Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 10:09:42

Player: Nika Jay

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (240)     1200
Value Destroyed (9863)     9863
Prototype IDs (22)         440
Alien Tech Used (2)        400
Bonus (656)                656
              TOTAL SCORE: 19059

 Bonus
-------
High Alert Combat Kills    356
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     23/100
System Corruption          71%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
               Huge Storage Unit
      Improved Signal Interpreter
      Improved Targeting Computer
      Improved Melee Analysis Suite
               Armor Integrity Analyzer
      Improved Transmission Jammer
>              --- WEAPON (3) -------
               Gravity Flail
>              --- INVENTORY (25) ---
       Compact Wheel
       Compact Wheel
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
        Medium Matter Pod (100)
               Armor Integrity Analyzer
      Improved Transmission Jammer
      Advanced ECM Suite
  Experimental Focal Shield
      Improved Energy Mantle
      Improved Energy Mantle
      Advanced Recalibrator
               Gamma Rifle
               Gamma Rifle
               Phase Gun
               Quantum Rifle
               Quantum Rifle
        Cooled Proton Cannon
               Nova Cannon
               Hardcell Cannon
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
               Biometal Medium Treads
               Biometal Medium Treads
               Myomer Leg
               Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Target Analyzer
               Armor Integrity Analyzer
      Advanced Transmission Jammer
  Experimental Shield Generator
      Improved Energy Mantle
>              --- WEAPON -----------
               Hardcell Cannon
               Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
       Compact Wheel
       Compact Wheel
       Compact Wheel
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
        Medium Matter Pod
               Matter Filter
      Improved Transmission Jammer
      Improved Transmission Jammer
      Advanced ECM Suite
      Advanced Force Field
      Improved Energy Mantle
      Improved Energy Mantle
      Advanced Recalibrator
               Gamma Rifle
               Gamma Rifle
               Quantum Rifle
               Quantum Rifle
        Cooled Proton Cannon
               Nova Cannon
      Improved Plasma Cutter
[Rating: 139]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Gravity Flail
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   1   .   .   .   2   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             335  | 7   15  14  16  20  15  8   .   63  2   5   5   14  19  113 19  
  Power                    52   | 1   5   2   3   4   4   2   .   5   .   2   1   1   2   18  2   
    Engine                 22   | 1   4   1   2   1   4   2   .   2   .   1   .   1   2   1   .   
    Core                   10   | .   1   1   1   3   .   .   .   3   .   1   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   17  2   
  Propulsion               103  | 2   3   8   6   9   6   .   .   17  1   1   .   4   8   33  5   
    Treads                 14   | .   .   .   .   .   .   .   .   .   1   .   .   .   4   9   .   
    Leg                    64   | 2   3   8   6   9   6   .   .   15  .   .   .   1   .   10  4   
    Wheel                  25   | .   .   .   .   .   .   .   .   2   .   1   .   3   4   14  1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  126  | 2   4   2   5   5   2   3   .   36  1   .   4   5   7   41  9   
    Device                 87   | 1   .   1   4   2   1   2   .   28  .   .   3   4   4   30  7   
    Storage                8    | 1   1   1   .   .   1   .   .   2   .   .   .   1   .   1   .   
    Processor              12   | .   .   .   .   .   .   .   .   2   1   .   .   .   1   6   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   3   .   1   3   .   1   .   4   .   .   1   .   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   3   2   2   2   3   3   .   5   .   2   .   4   2   21  3   
    Energy Gun             17   | 2   3   .   1   2   1   .   .   3   .   1   .   1   .   1   2   
    Energy Cannon          12   | .   .   2   1   .   2   3   .   2   .   .   .   2   .   .   .   
    Ballistic Gun          18   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   16  .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   2   .   .   .   .   1   .   .   5   .   .   3   2   
  Corrupted Parts          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    System Corruption      25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
Parts Lost                 104  | .   .   .   1   3   .   2   .   10  2   3   .   18  3   39  23  
  Power                    13   | .   .   .   .   1   .   .   .   .   .   .   .   2   .   6   4   
  Propulsion               34   | .   .   .   .   .   .   .   .   5   1   2   .   6   1   9   10  
  Utility                  41   | .   .   .   1   2   .   1   .   3   1   .   .   8   1   15  9   
  Weapon                   16   | .   .   .   .   .   .   1   .   2   .   1   .   2   1   9   .   
  Highest Loss Streak      12   | .   .   .   1   2   .   2   .   4   2   1   .   10  3   12  8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   100 99  99  88  92  93  93  95  94  96  80  61  63  90  76  
  Engine                   4    | .   13  7   2   7   11  13  13  5   .   1   2   1   2   .   .   
  Core                     3    | .   .   3   6   4   1   .   .   4   11  8   5   5   5   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   7   6   
  Treads                   3    | .   .   .   .   .   .   .   .   .   1   5   5   .   5   10  2   
  Leg                      21   | .   28  44  36  29  39  40  40  33  19  13  11  2   1   5   14  
  Wheel                    3    | .   .   .   .   .   .   .   .   .   11  10  11  4   9   7   .   
  Device                   17   | .   5   6   19  14  13  13  13  18  23  23  21  12  12  21  16  
  Storage                  5    | .   14  11  9   7   6   6   6   5   5   5   5   7   5   4   4   
  Processor                6    | .   .   .   .   .   .   .   .   3   5   11  11  7   6   11  23  
  Protection               4    | .   8   4   7   7   6   6   6   6   1   .   .   .   2   2   .   
  Energy Gun               3    | .   28  6   .   5   9   .   .   3   .   1   .   4   5   .   .   
  Energy Cannon            5    | .   .   15  18  9   2   13  13  7   11  8   .   4   1   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   
Peak Build Rating          139  | 10  10  21  26  46  60  60  58  79  66  68  64  60  82  139 127 
  Average Rating           69   | 7   8   17  23  32  55  59  58  70  61  65  56  48  54  113 98  
  On Entrance              49   | .   10  8   21  23  46  60  58  58  63  66  64  58  44  82  127 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 14  22  38  40  67  77  85  82  148 131 134 120 132 132 172 142 
  Greatest Support         208  | 20  20  52  52  65  97  97  97  99  20  20  20  16  52  208 145 
  Greatest Overweight (x)  12   | .   1   .   .   1   .   .   .   6   6   12  5   8   7   7   6   
  Average Overweight (x)   2    | .   .   .   .   .   .   .   .   1   6   6   5   7   4   3   1   
Largest Inventory Capacity 25   | 8   10  15  15  15  15  15  15  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   8   14  15  15  15  15  15  21  25  25  25  25  25  25  25  
  Most Carried             25   | 6   10  15  15  15  15  15  15  25  25  25  25  23  19  25  25  
  Average Carried          19   | 2   7   13  14  14  14  14  15  20  24  23  24  15  14  24  24  
  Final Capacity           25   | 8   10  15  15  15  15  15  15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  15  15  15  15  15  15  24  24  23  24  14  19  25  23  

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 14% | Mutant
 12% | Scavenger-Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research
 Scavenger-Mutant | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  
Matter Collected           6109  | 270  140  150  187  206  146  70   9    637  100  106  .    289  234  3294 271  
  Remotely                 2423  | .    .    .    .    .    .    .    .    .    .    .    .    .    121  2302 .    
Salvage Created            12545 | 133  348  360  904  920  879  309  215  2863 85   370  .    292  359  3835 673  
  Parts                    559   | 11   25   18   40   34   26   17   12   102  1    9    .    12   19   212  21   
Haulers Intercepted        5     | .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           18    | .    1    .    1    2    .    .    .    4    .    .    .    .    3    7    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37    | .    .    .    .    .    .    7    12   .    .    7    .    11   .    .    .    
  Prevented                8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Combat Hostiles Destroyed  169  | .   9   4   15  11  14  5   5   38  1   7   .   7   5   39  9   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   
  Guns                     66   | .   9   1   .   3   13  .   .   2   .   1   .   1   2   34  .   
  Cannons                  69   | .   .   3   13  7   .   4   4   31  1   3   .   3   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   3   .   3   3   .   .   
Classes Destroyed          15   | 2   4   2   3   2   .   1   .   .   .   1   .   .   .   .   .   
  Worker                   25   | .   .   3   2   .   3   .   .   5   .   .   .   .   4   8   .   
  Builder                  6    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 24   | 1   1   1   2   5   .   .   .   5   .   .   .   .   1   8   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   .   1   1   .   .   1   .   .   .   .   .   1   .   
  Swarmer                  34   | .   6   .   4   5   3   1   2   5   .   .   .   .   4   4   .   
  Grunt                    54   | .   3   .   8   3   7   1   .   14  .   6   .   6   .   .   6   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   18   | .   .   4   2   2   2   1   1   2   1   .   .   .   1   2   .   
  Hunter                   14   | .   .   .   1   .   1   .   .   2   .   .   .   .   .   10  .   
  Programmer               45   | .   .   .   .   1   1   1   2   15  .   .   .   .   .   22  3   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   4   3   5   4   4   2   5   5   1   4   .   3   6   3   3   
  Combat Bots Only         5    | .   3   1   5   4   3   2   5   5   1   4   .   3   4   3   3   
Max Kills in Single Turn   5    | 1   1   1   1   1   1   1   1   1   1   1   .   2   5   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   1   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Low   Low   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   
Hostile Shots Fired        1814  | .     46    15    63    72    90    59    41    277   10    56    .     92    31    746   216   
  Missed                   559   | .     11    6     20    31    30    24    11    72    4     12    .     27    10    250   51    
Damage Taken               21798 | .     356   132   599   513   800   704   559   3644  108   704   .     1312  515   9283  2569  
  Core                     2394  | .     56    28    80    15    48    93    27    243   .     27    .     186   269   729   593   
  Absorbed by Shields      2357  | .     .     .     .     .     25    .     .     468   39    251   .     159   .     295   1120  
  Ignored by Resistances   376   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     376   .     
  Regen/Repaired (Parts)   264   | .     .     .     .     .     .     .     .     264   .     .     .     .     .     .     .     
Core Remaining (%)         81    | 100   77    93    85    97    .     .     80    .     .     .     .     47    76    .     .     
Volleys Fired              631   | 7     36    14    51    41    56    22    12    153   4     20    .     24    12    179   .     
  Largest                  3     | 2     2     2     2     2     2     2     2     2     2     2     .     2     2     3     .     
  Hottest                  300   | 90    100   136   136   160   160   150   158   171   150   300   .     300   165   189   .     
Shots Fired                1384  | 12    64    28    101   82    112   45    23    301   9     32    .     43    24    508   .     
  Gun                      841   | 12    64    8     .     25    83    .     .     104   .     2     .     18    20    505   .     
  Cannon                   534   | .     .     20    101   57    29    45    23    197   9     27    .     19    4     3     .     
  Launcher                 9     | .     .     .     .     .     .     .     .     .     .     3     .     6     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  470   | .     .     .     .     .     .     .     .     .     .     .     .     .     8     462   .     
  Thermal                  874   | 12    64    28    101   82    106   20    23    301   9     29    .     37    16    46    .     
  Explosive                9     | .     .     .     .     .     .     .     .     .     .     3     .     6     .     .     .     
  Electromagnetic          31    | .     .     .     .     .     6     25    .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         27    | 4     6     10    16    17    16    6     7     27    10    13    .     6     6     19    .     
  Robot Miss Streak        5     | 1     3     3     3     4     5     5     2     4     .     3     .     4     1     4     .     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary Targets        9     | .     2     .     .     .     2     .     .     .     .     .     .     .     .     5     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           1030  | 8     38    18    71    59    92    27    16    227   8     23    .     25    16    357   45    
  Core Hits                462   | 5     20    9     28    36    67    8     6     86    3     17    .     23    13    133   8     
  Critical Kills           16    | .     .     .     2     1     .     .     .     3     .     .     .     .     .     9     1     
  Critical Parts Destroyed 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     5     
  Critical Strikes         47    | .     1     .     2     1     .     .     .     5     .     .     .     .     .     25    13    
    Burn                   3     | .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Meltdown               6     | .     .     .     2     1     .     .     .     3     .     .     .     .     .     .     .     
    Destroy                19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Smash                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Impale                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     
Melee Attacks              150   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    78    
  Impact                   46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 104   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    32    
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Damage Inflicted           30119 | 92    504   328   1527  1328  2300  698   451   6879  200   823   .     1424  806   10130 2629  
  Guns                     14771 | 92    504   77    .     504   1893  .     .     2215  .     58    .     257   381   8790  .     
  Cannons                  9487  | .     .     244   1527  812   376   631   451   4381  200   475   .     322   35    33    .     
  Explosions               1746  | .     .     .     .     .     .     67    .     154   .     290   .     845   390   .     .     
  Melee                    3931  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1302  2629  
  Ramming                  184   | .     .     7     .     12    31    .     .     129   .     .     .     .     .     5     .     
  Kinetic                  8362  | .     .     .     .     .     .     .     .     .     .     .     .     .     147   8215  .     
  Thermal                  15871 | 92    504   321   1527  1316  2130  355   451   6596  200   533   .     579   659   608   .     
  Explosive                1289  | .     .     .     .     .     .     .     .     154   .     290   .     845   .     .     .     
  Electromagnetic          482   | .     .     .     .     .     139   343   .     .     .     .     .     .     .     .     .     
  Impact                   1318  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1318  
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2613  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1302  1311  
Highest Corruption         71    | .     1     .     5     1     .     26    28    7     7     7     7     11    .     53    71    
  Average Corruption       17    | .     1     .     5     1     .     11    27    3     7     7     7     10    .     28    55    
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     
  Effects                  386   | .     3     .     11    5     .     10    9     20    26    16    11    30    .     202   43    
    Message Errors         85    | .     .     .     .     1     .     2     2     4     7     4     4     9     .     42    10    
    Matter Fused           92    | .     .     .     5     2     .     .     1     5     12    3     3     9     .     43    9     
    Heat Flow Errors       38    | .     1     .     3     1     .     5     .     4     1     1     1     2     .     15    4     
    Energy Discharges      36    | .     .     .     1     .     .     .     1     3     1     1     2     2     .     19    6     
    Parts Rejected         7     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     5     1     
    Parts Fused            6     | .     .     .     .     .     .     1     .     .     .     .     1     1     .     3     .     
    Data Loss (minor)      42    | .     1     .     1     .     .     1     1     1     3     3     .     2     .     22    7     
    Data Loss (major)      11    | .     1     .     .     .     .     .     1     1     1     2     .     .     .     4     1     
    Misfires               19    | .     .     .     .     .     .     1     .     1     1     .     .     2     .     14    .     
    Alerts                 14    | .     .     .     1     .     .     .     2     .     .     .     .     2     .     8     1     
    Misdirections          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     
    Weapon Failures        28    | .     .     .     .     .     .     .     1     1     .     2     .     1     .     23    .     
Overload Shots             4     | .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     
Overflow Damage            1291  | .     .     11    11    17    39    .     .     165   .     .     .     10    62    152   824   
  Projectiles              243   | .     .     11    11    17    39    .     .     165   .     .     .     .     .     .     .     
  Explosions               72    | .     .     .     .     .     .     .     .     .     .     .     .     10    62    .     .     
  Melee                    976   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   824   
Knockbacks                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      336   | .     .     .     .     .     .     .     .     99    .     18    .     60    157   2     .     
  Shots                    9     | .     .     .     .     .     .     .     .     1     .     2     .     3     3     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             17    | .     .     1     .     2     4     .     .     9     .     .     .     .     .     1     .     
  Kicked                   16    | .     .     1     .     2     4     .     .     9     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        461   | 90    418   150   297   306   296   139   395   461   .     50    29    344   81    411   128   
  Average Temperature      110   | 36    111   59    90    101   122   64    190   157   .     26    29    143   34    104   63    
  Received Heat Transfer   2151  | .     117   36    243   36    273   93    54    447   30    240   .     265   27    117   173   
  Effects                  17    | .     3     .     2     .     1     .     .     4     .     .     .     2     .     5     .     
    Shutdowns              2     | .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           4     | .     1     .     .     .     1     .     .     .     .     .     .     1     .     1     .     
    Interference           7     | .     1     .     2     .     .     .     .     4     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     
  Parts Fried              7     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     5     
  Impact Corruptions       18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
Robots Melted              10    | .     .     .     2     1     1     .     1     5     .     .     .     .     .     .     .     
  Combat Hostiles          10    | .     .     .     2     1     1     .     1     5     .     .     .     .     .     .     .     
  Parts Melted             77    | 1     3     2     5     10    10    .     5     37    .     1     .     1     .     2     .     
  Heat Transferred         26121 | 224   1448  666   2701  2494  4682  531   683   9406  296   753   .     803   694   740   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Peak Influence             759  | 20  260 294 447 317 384 .   .   759 .   .   .   .   325 489 367 
  Initial                  274  | .   13  53  124 193 65  .   .   100 .   .   .   .   9   170 274 
  Average                  240  | 8   111 175 279 195 252 .   .   257 .   .   .   .   216 266 245 
Maximum Alert Level        3    | .   1   1   2   1   1   .   .   3   .   .   .   .   1   2   1   
  Low Security (%)         48   | 100 81  57  25  68  16  .   .   50  .   .   .   .   27  45  44  
  Level 1                  35   | .   18  42  49  31  83  .   .   32  .   .   .   .   72  23  55  
  Level 2                  14   | .   .   .   24  .   .   .   .   8   .   .   .   .   .   30  .   
  Level 3                  2    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   2   1   2   2   3   .   .   8   .   .   .   .   2   10  1   
  Investigation            9    | .   2   1   2   .   1   .   .   3   .   .   .   .   .   .   .   
  Extermination            18   | .   .   .   .   1   1   .   .   5   .   .   .   .   1   9   1   
  Reinforcement            4    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Distress Signals           7    | .   .   .   1   1   .   .   .   4   .   .   .   .   .   .   1   
Communications Jammed      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   28  4   
  Distress Signals         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   28  4   
Times Spotted              277  | .   14  7   26  19  29  5   5   64  1   11  .   8   7   67  14  
  Peak Tracking Total      7    | .   3   3   7   5   6   3   5   6   1   5   .   4   5   4   3   
  Tactical Retreats        31   | .   2   1   5   1   2   .   .   7   .   3   .   1   .   8   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Traps Triggered            9    | .   2   .   .   .   2   .   .   1   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Machines Disabled          17   | .   .   .   2   .   .   .   .   5   .   .   .   .   8   2   .   
  Max in Single Turn       8    | .   .   .   1   .   .   .   .   1   .   .   .   .   8   1   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Machines Accessed          46   | .   7   2   6   2   2   .   2   10  .   .   9   .   1   3   2   
  Terminals                25   | .   6   1   6   .   2   .   .   5   .   .   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                132  | .   18  7   19  3   5   .   8   14  .   .   48  .   1   5   4   
  Successful               93   | .   7   4   13  2   .   .   8   8   .   .   48  .   1   1   1   
  Failed                   39   | .   11  3   6   1   5   .   .   6   .   .   .   .   .   4   3   
    Catastrophic           8    | .   2   .   1   .   1   .   .   1   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   14  3   13  .   5   .   .   8   .   .   .   .   .   5   4   
  Terminals                61   | .   16  4   19  .   5   .   .   8   .   .   .   .   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   3   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   
Terminal Hacks             70   | .   2   1   9   .   .   .   8   2   .   .   48  .   .   .   .   
  Record                   48   | .   .   .   3   .   .   .   7   2   .   .   36  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           6    | .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   3   1   4   .   .   .   .   5   .   .   .   .   .   1   1   
  Terminals                12   | .   3   1   4   .   .   .   .   2   .   .   .   .   .   1   1   
    Botnet                 10   | .   3   1   4   .   .   .   .   2   .   .   .   .   .   .   .   
    Skim                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Patch                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   2   6   1   2   .   .   7   .   .   .   .   .   3   1   
  Full Trace Events        9    | .   4   1   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes 
Robot Analysis Total       6    | .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   2   1   .   1   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  
Turns Passed               15767 | 117  755  356  786  1244 939  723  153  3174 674  412  337  778  329  4268 722  
Spaces Moved               7443  | 70   358  224  398  576  560  524  94   1390 383  200  208  329  163  1714 252  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   552   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    507  45   
  Legs                     4229  | 68   358  224  398  576  560  524  94   1272 .    .    .    .    .    .    155  
  Wheels                   2660  | .    .    .    .    .    .    .    .    118  383  200  208  329  163  1207 52   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  115  116  121  121  121  170  170  155  205  120  131  118  
  Average Speed            152   | 118  130  120  120  168  119  121  121  158  170  170  155  210  157  163  159  
  Slowest Speed            262   | 120  190  120  120  192  121  121  121  262  170  260  155  220  205  243  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       33    | 4    67   22   29   18   9    63   16   33   60   38   62   50   5    37   20   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    1    .    .    .    3    1    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    3    .    .    1    .    .    1    .    .    .    
Spaces Dug                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   4    
Terrain Destroyed          206   | .    .    .    .    .    .    .    4    37   .    29   .    25   20   87   4    
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   4    
  Projectile               52    | .    .    .    .    .    .    .    4    17   .    3    .    3    3    22   .    
  AOE                      129   | .    .    .    .    .    .    .    .    20   .    26   .    22   17   44   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  
Total                      10307 | 89   587  286  603  775  703  568  109  2073 398  235  223  371  205  2651 431  
  Wait                     1403  | .    154  14   130  105  46   10   4    395  9    11   .    3    3    439  80   
  Move                     7428  | 69   357  223  397  575  559  523  93   1389 382  199  207  328  162  1713 252  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139   | 6    10   8    4    11   6    2    .    31   1    .    1    1    7    51   .    
  Fast Attach              119   | 7    2    2    .    9    1    1    .    12   1    .    4    2    15   49   14   
  Attach                   77    | .    .    2    3    1    3    2    .    15   1    2    1    12   4    27   4    
  Detach                   33    | .    .    2    .    .    .    1    .    6    .    .    3    1    2    15   3    
  Swap                     141   | .    13   10   13   10   11   5    .    36   .    3    2    .    .    37   1    
  Drop                     167   | .    15   10   5    21   13   2    .    27   .    .    4    .    .    68   2    
  Fire                     631   | 7    36   14   51   41   56   22   12   153  4    20   .    24   12   179  .    
  Melee                    147   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   75   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     16    | .    .    1    .    2    4    .    .    9    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   118 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   509 | -10/Materials      | Identified exit to Mines
   847 | -10/Materials      | Discovered new exit (range 7)
   873 | -10/Materials      | Entered another Materials area
   873 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1036 | -9/Materials       | Identified exit to Mines
  1225 | -9/Materials       | Discovered new exit (range 4)
  1229 | -9/Materials       | Entered another Materials area
  1229 | -8/Materials       | Evolved 2 slots: Utility x2
  1282 | -8/Materials       | Identified exit to Factory
  1905 | -8/Materials       | Build established: Scavenger-Mutant
  2015 | -8/Materials       | Entered Factory
  2015 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3253 | -7/Factory         | Discovered new exit (range 7)
  3259 | -7/Factory         | Entered another Factory area
  3259 | -6/Factory         | Evolved 2 slots: Propulsion x2
  4186 | -6/Factory         | Discovered new exit (range 7)
  4198 | -6/Factory         | Entered Lower Caves
  4344 | -6/Lower Caves     | Learned location of 1 exit from Factory
  4415 | -6/Lower Caves     | Build established: Mutant
  4546 | -6/Lower Caves     | Spotted B-75 Beast
  4595 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4720 | -6/Lower Caves     | Destroyed B-75 Beast
  4739 | -6/Lower Caves     | System corruption reached 10%
  4862 | -6/Lower Caves     | Discovered new exit (range 8)
  4890 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4921 | -6/Lower Caves     | Entered another Lower Caves area
  5018 | -6/Lower Caves     | Learned Extension trap positions
  5018 | -6/Lower Caves     | Learned Research emergency access door positions
  5018 | -6/Lower Caves     | Learned Extension security intel
  5018 | -6/Lower Caves     | Learned Armory garrison access intel
  5026 | -6/Lower Caves     | Build established: Scavenger-Mutant
  5066 | -6/Lower Caves     | Discovered new exit (range 7)
  5074 | -6/Lower Caves     | Entered Factory
  5074 | -5/Factory         | Evolved 2 slots: Utility x2
  5075 | -5/Factory         | Identified exit to Factory
  8001 | -5/Factory         | Lost 4 parts (2n1u1w)
  8234 | -5/Factory         | Discovered new exit (range 7)
  8248 | -5/Factory         | Entered Upper Caves
  8442 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8500 | -5/Upper Caves     | Learned 12 Factory zone layouts
  8661 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8911 | -5/Upper Caves     | Discovered new exit (range 5)
  8922 | -5/Upper Caves     | Identified exit to Upper Caves
  8922 | -5/Upper Caves     | Entered another Upper Caves area
  8933 | -5/Upper Caves     | Learned Factory stockpile data
  9317 | -5/Upper Caves     | Discovered new exit (range 11)
  9332 | -5/Upper Caves     | Identified exit to Zhirov
  9334 | -5/Upper Caves     | Entered Zhirov
  9335 | -5/Zhirov          | Discovered new exit (range 3)
  9337 | -5/Zhirov          | Identified exit to Proximity Caves
  9363 | -5/Zhirov          | Met Zhirov
  9394 | -5/Zhirov          | Learned location of Quarantine (-2)
  9401 | -5/Zhirov          | Learned location of Testing (-3)
  9401 | -5/Zhirov          | Learned location of Command (-1)
  9428 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9461 | -5/Zhirov          | Found Alien Artifact
  9461 | -5/Zhirov          | Identified Integrated Reactor
  9461 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9547 | -5/Zhirov          | Found Alien Artifact
  9547 | -5/Zhirov          | Identified Transdimensional Reconstructor
  9547 | -5/Zhirov          | Warped through subspace
  9671 | -5/Zhirov          | Entered Proximity Caves
  9680 | -4/Proximity Caves | System corruption reached 10%
  9741 | -4/Proximity Caves | Lost 10 parts (5n4u1w)
 10033 | -4/Proximity Caves | Lost 5 parts (1p3u1w)
 10265 | -4/Proximity Caves | Spotted B-86 Titan
 10290 | -4/Proximity Caves | Core integrity fell below 50%
 10324 | -4/Proximity Caves | Lost 3 parts (1p1n1u)
 10400 | -4/Proximity Caves | Learned Research stockpile data
 10410 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 10449 | -4/Proximity Caves | Entered Factory
 10449 | -4/Factory         | Evolved 2 slots: Utility x2
 10580 | -4/Factory         | Discovered new exit (range 15)
 10591 | -4/Factory         | Lost 3 parts (1n1u1w)
 10658 | -4/Factory         | Identified exit to Research
 10778 | -4/Factory         | Entered Research
 10778 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11073 | -3/Research        | Lost 3 parts (1p1n1w)
 11082 | -3/Research        | Build established: Scavenger-Gunner
 11189 | -3/Research        | Lost 3 parts (1p2u)
 11600 | -3/Research        | System corruption reached 10%
 11643 | -3/Research        | Lost 3 parts (1p2n)
 11704 | -3/Research        | Lost 3 parts (1p1n1w)
 12208 | -3/Research        | Found Hvy. Reactive Plating
 12389 | -3/Research        | Build established: Scavenger-Tank
 12707 | -3/Research        | Lost 4 parts (1n3u)
 13141 | -3/Research        | Spotted B-86 Titan
 13185 | -3/Research        | Destroyed B-86 Titan
 13328 | -3/Research        | System corruption reached 30%
 14015 | -3/Research        | Found Prototype Processor
 14015 | -3/Research        | Identified Exp. Target Analyzer
 14122 | -3/Research        | Lost 12 parts (2p2n5u3w)
 14214 | -3/Research        | Spotted B-86 Titan
 14419 | -3/Research        | Build established: Scavenger-Mutant
 14662 | -3/Research        | Core integrity fell below 50%
 14864 | -3/Research        | Found Prototype Device
 14864 | -3/Research        | Identified Exp. Shield Generator
 14939 | -3/Research        | Discovered new exit (range 15)
 14978 | -3/Research        | Identified exit to Testing
 15046 | -3/Research        | Entered Testing
 15252 | -3/Testing         | Lost 7 parts (1p3n3u)
 15527 | -3/Testing         | Lost 5 parts (2p2n1u)
 15549 | -3/Testing         | Spotted Striker
 15551 | -3/Testing         | Spotted Striker
 15642 | -3/Testing         | Found Prototype Device
 15642 | -3/Testing         | Identified Exp. Focal Shield
 15748 | -3/Testing         | Core integrity fell below 20%
 15768 | -3/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
15728_ Destroyed Gamma Rifle.
15728_ Destroyed Sml. Battery.
15728_ P-80 Master system corrupted by crushing effect. <x2>
15729_ P-80 Master resets P-80 Master, system corruption cleaned.
15730_ ,V O<,7C06C,>#/T/VSCK#RKX2A
15731_ Com. Wheel destroyed.
15740_ K-01 Serf collects debris.
15740_ P-80 Master resets P-80 Master, system corruption cleaned.
15741_ Lgt. Antimatter Reactor destroyed.
15741_ Flexi-carbon Leg destroyed.
15744_ K-01 Serf collects debris.
15744_ Machine Analyzer destroyed.
15749_ System corrupted: Energy discharge (-3).
15750_ K-01 Serf destroyed.
15753_ Flexi-carbon Leg destroyed.
15756_ Adv. Heat Sink destroyed.
15763_ Imp. Targeting Computer destroyed.
15765_ System corrupted: Component data lost.
15765_ Exp. Shield Generator destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????"""?T"???????? |
| ?????????#++#???????????????????????????""???????? |
| ?????????#  #???????????????????????"""?""???????? |
| ?????????    ???????????????????????"""??????????? |
| ?????????#  #???????????????????????"""??????????? |
| ?????????#  #????????????????????????????????????? |
| ?????????#  #########????????????????????????????? |
| ?????????#  ##      #????????????????????????????? |
| ?????????#  ## """" #????????????????????????????? |
| ?????????#  ## "    #????????????????????????????? |
| ?????????#  ##      #????????????????????????????? |
| ?????????#  ##      #????????????????????????????? |
| ????????##  ##      #?????######?????????????????? |
| ????????#    ###+##########    #?????????????????? |
| ????????#        %             #?????????????????? |
| ????????#                      #?????????????????? |
| ????????#    #  ####   ####    #?????????????????? |
| ????????######  #??#   #??##  ##?????????????????? |
| ?????????????#  #??#%% #???#  #??????????????????? |
| ?????????????#  #??#####???#  #??????????????????? |
| ?????????????#  #??????????#  #??????????????????? |
| ?????????????#  ############  #######    #???????? |
| ?????????????#       =                   #???????? |
| ??????????####                           +???????? |
| ??????########         #####+########    #???????? |
| ??????#      #   """   #p@      #??????? #???????? |
| ??????# """  #   """   #%*""""  #????????????????? |
| ??????# "R   +   """   #p" """  #????????????????? |
| ??????# """  #   """   # "" ""  #????????????????? |
| ??????#      #   """   #      % #????????????????? |
| ??????#      #         +        #????????????????? |
| ?????#########         #        #????????????????? |
| ?????#       #         #  ""T"" #????????????????? |
| ?????# """   #      "  #  """"" #????????????????? |
| ?????# """ ! +      T  ##########????????????????? |
| ?????# """   #      "  #?????????????????????????? |
| ?????#       #         #????""""?""""????????????? |
| ?????#########         #????""""?""""????????????? |
| ?????????#####+######  #????""""?""""????????????? |
| ?????????#         ##  #????""""?""""????????????? |
| ?????????#         ##  #??????????????????"""?"""? |
| ?????????#         ##  #??????????????????"""?"""? |
| ?????????#         ##  ###########+##+#???"""?"""? |
| ?????????#         #                  #??????????? |
| ?????????#         #                  #???"""???"" |
| ?????????#         #                  +???"""???"" |
| ?????????#         #                  #???"""???"" |
| ?????????###########    ##########+####??????????T |
| ???????????????????#    #?????????????????"""???"" |
| ??????????##########    #?????????????????"""???"" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          51
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Base Temperature (-)       100
Corruption Block           15
Armor Coverage             825
Resistance: KI             40
Resistance: TH             15
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            11
Armor Integrity Analysis   30
Recoil Reduction           6
Matter Filtering           50
Particle Charging          20

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Armchair Analyst
Subspace Traveler
The Science Guy
This Is Interesting...
Z1$+NX3F=JRE3_ZNQR
root@

 Challenges 
------------
None

 Game 
------
Seed              TripodDisassembledInverter
  Manual?         0
Play Time         05:26:15
  Cumulative      43.2 hours
  Start           2024.08.21 @ 16:19:50
  End             2024.09.25 @ 10:09:42
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           24
  Adventurer      2
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          32
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfc66ecb-c214-4510-ae0a-434505253a9d