . . . . . . Critical Parts Destroyed 11 | . 4 . . 6 . 1 . . . . . . . . Critical Strikes 16 | . 6 1 . 7 . 1 1 . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . Smash 13 | . 6 . . 6 . 1 . . . . . . . . Melee Attacks 92 | . 36 2 4 33 1 11 5 . . . . . . . Impact 82 | . 36 . 4 33 . 9 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . 2 . . . . . . . Sneak Attacks 4 | . 1 . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . . . . . . . . Damage Inflicted 16398 | . 927 610 1086 2814 3943 812 3887 533 612 737 433 . . 4 Guns 5028 | . 53 350 824 251 787 229 2047 . 66 324 97 . . . Cannons 3664 | . . . . 17 176 194 1449 533 546 413 336 . . . Explosions 5320 | . 231 260 214 1102 2980 207 326 . . . . . . . Melee 2362 | . 643 . 48 1444 . 165 62 . . . . . . . Ramming 24 | . . . . . . 17 3 . . . . . . 4 Kinetic 4746 | . 30 258 824 251 787 280 1492 . 204 523 97 . . . Thermal 4178 | . 23 31 . . 560 84 2257 533 244 214 232 . . . Explosive 4350 | . 231 260 214 1102 2420 123 . . . . . . . . Electromagnetic 738 | . . 61 . 17 176 143 73 . 164 . 104 . . . Impact 2300 | . 643 . 48 1444 . 165 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . 62 . . . . . . . Highest Corruption 13 | . . . . 13 3 10 4 2 3 . 4 7 7 7 Average Corruption 4 | . . . . 6 3 6 2 2 2 . 3 4 7 7 Corruption Purged 27 | . . . . 18 . 5 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 128 | . . . . 20 13 41 27 9 7 . 1 2 . 8 Message Errors 35 | . . . . 5 3 14 7 1 1 . . . . 4 Matter Fused 28 | . . . . 4 2 7 9 3 1 . 1 1 . . Heat Flow Errors 15 | . . . . 2 3 3 2 2 1 . . 1 . 1 Energy Discharges 16 | . . . . 4 1 6 2 1 . . . . . 2 Parts Rejected 2 | . . . . . 1 . . 1 . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . 1 Data Loss (minor) 15 | . . . . 2 1 7 4 . 1 . . . . . Data Loss (major) 7 | . . . . 1 2 1 1 . 2 . . . . . Misfires 4 | . . . . 1 . 2 1 . . . . . . . Alerts 3 | . . . . 1 . . . 1 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1240 | . 188 25 3 493 307 74 146 . 4 . . . . . Projectiles 4 | . . . . . . . . . 4 . . . . . Explosions 533 | . . 25 3 40 307 12 146 . . . . . . . Melee 703 | . 188 . . 453 . 62 . . . . . . . . Knockbacks 13 | . 1 . . 3 . 1 6 . 1 1 . . . . Impact 4 | . 1 . . 3 . . . . . . . . . . Kinetic 8 | . . . . . . 1 5 . 1 1 . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 620 | . . 59 2 28 188 58 283 . . . . . . 2 Shots 13 | . . 2 1 2 3 1 4 . . . . . . . Rammed 3 | . . . . . . 2 . . . . . . . 1 Targets Rammed 5 | . . . . . . 3 1 . . . . . . 1 Kicked 1 | . . . . . . . 1 . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 330 | . 20 57 36 217 330 267 314 330 241 . 6 259 . 238 Average Temperature 69 | . 10 16 4 68 73 78 87 104 121 . 3 133 . 138 Received Heat Transfer 2511 | . 174 99 180 219 432 114 948 153 48 126 18 . . . Effects 1 | . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . 3 . . 6 . . . . 1 . . . . . Combat Hostiles 9 | . 3 . . 5 . . . . 1 . . . . . Parts Fried 12 | . 5 . . 6 . 1 . . . . . . . . Impact Corruptions 27 | . 11 . . 13 . 3 . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 28 | . . . . . 1 . 22 4 . . 1 . . . Heat Transferred 5556 | . 50 75 . . 450 50 3250 800 350 272 259 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 1137 | . 315 376 367 1079 1137 615 447 . . 230 . . . . Initial 525 | . . 132 30 83 525 517 131 . . . . . . . Average 282 | . 145 190 114 713 738 393 184 . . 60 . . . . Maximum Alert Level 4 | . 1 1 1 3 4 2 2 . . 1 . . . . Low Security (%) 51 | 100 60 77 88 8 . . 55 . . 88 . . . . Level 1 21 | . 39 22 11 6 . 52 36 . . 11 . . . . Level 2 13 | . . . . 9 56 47 7 . . . . . . . Level 3 13 | . . . . 75 40 . . . . . . . . . Level 4 . | . . . . . 3 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 2 3 . 3 4 12 . . 4 . . . . Investigation 5 | . . 1 2 . . . 1 . . 1 . . . . Extermination 8 | . . . . . . 3 4 . . 1 . . . . Reinforcement 13 | . 1 1 . . 2 1 6 . . 2 . . . . Assault 2 | . . . . . 1 . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 6 | . 2 3 . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 222 | . 14 18 19 27 31 12 42 8 4 16 9 6 . 16 Peak Tracking Total 10 | . 7 5 7 5 4 3 4 6 3 6 10 6 . 8 Tactical Retreats 14 | . 1 . 1 1 1 1 4 . . 2 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 9 | . . . 1 4 . 2 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 15 | . . . . . . 7 8 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 3 3 . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 27 | . . 1 . . 13 3 8 . . 2 . . . . Max in Single Turn 6 | . . 1 . . 6 2 6 . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 37 | . 2 12 3 3 3 3 9 . . 2 . . . . Terminals 24 | . 2 7 2 3 2 3 5 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 3 | . . 2 . . . . . . . 1 . . . . Recycling Units 4 | . . 2 . . . . 2 . . . . . . . Scanalyzers 3 | . . 1 . . 1 . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . Total Hacks 89 | . 6 24 9 8 7 10 19 . . 6 . . . . Successful 41 | . 1 13 3 2 2 5 12 . . 3 . . . . Failed 48 | . 5 11 6 6 5 5 7 . . 3 . . . . Catastrophic 7 | . 3 2 . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . 3 2 1 . . 3 2 . . . . . . . Terminals 59 | . 6 11 6 8 6 10 12 . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 8 | . . 4 . . . . . . . 4 . . . . Recycling Units 8 | . . 5 . . . . 3 . . . . . . . Scanalyzers 7 | . . 4 . . 1 . 2 . . . . . . . Garrison Access 5 | . . . 3 . . . 2 . . . . . . . Terminal Hacks 23 | . 1 4 2 2 2 5 7 . . . . . . . Record 5 | . . . 1 . 1 1 2 . . . . . . . Robot Analysis 2 | . . 1 . . . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 7 | . 1 2 1 . . 1 2 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . 1 . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . 3 . . . . . . . 2 . . . . Scan Component 3 | . . 2 . . . . . . . 1 . . . . Repair 2 | . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 7 | . . 4 . . . . 3 . . . . . . . Recycle Component 3 | . . 2 . . . . 1 . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . Report Inventory 3 | . . 1 . . . . 2 . . . . . . . Scanalyzer 3 | . . 2 . . . . 1 . . . . . . . Insert Component 3 | . . 2 . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 8 3 2 2 2 8 . . 2 . . . . Full Trace Events 3 | . 1 . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 . . . . Total Robot Build Rating 4 | . . . . . . . . . . 4 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . . Time 70 | . . 26 . . . . . . . 44 . . . . Parts Recycled 3 | . . 2 . . . . 1 . . . . . . . Recycled Matter 44 | . . 44 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 4 . . . . . . . Non-combat 4 | . . . . . . . 4 . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 5 . . . . . . . no_distress 3 | . . . . . . . 3 . . . . . . . check_alert 2 | . . . . . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies 6 | . . . . 2 . . . . . 4 . . . . Largest Group 3 | . . . . 2 1 . . . . 3 . . . . Highest-Rated Group 62 | . . . . 62 31 . . . . 18 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . 6 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . 18 1 . . . . . . . . . Total Damage 327 | . . . . 327 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 2 | . . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 15486 | 1968 368 1289 1125 1964 871 1728 3381 492 432 842 574 166 28 258 Spaces Moved 7097 | 152 158 845 375 1014 483 849 1371 236 170 310 353 324 23 434 Core 682 | 16 . . . . . . . . . . 72 191 23 380 Treads 2359 | . 79 134 205 . 73 849 689 . . 49 281 . . . Legs 3869 | 136 79 711 170 1014 410 . 682 236 170 261 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 187 | . . . . . . . . . . . . 133 . 54 Fastest Speed 35 | 50 120 120 120 120 120 165 126 126 190 170 50 45 50 35 Average Speed 139 | 112 140 126 142 120 127 165 178 168 200 186 148 47 50 48 Slowest Speed 330 | 120 160 190 330 120 190 165 250 220 209 190 250 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 24 28 70 23 69 48 20 31 43 18 7 52 43 7 67 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 Known Exits Taken 2 | . . . 1 . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . . 1 1 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . . . . 3 1 . 2 3 . 1 Spaces Dug 3 | . . . . 2 . . . . 1 . . . . . Terrain Destroyed 452 | . 17 12 25 41 216 38 82 11 2 6 2 . . . Melee . | . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . 7 11 2 6 2 . . . AOE 424 | . 17 12 25 41 216 38 75 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 11960 | 1946 228 1032 884 1687 665 1135 2102 298 227 530 376 330 37 483 Wait 3867 | 1780 8 111 421 495 81 193 502 22 17 177 4 1 11 44 Move 7075 | 151 157 844 374 1009 482 848 1370 235 169 309 352 319 22 434 Hop 2 | . . . . . . . . . . . . 2 . . Pick Up 148 | 8 7 16 19 27 9 18 29 4 1 6 . 3 . 1 Fast Attach 34 | 4 1 5 1 1 3 2 4 2 . 3 2 4 . 2 Attach 78 | 2 1 4 5 4 13 8 19 1 11 5 3 1 1 . Detach 14 | . . . . 1 6 2 4 . . . . . 1 . Swap 169 | 1 4 13 13 30 9 14 55 14 9 4 3 . . . Drop 102 | . 5 15 8 27 7 11 16 5 2 5 . . . 1 Fire 323 | . 9 22 39 24 54 18 89 15 18 21 12 . 2 . Melee 88 | . 36 2 4 29 1 11 5 . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . 1 . . . . . . . Crush 3 | . . . . . . 3 . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . . Rewire 30 | . . . . 30 . . . . . . . . . . Trap 15 | . . . . . . 7 8 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 1969 | -11/Scrapyard | Entered Materials 1970 | -10/Materials | Build established: Mutant 2218 | -10/Materials | Core integrity fell below 50% 2289 | -10/Materials | Discovered new exit (range 15) 2337 | -10/Materials | Entered another Materials area 2337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2403 | -9/Materials | Discovered new exit (range 16) 2507 | -9/Materials | Discovered new exit (range 7) 2850 | -9/Materials | Discovered new exit (range 12) 3174 | -9/Materials | Repaired Grenade Launcher 3513 | -9/Materials | Discovered new exit (range 7) 3626 | -9/Materials | Entered another Materials area 3626 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3707 | -8/Materials | Build established: Scavenger-Mutant 4669 | -8/Materials | Build established: Mutant 4688 | -8/Materials | Garrison activated, responded to threat 4744 | -8/Materials | Identified exit to Garrison 4751 | -8/Materials | Entered Garrison 4764 | -8/Garrison | Lost 3 parts (2u1w) 4793 | -8/Garrison | Triggered checkpoint 4914 | -8/Garrison | Triggered checkpoint 4959 | -8/Garrison | Destroyed 8 combat bots 5011 | -8/Garrison | Triggered checkpoint 5088 | -8/Garrison | Rescued a captive Derelict 5090 | -8/Garrison | Rescued a captive Derelict 5166 | -8/Garrison | Discovered new exit (range 10) 5180 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5260 | -8/Garrison | Destroyed 8 combat bots 5317 | -8/Garrison | Discovered new exit (range 11) 5355 | -8/Garrison | Discovered new exit (range 48) 5355 | -8/Garrison | Discovered new exit (range 23) 5355 | -8/Garrison | Discovered new exit (range 33) 5355 | -8/Garrison | Discovered new exit (range 37) 5522 | -8/Garrison | Spotted B-75 Beast 5537 | -8/Garrison | Destroyed B-75 Beast 6024 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6146 | -8/Garrison | System corruption reached 10% 6687 | -8/Garrison | Build established: Gladiator 6715 | -8/Garrison | Entered Materials 6715 | -8/Materials | Accompanied by 1 ally 7105 | -8/Materials | Build established: Scavenger-Mutant 7515 | -8/Materials | First assault squad dispatched 7557 | -8/Materials | Discovered new exit (range 15) 7586 | -8/Materials | Entered Factory 7586 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7797 | -7/Factory | Build established: Mutant 7892 | -7/Factory | Discovered new exit (range 10) 7963 | -7/Factory | System corruption reached 10% 8444 | -7/Factory | Build established: Hacker-Mutant 9147 | -7/Factory | Discovered new exit (range 15) 9314 | -7/Factory | Entered another Factory area 9314 | -6/Factory | Evolved 2 slots: Utility x2 9341 | -6/Factory | Build established: Mutant 9674 | -6/Factory | Build established: Scavenger-Mutant 10225 | -6/Factory | Build established: Mutant 10513 | -6/Factory | Lost 4 parts (2n2u) 10965 | -6/Factory | Lost 7 parts (1p2n2u2w) 11328 | -6/Factory | Build established: Scavenger-Mutant 11373 | -6/Factory | Cargo convoy interrupted 12350 | -6/Factory | Found Launcher Loader 12464 | -6/Factory | First assault squad dispatched 12690 | -6/Factory | Discovered new exit (range 4) 12695 | -6/Factory | Entered Lower Caves 13012 | -6/Lower Caves | Discovered new exit (range 12) 13059 | -6/Lower Caves | Attacked by a faux Warlord 13073 | -6/Lower Caves | Core integrity fell below 50% 13187 | -6/Lower Caves | Entered another Lower Caves area 13187 | -6/Lower Caves | Discovered new exit (range 9) 13193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13220 | -6/Lower Caves | Learned location of 1 exit from Factory 13415 | -6/Lower Caves | Ambushed by research squad 13454 | -6/Lower Caves | Core integrity fell below 20% 13478 | -6/Lower Caves | Lost 10 parts (2p3n3u2w) 13619 | -6/Lower Caves | Entered Factory 13619 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13620 | -5/Factory | Identified exit to Extension 13885 | -5/Factory | Repaired Imp. Cooling System 14297 | -5/Factory | Lost 4 parts (2n1u1w) 14429 | -5/Factory | Fabricated K-01 Serf (x4) 14435 | -5/Factory | Discovered new exit (range 16) 14461 | -5/Factory | Entered Upper Caves 14464 | -5/Upper Caves | Lost 4 allies 14553 | -5/Upper Caves | Build established: Mutant 14863 | -5/Upper Caves | Identified exit to Upper Caves 14998 | -5/Upper Caves | Released all parts (10) 15013 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15032 | -5/Upper Caves | Lost 6 parts (1p1u4w) 15035 | -5/Upper Caves | Entered another Upper Caves area 15148 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15187 | -5/Upper Caves | Core integrity fell below 50% 15196 | -5/Upper Caves | Discovered new exit (range 12) 15201 | -5/Upper Caves | Entered Zhirov 15201 | -5/Zhirov | Discovered new exit (range 3) 15229 | -5/Zhirov | Entered Proximity Caves 15348 | -4/Proximity Caves | Learned location of Armory (-3) 15481 | -4/Proximity Caves | Core integrity fell below 20% 15487 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15348_ Acquired derelict log, extracted data. World map updated: -3/Armory. 15402_ System corrupted: Energy discharge (-32). 15423_ System corrupted: Heat flow error (+278). 15451_ S-27 Virus destroyed. 15453_ Acquired Unknown Flight Unit. 15453_ Identified VTOL Module. 15454_ Acquired 29 matter. 15455_ Autogun fries itself beyond repair. 15455_ Acquired Lgt. Nuclear Core. 15457_ Dropped Lgt. Nuclear Core. 15463_ Imp. Terrain Scanner destroyed. 15463_ Searching scrap... 15463_ Found Adv. Shield Generator. 15463_ Found 50 Matter. 15464_ Acquired Adv. Shield Generator. 15475_ #19W669T9R&N8P78EF4M 15476_ VTOL Module destroyed. 15480_ Recalibrator destroyed. 15484_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????????????####??????????????????????????? | | #??????????????## #??????????????????????????? | | #????????#????## #???????????????????????????? | | ##?????????????# #????????????????????????????? | | ####??????????## #????????????????????????????? | | # ########### ##????????????????????????????? | | ## ## #?????????????????????????????? | | #?# #?????????????????????????????? | | ##?# ####??????????????????????????? | | #??## ##?????????????????????????? | | ?#### ### #?????????????????????????? | | ## # #?### #?????????????????????????? | | # ## #???###s ##?????????????????????????? | | ### #?????## ##??????????????????????????? | | #?# ??????#s ##???????????????????????????? | | #?### #?????#ss##???????????????????????????? | | #???? #?????#s ##??????????????????????????? | | ##???? ?????#s ##?????????????????????????? | | ##????? ###### ##????????????????????????? | | ##??? n ##???????????????????????? | | # #?? #######?????????????????? | | # ##??? ######## @ #?????????????????? | | # #????????????# #????????????????? | | # #????????????# ????????????? | | # #????????????## ### ## ##???????????? | | # #?????????????#### ##??####?? ##????????????? | | %#????????????????###???????????##?????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 560 Matter Stores 390 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 30 Target Analysis 7 Armor Integrity Analysis 30 Recoil Reduction 8 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Hehehe Hey, That's Mine! Challenges ------------ None Game ------ Seed ElectronNetworkSystem Manual? 0 Play Time 03:53:09 Cumulative 32.7 hours Start 2025.01.13 @ 12:04:46 End 2025.01.14 @ 17:00:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 12 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 993303e7-20ea-4268-aac9-3d1b5630c428