Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.08 @ 04:35:34 Player: ktur Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (246) 1230 Value Destroyed (9814) 9814 Prototype IDs (51) 1020 Alien Tech Used (5) 1000 Bonus (6279) 6279 TOTAL SCORE: 29043 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2246 Follower Combat Kills 2533 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/1600 Matter 540/550 Energy 14/100 System Corruption 29% Temperature Cool (217) Movement Hovering (130) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Heavy Siege Treads Combat Antigrav System > --- UTILITY (16) ----- Matter Compressor Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Armor Integrity Analyzer Antimissile System Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (4) ---- Advanced Cryofiber Web Enhanced Quantum Rifle Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit Advanced Energy Well Improved Terrain Scan Processor Advanced Armor Integrity Analyzer Improved Transmission Jammer Advanced Reaction Control System Phase Armor Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Makeshift System Shield > --- WEAPON ----------- Gamma Rifle Improved KE Penetrator > --- INVENTORY -------- Micro Fission Core Antigrav Array Matter Compressor Zionite Heavy Carapace Phase Redirector Antimissile System Terrabomb Terrabomb [Rating: 184] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . Utility 14 | . . . 2 . 1 2 . . . . 1 . . . . 2 . . . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 286 | 6 9 . 8 . 34 15 5 5 . 12 44 3 2 4 3 12 3 3 4 2 6 16 6 34 11 39 Power 26 | 1 2 . . . 2 1 . . . 2 4 . . . 1 . . . 1 . . 1 . 5 2 4 Engine 8 | 1 2 . . . 2 1 . . . 1 1 . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 1 . Reactor 13 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . 1 . 4 1 4 Propulsion 62 | 2 . . 3 . 10 2 2 1 . 1 21 . . . . 1 . . . . . 3 3 2 1 10 Treads 37 | 2 . . 3 . 10 2 2 1 . 1 12 . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . 9 . . . . 1 . . . . . 3 3 2 1 3 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 107 | 1 4 . 3 . 6 9 1 . . 7 10 1 1 2 . 8 . 2 3 2 4 7 3 15 4 14 Device 48 | . 1 . . . . 1 . . . 2 3 . 1 2 . 5 . 2 2 2 2 7 2 8 2 6 Storage 10 | 1 2 . . . 2 1 . . . 1 . . . . . . . . . . . . . 1 . 2 Processor 10 | . 1 . 3 . . . . . . . 2 . . . . . . . . . 1 . . 1 . 2 Hackware 13 | . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . 1 3 . 2 Protection 24 | . . . . . 4 4 1 . . 4 3 1 . . . 2 . . 1 . . . . 1 2 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 91 | 2 3 . 2 . 16 3 2 4 . 2 9 2 1 2 2 3 3 1 . . 2 5 . 12 4 11 Energy Gun 6 | 1 . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . . Energy Cannon 23 | . . . . . . . . . . . 1 . 1 1 1 2 1 1 . . 2 2 . 2 3 6 Ballistic Gun 38 | 1 3 . 2 . 10 2 1 3 . 1 7 . . . . 1 . . . . . 1 . 5 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . . . 3 1 1 1 . 1 1 1 . 1 1 . 2 . . . . 2 . 4 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 1 . . . 1 1 . . . . . . . 2 . . . . 7 1 1 Parts Lost 104 | . 2 . 1 . 11 1 1 3 . 3 21 . . . . . . . . . . . . 17 16 28 Power 16 | . 2 . . . 1 1 . . . . 3 . . . . . . . . . . . . 2 3 4 Propulsion 30 | . . . . . 3 . 1 1 . 1 10 . . . . . . . . . . . . 3 2 9 Utility 32 | . . . . . 1 . . . . 1 3 . . . . . . . . . . . . 9 9 9 Weapon 26 | . . . 1 . 6 . . 2 . 1 5 . . . . . . . . . . . . 3 2 6 Highest Loss Streak 12 | . 1 . 1 . 8 1 1 2 . 2 12 . . . . . . . . . . . . 12 8 8 Average Slot Usage (%) 92 | . 98 100 97 100 98 99 100 99 100 99 97 93 93 93 93 86 88 88 88 88 88 90 91 90 64 62 Engine 4 | . 13 14 11 11 8 6 7 7 7 6 2 . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . 1 . . . 2 5 5 5 5 5 5 9 9 7 4 3 Treads 12 | . 28 28 22 22 26 23 23 23 23 22 18 . . . . . . . . . . . . . . 2 Hover 10 | . . . . . . . . . . . 5 26 26 26 26 23 23 23 23 23 21 23 23 20 14 6 Device 6 | . . . . . . . . . . . 1 . 5 11 13 15 17 17 17 17 21 19 24 21 9 4 Storage 13 | . 25 28 22 22 18 16 23 23 23 23 16 6 6 6 6 5 5 5 5 5 5 4 4 5 5 6 Processor 7 | . 1 . 20 22 18 7 . . . . 2 13 13 13 13 6 5 5 5 5 5 4 4 6 4 11 Hackware 12 | . . . . . . 20 23 23 23 23 25 20 13 7 6 10 11 11 9 5 10 9 9 15 15 13 Protection 5 | . . . . . 9 8 7 7 7 6 4 6 6 6 6 4 5 5 7 11 10 7 4 1 2 . Energy Cannon 1 | . . . . . . . . . . . . 2 5 6 5 4 3 4 5 5 4 3 4 2 2 1 Ballistic Gun 10 | . 22 28 21 22 17 15 15 14 15 14 11 6 . . . 4 5 5 5 5 5 4 4 3 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 11 41 41 41 41 48 65 65 65 65 72 74 53 54 55 63 83 83 87 84 78 82 103 103 123 93 100 Greatest Support 160 | 40 40 40 40 40 63 69 69 69 69 69 92 77 77 77 77 88 88 88 88 88 88 120 150 160 132 109 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 . . . 1 3 . . . . 1 . . . . . . . 1 . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 22 22 22 22 22 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 Average Capacity 14 | 5 13 16 16 16 16 16 22 22 22 22 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 22 | 6 16 16 16 16 16 19 22 22 21 22 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 Average Carried 13 | 2 10 16 15 16 15 16 20 21 21 21 18 9 9 9 10 9 10 10 9 10 9 9 9 9 7 7 Final Capacity 22 | 6 16 16 16 16 16 22 22 22 22 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 21 | 6 16 16 16 16 16 19 21 21 21 21 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 3 Class Distribution -------------------- 46% | Hacker-Mutant 22% | Mutant 17% | Machinist-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Machinist-Mutant | -3/Research Machinist-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Matter Collected 6769 | 236 239 72 567 . 976 179 329 173 . 257 1272 22 140 86 281 110 100 30 . 70 44 241 77 359 51 858 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9546 | 61 481 102 648 6 1714 488 275 389 . 234 1632 21 31 . 125 322 141 130 . . 14 343 223 1313 177 676 Parts 516 | 2 41 3 55 . 91 20 11 19 . 17 89 . 2 . 2 14 8 9 . . . 28 7 61 13 24 Haulers Intercepted 6 | . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . 2 . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . 11 18 . 16 . 2 1 . 6 . 9 11 . 2 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Combat Hostiles Destroyed 198 | . 9 2 14 1 28 10 7 11 . 7 28 1 3 . 3 5 7 2 . . . 10 1 18 7 24 Guns 103 | . 9 2 14 1 21 7 6 9 . 5 27 . . . . . . . . . . . . 1 . 1 Cannons 25 | . . . . . . . . . . . . . . . . 5 1 2 . . . 3 1 6 1 6 AOE 68 | . . . . . 7 3 1 2 . 2 1 1 3 . 3 . 6 . . . . 7 . 9 6 17 Classes Destroyed 15 | 1 6 . 1 1 3 . . . . 1 1 . . . . . . . . . . . 1 . . . Worker 13 | . . . . . 4 2 . . . . 3 . . . . . . . . . . 1 . . . 3 Builder 7 | . 1 . . . . . . . . . 5 . . . . . . . . . . . . 1 . . Hauler 6 | . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . 1 2 . 1 Operator 10 | . 2 . 2 . 3 1 . . . . 1 . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Swarmer 70 | . 3 . 8 . 2 . 1 7 . 4 3 1 3 . . . 6 . . . . 7 . 7 5 13 Grunt 79 | . 6 2 4 . 18 9 4 3 . . 14 . . . 2 1 . . . . . 1 . 9 . 6 Brawler 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 . 1 Duelist 3 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Sentry 19 | . . . 2 . 6 . 1 1 . 1 4 . . . . 1 1 1 . . . . . . . 1 Hunter 7 | . . . . . . . . . . 2 5 . . . . . . . . . . . . . . . Programmer 14 | . . . . . . . . . . . 2 . . . . 2 . 1 . . . 2 1 1 2 3 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 5 2 5 1 10 8 3 3 . 4 11 1 3 . 3 2 4 1 . . 1 5 1 13 5 8 Combat Bots Only 7 | . 2 2 5 1 7 5 3 3 . 4 6 1 3 . 3 2 4 1 . . . 4 1 5 5 7 Max Kills in Single Turn 4 | 1 1 1 1 1 4 3 2 2 . 2 2 1 2 . 2 1 4 1 . . 1 4 2 3 2 4 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 1 2 . 2 1 1 2 . 2 . 4 . . . . 3 . 3 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Damage Taken 24857 | . 284 272 318 12 1972 474 737 591 . 778 4312 162 168 . 307 612 118 47 . 212 . 561 336 4565 2953 5066 Core 4015 | . 49 72 92 . 148 157 76 65 . 85 398 . 18 . 85 25 16 . . . . 48 . 1029 319 1333 Absorbed by Shields 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . 212 Redirected to Core 1008 | . . . . . . . . . . . . . . . . . . . . . . . . 682 . 326 Core Remaining (%) 70 | 100 . 51 . 77 73 . . . . 45 . . . . 41 . . . . 95 100 . 96 22 . . Volleys Fired 805 | 1 42 12 50 2 111 23 19 19 . 26 110 2 19 . 13 51 6 12 . 47 22 39 31 54 16 78 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 1 . 1 1 1 1 . 1 1 2 1 2 1 2 Hottest 155 | 70 70 40 40 40 85 51 51 51 . 51 90 108 90 . 90 90 98 98 . 98 90 155 120 155 120 155 Shots Fired 1204 | 2 81 24 99 4 206 43 35 36 . 50 210 3 19 . 13 51 6 12 . 47 22 40 32 60 16 93 Gun 811 | 2 81 24 99 4 199 40 32 35 . 49 203 2 . . . . . . . . . 1 1 18 . 21 Cannon 329 | . . . . . . . . . . . 3 . 15 . 10 51 2 12 . 47 22 34 31 37 12 53 Launcher 64 | . . . . . 7 3 3 1 . 1 4 1 4 . 3 . 4 . . . . 5 . 5 4 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 772 | 1 57 24 99 4 196 40 32 35 . 49 203 1 . . . . . . . . . 1 1 8 . 21 Thermal 358 | 1 24 . . . 3 . . . . . 3 1 15 . 10 51 2 12 . 47 22 34 31 37 12 53 Explosive 64 | . . . . . 7 3 3 1 . 1 4 1 4 . 3 . 4 . . . . 5 . 5 4 19 Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Robot Hit Streak 35 | 2 11 7 16 5 25 33 35 22 . 16 21 . 2 . 3 4 6 2 . 2 8 5 5 10 3 14 Robot Miss Streak 4 | . 3 1 3 1 2 2 1 1 . 2 4 2 1 . 1 3 1 1 . 2 . 4 4 2 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Secondary Targets 13 | . . . 6 . 1 . 2 2 . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 801 | 2 49 20 70 2 174 39 31 33 . 40 168 . 3 . 2 18 4 3 . 2 6 11 11 43 4 66 Core Hits 543 | 2 28 5 34 1 81 24 19 20 . 17 136 1 4 . 9 9 7 3 . 1 1 19 5 50 10 57 Critical Hits 18 | . . . . . 2 . 1 . . . 5 . . . . 1 . 1 . . . . . . . 8 Critical Kills 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 Critical Parts Destroyed 13 | . . . . . 2 . 1 . . . 4 . . . . 1 . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29891 | 24 605 250 958 18 3544 1534 764 668 . 707 4474 60 487 . 517 721 659 222 . 96 184 1252 901 3217 1308 6721 Guns 11117 | 24 587 249 942 11 2389 659 504 537 . 547 3635 . . . . . . . . . . . . 507 . 526 Cannons 6205 | . . . . . . . . . . . . . . . . 721 74 222 . 96 184 653 744 1522 202 1787 Explosions 12481 | . . . . . 1119 875 260 131 . 160 829 60 487 . 517 . 585 . . . . 599 157 1188 1106 4408 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 88 | . 18 1 16 7 36 . . . . . 10 . . . . . . . . . . . . . . . Kinetic 10587 | 11 385 249 942 11 2341 659 504 537 . 547 3635 . . . . . . . . . . . . 240 . 526 Thermal 6468 | 13 202 . . . 48 . . . . . . . . . . 721 74 222 . 96 184 653 744 1522 202 1787 Explosive 12324 | . . . . . 1119 875 260 131 . 160 829 60 487 . 517 . 585 . . . . 599 . 1188 1106 4408 Electromagnetic 424 | . . . . . . . . . . . . . . . . . . . . . . . 157 267 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . 1 1 . . . . . . . . 1 1 1 1 . 1 1 1 1 1 . 2 7 8 3 29 Average Corruption 3 | . 1 1 . . . . . . . . 1 1 1 1 . 1 1 1 1 1 . 1 3 2 2 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 82 | . 2 . . . . . . . . . 1 2 1 . . . . 2 . . . 2 8 4 1 59 Message Errors 11 | . 1 . . . . . . . . . 1 . . . . . . 2 . . . 1 2 . 1 3 Matter Fused 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 13 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 Energy Discharges 9 | . . . . . . . . . . . . 2 1 . . . . . . . . . 1 3 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Targeting Errors 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 13 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1541 | . . . . . 65 161 . . . . 16 . 97 . 6 1 32 . . . 48 58 170 144 225 518 Projectiles 585 | . . . . . . . . . . . . . . . . 1 . . . . 48 58 170 86 . 222 Explosions 956 | . . . . . 65 161 . . . . 16 . 97 . 6 . 32 . . . . . . 58 225 296 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1240 | . . . . . 25 199 86 41 . 21 151 . 21 . . . . . . . . 32 24 . 268 372 Shots 25 | . . . . . 1 2 3 1 . 1 4 . 1 . . . . . . . . 1 1 . 3 7 Rammed 18 | . 3 1 2 1 9 . . . . . 2 . . . . . . . . . . . . . . . Targets Rammed 19 | . 3 1 2 1 10 . . . . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | 9 127 9 . . 69 . 24 8 . 8 41 46 31 . 40 50 36 124 . 44 33 349 159 242 176 300 Average Temperature 49 | 6 34 3 . . 12 . 11 8 . 5 13 25 16 . 20 14 20 35 . 19 27 98 69 95 68 130 Received Heat Transfer 3990 | . 111 156 84 . 954 162 216 72 . 48 927 12 18 . 18 45 9 9 . 27 . 36 . 549 153 384 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Heat Transferred 5679 | 37 592 . . . 111 . . . . . . . . . . 777 74 185 . 74 222 407 481 1073 148 1498 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Peak Influence 3295 | 5 238 50 226 102 433 313 . . . . 213 . . . . 985 . . . . 93 792 632 1466 1465 3295 Initial 937 | . 3 . 19 87 39 168 . . . . . . . . . 154 . . . . 23 . 445 251 879 937 Average 426 | 2 78 6 108 98 215 260 . . . . 71 . . . . 508 . . . . 53 468 514 915 1137 1745 Maximum Alert Level 5 | . 1 . 1 . 2 1 . . . . 1 . . . . 3 . . . . . 3 2 4 4 5 Low Security (%) 49 | 100 90 100 82 100 44 19 . . . . 98 . . . . 8 . . . . 100 17 . . . . Level 1 19 | . 9 . 17 . 52 80 . . . . 1 . . . . 36 . . . . . . . 11 . . Level 2 11 | . . . . . 3 . . . . . . . . . . 22 . . . . . 71 100 20 . . Level 3 7 | . . . . . . . . . . . . . . . . 31 . . . . . 11 . 23 39 23 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . 45 60 31 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 . 2 . 4 4 . . . . 10 . . . 1 4 . . . . 3 2 1 5 3 11 Investigation 10 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 3 1 . 2 . . Extermination 11 | . . . . . . . . . . . 2 . . . . 2 . . . . . 1 1 2 1 2 Reinforcement 17 | . 3 . 2 . 3 1 . . . . 5 . . . . 1 . . . . . . . . 2 . Assault 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 9 Garrison 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Distress Signals 23 | . 3 . 3 . 4 . . . . . 3 . . . . . . . . . . . . 5 2 3 Communications Jammed 57 | . . . . . . . . . . . 1 . . . . . . . . . . . 40 . 16 . Distress Signals 45 | . . . . . . . . . . . 1 . . . . . . . . . . . 40 . 4 . Times Spotted 476 | . 19 2 30 7 58 17 6 12 . 7 55 3 7 . 11 18 7 5 . 2 2 18 5 79 53 53 Peak Tracking Total 23 | . 4 2 7 4 8 3 4 4 . 4 8 1 4 . 5 6 3 3 . 1 1 4 2 14 23 13 Tactical Retreats 39 | . . . . 4 . 1 . 1 . . 6 1 2 . . 2 . 1 . 1 . 1 . 11 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Traps Triggered 12 | . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . 1 . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Disabled 18 | . 1 . . . 3 3 . . . . . . . . 1 . . . . . . . 6 1 . 3 Max in Single Turn 3 | . 1 . . . 1 3 . . . . . . . . 1 . . . . . . . 1 1 . 1 Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Machines Accessed 59 | . 7 . 4 . 6 6 . . 4 . 11 . . . . 3 . . 5 . 2 3 1 5 . 2 Terminals 21 | . 5 . 3 . 4 4 . . . . 5 . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 . . Repair Stations 6 | . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . 1 . 1 Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Scanalyzers 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 2 . . Garrison Access 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 1 . 1 . . Total Hacks 201 | . 22 . 12 . 16 17 . . 22 . 38 . . . . 14 . . 18 . 11 11 3 12 . 5 Successful 136 | . 8 . 8 . 10 7 . . 22 . 33 . . . . 7 . . 18 . 7 6 1 7 . 2 Failed 63 | . 13 . 4 . 6 9 . . . . 5 . . . . 7 . . . . 4 5 2 5 . 3 Catastrophic 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 169 | . 13 . 6 . 5 8 . . . . 12 . . . . 12 . . . . 14 10 18 25 8 38 Terminals 64 | . 18 . 9 . 8 10 . . . . 19 . . . . . . . . . . . . . . . Fabricators 31 | . . . . . . 5 . . . . 5 . . . . 4 . . . . 9 6 . 2 . . Repair Stations 24 | . . . 3 . . . . . . . 11 . . . . 6 . . . . . . . 1 . 3 Recycling Units 10 | . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . 2 Scanalyzers 17 | . . . . . 6 . . . . . 2 . . . . . . . . . . . 3 6 . . Garrison Access 15 | . . . . . 2 2 . . . . 1 . . . . 4 . . . . 2 1 . 3 . . Terminal Hacks 65 | . 5 . 4 . 2 3 . . 22 . 11 . . . . . . . 18 . . . . . . . Record 17 | . . . . . . . . . 11 . . . . . . . . . 6 . . . . . . . Part Schematic 10 | . . . . . . . . . 4 . 2 . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . . 1 . . . . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 1 . . . . . 4 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . 3 . . . . 5 . . . . 2 . . . . 5 2 . 1 . . Load Schematic 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . 1 . . Build 11 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 3 2 . . . . Repair Station Hacks 19 | . . . 3 . . . . . . . 10 . . . . 4 . . . . . . . 1 . 1 Scan Component 11 | . . . 2 . . . . . . . 6 . . . . 2 . . . . . . . 1 . . Repair 7 | . . . 1 . . . . . . . 4 . . . . 2 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Report Inventory 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 13 | . . . . . 6 . . . . . 2 . . . . . . . . . . . 1 4 . . Insert Component 9 | . . . . . 3 . . . . . 1 . . . . . . . . . . . 1 4 . . Analyze 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Seal Access 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 13 | . 1 . 1 . 1 . . . . . 4 . . . . . . . . . 2 3 . 1 . . Terminals 7 | . 1 . 1 . 1 . . . . . 4 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 4 . 5 5 . . . . 10 . . . . 2 . . . . 2 1 1 3 . 1 Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . . . . 3 . . . 4 . 3 . . . . 13 . . 4 . 12 1 25 . . 8 Parts Built 19 | . . . . . . 4 . . . . 6 . . . . 1 . . . . 4 4 . . . . Matter 2165 | . . . . . . 248 . . . . 570 . . . . 318 . . . . 613 416 . . . . Time 827 | . . . . . . 62 . . . . 109 . . . . 169 . . . . 279 208 . . . . Total Part Build Rating 106 | . . . . . . 8 . . . . 30 . . . . 6 . . . . 26 36 . . . . Parts Repaired 7 | . . . 1 . . . . . . . 4 . . . . 2 . . . . . . . . . . Time 190 | . . . 26 . . . . . . . 64 . . . . 100 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 . . . . . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total Allies 46 | . . . . . . . . . . 1 2 . . 4 1 . . . . . . . . 7 9 22 Largest Group 17 | . . . . . . . . . . 1 2 . . 4 5 4 . . . . . . . 2 4 17 Highest-Rated Group 1902 | . . . . . . . . . . 94 52 . . 150 179 138 . . . . . . . 244 210 1902 Highest-Rated Ally 268 | . . . . . . . . . . 94 26 . . 41 41 37 . . . . . . . 122 122 268 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . . . . 6 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 26 | . . . . . . . . . . . . . . . . 10 2 2 . 1 . 4 2 3 2 . STAY 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 19 | . . . . . . . . . . . . . . . . 8 2 2 . 1 . 4 2 . . . Ally Attacks 368 | . . . . . . . . . . 10 . . . . 15 80 8 11 . 6 . 39 2 25 8 164 Total Damage 18552 | . . . . . . . . . . 237 . . . . 619 2291 98 169 . 74 . 768 28 1185 282 12801 Kills 91 | . . . . . . . . . . . . . . . 6 15 1 2 . 1 . 3 1 6 1 55 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Robot Analysis Total 9 | . 1 . 2 . . 1 . . . . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 . . . . 1 2 . . 1 2 . . . . . . . . Drone Launches 39 | . . . . . . . . . . . . . . . . 15 4 4 . 2 . 7 2 . 5 . Drone Recoveries 35 | . . . . . . . . . . . . . . . . 15 4 4 . 2 . 6 1 . 3 . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . 2 . . . . 2 1 5 2 . 10 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Turns Passed 15530 | 89 842 281 730 357 1419 930 404 696 128 852 1669 179 246 769 390 723 304 480 120 356 475 598 429 747 328 989 Spaces Moved 11961 | 47 402 135 275 194 621 481 213 392 81 430 840 266 323 968 305 611 418 609 158 381 369 538 547 960 546 851 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3933 | 44 402 135 275 194 621 481 213 392 81 430 486 . . . . . . . . . . . . . . 179 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7734 | . . . . . . . . . . . 354 266 323 968 305 611 418 609 158 381 369 538 547 960 546 381 Flight 291 | . . . . . . . . . . . . . . . . . . . . . . . . . . 291 Fastest Speed 34 | 50 160 180 180 180 160 160 160 160 160 160 45 63 63 63 63 63 68 68 68 68 68 60 48 44 48 34 Average Speed 95 | 152 165 180 180 180 160 160 160 160 160 175 121 63 63 63 70 64 68 68 68 68 68 60 52 50 49 78 Slowest Speed 230 | 160 180 180 180 180 180 180 160 160 160 180 230 63 63 63 72 130 68 68 68 68 68 64 60 152 52 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 5 82 36 31 53 50 14 51 58 69 64 31 50 52 89 60 18 65 69 60 61 12 13 39 43 21 37 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . . . . . . . . . 1 . . . . 1 . . . 1 3 . . . . . . 2 Known Exits Taken 8 | . 1 . . . . 1 . 1 . . 1 . 1 . . 1 . . . 1 . 1 . . . . Unknown Exits Taken 18 | 1 . 1 1 1 1 . 1 . 1 1 . 1 . 1 1 . 1 1 1 . 1 . 1 1 1 . Scrap Searched 20 | . . . . . . . 1 4 . 1 . 1 3 3 . . . 5 . 2 . . . . . . Spaces Dug 188 | . . . . . . . 7 . . . 3 . 7 . 6 13 . 6 . 13 10 39 4 11 68 1 Terrain Destroyed 792 | . . . . . 41 23 18 11 . 4 12 11 45 . 33 28 44 7 . 45 16 82 10 79 137 146 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 181 | . . . . . . . 1 . . 1 3 . 15 . 10 28 . 7 . 45 16 22 10 9 8 6 AOE 611 | . . . . . 41 23 17 11 . 3 9 11 30 . 23 . 44 . . . . 60 . 70 129 140 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Total 14882 | 59 503 150 414 197 843 602 239 424 80 477 1291 274 346 1127 464 886 429 661 174 429 570 767 661 1158 585 1072 Wait 1499 | . 22 1 62 1 34 62 . 6 . 1 226 . . 147 139 201 2 38 . . 166 166 59 85 7 74 Move 11933 | 46 401 134 274 193 620 480 212 391 80 429 839 265 322 967 303 610 417 608 157 380 368 537 546 958 545 851 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 6 16 1 8 . 14 12 3 3 . 4 19 1 1 4 . 3 . . 4 . 4 4 9 5 4 13 Fast Attach 112 | 6 5 . 4 . 7 2 . . . 3 15 1 1 1 1 7 . . 4 . 2 2 1 25 3 22 Attach 88 | . . . 2 . 10 6 1 3 . 4 21 1 . 1 . 2 . . 1 . 2 3 5 5 6 15 Detach 21 | . 1 . 1 . 2 2 . . . 1 2 2 1 1 . 3 . . 1 . . . . 1 2 1 Swap 90 | . 4 . 2 . 17 7 4 2 . 5 8 1 1 2 2 3 3 3 . 2 2 11 . 5 2 4 Drop 141 | . 9 1 9 . 18 8 . . . 4 23 1 1 4 1 6 . . 7 . 4 5 10 16 . 14 Fire 805 | 1 42 12 50 2 111 23 19 19 . 26 110 2 19 . 13 51 6 12 . 47 22 39 31 54 16 78 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 3 1 2 1 10 . . . . . 2 . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . 26 . . . 1 . . . . . . . . 4 . . Rewire 5 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 18) 315 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 11) 474 | -10/Materials | Central database locked down 676 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Entered Mines 1080 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1111 | -10/Mines | Discovered new exit (range 8) 1147 | -10/Mines | Discovered new exit (range 8) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Evolved 2 slots: Utility x2 1422 | -9/Materials | Repaired Assault Rifle 1598 | -9/Materials | Discovered new exit (range 14) 1943 | -9/Materials | Entered Mines 1944 | -9/Mines | Assembled infested the area 1949 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2285 | -9/Mines | Discovered new exit (range 8) 2300 | -9/Mines | Entered Materials 2300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2615 | -8/Materials | Build established: Scavenger-Mutant 2848 | -8/Materials | Discovered new exit (range 13) 3090 | -8/Materials | Destroyed 7 combat bots 3114 | -8/Materials | Discovered new exit (range 16) 3118 | -8/Materials | Lost 8 parts (1p2n1u4w) 3396 | -8/Materials | Garrison activated, responded to threat 3719 | -8/Materials | Entered Factory 3719 | -7/Factory | Evolved 2 slots: Utility x2 3720 | -7/Factory | Identified exit to Storage 4162 | -7/Factory | Garrison activated, responded to threat 4245 | -7/Factory | Central database locked down 4284 | -7/Factory | Build established: Hacker-Mutant 4345 | -7/Factory | Discovered new exit (range 15) 4474 | -7/Factory | Identified exit to Lower Caves 4523 | -7/Factory | Fabricated Imp. Treads (x2) 4562 | -7/Factory | Fabricated Imp. Treads (x2) 4649 | -7/Factory | Entered Lower Caves 4651 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5019 | -7/Lower Caves | Discovered new exit (range 16) 5053 | -7/Lower Caves | Entered another Lower Caves area 5570 | -7/Lower Caves | Identified exit to Data Miner 5599 | -7/Lower Caves | Learned Factory emergency access door positions 5674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5749 | -7/Lower Caves | Entered Data Miner 5749 | -7/Data Miner | Discovered new exit (range 6) 5780 | -7/Data Miner | Met Data Miner 5823 | -7/Data Miner | Learned location of Section 7 (-3) 5823 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5839 | -7/Data Miner | Received God Mode back door access code from Data Miner 5877 | -7/Data Miner | Entered Proximity Caves 6030 | -6/Proximity Caves | Escorted by Enhanced Grunt 6072 | -6/Proximity Caves | Core integrity fell below 50% 6442 | -6/Proximity Caves | Spotted B-75 Beast 6494 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6708 | -6/Proximity Caves | Discovered new exit (range 13) 6729 | -6/Proximity Caves | Entered Factory 6729 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6784 | -6/Factory | Garrison activated, responded to threat 6823 | -6/Factory | Lost 3 parts (3n) 7082 | -6/Factory | Repaired Imp. Treads 7099 | -6/Factory | Repaired Imp. Treads 7141 | -6/Factory | Build established: Scavenger-Mutant 7185 | -6/Factory | Discovered new exit (range 13) 7516 | -6/Factory | Build established: Hacker-Mutant 7599 | -6/Factory | Repaired Imp. Treads 7616 | -6/Factory | Repaired Imp. Treads 8003 | -6/Factory | Lost 12 parts (1p5n2u4w) 8181 | -6/Factory | Fabricated Cmb. Airjet (x2) 8224 | -6/Factory | Discovered new exit (range 16) 8289 | -6/Factory | Fabricated Cmb. Airjet (x2) 8310 | -6/Factory | Identified exit to Lower Caves 8324 | -6/Factory | Discovered new exit (range 12) 8360 | -6/Factory | Incoming investigation squad redirected 8374 | -6/Factory | Fabricated Cmb. Airjet (x2) 8398 | -6/Factory | Entered Lower Caves 8417 | -6/Lower Caves | Spotted B-75 Beast 8556 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8574 | -6/Lower Caves | Discovered new exit (range 5) 8577 | -6/Lower Caves | Entered another Lower Caves area 8769 | -6/Lower Caves | Identified exit to Zion 8823 | -6/Lower Caves | Entered Zion 8840 | -6/Zion | Received a visual enhancement algorithm 8877 | -6/Zion | Visited the Megawrench Repair Shop 8879 | -6/Zion | Megawrench repaired 11 parts 8890 | -6/Zion | Discovered new exit (range 10) 8920 | -6/Zion | System corruption cleaned by Quarantine Array 8942 | -6/Zion | Learned Factory security intel 8959 | -6/Zion | Learned location of Extension (-4) 9016 | -6/Zion | Given the Hacking Drone Bay 9278 | -6/Zion | Build established: Mutant 9332 | -6/Zion | Imprinted 9334 | -6/Zion | Declared Zion's savior 9592 | -6/Zion | Entered Proximity Caves 9592 | -5/Proximity Caves | Accompanied by 4 allies 9599 | -5/Proximity Caves | Spotted B-75 Beast 9711 | -5/Proximity Caves | Crushed by falling debris 9712 | -5/Proximity Caves | Core integrity fell below 50% 9819 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9936 | -5/Proximity Caves | Discovered new exit (range 5) 9982 | -5/Proximity Caves | Entered Factory 9982 | -5/Factory | Accompanied by 4 allies 9982 | -5/Factory | Evolved 2 slots: Utility x2 10135 | -5/Factory | Repaired Phase Cannon 10187 | -5/Factory | Repaired Imp. Heavy Armor Plating 10201 | -5/Factory | Fabricated Combat Drone Bay (x1) 10241 | -5/Factory | Retrieved Zion intel report: Component Schematics 10287 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 10304 | -5/Factory | Build established: Hacker-Mutant 10357 | -5/Factory | Retrieved Zion intel report: Branch Access 10357 | -5/Factory | Identified exit to Upper Caves 10380 | -5/Factory | Incoming investigation squad redirected 10475 | -5/Factory | Local fabrication network quarantined 10498 | -5/Factory | Discovered new exit (range 15) 10705 | -5/Factory | Entered Upper Caves 10780 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10800 | -5/Upper Caves | Build established: Machinist-Mutant 10966 | -5/Upper Caves | Discovered new exit (range 5) 10968 | -5/Upper Caves | Encountered a Warlord checkpoint 11009 | -5/Upper Caves | Entered another Upper Caves area 11106 | -5/Upper Caves | Identified exit to Factory 11153 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11479 | -5/Upper Caves | Discovered new exit (range 16) 11489 | -5/Upper Caves | Entered Zhirov 11489 | -5/Zhirov | Discovered new exit (range 3) 11502 | -5/Zhirov | Met Zhirov 11515 | -5/Zhirov | Learned location of Quarantine (-3) 11515 | -5/Zhirov | Learned location of Testing (-2) 11515 | -5/Zhirov | Learned location of Command (-1) 11521 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11532 | -5/Zhirov | Found Alien Artifact 11532 | -5/Zhirov | Identified Integrated Dissipator 11532 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11544 | -5/Zhirov | Found Alien Artifact 11609 | -5/Zhirov | Entered Proximity Caves 11716 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11814 | -4/Proximity Caves | Spotted B-86 Titan 11959 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11965 | -4/Proximity Caves | Entered Factory 11965 | -4/Factory | Evolved 2 slots: Utility x2 12069 | -4/Factory | Discovered new exit (range 5) 12114 | -4/Factory | Retrieved Zion intel report: Component Schematics 12145 | -4/Factory | Retrieved Zion intel report: Guard Positions 12198 | -4/Factory | Incoming investigation squad redirected 12248 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 12298 | -4/Factory | Fabricated Cmb. Airjet (x2) 12398 | -4/Factory | Fabricated Assault Drone Bay (x1) 12420 | -4/Factory | Discovered new exit (range 16) 12440 | -4/Factory | Entered Research 12440 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12532 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 12543 | -3/Research | Local fabrication network quarantined 12604 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 12665 | -3/Research | Discovered new exit (range 12) 12747 | -3/Research | Retrieved Zion intel report: Branch Access 12747 | -3/Research | Identified exit to Armory 12747 | -3/Research | Identified exit to Quarantine 13038 | -3/Research | Entered Quarantine 13059 | -3/Quarantine | Found Antimissile System 13148 | -3/Quarantine | Found Alien Artifact 13197 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13206 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13213 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13267 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13408 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13412 | -3/Quarantine | Discovered new exit (range 11) 13425 | -3/Quarantine | Found Alien Artifact 13434 | -3/Quarantine | Found Alien Artifact 13454 | -3/Quarantine | Found Alien Artifact 13467 | -3/Quarantine | Entered Research 13467 | -2/Research | Evolved 2 slots: Utility x2 13494 | -2/Research | Found Quantum Capacitor 13520 | -2/Research | Found Prototype Processor 13525 | -2/Research | Identified Spectral Analyzer 13714 | -2/Research | Spotted B-90 Cyclops 13717 | -2/Research | First assault squad dispatched 13727 | -2/Research | Incoming investigation squad redirected 13752 | -2/Research | Build established: Hacker-Mutant 13754 | -2/Research | Retrieved Zion intel report: Active Terminals 13755 | -2/Research | Zion Hacker squad teleported in 13814 | -2/Research | Incoming assault squad redirected 13865 | -2/Research | Found Prototype Hackware 13865 | -2/Research | Identified Exp. Hacking Suite 13889 | -2/Research | Zion Heavy squad teleported in 13919 | -2/Research | Identified Phase Armor 13919 | -2/Research | Identified Phase Redirector 13919 | -2/Research | Identified Transdimensional Reconstructor 13919 | -2/Research | Identified Terrabomb (x2) 13920 | -2/Research | Warped through subspace 13925 | -2/Research | Found Prototype Protection 13957 | -2/Research | Lost 12 parts (2p1n6u3w) 13965 | -2/Research | Spotted B-90 Cyclops 13975 | -2/Research | Core integrity fell below 50% 13990 | -2/Research | Zion Thermal Resupply teleported in 14043 | -2/Research | Zion Kinetic Resupply teleported in 14103 | -2/Research | Incoming investigation squad redirected 14109 | -2/Research | Zion Explosive Resupply teleported in 14112 | -2/Research | Found Prototype Launcher 14112 | -2/Research | Identified Adv. Micro-nuke Launcher 14167 | -2/Research | Spotted B-90 Cyclops 14177 | -2/Research | Retrieved Zion intel report: Active Garrisons 14178 | -2/Research | Zion Recon squad teleported in 14187 | -2/Research | Discovered new exit (range 12) 14214 | -2/Research | Entered Access 14214 | -1/Access | Evolved 2 slots: Utility x2 14214 | -1/Access | Identified Zio. Heavy Carapace 14237 | -1/Access | Lost 3 parts (3u) 14366 | -1/Access | Spotted B-99 Colossus 14369 | -1/Access | Zion Recon squad teleported in 14412 | -1/Access | P-80 Master assimilated allied Z-Drone 14422 | -1/Access | Lost 8 parts (2p1n5u) 14463 | -1/Access | Spotted B-99 Colossus 14488 | -1/Access | Zion Fire squad teleported in 14502 | -1/Access | Lost 7 parts (1p1n3u2w) 14511 | -1/Access | Zion Heavy squad teleported in 14533 | -1/Access | Discovered new exit (range 7) 14534 | -1/Access | Zion Hacker squad teleported in 14542 | -1/Access | Entered Command 14542 | -1/Command | Accompanied by 3 allies 14560 | -1/Command | Found Prototype Processor 14560 | -1/Command | Identified Exp. Core Analyzer 14598 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 14626 | -1/Command | Retrieved Zion intel report: Active Garrisons 14633 | -1/Command | Found Adv. Micro-nuke Launcher 14634 | -1/Command | Found Adv. Micro-nuke Launcher 14649 | -1/Command | Found Adv. Micro-nuke Launcher 14706 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 14770 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 14831 | -1/Command | Retrieved Zion intel report: Trap Installations 14833 | -1/Command | First assault squad dispatched 14857 | -1/Command | Retrieved Zion intel report: Main Access 14857 | -1/Command | Identified exit to Surface 14859 | -1/Command | Incoming assault squad redirected 14860 | -1/Command | Retrieved Zion intel report: Emergency Access 14889 | -1/Command | System corruption reached 10% 14935 | -1/Command | Core integrity fell below 50% 14938 | -1/Command | Lost 8 parts (4n2u2w) 15018 | -1/Command | Destroyed 7 combat bots 15023 | -1/Command | Lost 6 parts (1p1n3u1w) 15030 | -1/Command | Retrieved Zion intel report: Unaware Analyses 15070 | -1/Command | Incoming assault squad redirected 15132 | -1/Command | Core integrity fell below 20% 15136 | -1/Command | Destroyed 7 combat bots 15157 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15171 | -1/Command | Lost 5 parts (1p2n2w) 15218 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15221 | -1/Command | Disengaged cave seal 15221 | -1/Command | Zionites emerged from the dark tunnel 15276 | -1/Command | Found Fusion Bomb Launcher 15365 | -1/Command | High security lockdown imminent 15445 | -1/Command | High security lockdown engaged 15503 | -1/Command | Spotted Combat Programmer 15503 | -1/Command | Spotted M Guard 15504 | -1/Command | Spotted Combat Programmer 15508 | -1/Command | Spotted M Guard 15530 | -1/Command | Used Terrabomb 15531 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 15519_ Z-Experimental suffers critical hit. 15520_ Z-Experimental system terminally corrupted. 15520_ Penetrated by EMDS Slug. 15520_ Adv. Micro-nuke Launcher destroyed. 15522_ Penetrated by EMDS Slug. 15522_ Lgt. Antimatter Reactor destroyed. 15522_ Q-thruster destroyed. 15523_ EMDS Slug penetrates Combat Programmer. 15524_ NO-YSL(M) destroyed. 15525_ Y7-5CY(M) destroyed. 15526_ The unstable cave ceiling collapses. 15526_ Penetrated by EMDS Slug. 15526_ Ragnarok Missile intercepted. 15527_ The unstable cave ceiling collapses. 15528_ EMDS Slug penetrates Combat Programmer. 15528_ Acquired 12 matter. 15529_ Penetrated by EMDS Slug. 15530_ System corrupted: Heat flow error (+287). 15530_ Terrabomb activated. 15531_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????? ? + | | ???????????????????????????????????????? ?# | | ???????????????????????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????###+# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # # # | | ?????????????????????????????????????????# | | ??????????????????????? ?????????????### | | ????????????????????? ?????????????# | | ?????????????????? ??????????### | | ???????????????? ??????????### | | ?????????????? ;;#########?# | | ?????????????? ; """"" #?# | | ????????????? ; ""T"" #?# | | ????????????? ; #?# | | ????????????; ; #?# | | ????????????; ; ### | | ????????????; ; [ ## | | ???????????;; ;;; ;;;;; ; # | | ??????# ??? ; ; W ; ; ### | | ??????# W ;;; W W ;;;;;#####+##### | | ??? = + | | ??? %@ + | | ??? + % | | ??? p + | | ???? % + | | ???? # ;;; W W W ;;;##### #### | | ??????## ?; ; ; ; ; ; ??# # | | ??????# ???; ;;;;; ;;;;; ;;;;; # + # | | ??????#?????; ; # # | | ????????????? ; # # | | ????????????? ; # + | | ?????????????? # # # | | ?????????????? # / # | | ???????????????? ??# # | # | | ?????????????????? ????# # # | | ????????????????????? ???????# # !# | | ??????????????????????? ?????????# # # | | ???????????????????????????????####### # # | | ???????????????????????????????# ####### | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ?????????????????????????????### ####### | | ?????????????????????????????# | | ?????????????????????????????# ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 65 Energy Capacity 970 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1200 Utility Shielding 90 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 10 Launcher Accuracy 40 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 50 Defensive Hacking 25 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Point Defense Array | -6/Factory | Hacked Power Sword | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Med. Matter Pod | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Adv. Reclamation Unit | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Triangulator | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hrd. Medium Armor Plating | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Hvy. Mace | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Kinecellerator | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Cloaking Device | -4/Factory | Z-intel Imp. Targeting Computer | -4/Factory | Z-intel Adv. Thermal Shield | -4/Factory | Z-intel Com. Wheel | -4/Factory | Z-intel Imp. Target Analyzer | -4/Factory | Z-intel Imp. Maneuvering Thrusters | -4/Factory | Z-intel Cmb. Linear Gravjet | -3/Research | Downloaded Exp. Reclamation Unit | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Cmb. Antigrav System | -3/Quarantine | Z-intel Adv. Particle Charger | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Impulse Thruster Array | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Matter Compressor | -3/Quarantine | Z-intel Adv. Integration Mediator | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Enh. Gauss Cannon | -3/Quarantine | Z-intel Nuclear Pulse Array | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Enh. Force Lance | -3/Quarantine | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel Hvy. Wave Gun | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Combat Drone Bay | x1 | -5/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Cmb. Airjet | x2 | -4/Factory Assault Drone Bay | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Phase Armor Transdimensional Reconstructor Phase Redirector Terrabomb Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed AntigravChargeAirjet Manual? 0 Play Time 02:35:26 Cumulative 224.5 hours Start 2021.10.08 @ 01:38:22 End 2021.10.08 @ 04:35:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 84 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06ae8eba-a5cb-4477-a180-14ba0cf7fb14