Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 02:22:33 Player: BionicBot Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (189) 945 Value Destroyed (5720) 5720 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 10844 Bonus ------- High Alert Combat Kills 1113 Friendly Fire -14 Cogmind --------- Core Integrity 518/850 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Power Maul > --- INVENTORY (20) --- Light Fission Core Light Treads Improved Medium Treads Improved Medium Treads Armored Wheel Advanced Sensor Array Advanced Sensor Array Improved Power Shielding Hacking Suite Authchip [Armor] Improved System Restoration Module Heavy Laser Plasma Cannon Shotgun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Shotgun Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Fission Core Light Treads Advanced Treads Improved Medium Treads Improved Medium Treads Armored Wheel Improved Power Shielding Hacking Suite Authchip [Armor] Improved System Restoration Module Heavy Laser Plasma Cannon Improved Proton Missile Launcher Power Maul [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . . 1 Parts Attached 129 | 7 20 20 27 24 31 Power 9 | 1 2 2 2 2 . Engine 6 | 1 2 1 . 2 . Core 3 | . . 1 2 . . Reactor . | . . . . . . Propulsion 33 | 2 6 4 7 6 8 Treads 28 | 2 5 4 6 3 8 Leg . | . . . . . . Wheel 4 | . . . 1 3 . Hover 1 | . 1 . . . . Flight . | . . . . . . Utility 36 | 2 7 2 6 9 10 Device 16 | 1 5 . . 6 4 Storage 7 | 1 2 1 . 1 2 Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 10 | . . 1 4 2 3 Artifact . | . . . . . . Weapon 51 | 2 5 12 12 7 13 Energy Gun 3 | . . . . . 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 35 | 2 4 9 7 5 8 Ballistic Cannon . | . . . . . . Launcher 9 | . 1 2 5 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 34 | . 4 1 11 2 16 Power 2 | . 1 . 1 . . Propulsion 11 | . 1 . 3 . 7 Utility 5 | . . . 2 . 3 Weapon 16 | . 2 1 5 2 6 Highest Loss Streak 6 | . 3 1 6 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 98 89 80 84 Engine 5 | . 12 2 . 6 6 Core 3 | . . 7 7 . . Treads 26 | . 27 31 27 15 27 Wheel 3 | . . . 3 10 3 Device 5 | . 12 1 . 11 3 Storage 8 | . 14 11 8 1 6 Processor 3 | . . . 3 7 5 Protection 6 | . . 9 12 5 5 Ballistic Gun 24 | . 27 32 24 14 21 Peak Build Rating 67 | 7 10 26 27 45 67 Average Rating 30 | 5 8 21 23 36 53 On Entrance 15 | . 7 10 26 4 43 Naked Turns . | . . . . . . Heaviest Build 79 | 13 34 63 63 34 79 Greatest Support 178 | 40 40 66 80 84 178 Greatest Overweight (x) 6 | . 4 . 6 2 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 15 20 20 8 20 Average Capacity 13 | 7 12 15 19 5 15 Most Carried 20 | 2 13 15 20 8 16 Average Carried 11 | 1 7 13 16 5 10 Final Capacity 20 | 8 15 20 5 8 20 Final Carried 15 | 2 13 15 5 8 15 Class Distribution -------------------- 26% | Mutant 25% | Tank 12% | Skirmisher 10% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4920 | 300 607 1118 1147 578 1170 Remotely . | . . . . . . Salvage Created 6797 | 125 767 1830 1637 620 1818 Parts 390 | 5 46 117 105 33 84 Haulers Intercepted 9 | . 1 3 5 . . Recyclers Shooed 4 | . . . . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 135 | . 14 38 39 12 32 Melee 4 | . . . . 2 2 Guns 105 | . 14 37 22 10 22 AOE 21 | . . 1 17 . 3 Classes Destroyed 12 | 2 6 3 . 1 . Worker 9 | . 1 . 3 1 4 Builder 5 | . . 1 1 . 3 Tunneler 2 | 1 1 . . . . Hauler 9 | . 1 3 5 . . Recycler 9 | 1 1 1 2 2 2 Operator 8 | . 2 2 3 . 1 Watcher 12 | . 3 4 1 . 4 Swarmer 35 | . 3 8 15 3 6 Grunt 66 | . 11 18 17 6 14 Brawler 4 | . . 2 2 . . Sentry 24 | . . 10 5 1 8 Programmer 6 | . . . . 2 4 Best Kill Streak 20 | 2 3 5 20 4 11 Combat Bots Only 18 | . 3 5 18 4 6 Max Kills in Single Turn 5 | 1 1 2 5 1 3 Gunslinging 1 | . . 1 . . 1 Exploded 5 | . . 1 5 . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 806 | . 83 121 194 134 274 Missed 238 | . 18 46 55 44 75 Damage Taken 8167 | . 814 961 2230 1190 2972 Core 1231 | . 171 90 476 162 332 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . . . . 19 Core Remaining (%) 59 | 100 31 77 13 76 . Volleys Fired 415 | 5 91 94 90 60 75 Largest 4 | 2 2 3 3 3 4 Hottest 186 | 40 40 76 71 69 186 Shots Fired 1064 | 10 166 272 232 125 259 Gun 1035 | 10 165 268 215 123 254 Cannon 2 | . . . . 2 . Launcher 27 | . 1 4 17 . 5 Special . | . . . . . . Kinetic 999 | 10 165 268 215 123 218 Thermal 38 | . . . . 2 36 Explosive 22 | . 1 4 17 . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 26 | 7 13 13 26 11 21 Robot Miss Streak 8 | 1 3 4 5 8 8 Penetration Max . | . . . . . . Secondary Targets 12 | . . 3 3 . 6 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 747 | 8 111 175 156 79 218 Core Hits 396 | 3 39 78 104 32 140 Critical Kills 5 | . 1 1 2 . 1 Critical Parts Destroyed 13 | . . 1 2 1 9 Critical Strikes 18 | . 1 2 4 1 10 Destroy 9 | . 1 2 4 1 1 Smash 9 | . . . . . 9 Melee Attacks 40 | . . 1 . 8 31 Impact 32 | . . 1 . . 31 Slashing 8 | . . . . 8 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15453 | 98 1393 2837 4367 1420 5338 Guns 11210 | 98 1381 2565 2263 1212 3691 Cannons . | . . . . . . Explosions 2886 | . . 211 2084 . 591 Melee 1198 | . . . . 188 1010 Ramming 159 | . 12 61 20 20 46 Kinetic 10680 | 98 1381 2565 2263 1212 3161 Thermal 680 | . . . 150 . 530 Explosive 2508 | . . 211 1889 . 408 Electromagnetic 228 | . . . 45 . 183 Impact 1010 | . . . . . 1010 Slashing 188 | . . . . 188 . Piercing . | . . . . . . Highest Corruption 7 | . . 4 1 1 7 Average Corruption 1 | . . 2 1 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . 32 5 8 7 Message Errors 16 | . . 10 2 2 2 Matter Fused 11 | . . 6 1 1 3 Heat Flow Errors 6 | . . 5 . 1 . Energy Discharges 6 | . . 1 2 1 2 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . 3 . 2 . Data Loss (major) 2 | . . 2 . . . Misfires 3 | . . 2 . 1 . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 703 | . . 10 62 . 631 Projectiles . | . . . . . . Explosions 181 | . . 10 62 . 109 Melee 522 | . . . . . 522 Knockbacks 5 | . . 1 . . 4 Impact 5 | . . 1 . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 301 | . . 50 117 . 134 Shots 6 | . . 2 2 . 2 Rammed 18 | . 2 10 1 1 4 Targets Rammed 22 | . 2 11 2 2 5 Kicked . | . . . . . . Crushed 4 | . . 1 1 1 1 Highest Temperature 532 | . . 285 213 212 532 Average Temperature 86 | . . 58 47 47 147 Received Heat Transfer 2946 | . 408 387 918 318 915 Effects 21 | . . 3 . . 18 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . 1 . . 3 Interference 4 | . . 2 . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted 7 | . . . . . 7 Combat Hostiles 5 | . . . . . 5 Parts Fried 5 | . . . . . 5 Impact Corruptions 17 | . . . . . 17 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1099 | . . . 100 . 999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1282 | 10 240 854 1282 690 706 Initial 583 | . 6 42 339 583 262 Average 440 | 3 132 401 928 599 305 Maximum Alert Level 4 | . 1 3 4 2 3 Low Security (%) 30 | 100 83 25 . . 37 Level 1 15 | . 16 29 3 . 17 Level 2 35 | . . 31 3 100 43 Level 3 16 | . . 13 82 . 1 Level 4 1 | . . . 10 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 38 | . 3 4 12 11 8 Investigation 7 | . . . 4 3 . Extermination 6 | . . . . 3 3 Reinforcement 14 | . 3 4 3 2 2 Assault 4 | . . . 4 . . Garrison 7 | . . . 1 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 2 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 214 | . 24 54 72 23 41 Peak Tracking Total 17 | . 6 5 17 4 5 Tactical Retreats 12 | . 3 2 3 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 3 2 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 19 | . 1 2 8 . 8 Max in Single Turn 4 | . 1 1 3 . 4 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 29 | . 6 8 4 4 7 Terminals 23 | . 5 7 3 3 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 73 | . 13 22 11 12 15 Successful 25 | . 7 8 3 2 5 Failed 48 | . 6 14 8 10 10 Catastrophic 9 | . . 3 1 3 2 Database Lockouts . | . . . . . . Manual 49 | . 11 20 8 4 6 Terminals 61 | . 12 20 8 10 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 2 . . 3 Scanalyzers . | . . . . . . Garrison Access 6 | . . . 3 2 1 Terminal Hacks 8 | . 2 4 . 1 1 Part Schematic 1 | . . 1 . . . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . . 1 . 1 . Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 12 | . 4 4 2 1 1 Terminals 12 | . 4 4 2 1 1 Assimilate 2 | . . 1 . 1 . Botnet 10 | . 4 3 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used . | . . . . . . Hacking Detections 24 | . 5 6 3 4 6 Full Trace Events 5 | . . 1 2 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 163 | . . . . . 163 Retrieved Components 20 | . 10 . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8250 | 91 1346 2063 1301 1259 2190 Spaces Moved 4327 | 41 600 1113 645 831 1097 Core 267 | 1 2 . 89 175 . Treads 3661 | 40 597 1113 403 411 1097 Legs . | . . . . . . Wheels 398 | . . . 153 245 . Hover 1 | . 1 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 50 50 156 Average Speed 148 | 157 161 148 153 118 158 Slowest Speed 250 | 160 250 160 243 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 6 87 87 59 21 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . 10 . . 2 . Terrain Destroyed 235 | . 10 24 143 2 56 Melee 1 | . . . . 1 . Projectile 1 | . . . . 1 . AOE 233 | . 10 24 143 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5277 | 54 803 1306 794 984 1336 Wait 224 | . 74 41 2 40 67 Move 4322 | 40 599 1112 644 830 1097 Hop . | . . . . . . Pick Up 49 | 2 9 11 10 8 9 Fast Attach 56 | 7 11 2 6 15 15 Attach 21 | . 1 2 9 7 2 Detach 19 | . 4 . 7 4 4 Swap 52 | . 8 16 12 2 14 Drop 57 | . 4 16 12 8 17 Fire 415 | 5 91 94 90 60 75 Melee 40 | . . 1 . 8 31 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 21 | . 2 11 1 2 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 473 | -10/Materials | Discovered new exit (range 13) 669 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Core integrity fell below 50% 1080 | -10/Materials | Lost 3 parts (1p1n1w) 1098 | -10/Materials | Discovered new exit (range 16) 1438 | -10/Materials | Entered another Materials area 1438 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1677 | -9/Materials | Discovered new exit (range 16) 2291 | -9/Materials | Build established: Tank 2689 | -9/Materials | Discovered new exit (range 14) 2791 | -9/Materials | Identified exit to Mines 3335 | -9/Materials | Discovered new exit (range 14) 3501 | -9/Materials | Entered another Materials area 3501 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3569 | -8/Materials | Garrison activated, responded to threat 3610 | -8/Materials | Lost 5 parts (1p3n1u) 3626 | -8/Materials | Destroyed 18 combat bots 3888 | -8/Materials | Build established: Scavenger-Tank 3939 | -8/Materials | Discovered new exit (range 8) 4301 | -8/Materials | First assault squad dispatched 4559 | -8/Materials | Build established: Scavenger-Gunner 4754 | -8/Materials | Core integrity fell below 50% 4760 | -8/Materials | Core integrity fell below 20% 4778 | -8/Materials | Lost 6 parts (1u5w) 4801 | -8/Materials | Identified exit to Factory 4802 | -8/Materials | Entered Factory 4802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5053 | -7/Factory | Build established: Mutant 5519 | -7/Factory | Garrison activated, responded to threat 5601 | -7/Factory | Build established: Scavenger-Mutant 5745 | -7/Factory | Discovered new exit (range 6) 5753 | -7/Factory | Identified exit to Factory 5978 | -7/Factory | Identified exit to Lower Caves 6061 | -7/Factory | Entered another Factory area 6061 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6162 | -6/Factory | Build established: Scavenger-Skirmisher 6481 | -6/Factory | Build established: Skirmisher 6661 | -6/Factory | Discovered new exit (range 10) 6767 | -6/Factory | Identified exit to Lower Caves 6879 | -6/Factory | Garrison activated, responded to threat 7370 | -6/Factory | Lost 5 parts (2n1u2w) 8121 | -6/Factory | Lost 3 parts (1n1u1w) 8229 | -6/Factory | Lost 3 parts (1n2w) 8251 | -6/Factory | Self-destructed Last Messages --------------- 08209_ G-50 Soldier suffers critical hit (Smash). 08209_ Destroyed Lgt. Angular Momentum Engine. 08209_ G-50 Soldier system corrupted by crushing effect. 08210_ G-50 Soldier misfires. 08212_ G-50 Soldier knocked back. 08216_ G-50 Soldier suffers critical hit (Smash). 08216_ Destroyed Hvy. Laser. 08216_ Destroyed Adv. Heat Sink. 08216_ G-50 Soldier system corrupted by crushing effect. 08216_ Carbon-fiber Leg fried. 08216_ G-50 Soldier destroyed. 08221_ K-01 Serf collects debris. 08237_ Sneak attack on K-01 Serf. 08237_ Destroyed Wheel. 08237_ Destroyed Med. Matter Pod. 08237_ Destroyed Lgt. Ion Engine. 08237_ K-01 Serf system corrupted by crushing effect. 08237_ K-01 Serf knocked back. 08238_ K-01 Serf system terminally corrupted. 08238_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# ###############????????????????????????? | | ??# ??????????????????????? | | ??# #?????????????????????????????? | | ??# ]] #?????????????????????????????? | | ??# ] ! #?????????????????????????????? | | ??# ]! #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# """" """" #?????????????????????????????? | | ??# """" """" #?????????????????????????????? | | ??# """" """" #?????????????????????????????? | | ??# #?????????????????????????????? | | ### #?????????????????????????????? | | #?????????????????????????????? | | ###### *% #?????????????????????????????? | | ???####+######! #?????????????????????????????? | | ???# = ### #?????????????????????????????? | | ???# * ! #?# #?????????????????????????????? | | ???# #?# #?????????????????????????????? | | ???# #?# #????????????" ???????????????? | | ???###########?# %######### """ ??????????????? | | ???????????????#%% %% @k """ ??????????????? | | ???????????#####+###########k "" ????????????? | | ???????????# %% #??????????" ?????????????? | | ???????????# *= #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????###########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakDimensionalMace Manual? 0 Play Time 01:06:04 Cumulative 166.3 hours Start 2024.09.27 @ 01:17:18 End 2024.09.27 @ 02:22:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8da3a5d-249a-4366-bc02-5695ddc64a45