Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 22:46:28 Player: Kitsuke Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (372) 372 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3457 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 403/600 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Energy Well Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Compact Battery (300) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Compact Battery Visual Processing Unit Sensor Array Advanced Signal Interpreter Hacking Suite Improved Reclamation Unit > --- WEAPON ----------- Pulse Rifle Autogun > --- INVENTORY -------- Large Storage Unit Energy Well [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Sensor Array Storage Compact Battery Processor Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 5 | . . 1 1 1 2 Weapon . | . . . . . . Parts Attached 39 | 6 3 9 3 2 16 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 5 . 1 7 Treads 3 | 2 . 1 . . . Leg 3 | . . . . 1 2 Wheel 1 | . . . . . 1 Hover 7 | . . 4 . . 3 Flight 1 | . . . . . 1 Utility 13 | 1 2 4 1 1 4 Device 5 | . 1 2 1 . 1 Storage 4 | 1 . . . 1 2 Processor 3 | . 1 2 . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 1 . 1 . 4 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . . 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . . 2 2 18 Power 3 | . . . 1 . 2 Propulsion 10 | . . . . 2 8 Utility 3 | . . . . . 3 Weapon 6 | . . . 1 . 5 Highest Loss Streak 6 | . . . 1 2 6 Average Slot Usage (%) 76 | . 95 87 79 67 65 Engine 8 | . 14 11 9 7 5 Treads 7 | . 28 14 . . . Leg 4 | . . . . 1 11 Hover 5 | . . 8 18 11 1 Device 15 | . 9 16 18 15 15 Storage 5 | . 4 . . 7 10 Processor 14 | . 9 15 18 15 13 Ballistic Gun 11 | . 28 22 9 . 2 Ballistic Cannon 2 | . . . 7 7 1 Naked Turns . | . . . . . . Heaviest Build 39 | 11 11 9 13 13 39 Greatest Support 56 | 40 40 40 18 18 56 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 10 Average Capacity 5 | 4 4 4 4 4 7 Most Carried 5 | 2 3 4 4 3 5 Average Carried 1 | . . 1 2 1 1 Final Capacity 10 | 6 4 4 4 4 10 Final Carried 3 | . . 2 3 2 2 Class Distribution -------------------- 68% | Mutant 30% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 490 | 205 61 115 . . 109 Remotely . | . . . . . . Salvage Created 398 | . 109 115 . . 174 Parts 26 | . 13 8 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 16 | . 6 5 . . 5 Guns 14 | . 6 5 . . 3 Cannons 2 | . . . . . 2 Classes Destroyed 3 | . 2 1 . . . Watcher 1 | . 1 . . . . Swarmer 12 | . 6 3 . . 3 Grunt 4 | . . 2 . . 2 Best Kill Streak 4 | . 4 3 . . 3 Combat Bots Only 3 | . 3 3 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3254 | . 235 142 287 80 2510 Core 949 | . 33 11 55 . 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 86 97 90 100 . Volleys Fired 80 | 1 15 14 7 . 43 Largest 2 | 2 2 2 2 . 2 Hottest 86 | 40 40 40 64 . 86 Shots Fired 122 | 2 30 28 13 . 49 Gun 113 | 2 30 28 6 . 47 Cannon 9 | . . . 7 . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 112 | 2 30 28 13 . 39 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 18 | . 6 18 4 . 11 Robot Miss Streak 2 | . 2 2 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 81 | . 18 21 9 . 33 Core Hits 32 | . 8 7 4 . 13 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1287 | . 224 239 114 . 710 Guns 1149 | . 224 239 39 . 647 Cannons 120 | . . . 74 . 46 Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . . . 1 . 17 Kinetic 1113 | . 224 239 113 . 537 Thermal 105 | . . . . . 105 Explosive . | . . . . . . Electromagnetic 51 | . . . . . 51 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . . . . . 8 Shots . | . . . . . . Rammed 5 | . . . 1 . 4 Targets Rammed 5 | . . . 1 . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 50 | . 6 . . . 50 Average Temperature 19 | . 6 . . . 24 Received Heat Transfer 1191 | . 18 48 90 . 1035 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 222 | . . . . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 177 | . 177 114 52 33 65 Initial 74 | . . 74 29 18 . Average 44 | . 91 77 33 24 17 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 11 5 8 1 12 Peak Tracking Total 6 | . 5 3 6 3 4 Tactical Retreats 4 | . 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2332 | 66 336 556 181 423 770 Spaces Moved 1919 | 40 161 395 257 622 444 Core 22 | 11 . . . . 11 Treads 297 | 29 161 107 . . . Legs 403 | . . . . 79 324 Wheels 25 | . . . . . 25 Hover 1172 | . . 288 257 543 84 Flight . | . . . . . . Fastest Speed 50 | 50 160 56 56 56 52 Average Speed 88 | 129 160 84 56 64 117 Slowest Speed 400 | 160 160 160 56 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 26 26 33 14 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 3 . . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2429 | 52 211 591 281 647 647 Wait 338 | . 28 158 11 19 122 Move 1914 | 39 160 394 256 621 444 Hop . | . . . . . . Pick Up 41 | 6 3 10 3 3 16 Fast Attach . | . . . . . . Attach 27 | 6 1 1 2 2 15 Detach . | . . . . . . Swap 12 | . 2 8 1 . 1 Drop 12 | . 2 6 . 2 2 Fire 80 | 1 15 14 7 . 43 Melee . | . . . . . . Ram 5 | . . . 1 . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 17) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 957 | -9/Materials | Discovered new exit (range 4) 958 | -9/Materials | Identified exit to Materials 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Build established: Scout 1139 | -8/Materials | Discovered new exit (range 3) 1140 | -8/Materials | Identified exit to Factory 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1529 | -7/Factory | Discovered new exit (range 17) 1548 | -7/Factory | Identified exit to Factory 1563 | -7/Factory | Entered another Factory area 1563 | -6/Factory | Evolved 2 slots: Utility x2 1759 | -6/Factory | Build established: Mutant 2179 | -6/Factory | Lost 6 parts (1p3n1u1w) 2262 | -6/Factory | Core integrity fell below 50% 2326 | -6/Factory | Core integrity fell below 20% 2333 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates G-67 Veteran. G-67 Veteran destroyed. Slug penetrates G-50 Soldier. U-05 Engineer builds a Door. Slug penetrates Wall. Gauss Rifle destroyed. Acquired Imp. Gravmag System. Acquired Gravmag System. Arm. Huge Wheel destroyed. Slammed into G-50 Soldier. Destabilizing: System interference. Adv. Signal Interpreter temporarily disabled. Gravmag System destroyed. Imp. Gravmag System destroyed. Acquired Xenon Bombardment Thruster. Cryofiber Web destroyed. Acquired Hpw. Shock Rifle. Xenon Bombardment Thruster destroyed. Hpw. Shock Rifle destroyed. Slammed into G-50 Soldier. 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