Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 10:09:42 Player: Nika Jay Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (240) 1200 Value Destroyed (9863) 9863 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (656) 656 TOTAL SCORE: 19059 Bonus ------- High Alert Combat Kills 356 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 23/100 System Corruption 71% Temperature Cool (0) Movement Core (1400) Ox27 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- Gravity Flail > --- INVENTORY (25) --- Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Medium Matter Pod (100) Armor Integrity Analyzer Improved Transmission Jammer Advanced ECM Suite Experimental Focal Shield Improved Energy Mantle Improved Energy Mantle Advanced Recalibrator Gamma Rifle Gamma Rifle Phase Gun Quantum Rifle Quantum Rifle Cooled Proton Cannon Nova Cannon Hardcell Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Experimental Shield Generator Improved Energy Mantle > --- WEAPON ----------- Hardcell Cannon Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Compact Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Medium Matter Pod Matter Filter Improved Transmission Jammer Improved Transmission Jammer Advanced ECM Suite Advanced Force Field Improved Energy Mantle Improved Energy Mantle Advanced Recalibrator Gamma Rifle Gamma Rifle Quantum Rifle Quantum Rifle Cooled Proton Cannon Nova Cannon Improved Plasma Cutter [Rating: 139] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Gravity Flail Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 . . 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . . . Utility 8 | . . . 2 1 . . . 2 . . . . 2 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 335 | 7 15 14 16 20 15 8 . 63 2 5 5 14 19 113 19 Power 52 | 1 5 2 3 4 4 2 . 5 . 2 1 1 2 18 2 Engine 22 | 1 4 1 2 1 4 2 . 2 . 1 . 1 2 1 . Core 10 | . 1 1 1 3 . . . 3 . 1 . . . . . Reactor 20 | . . . . . . . . . . . 1 . . 17 2 Propulsion 103 | 2 3 8 6 9 6 . . 17 1 1 . 4 8 33 5 Treads 14 | . . . . . . . . . 1 . . . 4 9 . Leg 64 | 2 3 8 6 9 6 . . 15 . . . 1 . 10 4 Wheel 25 | . . . . . . . . 2 . 1 . 3 4 14 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 126 | 2 4 2 5 5 2 3 . 36 1 . 4 5 7 41 9 Device 87 | 1 . 1 4 2 1 2 . 28 . . 3 4 4 30 7 Storage 8 | 1 1 1 . . 1 . . 2 . . . 1 . 1 . Processor 12 | . . . . . . . . 2 1 . . . 1 6 2 Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . 3 . 1 3 . 1 . 4 . . 1 . 2 4 . Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 3 2 2 2 3 3 . 5 . 2 . 4 2 21 3 Energy Gun 17 | 2 3 . 1 2 1 . . 3 . 1 . 1 . 1 2 Energy Cannon 12 | . . 2 1 . 2 3 . 2 . . . 2 . . . Ballistic Gun 18 | . . . . . . . . . . . . . 2 16 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 . . . . 1 . . 5 . . 3 2 Corrupted Parts 3 | . . . . . . 3 . . . . . . . . . System Corruption 25 | . . . . . . 25 . . . . . . . . . Parts Lost 104 | . . . 1 3 . 2 . 10 2 3 . 18 3 39 23 Power 13 | . . . . 1 . . . . . . . 2 . 6 4 Propulsion 34 | . . . . . . . . 5 1 2 . 6 1 9 10 Utility 41 | . . . 1 2 . 1 . 3 1 . . 8 1 15 9 Weapon 16 | . . . . . . 1 . 2 . 1 . 2 1 9 . Highest Loss Streak 12 | . . . 1 2 . 2 . 4 2 1 . 10 3 12 8 To Critical Strikes 2 | . . . . . . . . 1 . . . . . 1 . Average Slot Usage (%) 90 | . 100 99 99 88 92 93 93 95 94 96 80 61 63 90 76 Engine 4 | . 13 7 2 7 11 13 13 5 . 1 2 1 2 . . Core 3 | . . 3 6 4 1 . . 4 11 8 5 5 5 . . Reactor 2 | . . . . . . . . . . . 2 2 . 7 6 Treads 3 | . . . . . . . . . 1 5 5 . 5 10 2 Leg 21 | . 28 44 36 29 39 40 40 33 19 13 11 2 1 5 14 Wheel 3 | . . . . . . . . . 11 10 11 4 9 7 . Device 17 | . 5 6 19 14 13 13 13 18 23 23 21 12 12 21 16 Storage 5 | . 14 11 9 7 6 6 6 5 5 5 5 7 5 4 4 Processor 6 | . . . . . . . . 3 5 11 11 7 6 11 23 Protection 4 | . 8 4 7 7 6 6 6 6 1 . . . 2 2 . Energy Gun 3 | . 28 6 . 5 9 . . 3 . 1 . 4 5 . . Energy Cannon 5 | . . 15 18 9 2 13 13 7 11 8 . 4 1 . . Ballistic Gun 2 | . . . . . . . . . . . . . 2 10 . Peak Build Rating 139 | 10 10 21 26 46 60 60 58 79 66 68 64 60 82 139 127 Average Rating 69 | 7 8 17 23 32 55 59 58 70 61 65 56 48 54 113 98 On Entrance 49 | . 10 8 21 23 46 60 58 58 63 66 64 58 44 82 127 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 172 | 14 22 38 40 67 77 85 82 148 131 134 120 132 132 172 142 Greatest Support 208 | 20 20 52 52 65 97 97 97 99 20 20 20 16 52 208 145 Greatest Overweight (x) 12 | . 1 . . 1 . . . 6 6 12 5 8 7 7 6 Average Overweight (x) 2 | . . . . . . . . 1 6 6 5 7 4 3 1 Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 14 15 15 15 15 15 21 25 25 25 25 25 25 25 Most Carried 25 | 6 10 15 15 15 15 15 15 25 25 25 25 23 19 25 25 Average Carried 19 | 2 7 13 14 14 14 14 15 20 24 23 24 15 14 24 24 Final Capacity 25 | 8 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 15 15 15 15 15 24 24 23 24 14 19 25 23 Class Distribution -------------------- 66% | Scavenger-Mutant 14% | Mutant 12% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Matter Collected 6109 | 270 140 150 187 206 146 70 9 637 100 106 . 289 234 3294 271 Remotely 2423 | . . . . . . . . . . . . . 121 2302 . Salvage Created 12545 | 133 348 360 904 920 879 309 215 2863 85 370 . 292 359 3835 673 Parts 559 | 11 25 18 40 34 26 17 12 102 1 9 . 12 19 212 21 Haulers Intercepted 5 | . . . 2 1 2 . . . . . . . . . . Recyclers Shooed 18 | . 1 . 1 2 . . . 4 . . . . 3 7 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 7 12 . . 7 . 11 . . . Prevented 8 | . . . . . . 8 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Combat Hostiles Destroyed 169 | . 9 4 15 11 14 5 5 38 1 7 . 7 5 39 9 Melee 11 | . . . . . . . . . . . . . . 5 6 Guns 66 | . 9 1 . 3 13 . . 2 . 1 . 1 2 34 . Cannons 69 | . . 3 13 7 . 4 4 31 1 3 . 3 . . . AOE 9 | . . . . . . . . . . 3 . 3 3 . . Classes Destroyed 15 | 2 4 2 3 2 . 1 . . . 1 . . . . . Worker 25 | . . 3 2 . 3 . . 5 . . . . 4 8 . Builder 6 | . 1 1 . . . . . 1 . . . . . 3 . Tunneler 4 | 3 . . . . . . . . . . . . . 1 . Hauler 5 | . . . 2 1 2 . . . . . . . . . . Recycler 24 | 1 1 1 2 5 . . . 5 . . . . 1 8 . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 3 | . . . 1 . . . . 1 . . . . . 1 . Watcher 5 | . 1 . . 1 1 . . 1 . . . . . 1 . Swarmer 34 | . 6 . 4 5 3 1 2 5 . . . . 4 4 . Grunt 54 | . 3 . 8 3 7 1 . 14 . 6 . 6 . . 6 Brawler 2 | . . . . . . . . . . 1 . 1 . . . Sentry 18 | . . 4 2 2 2 1 1 2 1 . . . 1 2 . Hunter 14 | . . . 1 . 1 . . 2 . . . . . 10 . Programmer 45 | . . . . 1 1 1 2 15 . . . . . 22 3 Behemoth 2 | . . . . . . 1 . . . . . . . 1 . Best Kill Streak 6 | 2 4 3 5 4 4 2 5 5 1 4 . 3 6 3 3 Combat Bots Only 5 | . 3 1 5 4 3 2 5 5 1 4 . 3 4 3 3 Max Kills in Single Turn 5 | 1 1 1 1 1 1 1 1 1 1 1 . 2 5 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 . 2 3 . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Hostile Shots Fired 1814 | . 46 15 63 72 90 59 41 277 10 56 . 92 31 746 216 Missed 559 | . 11 6 20 31 30 24 11 72 4 12 . 27 10 250 51 Damage Taken 21798 | . 356 132 599 513 800 704 559 3644 108 704 . 1312 515 9283 2569 Core 2394 | . 56 28 80 15 48 93 27 243 . 27 . 186 269 729 593 Absorbed by Shields 2357 | . . . . . 25 . . 468 39 251 . 159 . 295 1120 Ignored by Resistances 376 | . . . . . . . . . . . . . . 376 . Regen/Repaired (Parts) 264 | . . . . . . . . 264 . . . . . . . Core Remaining (%) 81 | 100 77 93 85 97 . . 80 . . . . 47 76 . . Volleys Fired 631 | 7 36 14 51 41 56 22 12 153 4 20 . 24 12 179 . Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 . 2 2 3 . Hottest 300 | 90 100 136 136 160 160 150 158 171 150 300 . 300 165 189 . Shots Fired 1384 | 12 64 28 101 82 112 45 23 301 9 32 . 43 24 508 . Gun 841 | 12 64 8 . 25 83 . . 104 . 2 . 18 20 505 . Cannon 534 | . . 20 101 57 29 45 23 197 9 27 . 19 4 3 . Launcher 9 | . . . . . . . . . . 3 . 6 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 470 | . . . . . . . . . . . . . 8 462 . Thermal 874 | 12 64 28 101 82 106 20 23 301 9 29 . 37 16 46 . Explosive 9 | . . . . . . . . . . 3 . 6 . . . Electromagnetic 31 | . . . . . 6 25 . . . . . . . . . Robot Hit Streak 27 | 4 6 10 16 17 16 6 7 27 10 13 . 6 6 19 . Robot Miss Streak 5 | 1 3 3 3 4 5 5 2 4 . 3 . 4 1 4 . Penetration Max 2 | . . . . . . . . . . . . . . 2 . Secondary Targets 9 | . 2 . . . 2 . . . . . . . . 5 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . 1 . Shots Hit Robots 1030 | 8 38 18 71 59 92 27 16 227 8 23 . 25 16 357 45 Core Hits 462 | 5 20 9 28 36 67 8 6 86 3 17 . 23 13 133 8 Critical Kills 16 | . . . 2 1 . . . 3 . . . . . 9 1 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . 8 5 Critical Strikes 47 | . 1 . 2 1 . . . 5 . . . . . 25 13 Burn 3 | . 1 . . . . . . 2 . . . . . . . Meltdown 6 | . . . 2 1 . . . 3 . . . . . . . Destroy 19 | . . . . . . . . . . . . . . 19 . Blast 1 | . . . . . . . . . . . . . . 1 . Smash 6 | . . . . . . . . . . . . . . . 6 Impale 12 | . . . . . . . . . . . . . . 5 7 Melee Attacks 150 | . . . . . . . . . . . . . . 72 78 Impact 46 | . . . . . . . . . . . . . . . 46 Slashing . | . . . . . . . . . . . . . . . . Piercing 104 | . . . . . . . . . . . . . . 72 32 Sneak Attacks 5 | . . . . . . . . . . . . . . 4 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 30119 | 92 504 328 1527 1328 2300 698 451 6879 200 823 . 1424 806 10130 2629 Guns 14771 | 92 504 77 . 504 1893 . . 2215 . 58 . 257 381 8790 . Cannons 9487 | . . 244 1527 812 376 631 451 4381 200 475 . 322 35 33 . Explosions 1746 | . . . . . . 67 . 154 . 290 . 845 390 . . Melee 3931 | . . . . . . . . . . . . . . 1302 2629 Ramming 184 | . . 7 . 12 31 . . 129 . . . . . 5 . Kinetic 8362 | . . . . . . . . . . . . . 147 8215 . Thermal 15871 | 92 504 321 1527 1316 2130 355 451 6596 200 533 . 579 659 608 . Explosive 1289 | . . . . . . . . 154 . 290 . 845 . . . Electromagnetic 482 | . . . . . 139 343 . . . . . . . . . Impact 1318 | . . . . . . . . . . . . . . . 1318 Slashing . | . . . . . . . . . . . . . . . . Piercing 2613 | . . . . . . . . . . . . . . 1302 1311 Highest Corruption 71 | . 1 . 5 1 . 26 28 7 7 7 7 11 . 53 71 Average Corruption 17 | . 1 . 5 1 . 11 27 3 7 7 7 10 . 28 55 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . Corruption Blocked 15 | . . . . . . . . 15 . . . . . . . Effects 386 | . 3 . 11 5 . 10 9 20 26 16 11 30 . 202 43 Message Errors 85 | . . . . 1 . 2 2 4 7 4 4 9 . 42 10 Matter Fused 92 | . . . 5 2 . . 1 5 12 3 3 9 . 43 9 Heat Flow Errors 38 | . 1 . 3 1 . 5 . 4 1 1 1 2 . 15 4 Energy Discharges 36 | . . . 1 . . . 1 3 1 1 2 2 . 19 6 Parts Rejected 7 | . . . . 1 . . . . . . . . . 5 1 Parts Fused 6 | . . . . . . 1 . . . . 1 1 . 3 . Data Loss (minor) 42 | . 1 . 1 . . 1 1 1 3 3 . 2 . 22 7 Data Loss (major) 11 | . 1 . . . . . 1 1 1 2 . . . 4 1 Misfires 19 | . . . . . . 1 . 1 1 . . 2 . 14 . Alerts 14 | . . . 1 . . . 2 . . . . 2 . 8 1 Misdirections 8 | . . . . . . . . . . . . . . 4 4 Weapon Failures 28 | . . . . . . . 1 1 . 2 . 1 . 23 . Overload Shots 4 | . . . . . . . . . . 2 . 2 . . . Overflow Damage 1291 | . . 11 11 17 39 . . 165 . . . 10 62 152 824 Projectiles 243 | . . 11 11 17 39 . . 165 . . . . . . . Explosions 72 | . . . . . . . . . . . . 10 62 . . Melee 976 | . . . . . . . . . . . . . . 152 824 Knockbacks 5 | . . . . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . . . . . . . 99 . 18 . 60 157 2 . Shots 9 | . . . . . . . . 1 . 2 . 3 3 . . Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 17 | . . 1 . 2 4 . . 9 . . . . . 1 . Kicked 16 | . . 1 . 2 4 . . 9 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 461 | 90 418 150 297 306 296 139 395 461 . 50 29 344 81 411 128 Average Temperature 110 | 36 111 59 90 101 122 64 190 157 . 26 29 143 34 104 63 Received Heat Transfer 2151 | . 117 36 243 36 273 93 54 447 30 240 . 265 27 117 173 Effects 17 | . 3 . 2 . 1 . . 4 . . . 2 . 5 . Shutdowns 2 | . 1 . . . . . . . . . . 1 . . . Energy Bleed 4 | . 1 . . . 1 . . . . . . 1 . 1 . Interference 7 | . 1 . 2 . . . . 4 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . . 3 Combat Hostiles 4 | . . . . . . 1 . . . . . . . . 3 Parts Fried 7 | . . . . . . 2 . . . . . . . . 5 Impact Corruptions 18 | . . . . . . . . . . . . . . . 18 Robots Melted 10 | . . . 2 1 1 . 1 5 . . . . . . . Combat Hostiles 10 | . . . 2 1 1 . 1 5 . . . . . . . Parts Melted 77 | 1 3 2 5 10 10 . 5 37 . 1 . 1 . 2 . Heat Transferred 26121 | 224 1448 666 2701 2494 4682 531 683 9406 296 753 . 803 694 740 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Peak Influence 759 | 20 260 294 447 317 384 . . 759 . . . . 325 489 367 Initial 274 | . 13 53 124 193 65 . . 100 . . . . 9 170 274 Average 240 | 8 111 175 279 195 252 . . 257 . . . . 216 266 245 Maximum Alert Level 3 | . 1 1 2 1 1 . . 3 . . . . 1 2 1 Low Security (%) 48 | 100 81 57 25 68 16 . . 50 . . . . 27 45 44 Level 1 35 | . 18 42 49 31 83 . . 32 . . . . 72 23 55 Level 2 14 | . . . 24 . . . . 8 . . . . . 30 . Level 3 2 | . . . . . . . . 8 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 1 2 2 3 . . 8 . . . . 2 10 1 Investigation 9 | . 2 1 2 . 1 . . 3 . . . . . . . Extermination 18 | . . . . 1 1 . . 5 . . . . 1 9 1 Reinforcement 4 | . . . . 1 1 . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Distress Signals 7 | . . . 1 1 . . . 4 . . . . . . 1 Communications Jammed 38 | . . . . . . . . . . . . . 6 28 4 Distress Signals 38 | . . . . . . . . . . . . . 6 28 4 Times Spotted 277 | . 14 7 26 19 29 5 5 64 1 11 . 8 7 67 14 Peak Tracking Total 7 | . 3 3 7 5 6 3 5 6 1 5 . 4 5 4 3 Tactical Retreats 31 | . 2 1 5 1 2 . . 7 . 3 . 1 . 8 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Traps Triggered 9 | . 2 . . . 2 . . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Machines Disabled 17 | . . . 2 . . . . 5 . . . . 8 2 . Max in Single Turn 8 | . . . 1 . . . . 1 . . . . 8 1 . Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Machines Accessed 46 | . 7 2 6 2 2 . 2 10 . . 9 . 1 3 2 Terminals 25 | . 6 1 6 . 2 . . 5 . . . . . 3 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Recycling Units 4 | . 1 1 . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 . . Total Hacks 132 | . 18 7 19 3 5 . 8 14 . . 48 . 1 5 4 Successful 93 | . 7 4 13 2 . . 8 8 . . 48 . 1 1 1 Failed 39 | . 11 3 6 1 5 . . 6 . . . . . 4 3 Catastrophic 8 | . 2 . 1 . 1 . . 1 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 52 | . 14 3 13 . 5 . . 8 . . . . . 5 4 Terminals 61 | . 16 4 19 . 5 . . 8 . . . . . 5 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Recycling Units 7 | . 2 3 . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 2 . . . . 1 . . Terminal Hacks 70 | . 2 1 9 . . . 8 2 . . 48 . . . . Record 48 | . . . 3 . . . 7 2 . . 36 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 6 | . . . 2 . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . 1 . . . . . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . 1 . . . . 1 . . Seal Access 3 | . . . . 1 . . . 1 . . . . 1 . . Unauthorized Hacks 15 | . 3 1 4 . . . . 5 . . . . . 1 1 Terminals 12 | . 3 1 4 . . . . 2 . . . . . 1 1 Botnet 10 | . 3 1 4 . . . . 2 . . . . . . . Skim 2 | . . . . . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Patch 3 | . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 7 2 6 1 2 . . 7 . . . . . 3 1 Full Trace Events 9 | . 4 1 3 . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Robot Analysis Total 6 | . . . 2 . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Turns Passed 15767 | 117 755 356 786 1244 939 723 153 3174 674 412 337 778 329 4268 722 Spaces Moved 7443 | 70 358 224 398 576 560 524 94 1390 383 200 208 329 163 1714 252 Core 2 | 2 . . . . . . . . . . . . . . . Treads 552 | . . . . . . . . . . . . . . 507 45 Legs 4229 | 68 358 224 398 576 560 524 94 1272 . . . . . . 155 Wheels 2660 | . . . . . . . . 118 383 200 208 329 163 1207 52 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 116 121 121 121 170 170 155 205 120 131 118 Average Speed 152 | 118 130 120 120 168 119 121 121 158 170 170 155 210 157 163 159 Slowest Speed 262 | 120 190 120 120 192 121 121 121 262 170 260 155 220 205 243 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 33 | 4 67 22 29 18 9 63 16 33 60 38 62 50 5 37 20 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 1 . . . 3 1 . . . Known Exits Taken 7 | . . . 1 . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 3 . . 1 . . 1 . . . Spaces Dug 20 | . . . . . . . . . . . . . . 16 4 Terrain Destroyed 206 | . . . . . . . 4 37 . 29 . 25 20 87 4 Melee 20 | . . . . . . . . . . . . . . 16 4 Projectile 52 | . . . . . . . 4 17 . 3 . 3 3 22 . AOE 129 | . . . . . . . . 20 . 26 . 22 17 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Tes Total 10307 | 89 587 286 603 775 703 568 109 2073 398 235 223 371 205 2651 431 Wait 1403 | . 154 14 130 105 46 10 4 395 9 11 . 3 3 439 80 Move 7428 | 69 357 223 397 575 559 523 93 1389 382 199 207 328 162 1713 252 Hop . | . . . . . . . . . . . . . . . . Pick Up 139 | 6 10 8 4 11 6 2 . 31 1 . 1 1 7 51 . Fast Attach 119 | 7 2 2 . 9 1 1 . 12 1 . 4 2 15 49 14 Attach 77 | . . 2 3 1 3 2 . 15 1 2 1 12 4 27 4 Detach 33 | . . 2 . . . 1 . 6 . . 3 1 2 15 3 Swap 141 | . 13 10 13 10 11 5 . 36 . 3 2 . . 37 1 Drop 167 | . 15 10 5 21 13 2 . 27 . . 4 . . 68 2 Fire 631 | 7 36 14 51 41 56 22 12 153 4 20 . 24 12 179 . Melee 147 | . . . . . . . . . . . . . . 72 75 Ram 1 | . . . . . . . . . . . . . . 1 . Kick 16 | . . 1 . 2 4 . . 9 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 509 | -10/Materials | Identified exit to Mines 847 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x2 1036 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Discovered new exit (range 4) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x2 1282 | -8/Materials | Identified exit to Factory 1905 | -8/Materials | Build established: Scavenger-Mutant 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3253 | -7/Factory | Discovered new exit (range 7) 3259 | -7/Factory | Entered another Factory area 3259 | -6/Factory | Evolved 2 slots: Propulsion x2 4186 | -6/Factory | Discovered new exit (range 7) 4198 | -6/Factory | Entered Lower Caves 4344 | -6/Lower Caves | Learned location of 1 exit from Factory 4415 | -6/Lower Caves | Build established: Mutant 4546 | -6/Lower Caves | Spotted B-75 Beast 4595 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4720 | -6/Lower Caves | Destroyed B-75 Beast 4739 | -6/Lower Caves | System corruption reached 10% 4862 | -6/Lower Caves | Discovered new exit (range 8) 4890 | -6/Lower Caves | Encountered a Warlord checkpoint 4921 | -6/Lower Caves | Entered another Lower Caves area 5018 | -6/Lower Caves | Learned Extension trap positions 5018 | -6/Lower Caves | Learned Research emergency access door positions 5018 | -6/Lower Caves | Learned Extension security intel 5018 | -6/Lower Caves | Learned Armory garrison access intel 5026 | -6/Lower Caves | Build established: Scavenger-Mutant 5066 | -6/Lower Caves | Discovered new exit (range 7) 5074 | -6/Lower Caves | Entered Factory 5074 | -5/Factory | Evolved 2 slots: Utility x2 5075 | -5/Factory | Identified exit to Factory 8001 | -5/Factory | Lost 4 parts (2n1u1w) 8234 | -5/Factory | Discovered new exit (range 7) 8248 | -5/Factory | Entered Upper Caves 8442 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8500 | -5/Upper Caves | Learned 12 Factory zone layouts 8661 | -5/Upper Caves | Encountered a Warlord checkpoint 8911 | -5/Upper Caves | Discovered new exit (range 5) 8922 | -5/Upper Caves | Identified exit to Upper Caves 8922 | -5/Upper Caves | Entered another Upper Caves area 8933 | -5/Upper Caves | Learned Factory stockpile data 9317 | -5/Upper Caves | Discovered new exit (range 11) 9332 | -5/Upper Caves | Identified exit to Zhirov 9334 | -5/Upper Caves | Entered Zhirov 9335 | -5/Zhirov | Discovered new exit (range 3) 9337 | -5/Zhirov | Identified exit to Proximity Caves 9363 | -5/Zhirov | Met Zhirov 9394 | -5/Zhirov | Learned location of Quarantine (-2) 9401 | -5/Zhirov | Learned location of Testing (-3) 9401 | -5/Zhirov | Learned location of Command (-1) 9428 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9461 | -5/Zhirov | Found Alien Artifact 9461 | -5/Zhirov | Identified Integrated Reactor 9461 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9547 | -5/Zhirov | Found Alien Artifact 9547 | -5/Zhirov | Identified Transdimensional Reconstructor 9547 | -5/Zhirov | Warped through subspace 9671 | -5/Zhirov | Entered Proximity Caves 9680 | -4/Proximity Caves | System corruption reached 10% 9741 | -4/Proximity Caves | Lost 10 parts (5n4u1w) 10033 | -4/Proximity Caves | Lost 5 parts (1p3u1w) 10265 | -4/Proximity Caves | Spotted B-86 Titan 10290 | -4/Proximity Caves | Core integrity fell below 50% 10324 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 10400 | -4/Proximity Caves | Learned Research stockpile data 10410 | -4/Proximity Caves | Discovered exit to Factory (range 7) 10449 | -4/Proximity Caves | Entered Factory 10449 | -4/Factory | Evolved 2 slots: Utility x2 10580 | -4/Factory | Discovered new exit (range 15) 10591 | -4/Factory | Lost 3 parts (1n1u1w) 10658 | -4/Factory | Identified exit to Research 10778 | -4/Factory | Entered Research 10778 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11073 | -3/Research | Lost 3 parts (1p1n1w) 11082 | -3/Research | Build established: Scavenger-Gunner 11189 | -3/Research | Lost 3 parts (1p2u) 11600 | -3/Research | System corruption reached 10% 11643 | -3/Research | Lost 3 parts (1p2n) 11704 | -3/Research | Lost 3 parts (1p1n1w) 12208 | -3/Research | Found Hvy. Reactive Plating 12389 | -3/Research | Build established: Scavenger-Tank 12707 | -3/Research | Lost 4 parts (1n3u) 13141 | -3/Research | Spotted B-86 Titan 13185 | -3/Research | Destroyed B-86 Titan 13328 | -3/Research | System corruption reached 30% 14015 | -3/Research | Found Prototype Processor 14015 | -3/Research | Identified Exp. Target Analyzer 14122 | -3/Research | Lost 12 parts (2p2n5u3w) 14214 | -3/Research | Spotted B-86 Titan 14419 | -3/Research | Build established: Scavenger-Mutant 14662 | -3/Research | Core integrity fell below 50% 14864 | -3/Research | Found Prototype Device 14864 | -3/Research | Identified Exp. Shield Generator 14939 | -3/Research | Discovered new exit (range 15) 14978 | -3/Research | Identified exit to Testing 15046 | -3/Research | Entered Testing 15252 | -3/Testing | Lost 7 parts (1p3n3u) 15527 | -3/Testing | Lost 5 parts (2p2n1u) 15549 | -3/Testing | Spotted Striker 15551 | -3/Testing | Spotted Striker 15642 | -3/Testing | Found Prototype Device 15642 | -3/Testing | Identified Exp. Focal Shield 15748 | -3/Testing | Core integrity fell below 20% 15768 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15728_ Destroyed Gamma Rifle. 15728_ Destroyed Sml. Battery. 15728_ P-80 Master system corrupted by crushing effect. 15729_ P-80 Master resets P-80 Master, system corruption cleaned. 15730_ ,V O<,7C06C,>#/T/VSCK#RKX2A 15731_ Com. Wheel destroyed. 15740_ K-01 Serf collects debris. 15740_ P-80 Master resets P-80 Master, system corruption cleaned. 15741_ Lgt. Antimatter Reactor destroyed. 15741_ Flexi-carbon Leg destroyed. 15744_ K-01 Serf collects debris. 15744_ Machine Analyzer destroyed. 15749_ System corrupted: Energy discharge (-3). 15750_ K-01 Serf destroyed. 15753_ Flexi-carbon Leg destroyed. 15756_ Adv. Heat Sink destroyed. 15763_ Imp. Targeting Computer destroyed. 15765_ System corrupted: Component data lost. 15765_ Exp. Shield Generator destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????????????????"""?T"???????? | | ?????????#++#???????????????????????????""???????? | | ?????????# #???????????????????????"""?""???????? | | ????????? ???????????????????????"""??????????? | | ?????????# #???????????????????????"""??????????? | | ?????????# #????????????????????????????????????? | | ?????????# #########????????????????????????????? | | ?????????# ## #????????????????????????????? | | ?????????# ## """" #????????????????????????????? | | ?????????# ## " #????????????????????????????? | | ?????????# ## #????????????????????????????? | | ?????????# ## #????????????????????????????? | | ????????## ## #?????######?????????????????? | | ????????# ###+########## #?????????????????? | | ????????# % #?????????????????? | | ????????# #?????????????????? | | ????????# # #### #### #?????????????????? | | ????????###### #??# #??## ##?????????????????? | | ?????????????# #??#%% #???# #??????????????????? | | ?????????????# #??#####???# #??????????????????? | | ?????????????# #??????????# #??????????????????? | | ?????????????# ############ ####### #???????? | | ?????????????# = #???????? | | ??????????#### +???????? | | ??????######## #####+######## #???????? | | ??????# # """ #p@ #??????? #???????? | | ??????# """ # """ #%*"""" #????????????????? | | ??????# "R + """ #p" """ #????????????????? | | ??????# """ # """ # "" "" #????????????????? | | ??????# # """ # % #????????????????? | | ??????# # + #????????????????? | | ?????######### # #????????????????? | | ?????# # # ""T"" #????????????????? | | ?????# """ # " # """"" #????????????????? | | ?????# """ ! + T ##########????????????????? | | ?????# """ # " #?????????????????????????? | | ?????# # #????""""?""""????????????? | | ?????######### #????""""?""""????????????? | | ?????????#####+###### #????""""?""""????????????? | | ?????????# ## #????""""?""""????????????? | | ?????????# ## #??????????????????"""?"""? | | ?????????# ## #??????????????????"""?"""? | | ?????????# ## ###########+##+#???"""?"""? | | ?????????# # #??????????? | | ?????????# # #???"""???"" | | ?????????# # +???"""???"" | | ?????????# # #???"""???"" | | ?????????########### ##########+####??????????T | | ???????????????????# #?????????????????"""???"" | | ??????????########## #?????????????????"""???"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 51 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Base Temperature (-) 100 Corruption Block 15 Armor Coverage 825 Resistance: KI 40 Resistance: TH 15 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 11 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Subspace Traveler The Science Guy This Is Interesting... Z1$+NX3F=JRE3_ZNQR root@ Challenges ------------ None Game ------ Seed TripodDisassembledInverter Manual? 0 Play Time 05:26:15 Cumulative 43.2 hours Start 2024.08.21 @ 16:19:50 End 2024.09.25 @ 10:09:42 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 24 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc66ecb-c214-4510-ae0a-434505253a9d