Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.28 @ 18:54:12 Player: Emberiza Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (176) 880 Value Destroyed (6463) 6463 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 12766 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 530 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 715/850 Matter 295/300 Energy 490/490 System Corruption 1% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Makeshift Laser Plasma Rifle Thermic Laser > --- INVENTORY (15) --- Angular Momentum Engine Angular Momentum Engine Fission Core Improved Titanium Leg Advanced Weight Redist. System Energy Filter Improved Reaction Control System Improved Shield Generator Drone Bay (0/2) Gatling Laser High-powered Field Laser Plasma Cannon Plasma Cannon Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- High-powered Field Laser Makeshift Laser Plasma Rifle Thermic Laser > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Weight Redist. System Advanced Weight Redist. System Energy Filter Utility Shielding Improved Shield Generator Drone Bay Gatling Laser High-powered Field Laser Plasma Cannon Plasma Cannon Heavy Rocket Launcher Remote Datajack [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 9 | . 1 . . . 4 2 . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . 1 . . . 1 1 . . . 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 180 | 7 20 1 1 3 33 65 4 2 7 37 Power 33 | 1 2 . . 1 7 8 . . 3 11 Engine 19 | 1 2 . . 1 7 6 . . . 2 Core 12 | . . . . . . 2 . . 2 8 Reactor 2 | . . . . . . . . . 1 1 Propulsion 52 | 2 8 . . . 16 16 . . 3 7 Treads 7 | . 4 . . . 2 . . . . 1 Leg 45 | 2 4 . . . 14 16 . . 3 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | 2 5 . 1 1 6 20 . 2 1 12 Device 18 | . 1 . . . 3 9 . . 1 4 Storage 7 | 1 3 . . . 1 . . . . 2 Processor 9 | 1 . . . 1 2 1 . 1 . 3 Hackware 1 | . . . 1 . . . . . . . Protection 15 | . 1 . . . . 10 . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 45 | 2 5 1 . 1 4 21 4 . . 7 Energy Gun 27 | 1 1 . . 1 3 11 4 . . 6 Energy Cannon 6 | . . . . . . 5 . . . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon 4 | . 2 1 . . 1 . . . . . Launcher 5 | . . . . . . 5 . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . . . Parts Lost 7 | . 1 . . . 2 1 . . . 3 Power 1 | . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 3 | . . . . . 1 1 . . . 1 Weapon 1 | . . . . . 1 . . . . . Highest Loss Streak 2 | . 1 . . . 2 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 90 100 100 100 98 99 100 100 99 98 Engine 9 | . 11 12 12 12 15 11 7 7 . 4 Core 3 | . . . . . . 2 7 7 6 6 Treads 3 | . 14 25 25 25 . . . . . . Leg 23 | . 9 . . . 31 27 28 28 27 24 Device 11 | . 2 12 7 . 6 15 14 14 14 13 Storage 8 | . 11 12 12 12 13 7 7 7 7 6 Processor 9 | . 12 12 12 24 12 5 7 7 7 10 Protection 4 | . 2 . . . . 6 7 7 7 5 Energy Gun 15 | . 4 . . 7 12 14 19 21 21 24 Energy Cannon 2 | . . . . . . 6 1 . . . Ballistic Cannon 3 | . 14 25 25 16 3 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 18 31 37 37 37 48 72 57 51 53 65 Greatest Support 92 | 20 52 52 52 46 92 80 80 80 80 65 Greatest Overweight (x) 20 | . 10 . . 11 13 2 . . 1 20 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 10 25 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 13 13 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 12 13 13 13 14 14 14 14 13 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 12 13 14 15 15 14 15 14 15 15 Class Distribution -------------------- 44% | Hacker-Gunner 27% | Hacker-Mutant 18% | Hacker-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 2856 | 219 276 28 . 293 734 759 58 52 74 363 Remotely . | . . . . . . . . . . . Salvage Created 7006 | . 265 . . 97 1685 2499 259 . 176 2025 Parts 313 | . 30 . . 5 79 127 12 . 5 55 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | . . . . 2 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 138 | . 9 . . 10 36 42 7 . 4 30 Melee 2 | . . . . 1 . . 1 . . . Guns 83 | . 7 . . . 22 25 6 . 4 19 Cannons 34 | . 2 . . 9 11 12 . . . . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 15 | . 3 . . 3 3 6 . . . . Worker 13 | . . . . 4 . 6 . . . 3 Builder 7 | . . . . . 2 4 . . . 1 Tunneler 2 | . . . . . . 1 . . . 1 Recycler 2 | . . . . . . 1 . . . 1 Operator 3 | . . . . . . 3 . . . . Watcher 20 | . 3 . . . 5 7 . . . 5 Swarmer 26 | . 6 . . . 5 6 3 . 1 5 Grunt 50 | . 3 . . . 20 14 4 . 2 7 Brawler 3 | . . . . . . 2 . . . 1 Duelist 3 | . . . . . . 2 . . 1 . Sentry 24 | . . . . . 8 7 . . . 9 Demolisher 1 | . . . . 1 . . . . . . Hunter 6 | . . . . . 3 3 . . . . Programmer 16 | . . . . . . 8 . . . 8 Assembled 9 | . . . . 9 . . . . . . Best Kill Streak 6 | . 3 . . 3 6 4 6 . 2 4 Combat Bots Only 6 | . 3 . . 3 6 4 6 . 2 3 Max Kills in Single Turn 2 | . 1 . . 2 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Damage Taken 5313 | . 377 . . 396 1363 1165 430 . 185 1397 Core 748 | . 100 . . 88 253 110 39 . 23 135 Absorbed by Shields 283 | . . . . . . 283 . . . . Redirected to Shielding 34 | . . . . . . . 14 . 8 12 Regen/Repaired (Parts) 727 | . . . . . 306 421 . . . . Core Remaining (%) 63 | 100 . . . 24 54 . . . 75 . Volleys Fired 393 | . 33 . . 21 134 112 11 . 11 71 Largest 4 | . 2 . . 2 2 3 3 . 3 4 Hottest 305 | . 100 . . 107 130 229 230 . 205 305 Shots Fired 990 | . 64 . . 42 259 290 33 . 32 270 Gun 766 | . 54 . . 1 202 189 23 . 32 265 Cannon 213 | . 8 . . 41 57 92 10 . . 5 Launcher 9 | . . . . . . 9 . . . . Special 2 | . 2 . . . . . . . . . Kinetic 133 | . 35 . . 41 57 . . . . . Thermal 848 | . 29 . . 1 202 281 33 . 32 270 Explosive 9 | . . . . . . 9 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 59 | . 16 . . 9 54 46 59 . 13 23 Robot Miss Streak 3 | . 1 . . 3 2 2 1 . 2 2 Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 6 | . . . . . 4 . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 Shots Hit Robots 780 | . 48 . . 28 217 231 26 . 29 201 Core Hits 358 | . 18 . . 18 86 128 19 . 18 71 Critical Kills 11 | . . . . 3 7 1 . . . . Critical Parts Destroyed 12 | . . . . 7 5 . . . . . Critical Strikes 82 | . . . . 10 28 8 1 . 1 34 Burn 56 | . . . . . 13 7 1 . 1 34 Meltdown 1 | . . . . . . 1 . . . . Destroy 23 | . . . . 10 13 . . . . . Blast 2 | . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16529 | 13 603 . . 677 3358 6011 578 . 560 4729 Guns 11996 | . 475 . . 13 2372 3669 425 . 560 4482 Cannons 3506 | . 107 . . 568 867 1808 106 . . 50 Explosions 349 | . . . . . . 349 . . . . Melee . | . . . . . . . . . . . Ramming 678 | 13 21 . . 96 119 185 47 . . 197 Kinetic 1799 | . 364 . . 568 867 . . . . . Thermal 13703 | . 218 . . 13 2372 5477 531 . 560 4532 Explosive 211 | . . . . . . 211 . . . . Electromagnetic 138 | . . . . . . 138 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 2 2 2 2 3 2 2 . 1 Average Corruption 1 | . 2 2 2 2 1 1 2 2 . 1 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 104 | . 6 2 11 14 25 28 10 . . 8 Message Errors 25 | . 2 1 3 3 5 6 2 . . 3 Matter Fused 22 | . 1 1 1 4 4 5 4 . . 2 Heat Flow Errors 14 | . 1 . 3 2 7 1 . . . . Energy Discharges 15 | . . . 1 1 6 3 3 . . 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 14 | . 2 . 2 4 3 2 . . . 1 Data Loss (major) 4 | . . . 1 . . 1 1 . . 1 Misfires 3 | . . . . . . 3 . . . . Alerts 4 | . . . . . . 4 . . . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . . . 6 7 33 2 . . 25 Projectiles 51 | . . . . 6 . 22 2 . . 21 Explosions . | . . . . . . . . . . . Melee 22 | . . . . . 7 11 . . . 4 Knockbacks 32 | . . . . 11 16 3 . . . 2 Impact 7 | . . . . . 2 3 . . . 2 Kinetic 22 | . . . . 10 12 . . . . . Secondary 3 | . . . . 1 2 . . . . . Self-Inflicted Damage 79 | . . . . . . 79 . . . . Shots 4 | . . . . . . 4 . . . . Rammed 17 | . 3 . . 14 . . . . . . Targets Rammed 83 | 1 4 . . 18 15 19 10 . . 16 Kicked 62 | 1 1 . . . 15 19 10 . . 16 Crushed 4 | . . . . 4 . . . . . . Highest Temperature 641 | . 204 . 207 267 527 405 432 . 186 641 Average Temperature 136 | . 35 . 84 99 142 102 208 . 70 179 Received Heat Transfer 2039 | . 72 . . 20 945 309 171 . 63 459 Effects 56 | . . . . . 26 1 2 . . 27 Shutdowns 23 | . . . . . 9 . 1 . . 13 Energy Bleed 7 | . . . . . 1 1 . . . 5 Interference 13 | . . . . . 9 . . . . 4 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 4 | . . . . . 1 . . . . 3 Damage (minor) 5 | . . . . . 2 . 1 . . 2 Damage (major) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 3 | . . . . . 1 1 . . . 1 Robots Melted 18 | . . . . . 2 5 . . . 11 Combat Hostiles 18 | . . . . . 2 5 . . . 11 Parts Melted 115 | . 1 . . . 11 41 1 . 1 60 Heat Transferred 32144 | . 500 . . 37 7252 10434 1068 . 1333 11520 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 450 | . 175 . . 39 450 268 . . . 213 Initial 31 | . . . . . 3 31 . . . 24 Average 65 | . 45 . . 7 133 59 . . . 57 Maximum Alert Level 2 | . . . . . 2 1 . . . 1 Low Security (%) 95 | 100 100 100 . 100 83 97 . . . 97 Level 1 4 | . . . . . 15 2 . . . 2 Level 2 . | . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 12 13 . . 1 9 Investigation 9 | . 1 . . . 4 1 . . 1 2 Extermination 12 | . . . . . . 7 . . . 5 Reinforcement 8 | . . . . . 5 1 . . . 2 Assault . | . . . . . . . . . . . Garrison 7 | . . . . . 3 4 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 3 | . . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 222 | . 15 . . 20 58 60 8 . 18 43 Peak Tracking Total 7 | . 3 . . 7 7 4 7 . 7 3 Tactical Retreats 13 | . . . . 2 4 2 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 10 | . 2 . . . 2 4 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 11 | . . . . . . 11 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 14 | . . . . . 3 8 1 . . 2 Max in Single Turn 3 | . . . . . 1 3 1 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 48 | . 7 . 1 1 9 24 2 . 1 3 Terminals 31 | . 6 . . 1 6 15 1 . 1 1 Fabricators 3 | . . . . . . 3 . . . . Repair Stations 6 | . . . . . 2 4 . . . . Recycling Units 2 | . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 Total Hacks 155 | . 33 . 9 2 34 58 8 . 3 8 Successful 132 | . 28 . 9 2 30 47 8 . 3 5 Failed 23 | . 5 . . . 4 11 . . . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . . . 1 . . . . 2 . 15 Terminals 97 | . 27 . . 2 24 33 7 . 3 1 Fabricators 5 | . . . . . . 5 . . . . Repair Stations 25 | . . . . . 9 16 . . . . Recycling Units 9 | . 6 . . . . . . . . 3 Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 7 | . . . . . 1 2 . . . 4 Terminal Hacks 92 | . 23 . 9 2 20 26 8 . 3 1 Record 45 | . 11 . 9 2 6 7 7 . 3 . Part Schematic 2 | . . . . . . 2 . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 6 | . 3 . . . 1 2 . . . . Open Door 2 | . . . . . . . 1 . . 1 Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 5 | . 2 . . . 2 1 . . . . Alert Level 3 | . 1 . . . 1 1 . . . . Locate Traps 8 | . 2 . . . 3 3 . . . . Disarm Traps 2 | . . . . . . 2 . . . . Dispatch Records 4 | . . . . . 2 2 . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Registered Components 3 | . 1 . . . 1 1 . . . . Zone Layout 7 | . 2 . . . 3 2 . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 3 | . . . . . . 3 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 23 | . . . . . 9 14 . . . . Scan Component 12 | . . . . . 5 7 . . . . Repair 11 | . . . . . 4 7 . . . . Recycling Unit Hacks 8 | . 5 . . . . . . . . 3 Recycle Component 2 | . 1 . . . . . . . . 1 Process 2 | . 2 . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . 1 Unlock Access 1 | . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 3 . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 5 . . 1 6 21 1 . 1 2 Full Trace Events 9 | . 1 . . . 4 1 1 . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 3 . . . 15 Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 11 | . . . . . 4 7 . . . . Time 371 | . . . . . 140 231 . . . . Parts Recycled 2 | . 1 . . . . . . . . 1 Recycled Matter 61 | . 61 . . . . . . . . . Retrieved Matter 61 | . 61 . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 4 Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 9 | . . . 2 3 . . . 4 . . Largest Group 4 | . . . 2 3 3 . . 4 4 2 Highest-Rated Group 157 | . . . 29 40 40 . . 157 157 77 Highest-Rated Ally 41 | . . . 21 21 16 . . 41 41 41 Total Orders . | . . . . . . . . . . . Ally Attacks 88 | . . . . 6 37 . . . 45 . Total Damage 1480 | . . . . 81 421 . . . 978 . Kills 16 | . . . . 2 2 . . . 12 . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 . 1 . Drone Launches 4 | . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . 2 Zionite Intel Received 5 | . . . . . . . . . . 5 Component Schematics 1 | . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 19460 | 74 1182 179 999 1069 2504 6355 1196 791 934 4177 Spaces Moved 12258 | 55 628 111 607 582 1424 3925 872 566 651 2837 Core 37 | 8 5 . . 7 3 . . . . 14 Treads 1714 | . 391 111 607 575 28 . . . . 2 Legs 10507 | 47 232 . . . 1393 3925 872 566 651 2821 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 125 130 130 122 97 Average Speed 134 | 109 159 160 160 165 122 137 130 130 126 121 Slowest Speed 1050 | 120 550 160 160 600 700 270 130 130 195 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 68 | 4 84 25 91 87 77 75 94 73 85 59 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 14 | . . . . 1 . . 1 1 1 10 Known Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . Scrap Searched 8 | . . . . 2 . . 2 2 2 . Spaces Dug 37 | . 1 . . . . 36 . . . . Terrain Destroyed 123 | . 1 . . 9 5 108 . . . . Melee . | . . . . . . . . . . . Projectile 19 | . 1 . . 9 5 4 . . . . AOE 104 | . . . . . . 104 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 14445 | 65 746 112 636 644 1933 4668 905 622 737 3377 Wait 1230 | . 16 . . 9 271 462 2 51 62 357 Move 12248 | 54 627 110 606 581 1423 3924 871 565 650 2837 Hop . | . . . . . . . . . . . Pick Up 89 | 3 21 1 2 6 18 19 . 1 . 18 Fast Attach 110 | 7 8 . 1 . 18 38 3 1 7 27 Attach 66 | . 12 . . 3 15 24 1 1 . 10 Detach 74 | . 14 . 1 2 16 22 2 1 1 15 Swap 4 | . . 1 . . . 3 . . . . Drop 121 | . 11 . 2 4 23 45 2 2 6 26 Fire 393 | . 33 . . 21 134 112 11 . 11 71 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 62 | 1 1 . . . 15 19 10 . . 16 Crush 21 | . 3 . . 18 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 27 | . . . 24 . . . 3 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low / *Ext x2 / Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 212 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Discovered exit to Materials (range 10) 331 | -10/Materials | Build established: Hacker-Mutant 486 | -10/Materials | Crushed by falling debris 629 | -10/Materials | Discovered exit to Materials (range 13) 1024 | -10/Materials | Discovered exit to Materials (range 14) 1161 | -10/Materials | Identified exit to Mines 1161 | -10/Materials | Discovered exit to Mines (range 7) 1257 | -10/Materials | Entered Mines 1267 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1428 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1430 | -10/Mines | Identified exit to Exiles 1430 | -10/Mines | Discovered exit to Exiles (range 5) 1436 | -10/Mines | Entered Exiles 1436 | -10/Exiles | Found Exiles lab destroyed 1857 | -10/Exiles | Identified exit to Mines 1857 | -10/Exiles | Discovered exit to Mines (range 12) 2405 | -10/Exiles | Discovered exit to Mines (range 15) 2435 | -10/Exiles | Entered Mines 2435 | -9/Mines | Accompanied by 2 allies 2436 | -9/Mines | Learned location of Storage (-8) 2631 | -9/Mines | Assembled infested the area 2682 | -9/Mines | Core integrity fell below 50% 2947 | -9/Mines | Identified exit to Materials 2947 | -9/Mines | Discovered exit to Materials (range 10) 3093 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3251 | -9/Mines | Learned 2 Materials zone layouts 3374 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3378 | -9/Mines | Found Prototype Device 3459 | -9/Mines | Discovered exit to Materials (range 7) 3504 | -9/Mines | Entered Materials 3504 | -8/Materials | Accompanied by 3 allies 3504 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3936 | -8/Materials | Identified exit to Factory 3936 | -8/Materials | Discovered exit to Factory (range 9) 4352 | -8/Materials | Repaired Carbon-fiber Leg 4649 | -8/Materials | Repaired Carbon-fiber Leg 4676 | -8/Materials | Repaired Aluminum Leg 4906 | -8/Materials | Repaired Carbon-fiber Leg 5312 | -8/Materials | Build established: Scavenger-Mutant 5491 | -8/Materials | Discovered exit to Factory (range 4) 6008 | -8/Materials | Entered Factory 6008 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6892 | -7/Factory | Build established: Hacker-Tank 7361 | -7/Factory | Identified exit to Lower Caves 7361 | -7/Factory | Discovered exit to Lower Caves (range 6) 7710 | -7/Factory | Build established: Hacker-Gunner 8017 | -7/Factory | Repaired Deuterium Engine 8059 | -7/Factory | Discovered exit to Lower Caves (range 13) 8130 | -7/Factory | Build established: Hacker-Tank 8135 | -7/Factory | Repaired Titanium Leg 8181 | -7/Factory | Repaired Imp. Shield Generator 8220 | -7/Factory | Repaired Titanium Leg 8339 | -7/Factory | Garrison activated, responded to threat 8498 | -7/Factory | Repaired Lgt. Ion Engine 8798 | -7/Factory | Repaired Imp. Titanium Leg 9031 | -7/Factory | Identified exit to Factory 9031 | -7/Factory | Discovered exit to Factory (range 7) 9786 | -7/Factory | Discovered exit to Factory (range 11) 10673 | -7/Factory | Identified Exp. Sensor Array 10974 | -7/Factory | Build established: Hacker-Gunner 11201 | -7/Factory | Garrison activated, responded to threat 11394 | -7/Factory | Fabricated Exp. Sensor Array (x1) 11452 | -7/Factory | Discovered exit to Factory (range 6) 11931 | -7/Factory | Repaired Imp. Medium Armor Plating 12363 | -7/Factory | Entered Lower Caves 12492 | -7/Lower Caves | Attracted the attention of an 0b10 base 12561 | -7/Lower Caves | Learned location of 1 exit from Research 12561 | -7/Lower Caves | Learned 8 Research zone layouts 12561 | -7/Lower Caves | Learned Extension terminal intel 13483 | -7/Lower Caves | Identified exit to Lower Caves 13483 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 13553 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13559 | -7/Lower Caves | Entered Zion 13610 | -7/Zion | System corruption cleaned by Quarantine Array 14055 | -7/Zion | Imprinted 14058 | -7/Zion | Declared Zion's savior 14175 | -7/Zion | Given A8's code to call for help 14302 | -7/Zion | Identified exit to Proximity Caves 14302 | -7/Zion | Discovered exit to Proximity Caves (range 10) 14319 | -7/Zion | Received a hallucinogenic algorithm 14350 | -7/Zion | Entered Proximity Caves 14350 | -6/Proximity Caves | Accompanied by 4 allies 14663 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14696 | -6/Proximity Caves | Learned Factory security intel 14696 | -6/Proximity Caves | Learned Factory terminal intel 15171 | -6/Proximity Caves | Learned location of Extension (-6) 15195 | -6/Proximity Caves | Discovered exit to Factory (range 7) 15284 | -6/Proximity Caves | Entered Factory 15284 | -6/Factory | Accompanied by 2 allies 15284 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15286 | -6/Factory | Loaded intel: 28 terminal locations 15325 | -6/Factory | Build established: Scavenger-Gunner 15605 | -6/Factory | Spotted B-75 Beast 15880 | -6/Factory | Build established: Hacker-Gunner 16217 | -6/Factory | Retrieved Zion intel report: Trap Installations 16240 | -6/Factory | Retrieved Zion intel report: Active Garrisons 16291 | -6/Factory | Identified exit to Garrison 16427 | -6/Factory | Retrieved Zion intel report: Active Terminals 17002 | -6/Factory | Identified exit to Lower Caves 17002 | -6/Factory | Discovered exit to Lower Caves (range 2) 17030 | -6/Factory | Retrieved Zion intel report: Component Schematics 17193 | -6/Factory | Identified exit to Factory 17193 | -6/Factory | Discovered exit to Factory (range 3) 17414 | -6/Factory | Identified exit to Extension 17414 | -6/Factory | Discovered exit to Extension (range 10) 18071 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18080 | -6/Factory | Discovered exit to Factory (range 15) 18142 | -6/Factory | Discovered exit to Extension (range 13) 19461 | -6/Factory | Self-destructed Last Messages --------------- 19188_ Destroyed Gravmag System. 19192_ Kicked P-60 Hacker. 19198_ Particle Charger destroyed. 19199_ Kicked P-60 Hacker out of the way. 19201_ P-60 Hacker suffers critical hit (Burn). 19201_ Destroyed Shock Rifle. 19201_ P-60 Hacker critical meltdown. 19201_ Target Analyzer melted. 19201_ Imp. Heat Sink melted. 19201_ Mic. Nuclear Core melted. 19299_ Acquired Imp. Medium Treads. 19307_ Dropped Imp. Medium Treads. 19326_ R-10 Processor collects Imp. Medium Treads. 19415_ System corrupted: Substantial component data lost. 19433_ U-05 Engineer destroyed. 19436_ T-07 Excavator destroyed. 19439_ Overheating: Energy bleed (-113). 19459_ Broken Imp. VSS Leg destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ####+################# #################+##### | | # % % | | / | | # %% | | ##+################### ############%########## | | # !![#??????????## ##??????????#%#????????? | | # ! ![[#???????????# #???????????#%#????????? | | # ![[#???????????# #??##########+#????????? | | #] #???????????# ## [[ %%%#????????? | | ###########???????????# ## [/ " " "%"%#????????? | | ????????#######???????# s ## [/ " " " "%#????????? | | ???###### # # ##?????##s ## " " " " #????????? | | ???# T####### # " " " " #????????? | | ???# #??? " " " " #????????? | | ???# > +??? " " " " #???####+# | | ???# #??? " " " " #???# | | ???# ######## #????" " " " #???# ^ | | ???###### # # #??????## ##????????" " #???# ^!= | | ????????#######???????# #????????? ????# !!= | | ##############????????# #????????? ????# !!= | | """"""""""" #????????# #??????????###????# ^ | | """"T"""" ########## #############?????# """ | | ## # # #?????# """ | | ## # # """ """ #?????# """ | | ## # = # """ """ ####### | | ## #!%@# """ """ + | | ! % ## !#% # ####### | | !%[ ## = %+! + [ """Y""" #?????# | | ##+#+########## *# # """"""" #??######+## | | % # ![+ ##############?# | | # ! *# # #?# """ " | | # # # #?# """ " | | # # # #?# """ " | | ######### # #?# | | ###+##### #???????# # #?# | | % !# #???????# # #?# ! ! | | """" # #???????# + #?######### | | """" # #???????# # #???# | | """" |# #???????### # #???# | | """" ! # ###########+# #???# | | # # # #???# | | # # """" """" # #???# | | % # # """" """" ##########+###???# | | ######+## # """" """" #????????# #?????# | | #=[% / """" """" #????????#=#?????# | | "" # * # #????????#!#?????# ! | | "" # # #????????# #?????# | | ""* + # #????????#=#?????# | | #+####+###############????????# #?????# ! | | ! = !# #????????????????# #?????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Core Analyzer | -7/Factory | Hacked Hyp. Gauss Cannon | -7/Factory | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Hey, That's Mine! I Survived The Infestation I'm Back, Baby! It's Just You Just What I Needed Made in Tau Ceti IV Please Form A Line Risk Taker Robot Respite Safety First Serviceable Loadout The One Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed GodAssemblyBuckler Manual? 0 Play Time 03:04:40 Cumulative 8.1 hours Start 2022.12.26 @ 22:48:15 End 2022.12.28 @ 18:54:12 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 2 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6590d95e-921b-4cf2-a263-19b98b295844