Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 19:04:18 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (323) 323 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2408 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 463/550 Matter 220/300 Energy 76/100 System Corruption 0% Temperature Warm (187) Movement Flying (37) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Machine Analyzer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Deuterium Engine Heat Sink Disposable Heat Sink ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Machine Analyzer Sensor Array ECM Suite > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Heat Sink Disposable Heat Sink ECM Suite [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 45 | 6 4 26 9 . Power 9 | 1 . 3 5 . Engine 9 | 1 . 3 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 3 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . . 2 1 . Utility 17 | 1 1 14 1 . Device 11 | . . 11 . . Storage 3 | 1 1 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 3 7 . . Energy Gun 10 | 2 2 6 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 10 | . . 4 . 6 Power 3 | . . 1 . 2 Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 4 | . . 2 . 2 Highest Loss Streak 6 | . . 4 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 94 92 81 84 Engine 11 | . 14 10 9 18 Wheel 13 | . 28 14 . . Flight 7 | . . 5 18 18 Device 15 | . . 15 27 21 Storage 13 | . 24 14 . . Processor 4 | . . 3 9 9 Protection 4 | . . 6 . . Energy Gun 17 | . 26 13 18 18 Special Melee Weapon 3 | . . 6 . . Peak Build Rating 25 | 6 7 18 25 19 Average Rating 12 | 5 6 12 18 17 On Entrance 9 | . 6 7 17 19 Naked Turns . | . . . . . Heaviest Build 26 | 14 18 26 21 15 Greatest Support 26 | 20 20 20 26 16 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 6 8 6 5 5 Most Carried 8 | 5 6 8 5 5 Average Carried 5 | 2 5 6 4 5 Final Capacity 8 | 8 8 5 5 5 Final Carried 6 | 5 6 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 515 | 219 10 286 . . Remotely . | . . . . . Salvage Created 418 | . 10 370 . 38 Parts 29 | . 1 24 . 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 11 | . . 9 . 2 Guns 10 | . . 9 . 1 AOE 1 | . . . . 1 Classes Destroyed 7 | . 1 5 . 1 Operator 1 | . 1 . . . Watcher 1 | . . 1 . . Swarmer 3 | . . 3 . . Cutter 2 | . . . . 2 Grunt 4 | . . 4 . . Brawler 1 | . . 1 . . Sentry 1 | . . 1 . . Best Kill Streak 3 | . 1 3 . 2 Combat Bots Only 3 | . . 3 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 70 | . 3 42 . 25 Missed 17 | . . 9 . 8 Damage Taken 779 | . 45 372 . 362 Core 166 | . 11 68 . 87 Absorbed by Shields 5 | . . . . 5 Regen/Repaired (Parts) 18 | . 18 . . . Core Remaining (%) 92 | 100 95 83 . . Volleys Fired 57 | . 9 42 . 6 Largest 2 | . 2 2 . 2 Hottest 100 | . 100 100 . 90 Shots Fired 86 | . 18 56 . 12 Gun 86 | . 18 56 . 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 44 | . 18 26 . . Explosive . | . . . . . Electromagnetic 42 | . . 30 . 12 Robot Hit Streak 14 | . 9 14 . 2 Robot Miss Streak 4 | . 2 3 . 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 61 | . 15 41 . 5 Core Hits 23 | . 5 14 . 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 5 | . 3 2 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 3 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 931 | . 162 563 . 206 Guns 779 | . 162 512 . 105 Cannons . | . . . . . Explosions 147 | . . 46 . 101 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic . | . . . . . Thermal 583 | . 162 320 . 101 Explosive . | . . . . . Electromagnetic 343 | . . 238 . 105 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 71 | . . 22 . 49 Shots 2 | . . 1 . 1 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 214 | . 102 177 . 214 Average Temperature 50 | . 42 42 . 107 Received Heat Transfer 228 | . 24 123 . 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1445 | . 481 864 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 152 | . 88 152 56 98 Initial 50 | . . 37 50 36 Average 49 | . 64 47 50 57 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 2 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 7 11 . 8 Peak Tracking Total 7 | . 3 3 . 7 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 5 4 4 1 Terminals 9 | . 3 4 1 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 56 | . 26 16 11 3 Successful 28 | . 12 11 4 1 Failed 28 | . 14 5 7 2 Catastrophic 4 | . 2 . 1 1 Database Lockouts . | . . . . . Manual 44 | . 22 16 6 . Terminals 41 | . 19 16 3 3 Fabricators . | . . . . . Repair Stations 11 | . 5 . 6 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 1 | . . . . 1 Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 23 | . 10 11 2 . Terminals 19 | . 8 11 . . Track 6 | . 3 3 . . Assimilate 3 | . 2 1 . . Botnet 5 | . 2 3 . . Disrupt 1 | . 1 . . . Operators 1 | . . 1 . . Skim 3 | . . 3 . . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Mechanics 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Recyclers 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 4 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 1 . . Non-combat 2 | . 1 1 . . Combat . | . . . . . Robot Hacks Applied 5 | . 3 2 . . parse_system 1 | . 1 . . . no_distress 2 | . 1 1 . . find_recycling 1 | . . 1 . . find_station 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1956 | 56 346 1121 382 51 Spaces Moved 975 | 47 165 535 144 84 Core 1 | 1 . . . . Treads 1 | . . . 1 . Legs . | . . . . . Wheels 539 | 46 165 328 . . Hover . | . . . . . Flight 434 | . . 207 143 84 Fastest Speed 37 | 50 80 37 37 37 Average Speed 66 | 79 80 73 37 37 Slowest Speed 185 | 80 80 185 170 37 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . 4 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 45 37 14 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 3 . 3 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . 3 . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2181 | 62 357 1201 470 91 Wait 1058 | 5 176 567 310 . Move 963 | 46 164 526 143 84 Hop 4 | . . 4 . . Pick Up 20 | 5 1 12 2 . Fast Attach 19 | 6 2 9 2 . Attach 10 | . . 7 3 . Detach 5 | . . 3 2 . Swap 16 | . 2 10 4 . Drop 21 | . . 17 4 . Fire 57 | . 9 42 . 6 Melee 5 | . 3 2 . . Ram 2 | . . 2 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Med. Laser 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x2 1088 | -9/Materials | Lost 4 parts (1p1n2w) 1465 | -9/Materials | Discovered new exit (range 8) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1882 | -8/Materials | Identified exit to Garrison 1906 | -8/Materials | Entered Garrison 1928 | -8/Garrison | Triggered checkpoint 1957 | -8/Garrison | Self-destructed Last Messages --------------- Retrieving Materials patrol records... Downloaded protocol data. 01925_ Connecting with Garrison Terminal... 01928_ Beams of light sweep through the air. An alarm sounds. 01936_ Triggered Stasis Trap. 01936_ A bubble of rippling energy engulfs the area. 01936_ Field strength at 95. 01936_ Field strength at 90. 01936_ Knocked back. 01939_ Sensor Array destroyed. 01941_ C-17 Slicer destroyed. 01944_ Chain reaction triggered in Lgt. Nuclear Core. 01944_ C-17 Slicer destroyed. 01949_ Weight Redist. System destroyed. 01951_ Backup Power I destroyed. 01954_ Ion Engine destroyed. 01954_ Hvy. EM Pulse Gun destroyed. 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