Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 23:51:28 Player: DDRAGON Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2709) 2709 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 9688 Bonus ------- Follower Combat Kills 158 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/1300 Matter 105/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Compact Battery Compact Matter Pod Makeshift Salvage Targeting Computer Improved Actuator Array Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Heavy Neutron Cannon Advanced Assault Cannon Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Advanced Signal Interpreter Advanced Assault Cannon [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility High-capacity Matter Pod Device Makeshift Sensor Array Storage High-capacity Matter Pod Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 . Power 3 | . . 1 . . . 1 . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . Utility 6 | . . 1 . . . 3 . . 2 . . . Weapon 4 | . . . . . . 2 . . . 2 . . Parts Attached 128 | 9 21 17 1 5 5 30 4 5 10 9 9 3 Power 22 | 2 4 1 . 2 2 8 . . 1 2 . . Engine 20 | 2 4 1 . 2 2 8 . . 1 . . . Core 1 | . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 27 | 4 4 5 . . 2 5 . . 4 1 2 . Treads 7 | . . 2 . . 2 1 . . 1 1 . . Leg 13 | 2 4 . . . . 4 . . 3 . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . . Flight 3 | . . 1 . . . . . . . . 2 . Utility 31 | . 5 1 . 2 . 8 3 1 5 1 3 2 Device 17 | . 2 . . 1 . 5 1 . 3 1 3 1 Storage 9 | . 2 1 . . . 2 2 . 2 . . . Processor 3 | . 1 . . . . . . 1 . . . 1 Hackware 1 | . . . . 1 . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 48 | 3 8 10 1 1 1 9 1 4 . 5 4 1 Energy Gun 11 | 1 . 3 . . 1 2 . 1 . 1 1 1 Energy Cannon 6 | . 1 1 . . . 1 1 . . 1 1 . Ballistic Gun 11 | 2 1 3 . . . 4 . 1 . . . . Ballistic Cannon 8 | . . . . . . 1 . 2 . 3 2 . Launcher 6 | . 3 2 . 1 . . . . . . . . Special Weapon 6 | . 3 1 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 57 | . 2 9 . . 1 13 . 1 4 4 20 3 Power 10 | . . 2 . . . 3 . . 1 1 3 . Propulsion 10 | . . 2 . . . 4 . . . 1 3 . Utility 16 | . . . . . . 4 . 1 1 . 8 2 Weapon 21 | . 2 5 . . 1 2 . . 2 2 6 1 Highest Loss Streak 15 | . 1 6 . . 1 7 . 1 4 2 15 3 Average Slot Usage (%) 84 | . 89 82 77 78 96 85 90 84 92 79 46 15 Engine 13 | . 14 12 . 1 22 18 20 20 16 8 2 . Treads 9 | . . 4 22 22 22 5 . . . 8 2 . Leg 5 | . 27 . . . . 4 13 8 9 . . . Device 11 | . 7 11 11 10 11 15 11 7 16 15 13 3 Storage 11 | . 11 11 11 11 11 11 11 13 17 10 7 4 Processor 2 | . . 11 11 . . . . 4 5 5 3 2 Hackware 3 | . . . . 10 11 4 . . . . . . Protection 1 | . . . . . . 1 6 6 . . . . Energy Gun 2 | . . 2 . . 1 3 6 2 4 1 . 3 Energy Cannon 2 | . 3 3 . . . 2 6 6 4 . 2 . Ballistic Gun 3 | . 12 4 . . . 6 13 2 . . . . Ballistic Cannon 3 | . . . . . . 4 . 9 11 22 5 . Launcher 6 | . 4 7 11 12 17 3 . . . . . . Special Weapon 3 | . 8 2 10 9 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 145 | 7 15 23 7 24 37 63 137 143 145 89 84 7 Greatest Support 62 | 20 20 40 40 40 56 56 30 30 30 62 35 3 Greatest Overweight (x) 27 | . 1 2 . . . 17 4 9 5 3 27 2 Average Overweight (x) 1 | . . . . . . 1 2 6 4 1 1 1 Largest Inventory Capacity 24 | 4 4 4 4 4 4 4 24 24 24 4 4 4 Average Capacity 8 | 4 4 4 4 4 4 4 19 24 23 4 4 4 Most Carried 12 | 4 4 4 4 4 4 4 6 12 11 4 4 3 Average Carried 3 | 2 3 1 3 3 3 1 4 10 7 1 2 . Final Capacity 24 | 4 4 4 4 4 4 4 24 24 4 4 4 4 Final Carried 11 | 3 2 3 4 4 3 2 6 11 4 3 2 . Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Mutant 25% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Tank | -4/Factory Generator-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Matter Collected 2665 | 302 209 475 . 114 197 638 126 154 176 202 72 . Remotely . | . . . . . . . . . . . . . Salvage Created 2549 | 61 209 573 . . 183 957 . 116 176 202 72 . Parts 119 | 3 13 34 . . 6 36 . 3 8 8 8 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . 3 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . 1 5 . . 3 . . . . Prevented 3 | . . . . . . . . 3 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 53 | 1 5 16 . . 5 13 . 2 3 6 2 . Guns 18 | 1 3 5 . . . 8 . . . . 1 . Cannons 19 | . 1 3 . . . 5 . 1 2 6 1 . AOE 15 | . 1 8 . . 5 . . 1 . . . . Classes Destroyed 10 | 2 1 2 . . . 4 . . . . 1 . Worker 1 | 1 . . . . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . Recycler 3 | . . 1 . . . 2 . . . . . . Watcher 4 | . 3 1 . . . . . . . . . . Swarmer 2 | . . . . . . . . . . . 2 . Grunt 33 | 1 5 13 . . 4 5 . 2 3 . . . Brawler 1 | . . . . . . 1 . . . . . . Sentry 7 | . . 3 . . 1 2 . . . 1 . . Hunter 3 | . . . . . . 3 . . . . . . Programmer 7 | . . . . . . 2 . . . 5 . . Best Kill Streak 6 | 2 3 6 . . 3 4 . 1 2 2 1 . Combat Bots Only 5 | 1 3 5 . . 3 3 . 1 2 2 1 . Max Kills in Single Turn 3 | 1 2 3 . . 2 2 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 2 . . 2 . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Damage Taken 8987 | 24 534 886 . . 386 1277 . 972 801 1659 2249 199 Core 3150 | 12 45 258 . . 136 159 . 649 165 419 1245 62 Absorbed by Shields 506 | . . . . . . 273 . . . . 233 . Core Remaining (%) 53 | 95 77 . . . 1 . . 4 83 63 . . Volleys Fired 214 | 6 56 49 . . 14 42 . 9 13 19 6 . Largest 4 | 2 2 2 . . 2 4 . 4 4 4 1 . Hottest 289 | 40 160 125 . . 60 194 . 221 241 289 94 . Shots Fired 475 | 12 82 87 . . 17 135 . 31 41 64 6 . Gun 240 | 12 64 50 . . . 72 . 18 11 10 3 . Cannon 186 | . 8 16 . . . 62 . 13 30 54 3 . Launcher 37 | . 6 13 . . 17 1 . . . . . . Special 12 | . 4 8 . . . . . . . . . . Kinetic 286 | 12 64 30 . . . 99 . 14 17 48 2 . Thermal 100 | . 12 44 . . . 35 . . . 6 3 . Explosive 37 | . 6 13 . . 17 1 . . . . . . Electromagnetic 52 | . . . . . . . . 17 24 10 1 . Robot Hit Streak 12 | 1 12 8 . . 4 8 . 7 8 10 12 . Robot Miss Streak 8 | 3 8 5 . . . 8 . 4 7 3 1 . Penetration Max 1 | . . . . . . 1 . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 267 | 4 45 45 . . 4 84 . 13 27 40 5 . Core Hits 166 | 4 22 34 . . 19 51 . 4 13 14 5 . Critical Hits 5 | . . . . . . 3 . . . 2 . . Critical Kills 2 | . . . . . . 2 . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7481 | 48 523 1411 5 . 780 1970 . 366 558 1679 141 . Guns 2284 | 48 296 514 . . . 1027 . 118 64 158 59 . Cannons 3217 | . 88 176 . . . 772 . 130 490 1485 76 . Explosions 1845 | . 136 652 . . 780 159 . 118 . . . . Melee . | . . . . . . . . . . . . . Ramming 70 | . 3 4 5 . . 12 . . 4 36 6 . Kinetic 3538 | 48 296 304 . . . 1191 . 66 319 1246 68 . Thermal 1563 | . 88 451 . . . 608 . 118 . 239 59 . Explosive 1727 | . 136 652 . . 780 159 . . . . . . Electromagnetic 583 | . . . . . . . . 182 235 158 8 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 3 . . . . 7 7 7 5 5 13 13 Average Corruption 4 | . 2 . . . . 3 7 7 3 2 7 13 Corruption Purged . | . . . . . . . . . . . . . Effects 66 | . 2 . . . . 10 22 12 1 11 6 2 Message Errors 16 | . . . . . . 2 4 5 . 3 2 . Matter Fused 16 | . . . . . . 3 7 . . 4 2 . Heat Flow Errors 4 | . . . . . . 1 . 2 . . . 1 Energy Discharges 5 | . 2 . . . . . 2 . . 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 6 1 1 . 1 . Data Loss (major) 3 | . . . . . . . 3 . . . . . Misfires 1 | . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . 4 . 4 . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 202 | . 18 3 . . 37 46 . 10 16 72 . . Projectiles 134 | . . . . . . 46 . . 16 72 . . Explosions 68 | . 18 3 . . 37 . . 10 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . . . 3 . . 2 13 1 . Impact 1 | . . . . . . . . . . 1 . . Kinetic 18 | . . . . . . 3 . . 2 12 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 229 | . 114 32 . . 65 14 . . 2 . 2 . Shots 8 | . 3 1 . . 3 1 . . . . . . Rammed 20 | . 2 3 1 . . 1 . . 2 5 6 . Targets Rammed 22 | . 2 3 1 . . 3 . . 2 5 6 . Kicked 2 | . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 816 | 12 80 382 . . 48 553 . 816 450 642 28 104 Average Temperature 177 | 9 22 167 . . 17 180 . 374 175 200 10 61 Received Heat Transfer 1231 | 12 237 432 . . 75 115 . 171 99 90 . . Effects 76 | . . 4 . . . 17 . 41 5 9 . . Shutdowns 24 | . . . . . . 5 . 12 3 4 . . Energy Bleed 7 | . . . . . . 3 . 2 . 2 . . Interference 13 | . . 4 . . . . . 7 2 . . . Matter Decay 7 | . . . . . . 4 . 2 . 1 . . Short Circuit 5 | . . . . . . 4 . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 12 | . . . . . . . . 12 . . . . Damage (core) 7 | . . . . . . . . 5 . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . Heat Transferred 2433 | . 185 1110 . . . 814 . 100 . 150 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Peak Influence 286 | 25 128 286 111 . . 222 . . 102 174 75 19 Initial 111 | . 16 12 111 . . . . . . . 27 19 Average 55 | 11 37 113 111 . . 63 . . 26 52 31 18 Maximum Alert Level 1 | . . 1 . . . 1 . . . . . . Low Security (%) 96 | 100 100 82 100 . . 94 . . 100 100 100 100 Level 1 3 | . . 17 . . . 5 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 4 . . . 6 . . 2 2 2 . Investigation 6 | . 1 3 . . . 1 . . 1 . . . Extermination 6 | . . . . . . 2 . . 1 2 1 . Reinforcement 4 | . . 1 . . . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Distress Signals 5 | . 2 2 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | 1 15 26 . . 9 15 . 2 10 7 15 2 Peak Tracking Total 10 | 1 5 5 . . 4 4 . 2 3 2 10 2 Tactical Retreats 6 | . . 1 . . . . . . 1 . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Traps Triggered 6 | . 1 . . . . 1 . . 3 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Machines Disabled 6 | . 1 3 . . . . . . . 2 . . Max in Single Turn 2 | . 1 2 . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Machines Accessed 18 | . 4 4 . 1 1 1 1 1 2 1 1 1 Terminals 5 | . 3 1 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . . . . . . Recycling Units 3 | . . 2 . . . . . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 2 . . . Total Hacks 53 | . 14 18 . 5 1 4 4 1 2 2 1 1 Successful 36 | . 7 13 . 5 1 3 4 1 . 1 1 . Failed 17 | . 7 5 . . . 1 . . 2 1 . 1 Catastrophic 3 | . 1 . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . 2 1 3 1 . . 1 . . Terminals 15 | . 11 3 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 7 | . 3 . . . . 4 . . . . . . Recycling Units 15 | . . 13 . . . . . . . 2 . . Scanalyzers 3 | . . 2 . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 2 . . . Terminal Hacks 17 | . 5 1 . 5 1 . 4 1 . . . . Record 6 | . 1 . . . 1 . 4 . . . . . Part Schematic 5 | . . . . 5 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks 5 | . 2 . . . . 3 . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 11 | . . 10 . . . . . . . 1 . . Recycle Component 2 | . . 2 . . . . . . . . . . Process 2 | . . 2 . . . . . . . . . . Report Inventory 2 | . . 2 . . . . . . . . . . Retrieve Matter 3 | . . 3 . . . . . . . . . . Retrieve Components 2 | . . 1 . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 4 3 . . 1 1 . . 2 1 1 . Full Trace Events 7 | . 3 3 . . . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . Time 38 | . 13 . . . . 25 . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . Recycled Matter 54 | . . 54 . . . . . . . . . . Retrieved Matter 54 | . . 54 . . . . . . . . . . Retrieved Components 5 | . . 4 . . . . . . . 1 . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Total Allies 5 | . . . 1 4 . . . . . . . . Largest Group 4 | . . . 1 4 4 . . . . . . . Highest-Rated Group 151 | . . . 31 151 151 . . . . . . . Highest-Rated Ally 39 | . . . 31 39 39 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . . . . . Total Damage 716 | . . . . . 716 . . . . . . . Kills 4 | . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 3 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Turns Passed 8962 | 192 845 744 178 1694 1212 938 820 437 895 656 304 47 Spaces Moved 4765 | 129 545 442 107 1048 724 399 383 123 332 304 187 42 Core 170 | 29 . 38 . . . 8 . . . . 53 42 Treads 2626 | . . 80 107 1048 724 228 . . 45 304 90 . Legs 1614 | 100 545 13 . . . 163 383 123 287 . . . Wheels . | . . . . . . . . . . . . . Hover 253 | . . 253 . . . . . . . . . . Flight 102 | . . 58 . . . . . . . . 44 . Fastest Speed 37 | 50 120 56 160 160 160 150 150 240 190 177 37 50 Average Speed 166 | 104 120 125 160 160 160 180 209 322 243 185 141 100 Slowest Speed 1400 | 120 150 180 160 160 160 900 240 390 270 230 1400 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 8 48 30 26 70 90 7 56 12 11 6 8 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . . Scrap Searched 8 | . . . . 1 4 . 2 1 . . . . Spaces Dug 19 | . 19 . . . . . . . . . . . Terrain Destroyed 239 | . 43 60 . . 71 25 . 12 1 27 . . Melee . | . . . . . . . . . . . . . Projectile 33 | . 1 . . . . 17 . 3 1 11 . . AOE 206 | . 42 60 . . 71 8 . 9 . 16 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Qua Total 5381 | 176 657 534 113 1067 761 522 405 146 391 349 213 47 Wait 52 | 19 4 . 4 2 9 10 3 . . . . 1 Move 4745 | 128 544 441 106 1047 723 398 382 122 331 303 178 42 Hop 4 | . . . . . . . . . . . 4 . Pick Up 122 | 11 17 18 1 8 5 26 6 5 7 9 8 1 Fast Attach . | . . . . . . . . . . . . . Attach 88 | 5 6 10 . 4 1 27 4 5 5 9 9 3 Detach 20 | . . . . . . 7 2 5 3 2 1 . Swap 40 | 4 15 7 1 1 4 3 . . 5 . . . Drop 53 | 3 13 6 . 5 5 6 2 . 10 2 1 . Fire 214 | 6 56 49 . . 14 42 . 9 13 19 6 . Melee . | . . . . . . . . . . . . . Ram 9 | . . 3 . . . . . . . . 6 . Kick 7 | . 2 . . . . 3 . . 2 . . . Crush 6 | . . . 1 . . . . . . 5 . . Escape Stasis 15 | . . . . . . . . . 15 . . . Rewire 6 | . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 193 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 8) 741 | -10/Materials | Discovered new exit (range 5) 959 | -10/Materials | Discovered new exit (range 15) 1005 | -10/Materials | Repaired Aluminum Leg 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1435 | -9/Materials | Build established: Scavenger-Mutant 1517 | -9/Materials | Core integrity fell below 50% 1549 | -9/Materials | Lost 6 parts (2p1n3w) 1740 | -9/Materials | Discovered new exit (range 9) 1782 | -9/Materials | Entered Mines 1785 | -9/Mines | Received a Mining Laser from a helpful Derelict 1936 | -9/Mines | Learned location of 1 exit from Materials 1942 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1960 | -9/Mines | Entered Zion 1960 | -7/Zion | Accompanied by 1 ally 2021 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2394 | -7/Zion | Build established: Mutant 2453 | -7/Zion | Given A8's code to call for help 2472 | -7/Zion | Discovered new exit (range 14) 2778 | -7/Zion | Learned location of 1 exit from Factory 2822 | -7/Zion | Learned location of 1 exit from Factory 3152 | -7/Zion | Imprinted 3155 | -7/Zion | Declared Zion's savior 3357 | -7/Zion | Found Prototype Device 3654 | -7/Zion | Entered Proximity Caves 3654 | -6/Proximity Caves | Accompanied by 4 allies 3859 | -6/Proximity Caves | Build established: Scavenger-Mutant 4331 | -6/Proximity Caves | Spotted B-75 Beast 4340 | -6/Proximity Caves | Core integrity fell below 20% 4356 | -6/Proximity Caves | Allies destroyed B-75 Beast 4419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4744 | -6/Proximity Caves | Learned location of 1 exit from Factory 4827 | -6/Proximity Caves | Discovered new exit (range 15) 4835 | -6/Proximity Caves | Learned location of 1 exit from Factory 4866 | -6/Proximity Caves | Entered Factory 4866 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4867 | -6/Factory | Identified exit to Factory 4867 | -6/Factory | Identified exit to Lower Caves 5260 | -6/Factory | Garrison activated, responded to threat 5314 | -6/Factory | Repaired Angular Momentum Engine 5382 | -6/Factory | Lost 7 parts (3p2n1u1w) 5653 | -6/Factory | Lost 4 parts (2n2u) 5804 | -6/Factory | Entered Lower Caves 5812 | -6/Lower Caves | Learned Factory emergency access door positions 5912 | -6/Lower Caves | Learned Factory non-interactive machine intel 5951 | -6/Lower Caves | Build established: Scavenger-Tank 6040 | -6/Lower Caves | Learned location of 1 exit from Research 6040 | -6/Lower Caves | Learned Armory garrison access intel 6568 | -6/Lower Caves | Discovered new exit (range 6) 6624 | -6/Lower Caves | Entered another Lower Caves area 6732 | -6/Lower Caves | Core integrity fell below 50% 6746 | -6/Lower Caves | Core integrity fell below 20% 6996 | -6/Lower Caves | Discovered exit to Factory (range 9) 7061 | -6/Lower Caves | Entered Factory 7061 | -5/Factory | Evolved 2 slots: Utility x2 7063 | -5/Factory | Loaded intel: 215 non-interactive machine locations 7904 | -5/Factory | Discovered new exit (range 16) 7956 | -5/Factory | Entered another Factory area 7956 | -4/Factory | Evolved 2 slots: Weapon x2 7983 | -4/Factory | Lost 4 parts (1p1u2w) 8294 | -4/Factory | Discovered new exit (range 9) 8612 | -4/Factory | Entered Research 8612 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8613 | -3/Research | Identified exit to Quarantine 8835 | -3/Research | Core integrity fell below 50% 8862 | -3/Research | Lost 15 parts (3p1n6u5w) 8891 | -3/Research | System corruption reached 10% 8904 | -3/Research | Core integrity fell below 20% 8913 | -3/Research | Discovered exit to Quarantine (range 6) 8916 | -3/Research | Entered Quarantine 8940 | -3/Quarantine | Lost 5 parts (2n2u1w) 8963 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- LOCATION=QUARANTINE AMBIENT_HEAT=-20 GOAL=ESCAPE Acquired Imp. Transmission Jammer. Connecting with Scanalyzer... Penetrated by Slug. Slug penetrates Wall. Slug penetrates Scanalyzer. Scanalyzer disabled. Slug penetrates Wall. Penetrated by Slug. System corrupted: Heat flow error (+190). Slug penetrates Wall. Penetrated by Slug. Variable Charge Gun destroyed. Penetrated by Slug. Imp. Transmission Jammer destroyed. Com. Battery destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# h #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????#uh #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????##### ##+########?????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ???????????????########@##############?????????? | | ???????????????# #??????????????? | | ???????????????# """ """ """ #??????????????? | | ???????????????# """ """ """ #??????????????? | | ???????????????# """ """ """ " #??????????????? | | ???????????????# """#??????????????? | | ???????????????# """ """ """ S"#??????????????? | | ???????????????# """ """ """ """#??????????????? | | ???????????????# """ """ """ """#??????????????? | | ???????????????# #??????????????? | | ???????????????##################??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 42 Energy Capacity 865 Matter Stores 500 Matter Capacity 600 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Resistance: TH 25 Evasion (%) 62 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Dangerous Findings Everything Is Under Control First Step to Greatness Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CoilTargetingLance Manual? 0 Play Time 02:03:01 Cumulative 4.0 hours Start 2021.12.23 @ 21:46:35 End 2021.12.23 @ 23:51:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0a9d549-8a17-40e6-8116-7ae36eb6eb76