Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 04:24:01 Player: Somberlain Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4832) 4832 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 10405 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 100/100 System Corruption 69% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Target Analyzer Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Cryofiber Web Improved Heat Sink Trap Scanner Advanced ECM Suite Cloaking Device Advanced Shield Generator Recalibrator Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Core Analyzer Improved Force Field Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Advanced Cryofiber Web Improved Heat Sink Trap Scanner Advanced ECM Suite Advanced Shield Generator Recalibrator High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Mace [Rating: 97] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . 1 Utility 7 | . . . 2 1 2 1 1 . Weapon 2 | . . . . . . 1 . 1 Parts Attached 126 | 6 6 1 18 25 27 8 1 34 Power 12 | 1 . . 4 1 2 1 . 3 Engine 8 | 1 . . 4 1 1 1 . . Core 4 | . . . . . 1 . . 3 Reactor . | . . . . . . . . . Propulsion 27 | 2 3 . 3 7 3 . . 9 Treads . | . . . . . . . . . Leg 19 | 2 . . 3 7 3 . . 4 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 3 | . 3 . . . . . . . Utility 38 | 1 1 . 5 12 9 4 . 6 Device 24 | . 1 . 3 9 4 3 . 4 Storage 3 | 1 . . 1 1 . . . . Processor 7 | . . . 1 2 3 . . 1 Hackware 4 | . . . . . 2 1 . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 49 | 2 2 1 6 5 13 3 1 16 Energy Gun 35 | 2 . . 4 2 10 3 1 13 Energy Cannon 5 | . . . 1 3 1 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . . 2 1 . . . . Corrupted Parts 5 | . . . . . . . . 5 System Corruption 28 | . . . . . . . . 28 Parts Lost 53 | . 2 . 7 6 3 . . 35 Power 8 | . . . 2 . 1 . . 5 Propulsion 15 | . 1 . 3 2 . . . 9 Utility 8 | . . . 1 2 . . . 5 Weapon 22 | . 1 . 1 2 2 . . 16 Highest Loss Streak 17 | . 2 . 3 2 3 . . 17 To Critical Strikes . | . . . . . . . . . Average Backups 10 | . . . 4 8 14 14 14 13 Power . | . . . . . . . . . Propulsion . | . . . 1 1 . . . . Utility 5 | . . . . 3 8 8 7 6 Weapon 3 | . . . 1 1 3 4 5 5 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . . . 2 2 3 2 3 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 9 | . . . . . 2 3 1 3 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 91 | . 73 83 76 98 99 99 94 84 Engine 6 | . 14 14 8 9 5 6 5 4 Core 1 | . . . . . 1 . . 3 Leg 18 | . 16 . 18 26 22 20 17 4 Hover 1 | . . . . . . . . 6 Flight 1 | . 11 28 1 . . . . . Device 11 | . . 14 14 21 9 6 11 7 Storage 6 | . 8 . 7 9 7 6 5 5 Processor 14 | . . . 4 13 20 20 17 16 Hackware 9 | . . . . . 14 19 17 14 Energy Gun 13 | . 17 . 17 9 11 19 17 17 Energy Cannon 1 | . . . . 7 1 . . . Peak Build Rating 97 | 6 6 10 21 36 49 60 70 97 Average Rating 43 | 4 5 9 16 31 43 57 65 73 On Entrance 28 | . 6 6 10 21 36 47 60 70 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 12 12 14 26 43 43 48 61 68 Greatest Support 85 | 20 20 14 36 51 54 54 54 85 Greatest Overweight (x) 21 | . 1 . 2 1 1 . 1 21 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 5 10 15 15 15 15 15 Average Capacity 13 | 6 6 5 8 14 15 15 15 15 Most Carried 15 | . 1 . 7 15 15 15 15 15 Average Carried 10 | . . . 4 8 14 14 14 13 Final Capacity 15 | 8 5 5 10 15 15 15 15 15 Final Carried 15 | . . . 6 12 15 15 15 7 Class Distribution -------------------- 35% | Mutant 24% | Hacker-Gunner 24% | Hacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2472 | 196 114 20 446 340 350 196 27 783 Remotely . | . . . . . . . . . Salvage Created 5508 | . 219 . 1528 1578 997 208 27 951 Parts 299 | . 17 . 105 70 49 10 2 46 Haulers Intercepted 10 | . 1 . 4 4 1 . . . Recyclers Shooed 3 | . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 104 | . 5 . 30 26 20 4 . 19 Guns 69 | . 5 . 24 14 14 4 . 8 Cannons 15 | . . . 4 11 . . . . AOE 11 | . . . 1 . 3 . . 7 Classes Destroyed 15 | . 5 . 5 . 3 . . 2 Worker 2 | . 1 . 1 . . . . . Builder 6 | . . . 5 . . . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 10 | . 1 . 4 4 1 . . . Recycler 3 | . . . 1 1 1 . . . Mechanic 1 | . . . . . . . . 1 Operator 3 | . 1 . 1 . 1 . . . Watcher 8 | . . . 3 1 2 . 1 1 Swarmer 26 | . 3 . 12 3 3 . . 5 Grunt 38 | . 2 . 11 15 6 1 . 3 Brawler 4 | . . . 1 1 1 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 20 | . . . 8 7 3 . . 2 Hunter 1 | . . . . . 1 . . . Programmer 16 | . . . . . 5 3 . 8 Best Kill Streak 8 | . 4 . 8 6 8 1 1 5 Combat Bots Only 7 | . 3 . 4 6 7 1 . 5 Max Kills in Single Turn 6 | . 2 . 6 1 2 1 1 3 Gunslinging 1 | . . . 1 . . . . 1 Exploded 2 | . . . 1 . 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 786 | . 25 . 116 154 180 12 . 299 Missed 254 | . 8 . 36 53 69 3 . 85 Hits 532 | . 17 . 80 101 111 9 . 214 Melee 1 | . . . . . 1 . . . Projectile 531 | . 17 . 80 101 110 9 . 214 Critical Strikes 23 | . . . 1 7 5 . . 10 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 8465 | . 285 . 995 1471 1390 149 . 4175 Core 1956 | . 79 . 209 318 196 . . 1154 Absorbed by Shields 165 | . . . . . . . . 165 Regen/Repaired (Parts) 430 | . . . 89 . 341 . . . Core Remaining (%) 75 | 100 . 68 47 42 72 100 100 . Volleys Fired 368 | . 12 . 100 98 67 10 1 80 Largest 4 | . 2 . 2 2 2 3 3 4 Hottest 260 | . 80 . 126 131 160 220 180 260 Shots Fired 718 | . 24 . 166 187 127 28 3 183 Gun 594 | . 24 . 140 111 121 28 3 167 Cannon 106 | . . . 26 76 4 . . . Launcher 18 | . . . . . 2 . . 16 Special . | . . . . . . . . . Kinetic 26 | . . . 26 . . . . . Thermal 453 | . 24 . 138 187 80 12 . 12 Explosive 18 | . . . . . 2 . . 16 Electromagnetic 221 | . . . 2 . 45 16 3 155 Robot Hit Streak 27 | . 7 . 11 14 27 12 1 12 Robot Miss Streak 6 | . 2 . 3 3 3 2 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 . 5 2 1 . . 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 Shots Hit Robots 503 | . 18 . 107 138 102 18 1 119 Core Hits 267 | . 11 . 60 51 60 13 1 71 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 6 | . . . 5 . . . . 1 Critical Strikes 31 | . . . 13 5 3 . . 10 Burn 14 | . . . 7 5 2 . . . Destroy 6 | . . . 6 . . . . . Corrupt 10 | . . . . . 1 . . 9 Smash 1 | . . . . . . . . 1 Melee Attacks 41 | . 3 . 6 3 18 1 . 10 Impact 33 | . . . 3 3 16 1 . 10 Slashing 6 | . 3 . 3 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . 1 . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11686 | . 274 . 2601 2948 2403 342 46 3072 Guns 7204 | . 177 . 1690 1558 2048 342 46 1343 Cannons 1986 | . . . 596 1390 . . . . Explosions 2274 | . . . 315 . 355 . . 1604 Melee 217 | . 97 . . . . . . 120 Ramming 5 | . . . . . . . . 5 Kinetic 596 | . . . 596 . . . . . Thermal 7571 | . 177 . 1698 2948 1747 244 . 757 Explosive 1438 | . . . . . 259 . . 1179 Electromagnetic 1859 | . . . 307 . 397 98 46 1011 Impact 120 | . . . . . . . . 120 Slashing 97 | . 97 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 69 | . . . 6 . 3 . . 69 Average Corruption 8 | . . . 3 . 2 . . 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 111 | . . . 28 . 11 . . 72 Message Errors 25 | . . . 4 . 4 . . 17 Matter Fused 20 | . . . 8 . 2 . . 10 Heat Flow Errors 12 | . . . 2 . 1 . . 9 Energy Discharges 13 | . . . 5 . 1 . . 7 Parts Rejected 4 | . . . 3 . . . . 1 Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 11 | . . . 2 . 1 . . 8 Data Loss (major) 8 | . . . 3 . 1 . . 4 Misfires 1 | . . . . . . . . 1 Alerts 4 | . . . . . . . . 4 Misdirections 2 | . . . . . . . . 2 Weapon Failures 10 | . . . . . 1 . . 9 Overload Shots . | . . . . . . . . . Overflow Damage 168 | . . . 41 23 29 . . 75 Projectiles 36 | . . . 13 23 . . . . Explosions 88 | . . . 28 . 29 . . 31 Melee 44 | . . . . . . . . 44 Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . . 152 . 59 . . 68 Shots 6 | . . . 4 . 1 . . 1 Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 515 | . 180 . 243 43 279 312 84 515 Average Temperature 91 | . 76 . 65 13 68 126 50 162 Received Heat Transfer 1504 | . 54 . 228 801 264 . . 157 Effects 9 | . . . . . . . . 9 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . . 4 Combat Hostiles 6 | . . . . . 2 . . 4 Parts Fried 19 | . . . . . 5 . . 14 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 3 | . . . 1 1 1 . . . Combat Hostiles 3 | . . . 1 1 1 . . . Parts Melted 31 | . . . 14 8 8 1 . . Heat Transferred 15116 | . 400 . 4096 5624 3646 425 . 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 2 . 2 . . 5 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 1 . . 1 Low Security (%) 87 | 100 100 100 82 90 71 100 100 99 Level 1 12 | . . . 17 9 28 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 348 | . 124 33 348 256 303 138 7 210 Initial 138 | . . 33 . 94 110 138 . . Average 99 | . 78 6 151 112 133 34 . 65 Influence Increases 3706 | . 187 . 996 773 740 146 7 857 Destroy 0b10 Robot/C 2100 | . 100 . 620 520 400 80 . 380 Destroy 0b10 Robot/NC 170 | . 15 . 75 30 25 . 5 20 Destroy Leader 576 | . 22 . 174 130 126 30 2 92 Allied During Kill 12 | . . . 12 . . . . . Successful Hack 135 | . 20 . 40 27 42 6 . . Disable Machine 240 | . . . 30 45 75 15 . 75 Destroy Structure 338 | . . . 15 6 57 . . 260 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 120 | . 30 . 15 15 15 15 . 30 Influence Decreases 3677 | . 100 87 772 753 701 429 7 828 Entered New Map 463 | . . 54 . 130 134 145 . . Time Decay 2535 | . 80 33 532 563 537 284 7 499 Lost Part 509 | . 20 . 70 60 30 . . 329 Lost Ally 20 | . . . 20 . . . . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 25 | . 1 . 3 1 10 2 2 6 Investigation 3 | . . . 1 . 1 . 1 . Extermination 12 | . . . . . 5 2 1 4 Reinforcement 7 | . 1 . 2 1 1 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 2 . 4 3 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 8 2 43 38 26 4 . 25 Peak Tracking Total 8 | . 3 2 5 8 8 1 . 5 Tactical Retreats 6 | . 1 . 1 1 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . . 2 3 5 1 . 5 Max in Single Turn 4 | . . . 2 2 4 1 . 2 Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 49 | . 3 . 13 10 11 6 3 3 Terminals 32 | . 3 . 9 8 7 3 1 1 Fabricators 2 | . . . . . 1 . 1 . Repair Stations 3 | . . . 1 . 2 . . . Recycling Units 5 | . . . 1 1 . 1 1 1 Scanalyzers 5 | . . . 2 1 . 1 . 1 Garrison Access 2 | . . . . . 1 1 . . Total Hacks 144 | . 12 . 43 22 35 19 9 4 Successful 57 | . 5 . 17 8 16 5 4 2 Failed 85 | . 7 . 25 13 19 14 5 2 Catastrophic 18 | . 2 . 5 2 5 3 . 1 Database Lockouts 2 | . . . 1 1 . . . . Manual 67 | . 12 . 28 12 9 5 . 1 Terminals 99 | . 12 . 35 19 18 10 4 1 Fabricators 4 | . . . . . 2 . 2 . Repair Stations 14 | . . . 3 . 11 . . . Recycling Units 11 | . . . 2 2 . 3 3 1 Scanalyzers 11 | . . . 3 1 . 5 . 2 Garrison Access 5 | . . . . . 4 1 . . Terminal Hacks 33 | . 5 . 11 8 5 4 . . Part Schematic 2 | . . . . . 2 . . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 10 | . 3 . 3 3 . 1 . . Prototype ID Bank 4 | . . . 3 . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . . Terminal Index 4 | . 1 . . 1 1 1 . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 3 | . . . 1 1 . 1 . . Fabricator Hacks 3 | . . . . . 2 . 1 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 10 | . . . 2 . 8 . . . Scan Component 5 | . . . 1 . 4 . . . Repair 5 | . . . 1 . 4 . . . Recycling Unit Hacks 5 | . . . 1 . . . 3 1 Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . 1 Scanalyzer 4 | . . . 3 . . . . 1 Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 2 | . . . 1 . . . . 1 Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 35 | . 3 . 9 6 8 5 2 2 Full Trace Events 4 | . . . 2 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 35 | . . . . . 35 . . . Total Part Build Rating 12 | . . . . . 12 . . . Part Studies Acquired 2 | . . . 1 . . . . 1 Parts Repaired 5 | . . . 1 . 4 . . . Time 226 | . . . 38 . 188 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 7 | . . . . . . . 7 . Retrieved Matter 7 | . . . . . . . 7 . Retrieved Components 5 | . . . 3 . . . . 2 Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . find_fabricator 1 | . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . Total Damage 172 | . . . 172 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 6828 | . . . 693 1709 2470 780 422 754 Optics 1142 | . . . 693 449 . . . . Sensors 4371 | . . . . 217 2200 778 422 754 Terrain 649 | . . . . 649 . . . . Traps 2012 | . . . . 729 824 . 422 37 ECM 2 | . . . . . . 2 . . Robot Analysis Total 9 | . 3 . 3 2 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 9680 | 59 182 210 1548 1784 2685 861 422 1929 Spaces Moved 5388 | 45 187 384 953 821 1396 546 283 773 Core 101 | 5 . . 77 . . . . 19 Treads . | . . . . . . . . . Legs 4172 | 40 54 . 727 821 1396 546 283 305 Wheels . | . . . . . . . . . Hover 449 | . . . . . . . . 449 Flight 666 | . 133 384 149 . . . . . Fastest Speed 37 | 50 37 37 37 120 130 130 130 108 Average Speed 125 | 112 64 37 102 136 130 130 132 185 Slowest Speed 1100 | 120 120 37 190 193 200 130 200 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 27 78 75 63 37 13 10 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 14 | . . . 2 2 10 . . . Terrain Destroyed 241 | . . . 13 5 60 . . 163 Melee 14 | . . . 2 2 10 . . . Projectile 11 | . . . 8 3 . . . . AOE 216 | . . . 3 . 50 . . 163 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 7499 | 50 217 449 1337 1286 2087 670 330 1073 Wait 1331 | . 2 66 236 290 508 77 37 115 Move 5378 | 44 186 381 952 820 1395 545 282 773 Hop 1 | . . 1 . . . . . . Pick Up 64 | . 1 . 9 17 19 7 4 7 Fast Attach 82 | 6 6 1 18 13 13 3 1 21 Attach 44 | . 1 . 1 10 9 3 2 18 Detach 20 | . . . 1 6 4 2 . 7 Swap 84 | . . . 5 13 34 12 . 20 Drop 78 | . 6 . 9 16 20 10 3 14 Fire 368 | . 12 . 100 98 67 10 1 80 Melee 41 | . 3 . 6 3 18 1 . 10 Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 248 | -10/Mines | Learned Materials interactive machine intel 260 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 294 | -10/Mines | Discovered new exit (range 4) 301 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 7) 396 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 406 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 452 | -10/Mines | Entered Materials 452 | -9/Materials | Accompanied by 3 allies 452 | -9/Materials | Evolved 2 slots: Utility x2 453 | -9/Materials | Identified exit to Mines 454 | -9/Materials | Loaded intel: 18 interactive machine locations 593 | -9/Materials | Lost 3 parts (1p2n) 763 | -9/Materials | Discovered new exit (range 13) 810 | -9/Materials | Central database locked down 1626 | -9/Materials | Core integrity fell below 50% 1729 | -9/Materials | Repaired Carbon-fiber Leg 1791 | -9/Materials | Discovered new exit (range 18) 2000 | -9/Materials | Entered another Materials area 2000 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -8/Materials | Central database locked down 2723 | -8/Materials | Core integrity fell below 50% 3420 | -8/Materials | Discovered new exit (range 12) 3434 | -8/Materials | Identified exit to Factory 3750 | -8/Materials | Discovered exit to Factory (range 15) 3784 | -8/Materials | Entered Factory 3784 | -7/Factory | Evolved 2 slots: Utility x2 4032 | -7/Factory | Discovered new exit (range 12) 4425 | -7/Factory | Repaired Cld. Ion Engine 4588 | -7/Factory | Destroyed 7 combat bots 4632 | -7/Factory | Repaired Titanium Leg 4778 | -7/Factory | Build established: Hacker-Mutant 5068 | -7/Factory | Fabricated Imp. Arc Projector (x2) 5128 | -7/Factory | Discovered new exit (range 16) 5148 | -7/Factory | Identified exit to Lower Caves 5374 | -7/Factory | Repaired Titanium Leg 5659 | -7/Factory | Garrison activated, responded to threat 5728 | -7/Factory | Lost 3 parts (1p2w) 5914 | -7/Factory | Repaired Corrupted Gatling Laser 6304 | -7/Factory | Discovered new exit (range 15) 6344 | -7/Factory | Identified exit to Factory 6469 | -7/Factory | Entered another Factory area 6469 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6761 | -6/Factory | Build established: Hacker-Gunner 7263 | -6/Factory | Discovered new exit (range 15) 7329 | -6/Factory | Identified exit to Factory 7330 | -6/Factory | Entered another Factory area 7330 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7650 | -5/Factory | Build established: Hacker-Skirmisher 7656 | -5/Factory | Discovered new exit (range 15) 7709 | -5/Factory | Identified exit to Factory 7752 | -5/Factory | Entered another Factory area 7752 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8083 | -4/Factory | Build established: Hacker-Gunner 8440 | -4/Factory | System corruption reached 10% 8657 | -4/Factory | Lost 6 parts (2p1u3w) 9471 | -4/Factory | Lost 7 parts (3n4w) 9485 | -4/Factory | System corruption reached 30% 9637 | -4/Factory | Core integrity fell below 50% 9671 | -4/Factory | Core integrity fell below 20% 9681 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09627_ R-10 Processor collects Shield Leg. 09631_ Mic. Fission Core destroyed. 09633_ Imp. Force Field destroyed. 09635_ System corrupted: Matter fused (-7). 09637_ P-70 Sage suffers critical hit (Smash). 09637_ Destroyed Hpw. Shock Rifle. 09637_ Destroyed Imp. Target Analyzer. 09637_ P-70 Sage system corrupted by crushing effect. 09639_ P-70 Sage misfires. 09643_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09653_ Remote Datajack destroyed. 09655_ Adv. Cooling System destroyed. 09656_ Mace destroyed. 09656_ Slammed into P-70 Sage. 09658_ :>RE1WFV0#DDG5#MHQWW B TJE /72AA3PWH5 09660_ Slammed into P-70 Sage. 09673_ System corrupted: Component data lost. 09674_ Slammed into P-70 Sage. 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Storage Unit | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Factory | Hacked Tesla Rifle | -7/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Imp. Arc Projector | x2 | -7/Factory Repaired ---------- Carbon-fiber Leg | 19% | -9/Materials Cld. Ion Engine | 20% | -7/Factory Titanium Leg | 11% | -7/Factory Titanium Leg | 40% | -7/Factory Gatling Laser | 54% | -7/Factory | Corrupted Studied --------- Flight Unit | -9/Materials | Hacked Hpw. Shock Rifle | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerBarrageBlaster Manual? 0 Play Time 01:17:23 Cumulative 131.0 hours Start 2026.09.17 @ 01:39:59 End 2026.09.17 @ 04:24:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae6f586c-5147-49ed-ab8e-d667de622a06