Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.29 @ 16:37:02 Player: Emberiza Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (192) 960 Value Destroyed (6991) 6991 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 12811 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 344/850 Matter 176/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Fusion Compressor Medium Storage Unit Large Storage Unit Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Particle Charger System Restoration Module > --- WEAPON ----------- Plasma Rifle Plasma Rifle Thermic Laser Thermic Laser > --- INVENTORY -------- Fission Core Fusion Compressor Improved Carbon-fiber Leg Medium Storage Unit Large Storage Unit Weight Redist. System Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Heavy Missile Launcher [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Slots Evolved 9 | . 1 . . . 4 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . Utility 3 | . 1 . . . . . 2 . . . . Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 209 | 7 16 3 3 3 65 29 46 1 1 31 4 Power 28 | 1 1 1 . . 9 8 2 . . 6 . Engine 12 | 1 1 . . . 6 3 1 . . . . Core 14 | . . 1 . . 3 3 1 . . 6 . Reactor 2 | . . . . . . 2 . . . . . Propulsion 71 | 2 7 1 1 1 30 5 14 1 . 7 2 Treads 17 | . . . . . 7 5 5 . . . . Leg 54 | 2 7 1 1 1 23 . 9 1 . 7 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 51 | 2 3 1 2 2 10 4 18 . . 8 1 Device 19 | . . . 1 1 3 1 10 . . 3 . Storage 5 | 1 2 . . . 1 . 1 . . . . Processor 7 | 1 . . . . 2 . 2 . . 2 . Hackware . | . . . . . . . . . . . . Protection 20 | . 1 1 1 1 4 3 5 . . 3 1 Artifact . | . . . . . . . . . . . . Weapon 59 | 2 5 . . . 16 12 12 . 1 10 1 Energy Gun 36 | 2 3 . . . 11 . 8 . 1 10 1 Energy Cannon 2 | . 1 . . . 1 . . . . . . Ballistic Gun 7 | . . . . . 3 4 . . . . . Ballistic Cannon 8 | . . . . . 1 4 3 . . . . Launcher 6 | . 1 . . . . 4 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 1 2 3 . . . . Corrupted Parts 2 | . . . . . . 2 . . . . . System Corruption 4 | . . . . . . 4 . . . . . Parts Lost 13 | . . 1 . . 1 . 2 . . 2 7 Power 3 | . . 1 . . . . . . . 1 1 Propulsion 2 | . . . . . . . . . . . 2 Utility 6 | . . . . . 1 . 2 . . . 3 Weapon 2 | . . . . . . . . . . 1 1 Highest Loss Streak 7 | . . 1 . . 1 . 1 . . 1 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 99 99 99 100 100 97 89 Engine 5 | . 12 6 . . 9 3 5 7 7 2 . Core 4 | . . 5 12 12 6 8 1 . . 6 11 Reactor 3 | . . . . . . 3 7 7 7 2 . Treads 9 | . . . . . 5 33 15 . . . . Leg 19 | . 24 25 25 25 26 . 12 28 28 30 27 Device 9 | . . . . . 6 4 18 14 14 9 12 Storage 8 | . 12 12 12 12 8 8 7 7 7 6 5 Processor 5 | . 12 12 12 12 3 . 3 7 7 7 5 Protection 7 | . 11 12 12 11 5 10 5 7 7 6 4 Energy Gun 13 | . 16 12 12 12 14 . 12 21 21 24 20 Energy Cannon 2 | . 7 12 12 12 . . . . . . . Ballistic Gun 4 | . . . . . 5 15 4 . . . . Ballistic Cannon 2 | . . . . . 3 7 3 . . . . Naked Turns 8 | . . . . . . . . . . . 8 Heaviest Build 85 | 18 31 21 21 21 50 65 85 48 49 59 56 Greatest Support 98 | 20 20 20 20 20 80 80 96 68 68 98 95 Greatest Overweight (x) 15 | 5 5 1 1 1 15 . 1 . . 13 . Average Overweight (x) . | 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 10 10 10 15 15 15 10 10 10 10 Average Capacity 12 | 9 10 10 10 10 13 15 13 10 10 10 9 Most Carried 15 | . 10 10 10 10 15 15 15 10 10 10 10 Average Carried 10 | . 7 10 9 9 11 14 11 10 10 9 8 Final Capacity 15 | 10 10 10 10 10 15 15 10 10 10 10 5 Final Carried 14 | . 10 10 9 10 14 12 10 10 10 10 5 Class Distribution -------------------- 27% | Hacker-Gunner 23% | Hacker-Mutant 23% | Scavenger-Skirmisher 11% | Hacker-Tank 9% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Skirmisher | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Matter Collected 4308 | 140 246 108 . 52 1261 814 1323 10 10 344 . Remotely 1421 | . . . . . 417 610 394 . . . . Salvage Created 7946 | . 457 103 . 84 2330 1357 2255 66 289 1005 . Parts 374 | . 32 5 . 7 106 76 109 5 10 24 . Haulers Intercepted 3 | . . . . . . 1 2 . . . . Recyclers Shooed 6 | . . . . . 3 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Combat Hostiles Destroyed 145 | . 8 2 . 2 44 25 42 3 7 12 . Melee 2 | . . 1 . . . . 1 . . . . Guns 107 | . 8 1 . 1 37 14 30 3 6 7 . Cannons 27 | . . . . 1 7 11 8 . . . . Classes Destroyed 13 | . 3 . . . 6 2 2 . . . . Worker 10 | . 2 . . . 2 2 4 . . . . Builder 4 | . . . . . . . 4 . . . . Hauler 3 | . . . . . . 1 2 . . . . Recycler 11 | . . . . . 4 2 3 . . 2 . Mechanic 2 | . . . . . 1 . 1 . . . . Operator 3 | . . . . . 1 1 1 . . . . Watcher 18 | . 3 . . . 5 2 6 . . 2 . Swarmer 23 | . . . . . 5 3 9 3 3 . . Grunt 71 | . 8 2 . 2 26 10 15 . 3 5 . Duelist 1 | . . . . . 1 . . . . . . Sentry 31 | . . . . . 12 11 6 . 1 1 . Hunter 4 | . . . . . . 1 1 . . 2 . Programmer 15 | . . . . . . . 11 . . 4 . Best Kill Streak 8 | . 4 2 . 2 5 4 8 3 3 5 . Combat Bots Only 6 | . 2 2 . 2 4 4 6 3 3 4 . Max Kills in Single Turn 2 | . 1 1 . 1 2 2 2 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Damage Taken 4000 | . 211 112 . 18 801 427 1082 62 140 741 406 Core 813 | . 31 . . . 130 25 78 11 32 223 283 Absorbed by Shields 245 | . . . . . . . 245 . . . . Redirected to Shielding 5 | . . 2 . . 3 . . . . . . Regen/Repaired (Parts) 419 | . 31 . . . 121 267 . . . . . Core Remaining (%) 85 | 100 . . . 87 . 71 . . 82 . . Volleys Fired 370 | . 30 6 . 4 102 55 121 3 13 35 1 Largest 4 | . 2 2 . 2 3 3 3 3 3 4 4 Hottest 330 | . 90 110 . 110 185 92 119 96 96 330 320 Shots Fired 1047 | . 60 12 . 8 296 157 362 9 39 100 4 Gun 886 | . 58 6 . 4 275 102 289 9 39 100 4 Cannon 154 | . 1 6 . 4 21 51 71 . . . . Launcher 7 | . 1 . . . . 4 2 . . . . Special . | . . . . . . . . . . . . Kinetic 352 | . . . . . 67 153 132 . . . . Thermal 688 | . 59 12 . 8 229 . 228 9 39 100 4 Explosive 7 | . 1 . . . . 4 2 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 40 | . 14 6 . 11 35 21 40 4 8 23 19 Robot Miss Streak 6 | . 2 1 . . 4 3 6 2 1 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . Shots Hit Robots 802 | . 48 9 . 7 223 115 275 6 31 84 4 Core Hits 436 | . 25 6 . 4 153 88 113 3 14 30 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 41 | . . . . . 7 1 18 1 3 11 . Burn 39 | . . . . . 7 . 17 1 3 11 . Destroy 1 | . . . . . . 1 . . . . . Blast 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15365 | . 651 131 . 102 3988 2172 5677 110 581 1859 94 Guns 12434 | . 551 74 . 49 3515 1323 4304 110 581 1846 81 Cannons 2287 | . 17 51 . 52 291 736 1140 . . . . Explosions 179 | . 72 . . . . . 107 . . . . Melee . | . . . . . . . . . . . . Ramming 465 | . 11 6 . 1 182 113 126 . . 13 13 Kinetic 4865 | . . . . . 892 2059 1914 . . . . Thermal 9856 | . 568 125 . 101 2914 . 3530 110 581 1846 81 Explosive 179 | . 72 . . . . . 107 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 2 2 2 . 4 2 . . 4 2 Average Corruption 1 | . 1 1 2 2 . 2 1 . . 2 1 Corruption Purged 10 | . . . . . . 4 2 . . 2 2 Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . 5 9 6 12 . . 23 . . 14 . Message Errors 15 | . 2 4 . 3 . . 3 . . 3 . Matter Fused 16 | . . . 1 4 . . 7 . . 4 . Heat Flow Errors 13 | . 1 4 1 1 . . 5 . . 1 . Energy Discharges 5 | . 1 1 . 1 . . 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . 4 2 . . 1 . . 2 . Data Loss (major) 2 | . . . . 1 . . 1 . . . . Misfires 6 | . 1 . . . . . 4 . . 1 . Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . 10 . . . . . 32 . . . . Projectiles 11 | . . . . . . . 11 . . . . Explosions 29 | . 10 . . . . . 19 . . . . Melee 2 | . . . . . . . 2 . . . . Knockbacks 40 | . 1 . . . 5 16 18 . . . . Impact 4 | . 1 . . . 1 1 1 . . . . Kinetic 35 | . . . . . 4 15 16 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 119 | . . . . . . . 119 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed 15 | . . . . . 1 11 3 . . . . Targets Rammed 79 | . 2 4 . 2 36 11 18 . . 2 4 Kicked 59 | . 2 4 . 2 34 . 11 . . 2 4 Crushed 5 | . . . . . 1 . 4 . . . . Highest Temperature 967 | . 243 350 134 231 698 288 430 20 46 967 228 Average Temperature 137 | . 82 130 74 106 184 71 66 15 18 300 115 Received Heat Transfer 1840 | . 192 147 . 15 576 225 400 . 57 228 . Effects 132 | . 1 2 . . 82 . 2 . . 45 . Shutdowns 32 | . . . . . 21 . 1 . . 10 . Energy Bleed 12 | . . . . . 7 . . . . 5 . Interference 15 | . 1 1 . . 11 . . . . 2 . Matter Decay 12 | . . 1 . . 7 . 1 . . 3 . Short Circuit 16 | . . . . . 9 . . . . 7 . Damage (minor) 8 | . . . . . 4 . . . . 4 . Damage (major) 36 | . . . . . 23 . . . . 13 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 9 | . . . . . . . 3 . 1 5 . Combat Hostiles 9 | . . . . . . . 3 . 1 5 . Parts Melted 64 | . 3 . . . 18 . 24 . . 19 . Heat Transferred 23682 | . 1500 333 . 259 6576 . 7992 296 1369 5157 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Peak Influence 297 | . 177 41 . 50 293 297 226 . . 217 24 Initial 24 | . . 1 . . . 22 4 . . . 24 Average 60 | . 42 2 . 13 77 115 55 . . 57 12 Maximum Alert Level 1 | . . . . . 1 1 1 . . 1 . Low Security (%) 93 | 100 100 100 . 100 89 84 97 . . 91 100 Level 1 6 | . . . . . 10 15 2 . . 8 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . . . . . 11 3 19 . . 6 . Investigation 8 | . . . . . 3 . 3 . . 2 . Extermination 11 | . . . . . . . 8 . . 3 . Reinforcement 7 | . . . . . 3 2 2 . . . . Assault . | . . . . . . . . . . . . Garrison 13 | . . . . . 5 1 6 . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Distress Signals 5 | . 1 . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 11 2 . 2 63 33 53 3 7 16 6 Peak Tracking Total 6 | . 3 2 . 2 4 3 4 3 2 5 6 Tactical Retreats 4 | . . . . . 1 1 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Traps Triggered 11 | . 2 . . . 1 3 3 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . Reprogrammed 12 | . . . . . . 6 6 . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Machines Disabled 13 | . . . . . 1 2 9 . . 1 . Max in Single Turn 4 | . . . . . 1 1 4 . . 1 . Garrison Access 4 | . . . . . 1 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Machines Accessed 51 | . 10 1 . . 13 9 13 . . 5 . Terminals 27 | . 7 . . . 7 4 8 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . 1 . . . 1 2 1 . . 1 . Recycling Units 8 | . 2 . . . 2 2 1 . . 1 . Scanalyzers 4 | . . . . . 2 . 1 . . 1 . Garrison Access 5 | . . . . . 1 1 2 . . 1 . Total Hacks 157 | . 19 1 . . 52 29 40 . . 16 . Successful 120 | . 15 1 . . 46 23 26 . . 9 . Failed 37 | . 4 . . . 6 6 14 . . 7 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 86 | . 12 . . . 25 12 31 . . 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 27 | . 3 . . . 6 12 2 . . 4 . Recycling Units 17 | . 4 . . . 5 3 2 . . 3 . Scanalyzers 18 | . . . . . 15 . 1 . . 2 . Garrison Access 8 | . . . . . 1 2 4 . . 1 . Terminal Hacks 63 | . 9 1 . . 20 8 22 . . 3 . Record 3 | . . . . . 3 . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 5 | . 1 . . . 2 . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 2 | . . . . . 1 . 1 . . . . Emergency Access Points 3 | . . . . . 1 . 2 . . . . Machine Index 1 | . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . Alert Level 4 | . 1 . . . 1 . 1 . . 1 . Locate Traps 9 | . 2 . . . 3 2 2 . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . . 1 1 . . . . Dispatch Records 4 | . . . . . 2 1 1 . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Surveillance Status 2 | . . . . . 1 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Assault Status 3 | . . . . . . . 2 . . 1 . Recall Investigation 2 | . 1 . . . 1 . . . . . . Recall Assault 1 | . 1 . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . 1 2 . . . . Registered Components 3 | . 1 . . . 1 . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 4 | . 1 . . . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 22 | . 3 . . . 6 11 1 . . 1 . Scan Component 13 | . 2 . . . 3 6 1 . . 1 . Repair 9 | . 1 . . . 3 5 . . . . . Recycling Unit Hacks 14 | . 3 . . . 4 3 2 . . 2 . Report Inventory 7 | . 1 . . . 2 2 1 . . 1 . Retrieve Components 7 | . 2 . . . 2 1 1 . . 1 . Scanalyzer 17 | . . . . . 15 . . . . 2 . Insert Component 9 | . . . . . 8 . . . . 1 . Analyze 8 | . . . . . 7 . . . . 1 . Garrison Access Hacks 4 | . . . . . 1 1 1 . . 1 . Seal Access 4 | . . . . . 1 1 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 5 . . . 9 7 11 . . 3 . Full Trace Events 7 | . 1 . . . 3 1 1 . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 7 . . . . 2 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 1 . . . 3 5 . . . . . Time 286 | . 26 . . . 88 172 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 48 | . 11 . . . 20 9 7 . . 1 . Parts Scanalyzed 8 | . . . . . 7 . . . . 1 . Part Schematics Acquired 8 | . . . . . 7 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 7 Total Damage 127 | . . . . . . . . . . . 127 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Turns Passed 16272 | 66 1376 683 680 866 2889 1796 4943 503 841 1484 145 Spaces Moved 9151 | 36 741 339 356 444 1333 826 2949 393 633 997 104 Core 21 | 10 1 . . . 1 . . . . 1 8 Treads 2519 | . . . . . 246 826 1447 . . . . Legs 6611 | 26 740 339 356 444 1086 . 1502 393 633 996 96 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 122 125 125 123 50 Average Speed 149 | 156 161 189 189 189 152 160 144 125 125 126 114 Slowest Speed 800 | 300 300 190 190 190 800 160 240 125 125 700 126 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 65 | 3 96 91 45 84 93 95 52 66 72 20 63 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . . . 3 1 . . Spaces Dug 51 | . . . . . . . 51 . . . . Terrain Destroyed 132 | . 9 . . . . 14 109 . . . . Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . . 14 . . . . AOE 118 | . 9 . . . . 14 95 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Was Total 11030 | 42 860 366 362 460 1974 1192 3437 399 659 1152 127 Wait 920 | . 44 13 . . 334 244 229 2 9 39 6 Move 9141 | 35 740 338 355 443 1332 825 2948 392 632 997 104 Hop . | . . . . . . . . . . . . Pick Up 69 | . 16 . 1 3 24 1 14 . . 9 1 Fast Attach 116 | 7 7 2 1 1 35 10 25 1 1 23 3 Attach 53 | . 3 . 1 1 14 10 16 . . 7 1 Detach 77 | . 4 . 1 1 22 11 24 . . 12 2 Swap 40 | . 6 1 1 1 16 9 5 . . 1 . Drop 162 | . 8 2 2 4 59 16 37 1 1 27 5 Fire 370 | . 30 6 . 4 102 55 121 3 13 35 1 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 59 | . 2 4 . 2 34 . 11 . . 2 4 Crush 20 | . . . . . 2 11 7 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 251 | -10/Materials | Repaired Sml. Laser 310 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Discovered exit to Materials (range 10) 524 | -10/Materials | Identified exit to Mines 524 | -10/Materials | Discovered exit to Mines (range 9) 597 | -10/Materials | Discovered exit to Materials (range 16) 1153 | -10/Materials | Discovered exit to Materials (range 15) 1443 | -10/Materials | Entered Mines 1603 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1701 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2036 | -10/Mines | Discovered exit to Materials (range 6) 2087 | -10/Mines | Learned location of Storage (-8) 2116 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2118 | -10/Mines | Identified exit to Exiles 2118 | -10/Mines | Discovered exit to Exiles (range 5) 2126 | -10/Mines | Entered Exiles 2172 | -10/Exiles | Met 8R-AWN 2204 | -10/Exiles | Met EX-HEX 2258 | -10/Exiles | Met EX-BIN 2299 | -10/Exiles | Aligned with FarCom system 2301 | -10/Exiles | Given EX-Vault access code 2347 | -10/Exiles | Opened EX-Vault 2368 | -10/Exiles | Found Prototype Device 2371 | -10/Exiles | Identified Chronowheel 2371 | -10/Exiles | Activated Chronowheel 2415 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2548 | -10/Exiles | Identified exit to Mines 2548 | -10/Exiles | Discovered exit to Mines (range 15) 2806 | -10/Exiles | Entered Mines 2879 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2882 | -9/Mines | Found Prototype Device 2886 | -9/Mines | Identified Exp. Sensor Array 3078 | -9/Mines | Identified exit to Materials 3078 | -9/Mines | Discovered exit to Materials (range 14) 3649 | -9/Mines | Discovered exit to Materials (range 9) 3672 | -9/Mines | Entered Materials 3672 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 3833 | -8/Materials | Identified exit to Factory 3998 | -8/Materials | Build established: Scavenger-Skirmisher 4117 | -8/Materials | Repaired Broken Aluminum Leg 4145 | -8/Materials | Repaired Aluminum Leg 4172 | -8/Materials | Repaired Aluminum Leg 4335 | -8/Materials | Garrison activated, responded to threat 4693 | -8/Materials | Garrison activated, responded to threat 5106 | -8/Materials | Identified exit to Storage 5106 | -8/Materials | Discovered exit to Storage (range 6) 5747 | -8/Materials | Discovered exit to Storage (range 10) 6561 | -8/Materials | Entered Storage 6562 | -8/Storage | Identified exit to Recycling 6790 | -8/Storage | Repaired Flak Cannon 6823 | -8/Storage | Repaired Med. Armor Plating 6857 | -8/Storage | Repaired Hvy. Assault Rifle 7025 | -8/Storage | Garrison activated, responded to threat 7157 | -8/Storage | Repaired Minigun 7212 | -8/Storage | Repaired Med. Armor Plating 7774 | -8/Storage | Discovered exit to Factory (range 16) 7970 | -8/Storage | Build established: Scavenger-Tank 8357 | -8/Storage | Entered Factory 8357 | -7/Factory | Evolved 2 slots: Utility x2 8959 | -7/Factory | Build established: Scavenger-Gunner 9495 | -7/Factory | Build established: Hacker-Tank 9990 | -7/Factory | Identified exit to Lower Caves 9990 | -7/Factory | Discovered exit to Lower Caves (range 8) 10561 | -7/Factory | Identified exit to Factory 10622 | -7/Factory | Build established: Scavenger-Tank 10701 | -7/Factory | Garrison activated, responded to threat 11179 | -7/Factory | Build established: Hacker-Tank 11331 | -7/Factory | Garrison activated, responded to threat 11794 | -7/Factory | Build established: Hacker-Gunner 13020 | -7/Factory | Garrison activated, responded to threat 13300 | -7/Factory | Entered Lower Caves 13317 | -7/Lower Caves | Learned Factory non-interactive machine intel 13335 | -7/Lower Caves | Encountered a Warlord checkpoint 13469 | -7/Lower Caves | Learned location of 1 exit from Factory 13779 | -7/Lower Caves | Identified exit to Lower Caves 13779 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 13803 | -7/Lower Caves | Entered another Lower Caves area 13873 | -7/Lower Caves | Discovered exit to Factory (range 9) 13997 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14332 | -7/Lower Caves | Learned Factory emergency access door positions 14644 | -7/Lower Caves | Entered Factory 14644 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14645 | -6/Factory | Identified exit to Factory 14647 | -6/Factory | Loaded intel: 275 non-interactive machine locations 16118 | -6/Factory | Garrison activated, responded to threat 16128 | -6/Factory | Sucked down chute 16128 | -6/Factory | Entered Waste 16129 | -6/Waste | Met a frightened Derelict 16177 | -6/Waste | Spotted C-40 Crusher 16203 | -6/Waste | Spotted C-40 Crusher 16206 | -6/Waste | Spotted C-40 Crusher 16223 | -6/Waste | Spotted C-40 Crusher 16229 | -6/Waste | Spotted C-40 Crusher 16231 | -6/Waste | Spotted C-40 Crusher 16244 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16259 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16260 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16262 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16263 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16264 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16265 | -6/Waste | Crushed by Compactor (1 part destroyed) 16271 | -6/Waste | Core integrity fell below 50% 16273 | -6/Waste | Self-destructed Last Messages --------------- 16259_ Thermic Laser crushed. 16260_ Kicked C-40 Crusher out of the way. 16260_ Hrd. Medium Armor Plating crushed. 16260_ Med. Storage Unit crushed. 16261_ Thermic Laser crushed. 16262_ Kicked C-40 Crusher. 16262_ Weight Redist. System crushed. 16262_ Fission Core crushed. 16262_ Imp. Titanium Leg crushed. 16263_ Hvy. Missile Launcher crushed. 16263_ Med. Storage Unit crushed. 16263_ Plasma Rifle crushed. 16263_ Fission Core crushed. 16263_ Imp. Titanium Leg crushed. 16264_ Imp. Heat Sink crushed. 16264_ System Restoration Module crushed. 16265_ Imp. Titanium Leg crushed. 16265_ Adv. Targeting Computer crushed. 16266_ Fission Core crushed. 16267_ System Restoration Module crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????######??????????????????????????????? | | ?# #??????# !#??????????????????????????????? | | ?# #??????# #?????????? ???????????????????? | | ?# #??????# #????????? #??????????????????? | | ?# #??????# ] #????????? =#??????????????????? | | ## ######## #????????? #####??????????????? | | #????????? ???????????????? | | #???????? ????????????????? | | #???????? ?????????????????? | | #???????? ??????????????????? | | ## ######## #???????? #??????????????????? | | ?# #??????# #??????? #??????????????????? | | ?# #??????# [#??????? #??????????????????? | | ?# #??????# #??????? #??????????????????? | | ## ######## ######## #??????????????????? | | CC CC!CC #??????????????????? | | CC CC@CC #??????????????????? | | CC CCCC #??????????????????? | | CC CCCC #??????????????????? | | ## ######## ######## #??????????????????? | | ?# #??????# #??????? #??????????????????? | | ?# #??????# #??????? #??????????????????? | | ?# #??????# #??????? #??????????????????? | | ##= " ######## #??????? #??????????????????? | | #??????? ??????????????????? | | #??????? ?????????????????? | | #??????? = ????????????????? | | #???????? ???????????????? | | ## ######## #???????? ####???????????????? | | ?# #??????# #???????? #??????????????????? | | ?# #??????# #???????? ???????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?######??????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1050 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Target Analyzer | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Prolific Hacker Storm Trooper Use The Force Challenges ------------ None Game ------ Seed AssembledAlloyLance Manual? 0 Play Time 01:58:48 Cumulative 9.0 hours Start 2022.12.28 @ 18:54:39 End 2022.12.29 @ 16:37:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 2 Adventurer 2 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0edf4f3-9df1-419b-b3a1-6bbe0900f328