Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 10:08:52 Player: Eggywontgrow Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (603) 603 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3117 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 603/700 Matter 14/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (6) ------ Small Storage Unit Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Small Matter Pod (0) Light Assault Rifle Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Small Storage Unit Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Light Assault Rifle Assault Cannon Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 47 | 7 10 17 9 4 Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 6 . 3 Treads . | . . . . . Leg 11 | 2 2 6 . 1 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 3 4 . Device 2 | 1 1 . . . Storage 1 | 1 . . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 21 | 2 7 6 5 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 15 | 2 4 4 4 1 Ballistic Cannon . | . . . . . Launcher 5 | . 2 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 6 | . . 1 4 1 Power . | . . . . . Propulsion 4 | . . 1 2 1 Utility 2 | . . . 2 . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 97 85 89 Engine 11 | . 14 11 9 7 Leg 26 | . 28 32 21 7 Device 10 | . 14 11 7 . Storage 11 | . 14 11 9 7 Processor 4 | . . . 10 23 Protection 6 | . . 8 11 7 Ballistic Gun 22 | . 26 20 17 23 Naked Turns . | . . . . . Heaviest Build 30 | 14 14 25 30 23 Greatest Support 45 | 20 20 45 40 20 Greatest Overweight (x) 4 | 4 . 1 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 7 Average Carried 6 | 3 7 7 5 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 5 8 5 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 720 | 258 97 281 84 . Remotely . | . . . . . Salvage Created 650 | 43 181 309 117 . Parts 63 | 5 28 23 7 . Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 11 7 5 . Guns 12 | . 4 5 3 . AOE 11 | . 7 2 2 . Classes Destroyed 8 | 1 5 2 . . Worker 1 | . 1 . . . Tunneler 3 | 2 . 1 . . Hauler 2 | . 1 1 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 12 | . 9 . 3 . Grunt 9 | . 2 5 2 . Sentry 2 | . . 2 . . Best Kill Streak 6 | 2 6 6 3 . Combat Bots Only 5 | . 5 3 3 . Max Kills in Single Turn 4 | 1 4 2 1 . Gunslinging . | . . . . . Exploded 3 | . 3 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 168 | . 32 66 30 40 Missed 53 | . 11 17 10 15 Damage Taken 1811 | . 218 847 349 397 Core 346 | . 36 154 59 97 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 85 61 89 . Volleys Fired 73 | 8 19 28 18 . Largest 2 | 2 2 2 2 . Hottest 43 | 40 40 43 43 . Shots Fired 130 | 16 32 48 34 . Gun 115 | 16 27 40 32 . Cannon . | . . . . . Launcher 15 | . 5 8 2 . Special . | . . . . . Kinetic 115 | 16 27 40 32 . Thermal . | . . . . . Explosive 15 | . 5 8 2 . Electromagnetic . | . . . . . Robot Hit Streak 21 | 4 4 21 8 . Robot Miss Streak 2 | 1 2 2 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 90 | 10 16 39 25 . Core Hits 55 | 3 20 23 9 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks 1 | . 1 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2174 | 97 575 1088 414 . Guns 824 | 97 134 311 282 . Cannons . | . . . . . Explosions 1330 | . 437 761 132 . Melee . | . . . . . Ramming 20 | . 4 16 . . Kinetic 824 | 97 134 311 282 . Thermal . | . . . . . Explosive 1330 | . 437 761 132 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Message Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 22 | . . 4 18 . Projectiles . | . . . . . Explosions 22 | . . 4 18 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 328 | . 39 212 77 . Shots 11 | . 2 7 2 . Rammed . | . . . . . Targets Rammed 2 | . 1 1 . . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 34 | . 1 34 7 . Average Temperature 8 | . 1 10 5 . Received Heat Transfer 441 | . 12 303 117 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 463 | 10 360 463 330 149 Initial 195 | . 6 152 195 149 Average 212 | 5 221 270 292 148 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 42 | 100 38 19 20 100 Level 1 49 | . 61 54 79 . Level 2 7 | . . 25 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 18 21 7 6 Peak Tracking Total 9 | . 6 9 4 5 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 1 2 1 Terminals 5 | . 1 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 3 2 1 Successful 6 | . 2 3 1 . Failed 3 | . 1 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 1 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 3 1 . Record 2 | . . 1 1 . Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1322 | 196 387 377 271 91 Spaces Moved 838 | 133 255 212 154 84 Core 10 | 10 . . . . Treads . | . . . . . Legs 749 | 123 255 212 154 5 Wheels 79 | . . . . 79 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 120 | 118 120 120 131 102 Slowest Speed 250 | 250 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 6 46 23 18 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . 28 18 20 . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . 28 18 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1033 | 156 306 293 190 88 Wait 21 | . 6 15 . . Move 834 | 132 254 211 153 84 Hop . | . . . . . Pick Up 33 | 9 8 9 7 . Fast Attach 6 | 2 . 2 2 . Attach 17 | 5 . 6 3 3 Detach 1 | . . . 1 . Swap 24 | . 10 9 4 1 Drop 21 | . 7 12 2 . Fire 73 | 8 19 28 18 . Melee 1 | . 1 . . . Ram . | . . . . . Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 4) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -9/Materials | Discovered new exit (range 3) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Utility x2 1176 | -8/Materials | Garrison activated, responded to threat 1197 | -8/Materials | Discovered new exit (range 12) 1232 | -8/Materials | Entered Factory 1232 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1323 | -7/Factory | Self-destructed Last Messages --------------- 01176_ ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] 01178_ Sensor Array destroyed. 01179_ G-47 Trooper destroyed. 01182_ K-01 Serf collects debris. 01187_ U-05 Engineer builds a Door. 01192_ R-06 Scavenger collects Particle Gun. 01197_ EXIT=FOUND 01204_ Connecting with Terminal... 01208_ Acquired Adv. Targeting Computer. 01217_ Acquired Imp. Terrain Scan Processor. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 01237_ Connecting with DSF Access... 01237_ Current location identified: Factory 01289_ ALERT: All DSF locations entering lockdown mode. 01307_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 01314_ Wheel destroyed. 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