Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.14 @ 21:29:45 Player: Sugardust Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (4048) 4048 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 8141 Bonus ------- High Alert Combat Kills 221 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Matter Compressor (0) Advanced Targeting Computer Kinecellerator Core Shielding Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Matter Filter Reflective Plating > --- WEAPON ----------- Minigun Minigun High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Core Shielding Hardened Light Armor Plating [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Advanced Targeting Computer Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . 1 . 1 Parts Attached 74 | 6 8 . . 2 26 25 7 Power 11 | 1 2 . . . 3 4 1 Engine 7 | 1 . . . . 1 4 1 Core 4 | . 2 . . . 2 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . . . 8 9 . Treads 19 | 2 . . . . 8 9 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 . . 2 6 9 2 Device 3 | . . . . . . 2 1 Storage 3 | 1 1 . . . 1 . . Processor 6 | . 1 . . 1 2 1 1 Hackware . | . . . . . . . . Protection 10 | . . . . 1 3 6 . Artifact . | . . . . . . . . Weapon 22 | 2 4 . . . 9 3 4 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 4 . . . 5 2 1 Ballistic Cannon 5 | . . . . . 4 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 30 | . 1 . . 2 . 11 16 Power 4 | . 1 . . . . 1 2 Propulsion 8 | . . . . 1 . 3 4 Utility 8 | . . . . 1 . 4 3 Weapon 10 | . . . . . . 3 7 Highest Loss Streak 14 | . 1 . . 2 . 2 14 Average Slot Usage (%) 93 | . 97 100 100 97 92 94 87 Engine 6 | . 6 . . . 4 6 11 Core 3 | . 7 14 14 14 4 . . Treads 27 | . 28 28 28 25 26 29 22 Device 2 | . . . . . . 6 2 Storage 9 | . 14 14 14 14 9 7 6 Processor 11 | . 12 14 14 11 12 10 14 Protection 5 | . . . . 2 8 6 5 Ballistic Gun 18 | . 25 28 28 28 17 14 17 Ballistic Cannon 5 | . . . . . 8 6 2 Naked Turns . | . . . . . . . . Heaviest Build 78 | 13 17 17 17 20 65 70 78 Greatest Support 85 | 40 40 40 40 40 60 85 85 Greatest Overweight (x) 16 | . . . . . 1 1 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 12 12 12 Average Capacity 10 | 5 7 8 8 8 10 12 12 Most Carried 12 | 2 8 8 8 8 12 12 9 Average Carried 8 | 1 5 8 7 7 9 10 7 Final Capacity 12 | 6 8 8 8 8 12 12 12 Final Carried 12 | 2 8 8 8 7 12 7 6 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 3523 | 216 333 101 . 155 1092 1353 273 Remotely . | . . . . . . . . Salvage Created 3724 | . 499 101 . 53 1148 1566 357 Parts 198 | . 27 5 . 2 59 84 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 89 | . 10 2 . 1 26 39 11 Guns 60 | . 10 2 . 1 17 23 7 Cannons 29 | . . . . . 9 16 4 Classes Destroyed 13 | . 2 . . 1 4 6 . Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . . 1 . Watcher 3 | . 1 . . . 2 . . Swarmer 18 | . . . . . 3 9 6 Grunt 41 | . 10 2 . . 12 13 4 Brawler 3 | . . . . 1 . 2 . Duelist 1 | . . . . . . 1 . Sentry 15 | . . . . . 9 6 . Hunter 6 | . . . . . 2 4 . Programmer 5 | . . . . . . 4 1 Best Kill Streak 5 | . 4 2 . 1 4 5 3 Combat Bots Only 4 | . 4 2 . 1 4 4 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 7507 | . 615 72 . 79 1458 2866 2417 Core 1359 | . 144 43 . 12 139 152 869 Absorbed by Shields 105 | . . . . . . . 105 Core Remaining (%) 68 | 100 . . . 20 74 78 . Volleys Fired 343 | . 56 6 . 5 109 129 38 Largest 3 | . 2 2 . 2 3 3 3 Hottest 185 | . 70 40 . 40 98 98 185 Shots Fired 651 | . 112 12 . 10 174 257 86 Gun 505 | . 112 12 . 10 125 170 76 Cannon 146 | . . . . . 49 87 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 627 | . 104 12 . 10 174 257 70 Thermal 24 | . 8 . . . . . 16 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 14 2 . 8 29 28 11 Robot Miss Streak 8 | . 8 2 . 1 3 3 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 454 | . 72 6 . 7 130 183 56 Core Hits 196 | . 28 5 . 2 52 83 26 Critical Hits 24 | . 1 . . 1 10 8 4 Critical Kills 9 | . . . . . 2 4 3 Critical Parts Destroyed 12 | . 1 . . . 7 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8621 | . 775 113 . 85 2683 3893 1072 Guns 5370 | . 775 113 . 85 1557 2028 812 Cannons 3229 | . . . . . 1126 1843 260 Explosions 18 | . . . . . . 18 . Melee . | . . . . . . . . Ramming 4 | . . . . . . 4 . Kinetic 8304 | . 702 113 . 85 2683 3871 850 Thermal 295 | . 73 . . . . . 222 Explosive . | . . . . . . . . Electromagnetic 18 | . . . . . . 18 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 3 . 7 . Average Corruption 3 | . . . . 3 . 3 . Corruption Purged . | . . . . . . . . Effects 48 | . . . . 2 . 46 . Message Errors 7 | . . . . 1 . 6 . Matter Fused 10 | . . . . 1 . 9 . Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 7 | . . . . . . 7 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 3 | . . . . . . 3 . Targeting Errors 8 | . . . . . . 8 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . . 28 . Projectiles 28 | . . . . . . 28 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . . . . 4 9 3 Impact . | . . . . . . . . Kinetic 15 | . . . . . 4 8 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 527 | . 60 16 . . 290 527 363 Average Temperature 83 | . 11 8 . . 67 84 149 Received Heat Transfer 1779 | . 351 39 . 6 504 759 120 Effects 10 | . . . . . 2 5 3 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . 2 . 1 Interference 2 | . . . . . . . 2 Matter Decay 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 734 | . 222 . . . . . 512 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 565 | . 150 67 . 30 356 565 412 Initial 276 | . . 17 . . 11 161 276 Average 189 | . 49 57 . 5 178 273 289 Maximum Alert Level 2 | . . . . . 1 2 2 Low Security (%) 57 | 100 100 100 . 100 53 50 1 Level 1 29 | . . . . . 46 17 86 Level 2 12 | . . . . . . 32 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . . . . 15 2 Investigation 2 | . . . . . . 2 . Extermination 5 | . . . . . . 5 . Reinforcement 8 | . 2 . . . . 4 2 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . 1 . . 1 4 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 17 2 . 3 37 49 19 Peak Tracking Total 6 | . 3 2 . 3 5 5 6 Tactical Retreats 8 | . 2 . . 1 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . . . . 3 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . . 1 5 1 Max in Single Turn 2 | . . . . . 1 2 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 4 . . 1 11 8 2 Terminals 14 | . 4 . . . 8 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . . . . 2 4 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 63 | . 10 . . 1 28 20 4 Successful 34 | . 6 . . 1 15 12 . Failed 29 | . 4 . . . 13 8 4 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 19 | . 4 . . . 10 5 . Terminals 35 | . 10 . . . 18 5 2 Fabricators 1 | . . . . . . 1 . Repair Stations 21 | . . . . . 9 12 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 18 | . 6 . . 1 9 2 . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 5 | . 2 . . . 2 1 . Unreport Threat 4 | . 2 . . . 1 1 . Locate Traps 2 | . 2 . . . . . . Investigation Status 1 | . . . . . 1 . . Zone Layout 3 | . . . . . 3 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 13 | . . . . . 6 7 . Scan Component 7 | . . . . . 3 4 . Repair 6 | . . . . . 3 3 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . . . 8 6 2 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . . 3 3 . Time 196 | . . . . . 120 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 7564 | 90 1096 52 95 581 2160 2678 812 Spaces Moved 3623 | 52 547 22 58 324 929 1288 403 Core 14 | 3 . . . . . . 11 Treads 3609 | 49 547 22 58 324 929 1288 392 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 158 158 Average Speed 167 | 153 160 160 160 160 179 165 170 Slowest Speed 850 | 160 160 160 160 160 190 190 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 74 5 10 55 78 30 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . . 10 9 . Melee . | . . . . . . . . Projectile 19 | . . . . . 10 9 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4562 | 59 666 27 61 377 1281 1624 467 Wait 432 | . 38 . . 42 180 161 11 Move 3616 | 51 546 21 57 323 928 1287 403 Hop . | . . . . . . . . Pick Up 49 | 2 10 . 2 3 15 11 6 Fast Attach 27 | 6 2 . . . 11 7 1 Attach 26 | . 1 . . 1 4 14 6 Detach 5 | . 1 . . . 2 1 1 Swap 21 | . 5 . . 1 11 4 . Drop 40 | . 7 . 2 2 21 7 1 Fire 343 | . 56 6 . 5 109 129 38 Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 17) 694 | -10/Materials | Core integrity fell below 50% 726 | -10/Materials | Discovered new exit (range 4) 874 | -10/Materials | Discovered new exit (range 12) 1187 | -10/Materials | Entered Mines 1233 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1233 | -10/Mines | Discovered new exit (range 5) 1239 | -10/Mines | Entered Exiles 1270 | -10/Exiles | Discovered new exit (range 17) 1290 | -10/Exiles | Met 8R-AWN 1334 | -10/Exiles | Entered Mines 1343 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1426 | -9/Mines | Found a hidden stash of uninstalled traps 1454 | -9/Mines | Identified exit to Materials 1471 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1577 | -9/Mines | Learned Materials stockpile data 1915 | -9/Mines | Entered Materials 1915 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1916 | -8/Materials | Identified exit to Factory 2001 | -8/Materials | Identified exit to Storage 2568 | -8/Materials | Discovered exit to Factory (range 4) 3170 | -8/Materials | Discovered exit to Factory (range 15) 3478 | -8/Materials | Repaired Arm. Treads 3525 | -8/Materials | Repaired Gauss Cannon 3919 | -8/Materials | Repaired Arm. Treads 4075 | -8/Materials | Entered Factory 4075 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4818 | -7/Factory | Repaired Hvy. Armor Plating 5353 | -7/Factory | Garrison activated, responded to threat 6408 | -7/Factory | Repaired Adv. Treads 6475 | -7/Factory | First assault squad dispatched 6486 | -7/Factory | Discovered new exit (range 8) 6530 | -7/Factory | Repaired Arm. Treads 6553 | -7/Factory | Discovered new exit (range 13) 6753 | -7/Factory | Entered another Factory area 6753 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7529 | -6/Factory | Core integrity fell below 50% 7544 | -6/Factory | Lost 14 parts (2p4n2u6w) 7548 | -6/Factory | Core integrity fell below 20% 7565 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07532_ Slug penetrates Wall. 07532_ Construction Platform disabled. 07533_ U-05 Engineer lays Concrete. 07534_ Slug penetrates Construction Platform. 07534_ Penetrated by Slug. 07535_ Slug penetrates Wall. 07538_ Slug penetrates Construction Platform. 07539_ Slug penetrates Wall. 07541_ Slug penetrates Construction Platform. 07542_ Slug penetrates Wall. 07542_ U-05 Engineer builds a Door. 07543_ Slug penetrates Construction Platform. 07543_ Slug penetrates Wall. 07544_ Penetrated by Slug. 07547_ Slug penetrates Construction Platform. 07547_ Penetrated by Slug. 07550_ Slug penetrates Construction Platform. 07550_ Penetrated by Slug. 07562_ Slug penetrates Wall. 07565_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# # ?????????????????????????????????? | | ???????# # ?????????????????????????????????? | | ???? ?# #= ?????????????????????????????????? | | ????? ?# # ?????????????????????????????????? | | ????? # # "????????????????????????????????? | | ?????? # # "????????????????????????????????? | | ???????+ # "????????????????????????????????? | | ???????# + ????????????????????????????????? | | ???????# ##+###########??????????????????????? | | ???????# # * h #??????????????????????? | | ???????# #" %""""""" #??????????????????????? | | ???????# # """"""" #??????????????????????? | | ???????# # """"""" #??????????????????????? | | ???????# *#= """ [#??????????????????????? | | ???????# *%+%= h @#??????????????????????? | | ???????# =#%! 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""""""" #??????????????????????? | | ???????# # """"""" #??????????????????????? | | ???????# # """"""" #??????????????????????? | | ???????# #! #??????????????????????? | | ???????+ #[%! #??????????????????????? | | ???????# ##+##############???????????????????? | | ???????/ ! #???# #???????????????????? | | ?????? # #???# #???????????????????? | | ????? # ##### """" #???????????????????? | | ????? ?# # """" #???????????????????? | | ???? ??# # """" #???????????????????? | | ???????# + """" #???????????????????? | | ???????# # """" #???????????????????? | | ???????# # """" #???????????????????? | | ????#######+### # #???????????????????? | | ????# !# #####+####### #??????????????? | | ????#"" # #??????????????? | | ????#"F # #??????????????? | | ????#"" ! # #??????????????? | | ????#"" [[[# #??????????????? | | ????# [[[# #??????????????? | | ????# [[ # ######### #??????????????? | | ????# # #???????? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Tourist Challenges ------------ None Game ------ Seed PrecisionSystemPick Manual? 0 Play Time 02:14:43 Cumulative 8.4 hours Start 2020.09.14 @ 19:10:58 End 2020.09.14 @ 21:29:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bce7610-7329-4758-b494-32822bfee958