Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 21:18:48 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1636) 1636 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 5518 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 831/850 Matter 164/300 Energy 180/180 System Corruption 0% Temperature Cool (393) Movement Treading (155) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (12) --- Improved Heat Sink Improved Cooling System Medium Storage Unit Medium Storage Unit Target Analyzer Improved Particle Charger Improved Powered Armor Improved EM Pulse Cannon Heavy Plasma Cannon Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Medium Storage Unit Improved Signal Interpreter Core Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Improved Sensor Array Target Analyzer Improved Powered Armor Improved EM Pulse Cannon Assault Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 2 1 1 . . 1 Weapon . | . . . . . . . . Parts Attached 75 | 7 . 21 20 4 2 17 4 Power 6 | 1 . 1 . . . 3 1 Engine 4 | 1 . 1 . . . 1 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 3 7 1 . . . Treads 13 | 2 . 3 7 1 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 . 6 7 3 2 9 3 Device 13 | . . 2 4 1 . 3 3 Storage 7 | 2 . 2 1 . . 2 . Processor 2 | . . . . 1 1 . . Hackware 1 | . . . . . . 1 . Protection 9 | . . 2 2 1 1 3 . Artifact . | . . . . . . . . Weapon 24 | 2 . 11 6 . . 5 . Energy Gun 12 | . . 7 4 . . 1 . Energy Cannon 4 | . . 2 . . . 2 . Ballistic Gun 8 | 2 . 2 2 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . . . 1 . Parts Lost 3 | . . 2 . . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . 2 . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . 1 . . . . 1 Average Slot Usage (%) 95 | . 100 97 96 99 62 90 100 Engine 8 | . 14 11 9 7 2 1 13 Treads 26 | . 28 22 27 29 30 30 26 Device 11 | . . 10 22 7 7 7 6 Storage 19 | . 28 25 18 23 3 7 13 Processor 4 | . . . . 6 12 15 13 Hackware 1 | . . . . . . 4 6 Protection 4 | . . 6 1 7 1 4 6 Energy Gun 10 | . . 14 13 15 3 1 6 Energy Cannon 2 | . . 3 . . . 6 6 Ballistic Gun 4 | . 28 4 3 . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 15 15 33 41 44 44 36 43 Greatest Support 84 | 40 40 40 66 84 84 84 84 Greatest Overweight (x) 4 | . . . . . 4 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 8 8 12 16 16 16 12 12 Average Capacity 11 | 5 8 11 12 16 5 8 12 Most Carried 16 | 4 6 12 16 16 16 12 10 Average Carried 9 | 2 4 10 12 15 5 5 8 Final Capacity 16 | 8 8 12 16 16 4 12 12 Final Carried 16 | 4 6 12 15 16 4 10 10 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 994 | 232 . 316 199 . . 243 4 Remotely . | . . . . . . . . Salvage Created 2478 | 63 . 1361 747 . . 243 64 Parts 133 | 4 . 69 47 . . 11 2 Haulers Intercepted 4 | . . 3 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 42 | . . 24 12 . . 5 1 Guns 31 | . . 17 12 . . 2 . Cannons 7 | . . 4 . . . 3 . AOE 3 | . . 2 . . . . 1 Classes Destroyed 13 | 1 . 8 3 . . 1 . Worker 2 | . . 2 . . . . . Builder 1 | . . . 1 . . . . Hauler 4 | . . 3 1 . . . . Recycler 4 | 1 . 2 1 . . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . . 4 3 . . . . Grunt 22 | . . 16 2 . . 3 1 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 6 | . . 2 4 . . . . Hunter 4 | . . . 3 . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | 1 . 7 5 . . 4 1 Combat Bots Only 7 | . . 7 3 . . 4 1 Max Kills in Single Turn 3 | 1 . 3 2 . . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 2 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 1963 | . . 743 596 66 . 214 344 Core 179 | . . 92 31 22 . 15 19 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 100 77 94 . . 94 . Volleys Fired 122 | 2 . 65 32 . . 14 9 Largest 2 | 2 . 2 2 . . 2 2 Hottest 118 | 40 . 118 90 . . 91 118 Shots Fired 242 | 4 . 130 62 . . 28 18 Gun 193 | 4 . 104 62 . . 14 9 Cannon 49 | . . 26 . . . 14 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 58 | 4 . 22 18 . . 14 . Thermal 113 | . . 74 16 . . 14 9 Explosive . | . . . . . . . . Electromagnetic 71 | . . 34 28 . . . 9 Robot Hit Streak 34 | 3 . 11 10 . . 25 34 Robot Miss Streak 3 | . . 3 2 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 187 | 3 . 97 47 . . 25 15 Core Hits 97 | 2 . 49 32 . . 10 4 Critical Hits 5 | . . 1 1 . . 2 1 Critical Kills 3 | . . . 1 . . 2 . Critical Parts Destroyed 2 | . . 1 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3660 | 23 . 1871 922 . . 473 371 Guns 2442 | 23 . 1277 865 . . 167 110 Cannons 881 | . . 391 . . . 306 184 Explosions 291 | . . 177 37 . . . 77 Melee . | . . . . . . . . Ramming 46 | . . 26 20 . . . . Kinetic 591 | 23 . 232 169 . . 167 . Thermal 1959 | . . 1148 244 . . 306 261 Explosive . | . . . . . . . . Electromagnetic 1064 | . . 465 489 . . . 110 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 7 14 . Average Corruption 8 | . . . . . 7 8 . Corruption Purged . | . . . . . . . . Effects 13 | . . . . . . 13 . Message Errors 4 | . . . . . . 4 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 47 | . . 42 . . . 5 . Projectiles 6 | . . 1 . . . 5 . Explosions 41 | . . 41 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . 60 Shots 1 | . . . . . . . 1 Rammed 10 | . . 5 5 . . . . Targets Rammed 11 | . . 6 5 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 384 | . . 198 80 . . 224 384 Average Temperature 87 | . . 92 40 . . 56 160 Received Heat Transfer 612 | . . 306 108 . . 63 135 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 9 | . . 3 6 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 3628 | . . 2283 494 . . 518 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 1 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 529 | 5 3 529 375 170 59 183 40 Average Influence 147 | . 3 142 266 170 59 97 14 Maximum Alert Level 2 | . . 2 2 . . . . Low Security (%) 70 | 100 100 70 18 100 100 100 100 Level 1 26 | . . 20 81 . . . . Level 2 2 | . . 9 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 5 3 . . 1 1 Investigation 5 | . . 3 1 . . . 1 Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . 2 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . . 2 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 3 41 21 2 5 5 4 Peak Tracking Total 8 | . 2 8 6 1 5 3 3 Tactical Retreats 4 | . . 2 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . . . 1 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 3 | . . 2 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 12 | . 1 4 1 3 . 2 1 Terminals 7 | . . 4 . 1 . 2 . Fabricators 2 | . . . . 2 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 35 | . 3 14 2 4 . 6 6 Successful 17 | . 1 4 2 . . 4 6 Failed 17 | . 2 9 . 4 . 2 . Catastrophic 3 | . . . . 2 . 1 . Database Lockouts 1 | . . 1 . . . . . Manual 21 | . 3 13 . . . 5 . Terminals 21 | . . 14 . 1 . 6 . Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 6 | . . . . . . . 6 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 3 . . . 3 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 2 | . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . . . 6 Insert Component 3 | . . . . . . . 3 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . Terminals 2 | . . 1 . . . 1 . Botnet 2 | . . 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 4 1 3 . 2 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 3 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 2753 | 96 126 823 682 310 60 485 171 Spaces Moved 1450 | 54 78 348 315 195 79 298 83 Core 162 | 8 . . . . 75 79 . Treads 1288 | 46 78 348 315 195 4 219 83 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 155 50 50 155 Average Speed 145 | 143 160 160 154 155 62 127 155 Slowest Speed 250 | 160 160 160 160 155 250 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 21 36 35 8 68 9 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . 3 2 . . . 3 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 8 | . . 3 2 . . . 3 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 1874 | 66 79 493 454 204 95 377 106 Wait 105 | . . 16 51 . 3 27 8 Move 1444 | 53 77 347 314 195 78 297 83 Hop . | . . . . . . . . Pick Up 57 | 4 2 21 12 4 . 12 2 Fast Attach 23 | 7 . 3 6 . 2 5 . Attach 18 | . . 5 2 2 . 7 2 Detach 5 | . . . . . 1 4 . Swap 34 | . . 13 12 2 . 5 2 Drop 55 | . . 17 20 1 11 6 . Fire 122 | 2 . 65 32 . . 14 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 11 | . . 6 5 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 863 | -9/Materials | Central database locked down 973 | -9/Materials | Destroyed 7 combat bots 1035 | -9/Materials | Discovered new exit (range 8) 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -8/Materials | Repaired Autogun 1637 | -8/Materials | Discovered new exit (range 16) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -7/Factory | Sucked down chute 2038 | -7/Factory | Entered Waste 2053 | -7/Waste | EMP discharged 2055 | -7/Waste | Spotted C-40 Crusher 2066 | -7/Waste | Spotted C-40 Crusher 2066 | -7/Waste | Spotted C-40 Crusher 2067 | -7/Waste | Spotted C-40 Crusher 2067 | -7/Waste | Spotted C-40 Crusher 2076 | -7/Waste | Spotted C-40 Crusher 2084 | -7/Waste | Discovered new exit (range 16) 2091 | -7/Waste | Found Imp. Powered Armor 2095 | -7/Waste | Identified exit to Factory 2098 | -7/Waste | Entered Factory 2449 | -7/Factory | Identified exit to Storage 2449 | -7/Factory | Identified exit to Lower Caves 2497 | -7/Factory | System corruption reached 10% 2524 | -7/Factory | Discovered new exit (range 10) 2538 | -7/Factory | Identified exit to Factory 2583 | -7/Factory | Entered another Factory area 2583 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2754 | -6/Factory | Self-destructed Last Messages --------------- Schematic downloaded. >>Insert(Imp. EM Pulse Cannon) Scanning Imp. EM Pulse Cannon... Ready to analyze. >>Scanalyze Scanning: Imp. EM Pulse Cannon... Schematic downloaded. >>Insert(Med. Storage Unit) Scanning Med. Storage Unit... Ready to analyze. >>Scanalyze Scanning: Med. Storage Unit... Schematic downloaded. 02732_ K-01 Serf cleans the Power Conduit. 02739_ Scanalyzer disabled. 02745_ G-50 Soldier suffers critical hit. 02745_ Destroyed Hvy. Laser. 02751_ Door malfunctions. 02751_ Shock Rifle destroyed. 02754_ Power failure, Lgt. Deuterium Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? #???????? | | ??????????????????????############## #???????? | | ??????????????????????# k # #???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " !# +???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " # #???????? | | ??????????????????????# " " " "" + #???????? | | ??????????????????????# " " " """ # #???????? | | ??????????????????????# g " # #???????? | | ??????????????????????# @ g # #???????? | | ?????????????????????#########/##### #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# +???????? | | ?????????????????????# #???????? | | ?????????????????????# g #???????? | | ?????????????????????# ######### #???????? | | ?????????????????????# # # #???????? | | ?????????????????????# # """ # #???????? | | ?????????????????????# """ # #???????? | | ?????????????????????# = """ # #???????? | | ?????????????????????# = # ? #???????? | | ?????????????????????# """ #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # ""?????????????????? | | ???????????????????### # ""?????????????????? | | ???????????????????# # "??????????????????? | | ???????????????????# # ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Imp. Powered Armor | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicComponentInterpreter Manual? 0 Play Time 00:17:56 Cumulative 548.4 hours Start 2020.05.31 @ 21:01:41 End 2020.05.31 @ 21:18:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 878 Rogue 878 Adventurer 0 Explorer 0 Win Type - Total 51 Types 32/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f80cf35-799c-48e8-a5b4-38fa4349417e