Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.09 @ 22:03:15 Player: Juniper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (6268) 6268 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2746) 2746 TOTAL SCORE: 15154 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 52 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1246 Friendly Fire -211 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (4) ------- Vortex Lance > --- INVENTORY (4) ---- Advanced Heat Sink Relay Coupler [Hunter] (37) Faulty Heavy Gatling Laser Mass Driver Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Advanced Particle Charger Advanced Particle Charger Improved System Backup Module Hacking Drone Bay > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Tesla Rifle Heavy Gatling Laser KE Penetrator Mass Driver Enhanced Gauss Cannon [Rating: 103] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved System Backup Module Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 11 | . 1 2 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . 1 . 1 1 . . . . . . . . . Utility 5 | . . 1 1 . 2 . . . . 1 . . . Weapon 2 | . . 1 . 1 . . . . . . . . . Parts Attached 107 | 7 9 7 14 10 23 3 . 9 1 12 5 . 7 Power 11 | 1 1 2 . . 2 . . 2 . 3 . . . Engine 8 | 1 1 2 . . 2 . . 1 . 1 . . . Core 2 | . . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 32 | 2 3 2 4 4 4 1 . 3 1 1 4 . 3 Treads . | . . . . . . . . . . . . . . Leg 32 | 2 3 2 4 4 4 1 . 3 1 1 4 . 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | 2 1 1 4 2 6 1 . 2 . 8 1 . 1 Device 18 | 1 . . 1 1 5 . . 2 . 7 . . 1 Storage 1 | 1 . . . . . . . . . . . . . Processor 3 | . 1 . . . 1 . . . . . 1 . . Hackware 2 | . . . 1 . . . . . . 1 . . . Protection 5 | . . 1 2 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 4 2 6 4 11 1 . 2 . . . . 3 Energy Gun 8 | 1 . . 3 . 2 . . 1 . . . . 1 Energy Cannon 5 | . . 2 . 2 1 . . . . . . . . Ballistic Gun 7 | 1 1 . 1 . 4 . . . . . . . . Ballistic Cannon 8 | . 3 . 2 1 1 . . 1 . . . . . Launcher 5 | . . . . 1 3 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 . 1 . . 3 . . . . 2 Parts Lost 19 | . . . . . . 2 . . . 1 1 . 15 Power 2 | . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . . . . 5 Utility 11 | . . . . . . 2 . . . 1 1 . 7 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . . . . 2 . . . 1 1 . 12 Average Slot Usage (%) 88 | . 99 100 99 98 99 95 93 78 68 73 82 83 79 Engine 5 | . 12 10 8 7 6 6 6 6 6 4 . . . Core 2 | . . . . . . . . . . 5 11 11 10 Leg 30 | . 36 30 32 34 30 30 31 31 31 27 26 27 25 Device 15 | . 10 . 7 . 18 20 18 13 12 18 30 27 25 Storage 6 | . 12 10 8 7 6 6 6 6 6 5 5 5 5 Processor 3 | . 1 10 8 7 5 . . . . . 1 5 5 Hackware 1 | . . . . 7 6 2 . . . . . . . Protection 3 | . . 10 8 6 . 3 6 6 6 3 . . . Energy Gun 3 | . 8 . 6 1 3 . . 3 6 5 5 5 4 Energy Cannon 1 | . . 10 1 8 1 . . . . . . . . Ballistic Gun 4 | . 10 . 5 7 6 12 12 5 . . . . . Ballistic Cannon 4 | . 4 20 10 9 7 6 6 2 . . . . . Launcher 1 | . . . . . 4 6 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 17 21 31 38 40 54 66 66 91 87 94 59 54 54 Greatest Support 110 | 20 30 30 50 78 85 85 85 85 90 92 100 100 110 Greatest Overweight (x) 4 | 4 . 1 1 . . . . 1 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 7 7 8 Average Carried 6 | 2 7 6 7 7 7 6 8 5 6 7 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 5 8 8 8 8 8 8 8 5 8 5 7 7 4 Class Distribution -------------------- 47% | Hacker-Tank 22% | Scavenger-Gunner 12% | Hacker-Gunner 9% | Hacker-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 3202 | 276 400 182 448 420 499 545 34 48 52 208 50 . 40 Remotely . | . . . . . . . . . . . . . . Salvage Created 6787 | 76 497 344 953 863 979 680 38 . 382 1084 431 . 460 Parts 278 | . 30 25 43 29 34 24 1 . 15 29 27 . 21 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 123 | . 11 10 14 18 16 15 1 . 5 17 7 . 9 Melee 4 | . . . . . . . . . . . . . 4 Guns 73 | . 10 . 8 7 8 8 1 . 5 15 7 . 4 Cannons 36 | . 1 10 6 9 4 6 . . . . . . . AOE 7 | . . . . 2 4 1 . . . . . . . Classes Destroyed 17 | 1 5 1 2 2 2 . . . 1 1 . . 2 Worker 2 | . 2 . . . . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 8 | 1 1 . 4 1 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 10 | . 2 2 4 1 . . . . . 1 . . . Swarmer 23 | . 4 4 2 6 3 1 . . . 3 . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 50 | . 7 3 6 8 9 5 . . 2 6 3 . 1 Brawler 9 | . . . . . 1 4 . . . . . . 4 Duelist 6 | . . . . 1 . 4 . . . . . . 1 Sentry 18 | . . 3 4 2 2 1 . . 1 5 . . . Hunter 7 | . . . 2 . . . . . . 1 4 . . Programmer 6 | . . . . 1 1 . 1 . 1 2 . . . Behemoth 1 | . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 7 3 6 6 5 5 1 . 2 10 3 . 5 Combat Bots Only 9 | . 4 3 3 6 5 5 1 . 2 9 3 . 5 Max Kills in Single Turn 3 | 1 2 1 3 3 2 1 1 . 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 5830 | . 320 118 484 272 462 383 28 . 106 798 524 . 2335 Core 1232 | . 60 14 63 20 53 15 . . . 83 59 . 865 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 76 96 88 97 . . . . 92 . . . . Volleys Fired 257 | 7 48 14 41 30 28 35 2 . 7 27 13 . 5 Largest 4 | 2 2 3 3 4 4 4 4 . 1 1 1 . 1 Hottest 250 | 60 60 146 134 201 180 121 121 . 250 250 250 . 250 Shots Fired 641 | 9 96 40 121 107 97 112 7 . 7 27 13 . 5 Gun 355 | 9 92 . 37 40 51 70 4 . 7 27 13 . 5 Cannon 266 | . 4 40 84 66 35 35 2 . . . . . . Launcher 20 | . . . . 1 11 7 1 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 412 | 2 52 28 82 73 64 105 6 . . . . . . Thermal 153 | 7 44 7 12 15 16 . . . 7 27 13 . 5 Explosive 1 | . . . . 1 . . . . . . . . . Electromagnetic 75 | . . 5 27 18 17 7 1 . . . . . . Robot Hit Streak 39 | 5 29 12 21 19 26 39 12 . 11 15 24 . 21 Robot Miss Streak 5 | 2 4 1 2 1 3 1 . . 3 5 4 . 5 Penetration Max 1 | . . . . . 1 1 . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 492 | 6 78 20 91 77 69 85 5 . 7 27 13 . 14 Core Hits 331 | 2 29 13 37 45 65 31 2 . 14 52 23 . 18 Critical Hits 10 | . 1 . 2 . 1 6 . . . . . . . Critical Kills 5 | . 1 . 1 . 1 2 . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . 3 . . . . . . . Melee Attacks 9 | . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 15828 | 71 929 436 2159 1924 2049 2132 122 . 609 2641 1231 . 1525 Guns 9488 | 71 888 . 625 617 826 1204 78 . 609 2641 1231 . 698 Cannons 4274 | . 36 436 1250 1173 617 725 37 . . . . . . Explosions 1239 | . 5 . 284 134 606 203 7 . . . . . . Melee 821 | . . . . . . . . . . . . . 821 Ramming 6 | . . . . . . . . . . . . . 6 Kinetic 5760 | 15 502 192 1058 982 967 1929 115 . . . . . . Thermal 6986 | 56 422 143 510 384 292 . . . 609 2641 1231 . 698 Explosive 97 | . 5 . . 92 . . . . . . . . . Electromagnetic 2158 | . . 101 591 466 790 203 7 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Entropic 821 | . . . . . . . . . . . . . 821 Highest Corruption 9 | . . . . 1 1 2 . . . . . . 9 Average Corruption 1 | . . . . 1 1 1 . . . . . . 6 Corruption Purged 3 | . . . . . 1 2 . . . . . . . Effects 3 | . . . . . 1 1 . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . . . . . Targeting Errors 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 133 | . . . 36 36 25 . . . . . . . 36 Projectiles 65 | . . . 29 36 . . . . . . . . . Explosions 32 | . . . 7 . 25 . . . . . . . . Melee 36 | . . . . . . . . . . . . . 36 Knockbacks 17 | . . . 6 1 5 5 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . 5 1 5 5 . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 416 | . 168 349 12 416 175 94 3 . 324 287 316 . 52 Average Temperature 100 | . 64 120 5 142 45 21 2 . 144 91 124 . 23 Received Heat Transfer 1836 | . 252 60 171 132 234 141 . . 24 162 153 . 507 Effects 5 | . . 3 . 1 . . . . 1 . . . . Interference 4 | . . 3 . . . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Melted 28 | 1 2 . . 1 . . . . 3 13 4 . 4 Heat Transferred 9749 | 125 950 259 707 518 518 . . . 875 3550 1475 . 772 Parts Sabotaged 2 | . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 501 | 5 341 427 501 366 401 . . . . 333 . . . Initial 107 | . 2 12 37 107 16 . . . . 14 . . . Average 151 | 2 115 235 313 147 109 . . . . 103 . . . Maximum Alert Level 2 | . 1 2 2 1 2 . . . . 1 . . . Low Security (%) 67 | 100 72 52 13 68 82 . . . . 82 . . . Level 1 26 | . 27 21 58 31 16 . . . . 17 . . . Level 2 5 | . . 26 27 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 1 1 5 5 . . . . 3 . . . Investigation 13 | . 3 1 . 4 4 . . . . 1 . . . Extermination 2 | . . . . 1 . . . . . 1 . . . Reinforcement 2 | . . . 1 . . . . . . 1 . . . Assault 1 | . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 5 | . 1 1 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 203 | . 20 12 19 21 22 15 1 . 6 17 11 . 59 Peak Tracking Total 18 | . 4 7 3 6 5 9 1 . 2 7 4 . 18 Tactical Retreats 7 | . . 1 1 . 3 1 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 5 | . 1 . 1 1 1 . . . . 1 . . . Indirectly 1 | . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . 10 Fabricated Traps 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 12 | . 3 2 3 1 1 2 . . . . . . . Max in Single Turn 2 | . 2 1 2 1 1 2 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 33 | . 5 4 1 6 6 . . 1 . 3 3 . 4 Terminals 17 | . 5 3 . 4 4 . . . . . 1 . . Fabricators 4 | . . . . 2 1 . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 121 | . 16 18 3 27 25 . . 5 . 10 9 . 8 Successful 94 | . 12 15 3 22 14 . . 5 . 6 9 . 8 Failed 27 | . 4 3 . 5 11 . . . . 4 . . . Catastrophic 1 | . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . . 1 . . . . . 1 . 9 1 . 1 Terminals 72 | . 16 14 . 21 19 . . . . . 2 . . Fabricators 12 | . . . . 6 2 . . . . 4 . . . Repair Stations 3 | . . . . . . . . . . 3 . . . Recycling Units 3 | . . . 3 . . . . . . . . . . Scanalyzers 11 | . . 4 . . 4 . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 72 | . 12 11 . 17 10 . . 5 . . 9 . 8 Record 38 | . 4 4 . 11 4 . . . . . 8 . 7 Part Schematic 12 | . . . . 3 4 . . 5 . . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . 5 2 . . . . 3 . . . Network Status 3 | . . . . 2 . . . . . 1 . . . Load Schematic 3 | . . . . 1 1 . . . . 1 . . . Build 4 | . . . . 2 1 . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Scanalyzer 7 | . . 4 . . 2 . . . . 1 . . . Insert Component 4 | . . 2 . . 1 . . . . 1 . . . Analyze 3 | . . 2 . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 23 | . 5 2 1 6 6 . . . . 2 1 . . Full Trace Events 15 | . 4 2 . 4 4 . . . . 1 . . . Feedback Events 2 | . . . . . 1 . . . . 1 . . . Corruption 1 | . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . Robots Built 1 | . . . . 1 . . . . . . . . . Matter 153 | . . . . 153 . . . . . . . . . Time 81 | . . . . 81 . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 15 | . . 2 . 3 5 . . 5 . . . . . Parts Built 5 | . . . . 2 1 . . . . 2 . . . Matter 614 | . . . . 190 190 . . . . 234 . . . Time 259 | . . . . 95 47 . . . . 117 . . . Total Part Build Rating 29 | . . . . 10 5 . . . . 14 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 25 | . . . . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 249 | . . . 249 . . . . . . . . . . Retrieved Matter 249 | . . . 249 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 11 | . . . . 1 . . . 10 . . . . . Largest Group 10 | . . . . 1 . . . 10 4 . . . . Highest-Rated Group 286 | . . . . 11 . . . 286 92 . . . . Highest-Rated Ally 39 | . . . . 11 . . . 39 28 . . . . Total Orders 9 | . . . . 6 . . . . 2 1 . . . FOLLOW 2 | . . . . 1 . . . . 1 . . . . DROP 1 | . . . . 1 . . . . . . . . . PICKUP 2 | . . . . 2 . . . . . . . . . COLLECT 2 | . . . . 2 . . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . 1 . . . Ally Attacks 17 | . . . . . . . . . 17 . . . . Total Damage 438 | . . . . . . . . . 438 . . . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 1 1 1 . 3 . . Drone Launches 3 | . . . . . . . . . 1 1 . . 1 Drone Recoveries 3 | . . . . . . . . . . 1 1 . 1 Zionite Intel Received 2 | . . . . . . . . . . 2 . . . Guard Positions 1 | . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 10406 | 98 828 548 629 1277 984 677 395 1159 540 1173 734 250 1114 Spaces Moved 6234 | 55 410 356 356 654 597 446 313 695 296 576 542 209 729 Core 15 | 9 . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . Legs 6219 | 46 410 356 356 654 597 446 313 695 296 576 542 209 723 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 124 124 122 122 122 120 120 100 Average Speed 127 | 115 120 127 120 121 123 124 124 146 146 143 120 120 120 Slowest Speed 250 | 250 120 150 150 122 125 124 124 152 152 152 122 120 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 5 61 37 29 19 18 56 44 85 56 18 72 38 77 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . 10 2 2 2 . 4 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 114 | . 43 1 50 8 6 6 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 18 | . . 1 3 2 6 6 . . . . . . . AOE 96 | . 43 . 47 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 8082 | 80 653 420 466 1068 778 503 315 840 381 843 588 208 939 Wait 1244 | . 153 26 24 342 92 12 1 122 72 208 18 . 174 Move 6221 | 54 409 355 355 653 596 445 312 694 295 575 541 208 729 Hop . | . . . . . . . . . . . . . . Pick Up 124 | 12 19 10 16 16 18 5 . 3 4 10 7 . 4 Fast Attach 17 | . . . 1 2 7 . . . 1 3 . . 3 Attach 46 | 7 1 2 2 2 10 2 . 3 . 8 5 . 4 Detach 3 | . . . . . . . . 2 . . . . 1 Swap 44 | . 8 5 11 6 6 1 . 6 . 1 . . . Drop 112 | . 15 8 16 17 21 3 . 10 2 11 4 . 5 Fire 257 | 7 48 14 41 30 28 35 2 . 7 27 13 . 5 Melee 8 | . . . . . . . . . . . . . 8 Ram 5 | . . . . . . . . . . . . . 5 Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Propulsion x1 317 | -10/Materials | Build established: Hacker-Mutant 350 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Identified exit to Materials 447 | -10/Materials | Discovered exit to Materials (range 12) 866 | -10/Materials | Discovered exit to Materials (range 18) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1036 | -9/Materials | Identified exit to Mines 1036 | -9/Materials | Discovered exit to Mines (range 18) 1213 | -9/Materials | Identified exit to Materials 1213 | -9/Materials | Discovered exit to Materials (range 4) 1215 | -9/Materials | Build established: Hacker-Tank 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2002 | -8/Materials | Build established: Scavenger-Tank 2035 | -8/Materials | Identified exit to Factory 2035 | -8/Materials | Discovered exit to Factory (range 3) 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2356 | -7/Factory | Build established: Hacker-Tank 2583 | -7/Factory | Fabricated A-02 Transporter (x1) 2836 | -7/Factory | Identified exit to Lower Caves 3187 | -7/Factory | Identified exit to Factory 3187 | -7/Factory | Discovered exit to Factory (range 18) 3301 | -7/Factory | Fabricated Fusion Compressor (x2) 3381 | -7/Factory | Entered another Factory area 3381 | -6/Factory | Evolved 2 slots: Utility x2 3501 | -6/Factory | Identified exit to Lower Caves 3501 | -6/Factory | Discovered exit to Lower Caves (range 11) 3662 | -6/Factory | Build established: Hacker-Gunner 3832 | -6/Factory | Fabricated Imp. Proton Missile Launcher (x1) 4345 | -6/Factory | Discovered exit to Lower Caves (range 3) 4365 | -6/Factory | Entered Lower Caves 4466 | -6/Lower Caves | Learned Factory emergency access door positions 4491 | -6/Lower Caves | Learned Factory security intel 4547 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4931 | -6/Lower Caves | Build established: Hacker-Tank 4942 | -6/Lower Caves | Identified exit to Lower Caves 4942 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 5042 | -6/Lower Caves | Entered another Lower Caves area 5328 | -6/Lower Caves | Identified exit to Zion 5328 | -6/Lower Caves | Discovered exit to Zion (range 4) 5345 | -6/Lower Caves | Encountered a Warlord checkpoint 5378 | -6/Lower Caves | Learned Factory stockpile data 5437 | -6/Lower Caves | Entered Zion 5487 | -6/Zion | Received a visual enhancement algorithm 5706 | -6/Zion | Learned Factory non-interactive machine intel 5737 | -6/Zion | Found Prototype Device 5739 | -6/Zion | Identified Bomb Factory No. 2 5833 | -6/Zion | Gained Derelict followers 5985 | -6/Zion | Learned Factory repair station intel 5994 | -6/Zion | Found Prototype Energy Gun 5999 | -6/Zion | Identified Storm Laser 6199 | -6/Zion | Imprinted 6202 | -6/Zion | Declared Zion's savior 6287 | -6/Zion | Given the Hacking Drone Bay 6339 | -6/Zion | Found Prototype Device 6340 | -6/Zion | Identified Hacking Drone Bay 6586 | -6/Zion | Identified exit to Proximity Caves 6586 | -6/Zion | Discovered exit to Proximity Caves (range 7) 6596 | -6/Zion | Entered Proximity Caves 6596 | -5/Proximity Caves | Accompanied by 4 allies 6644 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6839 | -5/Proximity Caves | Learned Factory terminal intel 6922 | -5/Proximity Caves | Spotted B-75 Beast 6938 | -5/Proximity Caves | Destroyed B-75 Beast 7071 | -5/Proximity Caves | Identified exit to Factory 7071 | -5/Proximity Caves | Discovered exit to Factory (range 34) 7136 | -5/Proximity Caves | Entered Factory 7136 | -5/Factory | Accompanied by 1 ally 7136 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7140 | -5/Factory | Loaded intel: 209 non-interactive machine locations 7141 | -5/Factory | Loaded intel: 20 terminal locations 7142 | -5/Factory | Loaded intel: 6 repair station locations 7764 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7783 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 7808 | -5/Factory | Repaired Angular Momentum Engine? 7891 | -5/Factory | Build established: Scavenger-Tank 7957 | -5/Factory | Fabricated Adv. Particle Charger? 7999 | -5/Factory | Destroyed 9 combat bots 8176 | -5/Factory | Retrieved Zion intel report: Guard Positions 8273 | -5/Factory | Identified exit to Upper Caves 8273 | -5/Factory | Discovered exit to Upper Caves (range 8) 8288 | -5/Factory | Build established: Scavenger-Gunner 8309 | -5/Factory | Entered Upper Caves 8309 | -5/Upper Caves | Accompanied by 1 ally 8437 | -5/Upper Caves | Learned Extension trap positions 8437 | -5/Upper Caves | Learned Research stockpile data 8437 | -5/Upper Caves | Learned Armory garrison access intel 8652 | -5/Upper Caves | Identified exit to Upper Caves 8847 | -5/Upper Caves | Learned Factory stockpile data 9005 | -5/Upper Caves | Learned Factory garrison access intel 9041 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9043 | -5/Upper Caves | Entered another Upper Caves area 9248 | -5/Upper Caves | Encountered a Warlord checkpoint 9287 | -5/Upper Caves | Identified exit to Warlord 9287 | -5/Upper Caves | Discovered exit to Warlord (range 6) 9293 | -5/Upper Caves | Entered Warlord 9773 | -5/Warlord | Visited the Vortex Lab 9785 | -5/Warlord | Found Prototype Piercing Weapon 9787 | -5/Warlord | Warlord's base attacked by MAIN.C 9796 | -5/Warlord | Found Prototype Piercing Weapon 9860 | -5/Warlord | Rebuked by Warlord 10137 | -5/Warlord | Warlord forces counterattacked 10222 | -5/Warlord | Spotted Executioner 10226 | -5/Warlord | Spotted Executioner 10243 | -5/Warlord | Destroyed Executioner 10297 | -5/Warlord | Lost 3 parts (1p2u) 10348 | -5/Warlord | Identified Vortex Lance (x2) 10359 | -5/Warlord | Spotted Executioner 10370 | -5/Warlord | Crushed by falling debris 10374 | -5/Warlord | Destroyed Executioner 10389 | -5/Warlord | Core integrity fell below 50% 10394 | -5/Warlord | Spotted Executioner 10400 | -5/Warlord | Core integrity fell below 20% 10402 | -5/Warlord | Spotted B-86 Titan 10404 | -5/Warlord | Spotted Executioner 10407 | -5/Warlord | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 10392_ Slammed into G-67 Veteran. 10393_ The unstable cave ceiling collapses. 10393_ 31 Matter crushed. 10395_ Penetrated by Slug. 10396_ Slammed into G-67 Veteran. 10397_ X-82 Rainmaker IFF system glitched. 10397_ G-50 Soldier knocked back. 10397_ G-67 Veteran knocked back. 10397_ Executioner knocked back. 10398_ Penetrated by Slug. 10398_ Slug penetrates G-67 Veteran. 10398_ Penetrated by Slug. 10398_ Slug penetrates G-67 Veteran. 10401_ Penetrated by Slug. 10402_ Slammed into Executioner. 10403_ The unstable cave ceiling collapses. 10404_ Penetrated by Slug. 10404_ Med. Storage Unit destroyed. 10407_ Knocked back. 10407_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | !#??????????????????????????????????? | | !!#??????????????????????????????????? | | "#??????????????????????????????????? | | X"#??????????????????????????????????? | | "#??????????????????????????????????? | | "##??????????????????????????????????? | | ##???????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????##??????????? | | ??????????????????? ??### ????????? | | ??????????????????? ?? ??????##?? | | ???????????????????? ### ????? ##? | | ????????????????????? ###?? #? | | ??""??????????????????# #;#?? ?? | | ?#""#?????????????????# ;#? #?? | | ?#""#????????????###???# ## #?? | | ##""#??###########%#??##" ##? | | "#""####" # ##%#### "" #? | | "" ## /%#%## # ## #?? | | ="" %=!=%### ## # =#=!#??? | | !%""! ! !!=!*=/#![%%# =BB=##??? | | *%[%%%* =%!%= ![% %#gg# *%]%BB ##??? | | |*[=%!%% =/%= %=xgg=g%@/! =# #??? | | =[%==% %*i %%E%%* ## #??? | | [!%%!% = [#=%%= ##%!%g #? | | %!""% % ## g%%= ;#??#*= ;#? | | "" " # # ##### ;#? | | "" " #"### ### ;### # ##? | | ##""########??### ####; ; # #?? | | ?#""#???????????###??# ;## #?? | | ?#""#????????????????# ;# ##?? | | ?#""#????????????????; ### #??? | | ??""#???????????????? ;#?## ##??? | | ????????????????????; ##??## #???? | | ???????????????????? ;#????# #???? | | ??????????????????? ????## ##??? | | ???????????????????? "????## #??? | | ???????????????????? "???## #??? | | ????????????????????? ???# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????## ##??? | | ????????????????????????????? #???? | | ????????????????????????????? ##???? | | ????????????????????????????#####????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Offensive Hacking 34 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Fusion Compressor | -7/Factory | Hacked Lgt. Fission Core | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Adv. Plasma Cannon | -6/Factory | Hacked Reaction Control System | -6/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Scanalyzed Adv. Particle Charger | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Fusion Compressor | x2 | -7/Factory Imp. Proton Missile Launcher | x1 | -6/Factory Adv. Particle Charger | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Armchair Analyst Backstab Dynamic Key It's Just You Just What I Needed My Command Is Your Wish Oh No You Don't! Party Time Slippery One Storm Trooper Challenges ------------ None Game ------ Seed XenonMakeshiftPick Manual? 0 Play Time 02:41:26 Cumulative 13.6 hours Start 2021.03.09 @ 13:48:42 End 2021.03.09 @ 22:03:15 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 5 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb9ce5c7-f6e8-4cfc-99d5-5da250b76cb3