Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 23:21:25 Player: Yvonne Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1143) 1143 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3024 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 160/160 System Corruption 10% Temperature Cool (6) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Improved Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Particle Gun Heavy Hammer > --- INVENTORY (5) ---- Improved Heat Sink Improved Salvage Targeting Computer Particle Gun Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Propulsion Shielding Hardlight Generator > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Heat Sink Small Storage Unit Large Storage Unit Medium Matter Pod Signal Interpreter Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Signal Interpreter Device Hardlight Generator Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 43 | 6 7 14 16 Power 8 | 1 1 1 5 Engine 5 | 1 1 1 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 10 | 2 1 6 1 Treads 9 | 2 . 6 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 11 | 1 3 2 5 Device 3 | . . . 3 Storage 5 | 1 2 2 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 2 5 5 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 7 | 1 1 4 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon 1 | . . . 1 Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 1 4 12 Power 4 | . . 1 3 Propulsion 5 | . 1 1 3 Utility 3 | . . . 3 Weapon 5 | . . 2 3 Highest Loss Streak 7 | . 1 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 71 | . 94 75 60 Engine 8 | . 14 8 7 Core 1 | . . . 3 Treads 18 | . 21 19 16 Flight 2 | . 6 4 . Device 2 | . . . 5 Storage 9 | . 14 12 6 Processor 7 | . 9 11 5 Energy Gun 1 | . 2 . 2 Ballistic Gun 12 | . 14 16 9 Launcher 3 | . 12 3 . Impact Weapon 1 | . . . 2 Naked Turns 42 | . . . 42 Heaviest Build 64 | 13 48 50 64 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 4 | . 2 4 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 10 | 6 8 9 13 Most Carried 14 | 4 9 9 14 Average Carried 7 | 1 6 7 8 Final Capacity 20 | 8 8 20 5 Final Carried 9 | 1 8 9 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1124 | 205 108 307 504 Remotely . | . . . . Salvage Created 1155 | . 108 401 646 Parts 77 | . 17 24 36 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 8 13 16 Melee 3 | . . . 3 Guns 27 | . 8 7 12 AOE 6 | . . 6 . Classes Destroyed 6 | . 2 3 1 Worker 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 14 | . 8 3 3 Grunt 19 | . . 8 11 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 6 | . 6 5 4 Combat Bots Only 6 | . 6 5 4 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 361 | . 79 74 208 Missed 88 | . 14 18 56 Damage Taken 3117 | . 513 683 1921 Core 739 | . 82 99 558 Absorbed by Shields 412 | . . . 412 Redirected to Shielding 105 | . . . 105 Regen/Repaired (Parts) 545 | . . 545 . Core Remaining (%) 80 | 100 67 75 . Volleys Fired 153 | . 34 39 80 Largest 2 | . 2 2 2 Hottest 100 | . 60 50 100 Shots Fired 238 | . 43 64 131 Gun 218 | . 38 56 124 Cannon . | . . . . Launcher 13 | . 5 8 . Special 7 | . . . 7 Kinetic 208 | . 29 56 123 Thermal 17 | . 9 . 8 Explosive 13 | . 5 8 . Electromagnetic . | . . . . Robot Hit Streak 8 | . 4 8 8 Robot Miss Streak 5 | . 4 2 5 Penetration Max . | . . . . Secondary Targets 7 | . 2 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 150 | . 21 38 91 Core Hits 76 | . 11 26 39 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Destroy 2 | . . . 2 Smash 2 | . . . 2 Melee Attacks 17 | . . . 17 Impact 17 | . . . 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles 1 | . . . 1 Follow-up Attacks . | . . . . Damage Inflicted 2518 | . 322 841 1355 Guns 1649 | . 243 474 932 Cannons . | . . . . Explosions 431 | . 76 355 . Melee 375 | . . . 375 Ramming 63 | . 3 12 48 Kinetic 1581 | . 175 474 932 Thermal 68 | . 68 . . Explosive 431 | . 76 355 . Electromagnetic . | . . . . Impact 375 | . . . 375 Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . . 11 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions . | . . . . Melee 5 | . . . 5 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . . . 9 Shots . | . . . . Rammed 28 | . 2 9 17 Targets Rammed 29 | . 2 9 18 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 184 | . . 14 184 Average Temperature 14 | . . 4 14 Received Heat Transfer 1412 | . . 369 1043 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 494 | . 277 494 430 Initial 153 | . . 117 153 Average 267 | . 202 317 277 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 28 | 100 46 24 19 Level 1 62 | . 53 51 77 Level 2 8 | . . 23 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 14 21 34 Peak Tracking Total 7 | . 7 5 7 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . . 4 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 4 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 41 | . 1 32 8 Successful 34 | . 1 27 6 Failed 7 | . . 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 1 . 8 Fabricators . | . . . . Repair Stations 18 | . . 18 . Recycling Units 2 | . . 2 . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 7 | . 1 . 6 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . . 1 Locate Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Dispatch Records 1 | . 1 . . Security Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 15 | . . 15 . Scan Component 8 | . . 8 . Repair 7 | . . 7 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 10 | . . 10 . Insert Component 5 | . . 5 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 3 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . . 7 . Time 192 | . . 192 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . . 8 . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1873 | 57 342 577 897 Spaces Moved 637 | 36 145 151 305 Core 85 | 11 . 2 72 Treads 552 | 25 145 149 233 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 157 | 126 162 161 156 Slowest Speed 320 | 160 320 250 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 26 19 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 7 | . . . 7 Terrain Destroyed 105 | . 45 53 7 Melee . | . . . . Projectile 7 | . . . 7 AOE 98 | . 45 53 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1187 | 48 209 413 517 Wait 265 | . 1 195 69 Move 634 | 35 144 150 305 Hop . | . . . . Pick Up 37 | 7 15 5 10 Fast Attach 16 | . 1 9 6 Attach 18 | 6 2 3 7 Detach 1 | . . . 1 Swap 9 | . 4 2 3 Drop 8 | . 6 1 1 Fire 153 | . 34 39 80 Melee 17 | . . . 17 Ram 10 | . . . 10 Kick . | . . . . Crush 19 | . 2 9 8 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 434 | -9/Materials | Repaired Grenade Launcher 463 | -9/Materials | Repaired Lgt. Treads 503 | -9/Materials | Repaired Broken Assault Rifle 791 | -9/Materials | Repaired Lgt. Treads 818 | -9/Materials | Repaired Assault Rifle 878 | -9/Materials | Repaired Lgt. Treads 906 | -9/Materials | Repaired Lgt. Treads 942 | -9/Materials | Discovered new exit (range 3) 944 | -9/Materials | Identified exit to Materials 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1033 | -8/Materials | Build established: Scavenger-Mutant 1451 | -8/Materials | Core integrity fell below 50% 1467 | -8/Materials | Lost 7 parts (1p3n1u2w) 1468 | -8/Materials | Released all parts (2) 1530 | -8/Materials | Core integrity fell below 20% 1583 | -8/Materials | System corruption reached 10% 1613 | -8/Materials | Lost 3 parts (1p1u1w) 1689 | -8/Materials | Build established: Mutant 1874 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Downloading analysis... Assembled Tiers: 4, 7 A quick but not especially dangerous combat derelict with fully integrated systems, constructed seemingly at random by an Assembler's self-contained fabrication apparatus. Individually resilient for their size, they pose a real threat in greater numbers. >>Access(Branch) No branch access points found. >>Traps(Locate) Found 4 traps in 1 array: 4x Blade Trap Map updated. >>Traps(Reprogram) Reprogrammed 4 Blade Traps. 01827_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. 01846_ System corrupted: FCS attempts to trigger Particle Gun. 01846_ System corrupted: Particle Gun misfires. 01850_ Acquired Hardlight Generator. 01859_ Acquired Imp. Targeting Computer. 01866_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????#########??????????????????? | | ?????????# t??????????????????? | | ?????????# ???????????????????? | | ?????????# ???????????????????? | | ?????????# ????????????????????? | | ?????????# ????????????????????? | | ?????????? ?????????????????????? | | ?????????? ?????????????????????? | | ??????????? ??????????????????????? | | ?####/###?? ??????????????????????? | | ?# ###/########### ????????? | | ?# @ ????????? | | ?# g gg????????? | | ?# T ????????? | | ?# ????????? | | ?# k ????????? | | ?# ###+#############+?????????? | | ?### ### # ????????????? | | ???# ??# = #??? ?????????? | | ???# ??# ] #? ???????????? | | ???# ??# #?????????????? | | ???# ??# ] #???????? ????? | | ???# #####+#####+####?????????????? | | ???# ^ #???????????????######## | | ???# ##???????######## ! | | ???# ^ "#??????## # * | | ??## ^^[ T#???????# """ # | | ??# [[[ "#???????# " " # | | ??# ##### #??# "=" # """ " | | ??# #??# = =!# """ T | | ??# #######??# % % # """ " | | ??# ##+###????????####/### | | ??# #??????? ??#?##### #?#######+ | | ??# #????????????#! %#?#????# ^ | | ??# #??????? ????#!! ######## | | ??# #???????????##== %% % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ShrapnelThrusterRouter Manual? 0 Play Time 00:36:10 Cumulative 10.9 hours Start 2024.08.02 @ 22:45:57 End 2024.08.02 @ 23:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f395bc7-88f3-4bf2-adbb-5d880fee4252