Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:46:35 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (1785) 1785 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 3515 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 265/265 System Corruption 2% Temperature Cool (9) Movement Rolling (110) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON (2) ------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Armored Wheel Heat Sink Heat Sink High-capacity Matter Pod (200) Improved Targeting Computer Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Improved Medium Laser Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Wheel Heat Sink Heat Sink High-capacity Matter Pod Improved Targeting Computer Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Improved Medium Laser Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 66 | 6 10 46 4 Power 7 | 1 2 4 . Engine 7 | 1 2 4 . Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 3 14 2 Treads . | . . . . Leg . | . . . . Wheel 21 | 2 3 14 2 Hover . | . . . . Flight . | . . . . Utility 20 | 1 3 14 2 Device 5 | . . 4 1 Storage 3 | 1 2 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 10 | . 1 8 1 Artifact . | . . . . Weapon 18 | 2 2 14 . Energy Gun 8 | 2 . 6 . Energy Cannon 2 | . 1 1 . Ballistic Gun 8 | . 1 7 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 13 | . . 12 1 Power . | . . . . Propulsion 7 | . . 6 1 Utility 3 | . . 3 . Weapon 3 | . . 3 . Highest Loss Streak 3 | . . 3 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 98 Engine 11 | . 14 11 11 Wheel 23 | . 28 21 21 Device 6 | . . 8 11 Storage 11 | . 14 11 11 Processor 7 | . . 11 11 Protection 13 | . 13 13 11 Energy Gun 9 | . 8 10 11 Energy Cannon 3 | . 8 1 . Ballistic Gun 10 | . 11 10 11 Naked Turns . | . . . . Heaviest Build 62 | 14 52 62 55 Greatest Support 28 | 26 26 24 28 Greatest Overweight (x) 6 | 1 2 6 4 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 13 20 20 Most Carried 20 | . 20 20 20 Average Carried 16 | . 10 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | . 20 20 20 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1710 | 159 497 1034 20 Remotely . | . . . . Salvage Created 2766 | . 560 2119 87 Parts 176 | . 25 142 9 Haulers Intercepted 7 | . 2 5 . Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 51 | . 8 41 2 Guns 46 | . 6 38 2 Cannons 5 | . 2 3 . Classes Destroyed 10 | . 7 2 1 Worker 12 | . 3 9 . Builder 3 | . 2 1 . Hauler 7 | . 2 5 . Recycler 1 | . 1 . . Operator 3 | . . 3 . Watcher 8 | . 3 5 . Swarmer 13 | . 3 10 . Grunt 27 | . 5 21 1 Protector 1 | . . . 1 Sentry 10 | . . 10 . Best Kill Streak 8 | . 5 8 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 303 | . 42 239 22 Missed 70 | . 4 61 5 Damage Taken 2677 | . 351 2122 204 Core 463 | . 59 342 62 Absorbed by Shields . | . . . . Redirected to Shielding 59 | . 12 35 12 Regen/Repaired (Parts) 114 | . . 114 . Core Remaining (%) 88 | 100 76 . . Volleys Fired 265 | . 57 195 13 Largest 2 | . 2 2 2 Hottest 124 | . 100 124 79 Shots Fired 502 | . 98 378 26 Gun 463 | . 80 357 26 Cannon 39 | . 18 21 . Launcher . | . . . . Special . | . . . . Kinetic 221 | . 32 176 13 Thermal 281 | . 66 202 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 7 13 9 Robot Miss Streak 5 | . 5 4 3 Penetration Max . | . . . . Secondary Targets 6 | . . 5 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 312 | . 55 239 18 Core Hits 116 | . 24 87 5 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 16 | . 3 12 1 Burn 14 | . 2 11 1 Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4741 | . 797 3658 286 Guns 4226 | . 529 3411 286 Cannons 515 | . 268 247 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2106 | . 172 1797 137 Thermal 2635 | . 625 1861 149 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 44 | . . 42 2 Message Errors 7 | . . 7 . Matter Fused 8 | . . 8 . Heat Flow Errors 8 | . . 7 1 Energy Discharges 8 | . . 7 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 2 | . . 2 . Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 13 | . 12 1 . Projectiles 13 | . 12 1 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 394 | . 371 394 134 Average Temperature 84 | . 130 63 36 Received Heat Transfer 1038 | . 114 828 96 Effects 12 | . 6 6 . Shutdowns 1 | . . 1 . Interference 11 | . 6 5 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 16 | . 7 9 . Heat Transferred 7093 | . 1702 5032 359 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 690 | . 182 690 363 Initial 287 | . . 1 287 Average 231 | . 57 304 319 Maximum Alert Level 2 | . . 2 1 Low Security (%) 50 | 100 100 31 . Level 1 32 | . . 44 100 Level 2 16 | . . 23 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 7 4 Investigation 5 | . 1 4 . Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | . 11 62 12 Peak Tracking Total 11 | . 4 5 11 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 18 | . 5 13 . Terminals 13 | . 5 8 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 60 | . 14 46 . Successful 42 | . 9 33 . Failed 18 | . 5 13 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 47 | . 14 33 . Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units 1 | . . 1 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 32 | . 9 23 . Record 6 | . 1 5 . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 5 | . 1 4 . Terminal Index 1 | . . 1 . Repair Station Index 1 | . . 1 . Scanalyzer Index 1 | . . 1 . Alert Level 3 | . 1 2 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 2 1 . Dispatch Records 3 | . . 3 . Patrol Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 2 9 . Full Trace Events 4 | . . 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 103 | . . 103 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 6 | . . . 6 Total Damage 84 | . . . 84 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3471 | 35 989 2335 112 Spaces Moved 2102 | 33 794 1223 52 Core 9 | 9 . . . Treads . | . . . . Legs . | . . . . Wheels 2093 | 24 794 1223 52 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 110 Average Speed 109 | 80 96 118 115 Slowest Speed 170 | 100 110 170 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 98 97 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2790 | 38 924 1745 83 Wait 261 | . 25 229 7 Move 2099 | 32 793 1222 52 Hop . | . . . . Pick Up 52 | . 26 23 3 Fast Attach 12 | 6 1 4 1 Attach 12 | . . 11 1 Detach . | . . . . Swap 42 | . 9 31 2 Drop 47 | . 13 30 4 Fire 265 | . 57 195 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / [*Sto x2]) -9/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 12) 36 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 427 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Utility x2 1119 | -9/Materials | Repaired Wheel 1172 | -9/Materials | Repaired Adv. Beam Cannon 1558 | -9/Materials | Discovered new exit (range 16) 1948 | -9/Materials | Build established: Scavenger-Mutant 2067 | -9/Materials | Discovered new exit (range 12) 2351 | -9/Materials | Discovered new exit (range 15) 2413 | -9/Materials | Discovered new exit (range 15) 2531 | -9/Materials | Core integrity fell below 50% 2569 | -9/Materials | Lost 3 parts (2n1u) 2853 | -9/Materials | Discovered new exit (range 13) 2932 | -9/Materials | Repaired Core Shielding 3187 | -9/Materials | Discovered new exit (range 16) 3196 | -9/Materials | Core integrity fell below 20% 3360 | -9/Materials | Entered Storage 3368 | -9/Storage | Met a pair of Derelict thieves 3472 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03412_ Dropped Ion Engine. 03412_ Acquired Imp. Ion Engine. 03415_ Dropped Imp. Ion Engine. 03415_ Acquired Imp. Ion Engine. 03416_ Acquired 20 matter. 03424_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03431_ G-47 Trooper unfolds itself. 03431_ G-34 Mercenary unfolds itself. 03432_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. 03435_ Destroyed Datajack. 03438_ O-16 Technician suffers critical hit (Burn). 03439_ 3N-HOS(g) destroyed. 03447_ I-25 Savior destroyed. 03447_ Switching to secondary target: G-47 Trooper. 03453_ M-13 Machinist repairs O-16 Technician. 03456_ G-47 Trooper destroyed. 03459_ Wheel destroyed. 03463_ Acquired Com. Wheel. 03466_ Dropped Heat Sink. 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T #???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? #???????? | | ????????????????????????????????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateLightpackSteel Manual? 0 Play Time 00:45:25 Cumulative 227.3 hours Start 2024.04.07 @ 14:25:06 End 2024.04.07 @ 15:46:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 164 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1375ad83-7e55-4751-b50c-f5ecf8acf07a