Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 15:26:50 Player: Deep Beef Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1904) 1904 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 7441 Bonus ------- Follower Combat Kills 354 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Great Axe > --- INVENTORY (25) --- Advanced Power Amplifier Huge Storage Unit Huge Storage Unit Makeshift Salvage Targeting Computer Improved Transmission Jammer Authchip [Storage] Component Analysis Suite Hacking Drone Bay (1/1) Improved Assault Rifle GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Precision Matter Filter Layered Medium Armor Plating Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Makeshift Leg Advanced Power Amplifier Huge Storage Unit Huge Storage Unit Makeshift Salvage Targeting Computer Improved Transmission Jammer Advanced Force Field Authchip [Storage] Component Analysis Suite Hacking Drone Bay Improved Light Cannon Guided Missile Launcher Rocket Array Remote Datajack Makeshift Sword Great Axe GAL Module [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . 2 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 62 | 6 3 3 17 5 7 6 4 11 Power 6 | 1 1 . 1 1 . 2 . . Engine 5 | 1 1 . 1 1 . 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 2 2 1 . 1 1 6 Treads . | . . . . . . . . . Leg 3 | . . 2 . . . . . 1 Wheel 8 | 2 1 . 2 1 . 1 1 . Hover . | . . . . . . . . . Flight 5 | . . . . . . . . 5 Utility 20 | 1 1 1 6 1 3 3 3 1 Device 8 | . 1 1 . . 1 1 3 1 Storage 4 | 1 . . 2 . 1 . . . Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . 3 1 1 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 8 2 4 . . 4 Energy Gun 8 | . . . 5 1 2 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 4 | 2 . . 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . 1 . . 1 Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . Parts Lost 32 | . 1 2 3 5 . 3 . 18 Power 4 | . . . . 1 . 1 . 2 Propulsion 9 | . 1 1 1 1 . . . 5 Utility 11 | . . 1 2 1 . 1 . 6 Weapon 8 | . . . . 2 . 1 . 5 Highest Loss Streak 17 | . 1 2 2 3 . 2 . 17 To Critical Strikes . | . . . . . . . . . Average Backups 17 | . 2 7 12 19 22 22 17 14 Power . | . 1 2 1 . 1 . 1 . Propulsion 2 | . . . . 3 3 2 1 . Utility 6 | . 1 3 4 7 8 11 9 8 Weapon 6 | . . 2 6 7 8 6 5 3 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . . 4 . 3 4 . 6 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 10 | . . . 1 . 1 2 . 6 Weapon 6 | . . . 3 . 1 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 94 98 95 91 93 89 83 59 Engine 9 | . 14 14 11 10 11 4 6 4 Core 1 | . . . . . . 6 . . Leg 4 | . . 4 16 . . . . . Wheel 17 | . 26 22 4 21 22 22 20 . Device 6 | . 10 13 9 . 3 1 23 15 Storage 11 | . 14 14 11 11 11 11 6 6 Processor 8 | . . . 8 11 11 11 6 6 Protection 10 | . . . 11 14 12 10 6 3 Energy Gun 7 | . . . 13 11 4 10 6 2 Ballistic Gun 11 | . 28 28 6 11 10 11 6 1 Slashing Weapon 2 | . . . . . 6 . . 2 Peak Build Rating 65 | 6 7 9 20 19 27 35 48 65 Average Rating 21 | 4 6 7 16 17 25 30 47 41 On Entrance 18 | . 6 7 9 18 19 25 35 48 Naked Turns . | . . . . . . . . . Heaviest Build 121 | 11 12 12 97 102 106 108 115 121 Greatest Support 51 | 32 32 26 32 32 32 32 51 51 Greatest Overweight (x) 31 | . . 1 9 3 3 3 2 31 Average Overweight (x) 2 | . . . 1 2 3 2 2 7 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 15 25 25 25 25 25 Most Carried 25 | 1 7 8 19 22 25 25 22 21 Average Carried 18 | . 2 7 12 19 24 24 19 15 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 Final Carried 25 | 1 7 8 18 19 25 23 19 10 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1034 | 226 187 49 269 77 80 138 . 8 Remotely . | . . . . . . . . . Salvage Created 2334 | . 291 81 1102 299 . 332 . 229 Parts 155 | . 27 5 83 17 . 12 . 11 Haulers Intercepted 2 | . . . 1 . . 1 . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 . . Prevented 9 | . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 60 | . 12 2 27 6 . 7 . 6 Guns 47 | . 12 2 19 6 . 7 . 1 Cannons 3 | . . . 3 . . . . . AOE 9 | . . . 4 . . . . 5 Classes Destroyed 10 | . 3 . 6 . . . . 1 Worker 2 | . . . 2 . . . . . Builder 3 | . . . 2 1 . . . . Hauler 2 | . . . 1 . . 1 . . Watcher 6 | . 2 . 4 . . . . . Swarmer 28 | . 9 . 14 . . 5 . . Grunt 20 | . 3 2 5 5 . 2 . 3 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 1 . . . . Sentry 7 | . . . 6 . . . . 1 Hunter 2 | . . . . . . . . 2 Best Kill Streak 7 | . 3 2 7 5 . 3 . 5 Combat Bots Only 5 | . 3 2 5 4 . 2 . 5 Max Kills in Single Turn 4 | . 2 1 3 1 . 1 . 4 Gunslinging 1 | . 1 . 1 . . . . . Exploded 4 | . . . 2 . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Hostile Shots Fired 484 | . 53 7 109 31 . 74 . 210 Missed 123 | . 12 . 35 4 . 18 . 54 Hits 361 | . 41 7 74 27 . 56 . 156 Melee 4 | . . . 3 1 . . . . Projectile 357 | . 41 7 71 26 . 56 . 156 Critical Strikes 10 | . . 1 3 1 . 1 . 4 Damage Taken 4421 | . 276 84 807 296 . 620 . 2338 Core 1181 | . 89 11 96 26 . 92 . 867 Absorbed by Shields 162 | . . . . . . . . 162 Ignored by Resistances 1334 | . 95 23 239 89 . 182 . 706 Regen/Repaired (Parts) 143 | . . . . . 143 . . . Core Remaining (%) 68 | 100 . 60 . . . 46 . . Volleys Fired 160 | . 33 5 63 18 . 26 . 15 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 100 | . 40 40 100 68 . 68 . 78 Shots Fired 298 | . 66 10 118 34 . 48 . 22 Gun 283 | . 66 10 113 34 . 48 . 12 Cannon 5 | . . . 3 . . . . 2 Launcher 6 | . . . . . . . . 6 Special 4 | . . . 2 . . . . 2 Kinetic 171 | . 66 10 45 17 . 26 . 7 Thermal 2 | . . . 2 . . . . . Explosive 6 | . . . . . . . . 6 Electromagnetic 117 | . . . 71 17 . 22 . 7 Robot Hit Streak 29 | . 23 16 29 13 . 18 . 11 Robot Miss Streak 3 | . 1 . 3 1 . 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 . 4 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 251 | . 56 8 100 29 . 37 . 21 Core Hits 167 | . 21 5 58 16 . 23 . 44 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 20 | . . . . . 20 . . . Impact . | . . . . . . . . . Slashing 20 | . . . . . 20 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5166 | . 595 103 1873 463 . 638 . 1494 Guns 3206 | . 595 91 1360 422 . 550 . 188 Cannons 97 | . . . 56 . . . . 41 Explosions 1826 | . . . 445 28 . 88 . 1265 Melee . | . . . . . . . . . Ramming 37 | . . 12 12 13 . . . . Kinetic 1660 | . 595 91 373 209 . 265 . 127 Thermal 561 | . . . 445 28 . 88 . . Explosive 1265 | . . . . . . . . 1265 Electromagnetic 1643 | . . . 1043 213 . 285 . 102 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . 20 . . . . . Projectiles . | . . . . . . . . . Explosions 20 | . . . 20 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 254 | . . 5 150 37 . 36 . 26 Shots 8 | . . . 4 1 . 1 . 2 Rammed 6 | . . 2 1 3 . . . . Targets Rammed 8 | . . 2 3 3 . . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 204 | . 12 18 41 108 . 204 . 28 Average Temperature 49 | . 6 10 17 53 . 69 . 17 Received Heat Transfer 1026 | . 96 75 210 189 . 186 . 270 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 850 | . . . 600 50 . 200 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 4 1 . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Maximum Alert Level 1 | . . . 1 . . . 1 1 Low Security (%) 89 | 100 100 100 86 100 . . . 75 Level 1 10 | . . . 13 . . . 100 24 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 300 | . 107 30 290 75 . . 300 259 Initial 300 | . . . . . . . 300 162 Average 66 | . 47 3 83 10 . . 285 179 Influence Increases 2430 | . 336 50 885 148 . 495 304 212 Destroy 0b10 Robot/C 1420 | . 240 40 540 120 . 360 . 120 Destroy 0b10 Robot/NC 75 | . 10 . 45 5 . 15 . . Destroy Leader 254 | . 44 10 130 20 . 30 . 20 Allied During Kill 75 | . . . . . . 75 . . Successful Hack 33 | . 12 . 17 . . . 4 . Disable Machine 18 | . . . 18 . . . . . Destroy Structure 60 | . . . 30 3 . . . 27 Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 195 | . 30 . 105 . . 15 . 45 Influence Decreases 2276 | . 336 50 885 148 . 495 40 322 Entered New Map 102 | . . . . . . . . 102 Time Decay 1547 | . 242 40 695 125 . 405 40 . Lost Part 283 | . 10 10 30 23 . 30 . 180 Lost Ally 110 | . . . 10 . . 60 . 40 Purge Threat 234 | . 84 . 150 . . . . . Squads Dispatched 5 | . 1 . 1 1 . . . 2 Investigation 3 | . 1 . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Distress Signals 4 | . . . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 17 2 37 6 . 24 . 11 Peak Tracking Total 7 | . 3 2 6 4 . 5 . 7 Tactical Retreats 9 | . 1 . 4 . . 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 2 | . . . 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 17 | . 7 . 8 1 . . 1 . Terminals 15 | . 7 . 7 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 24 . 25 1 . . 1 . Successful 33 | . 12 . 19 1 . . 1 . Failed 18 | . 12 . 6 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 12 . 14 . 6 . 1 . Terminals 49 | . 24 . 24 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 8 . 8 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 4 . 10 . . . . . Terminals 14 | . 4 . 10 . . . . . Assimilate 4 | . . . 4 . . . . . Botnet 10 | . 4 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 7 . 5 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total Allies 8 | . . . 1 . 7 . . . Largest Group 7 | . . . 1 . 7 7 2 2 Highest-Rated Group 224 | . . . 10 . 224 224 73 73 Highest-Rated Ally 40 | . . . 10 . 40 40 39 39 Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . . . . 42 . 3 Total Damage 1164 | . . . . . . 1142 . 22 Kills 14 | . . . . . . 14 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Active Infowar (turns) 6757 | . 460 261 1509 720 2310 1186 80 231 Optics 6036 | . . . 1509 720 2310 1186 80 231 Sensors 721 | . 460 261 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Turns Passed 7369 | 39 621 326 1856 720 2310 1186 80 231 Spaces Moved 4594 | 30 543 303 909 462 1503 749 62 33 Core 4 | 1 . . . . . . . 3 Treads . | . . . . . . . . . Legs 720 | . . 45 673 . . . . 2 Wheels 3847 | 29 543 258 236 462 1503 749 62 5 Hover . | . . . . . . . . . Flight 23 | . . . . . . . . 23 Fastest Speed 50 | 50 90 90 120 130 145 130 123 123 Average Speed 142 | 98 92 95 173 135 145 144 123 538 Slowest Speed 1600 | 100 100 190 750 145 145 145 123 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 3 77 51 64 67 93 76 2 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 8 | . . 1 . 1 3 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . 28 3 . 3 . 32 Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 64 | . . . 26 3 . 3 . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total 5114 | 36 602 330 1073 522 1613 804 65 69 Wait 184 | . 19 16 46 27 66 10 . . Move 4586 | 29 542 302 908 461 1502 748 61 33 Hop . | . . . . . . . . . Pick Up 56 | 1 5 1 21 7 10 7 . 4 Fast Attach 20 | 6 2 3 8 . . . . 1 Attach 29 | . . . 3 5 1 4 4 12 Detach . | . . . . . . . . . Swap 19 | . 1 . 6 . 8 3 . 1 Drop 32 | . . 1 15 1 6 6 . 3 Fire 160 | . 33 5 63 18 . 26 . 15 Melee 20 | . . . . . 20 . . . Ram 6 | . . 2 1 3 . . . . Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 467 | -10/Materials | Identified exit to Mines 471 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Entered Mines 687 | -10/Mines | Met a Derelict bent on vengeance 739 | -10/Mines | Discovered new exit (range 6) 799 | -10/Mines | Learned Materials emergency access door positions 812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 830 | -10/Mines | Assembled infested the area 987 | -10/Mines | Entered Materials 987 | -9/Materials | Evolved 2 slots: Utility x2 1407 | -9/Materials | Build established: Scavenger-Mutant 2026 | -9/Materials | Discovered new exit (range 14) 2555 | -9/Materials | Build established: Mutant 2567 | -9/Materials | Discovered new exit (range 17) 2831 | -9/Materials | Discovered new exit (range 8) 2843 | -9/Materials | Entered Mines 2905 | -9/Mines | Learned location of Recycling (-7) 2937 | -9/Mines | Met a Derelict shopkeep closing up shop 3044 | -9/Mines | Learned location of Storage (-7) 3252 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3345 | -9/Mines | Lost 3 parts (1p1n1w) 3498 | -9/Mines | Discovered new exit (range 11) 3509 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3563 | -9/Mines | Entered Zion 3640 | -7/Zion | Discovered new exit (range 9) 3764 | -7/Zion | Found Prototype Launcher 3765 | -7/Zion | Identified Rocket Array 3769 | -7/Zion | Found Prototype Launcher 3810 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3888 | -7/Zion | Identified Gui. Missile Launcher 3987 | -7/Zion | Given the Hacking Drone Bay 3987 | -7/Zion | Found Prototype Device 4005 | -7/Zion | Identified Hacking Drone Bay 4050 | -7/Zion | Learned Factory emergency access door positions 4133 | -7/Zion | Learned Factory emergency access door positions 4136 | -7/Zion | Given A8's code to call for help 4583 | -7/Zion | Visited the Megawrench Repair Shop 4670 | -7/Zion | Received a visual enhancement algorithm 4671 | -7/Zion | Ran a visual enhancement algorithm 4683 | -7/Zion | Ran a visual enhancement algorithm 4845 | -7/Zion | Found GAL Module 4973 | -7/Zion | Gained Derelict followers 5453 | -7/Zion | Met Imprinter 5478 | -7/Zion | Imprinted 5481 | -7/Zion | Declared Zion's savior 5623 | -7/Zion | Megawrench repaired 2 parts 5873 | -7/Zion | Entered Proximity Caves 5873 | -6/Proximity Caves | Accompanied by 7 allies 5955 | -6/Proximity Caves | Learned location of 1 exit from Factory 5971 | -6/Proximity Caves | Spotter reported a threat 5977 | -6/Proximity Caves | Spotted B-75 Beast 6058 | -6/Proximity Caves | Spotter reported a threat 6848 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6866 | -6/Proximity Caves | Core integrity fell below 50% 6998 | -6/Proximity Caves | Discovered new exit (range 9) 7059 | -6/Proximity Caves | Entered Factory 7059 | -6/Factory | Accompanied by 2 allies 7059 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7060 | -6/Factory | Identified exit to Factory 7124 | -6/Factory | Identified exit to DSF 7139 | -6/Factory | Entered DSF 7139 | -6/DSF | Accompanied by 2 allies 7170 | -6/DSF | Additional patrols routed to DSF 7339 | -6/DSF | Core integrity fell below 50% 7355 | -6/DSF | Core integrity fell below 20% 7370 | -6/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- Penetrated by Slug. Nuclear Pulse Thruster destroyed. Prc. Matter Filter destroyed. Slug penetrates Wall. Critical hit (Burn: +37). Nuclear Pulse Thruster destroyed. Lyr. Medium Armor Plating destroyed. Knocked back. Imp. Deuterium Engine destroyed. Dynamic Insulation System destroyed. Mak. Sword destroyed. G-50 Soldier destroyed. Jacked X-67 Chaingunner... Command string: formatsys No effect. Mak. Leg destroyed. Acquired Nuclear Pulse Thruster. Remote Datajack destroyed. Adv. Force Field destroyed. Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????###????????????????????????????????? | | ?????????""#???????????????###??????????????? | | ?????????#"#?????????????## #??????????????? | | ??????####"##???????#####;;;;#??????????????? | | ??????#"""""#########!! #?###???????????? | | ??????#"""""#;==#% #!! #[[[#[[##"""????? | | ??????#"" xx ""??? | | ???#""""" %== @ % ""??? | | ???####"" ##=!;===;## ### #[[#????????? | | ??????### ###=!;= =### %###???????????????? | | ????????# #?#;;#####!! #???????????????? | | ???????#= =?#;!"???#!! #???????????????? | | ???????#= =?##%%???# ! #???????????????? | | ???????## ##?#=]]??# ] ###???????????????? | | ???????? =??#!]] # !!#???????????????? | | ???????? =??!=[ = !#???????????????? | | ???????# =??### !#???????????????? | | ???????## #??? # ##???????????????? | | ???????? #?!!! #????????????????? | | ???????? ##!!! #????????????????? | | ????????* ????????????????? | | ????????* H ???????????????? | | ???????** ???????????????? | | ???????!! ## ]]]## ##!??????????????? | | ???????!! ?# #]]]?## ##?!??????????????? | | ????????# ?########??# #???#?????????????? | | ??????????????????????! [?????????????????? | | ??????????????????????! [?????????????????? | | ??????????????????????! [?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????? !?????????????????? | | ??????????????????????? !?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Great Axe | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Gravmag System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumLaserObliterator Manual? 0 Play Time 01:06:15 Cumulative 187.0 hours Start 2025.05.24 @ 14:18:48 End 2025.05.24 @ 15:26:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 140 Rogue 72 Adventurer 68 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 55 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 210c8636-0735-4524-a10a-586adf26df71