Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 16:20:03 Player: Minty Result: Destroyed by R8-QC0(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2084) 2084 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 4910 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 364 Registered with UFD 300 Friendly Fire -380 Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 89/100 System Corruption 0% Temperature Danger (427) Movement Core (50) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Battle Cannon > --- INVENTORY (5) ---- Large Matter Pod (106) ID Mask Hacking Suite Tech Extrapolator Companion Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser Companion Sword > --- INVENTORY -------- Light Treads Light Treads Spiked Treads Hacking Suite Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Spread Laser Battle Rifle Improved Assault Rifle Battle Cannon Grenade Launcher Rocket Launcher [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 75 | . 2 5 19 27 . 22 Power 5 | . . 1 1 3 . . Engine 5 | . . 1 1 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . . 1 4 4 . 8 Treads 16 | . . . 4 4 . 8 Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . . 1 2 4 . . Device 4 | . . . 1 3 . . Storage 1 | . . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 46 | . 2 2 12 16 . 14 Energy Gun 31 | . 1 1 8 13 . 8 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 1 1 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 9 | . 1 1 3 2 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 Parts Lost 18 | . . 1 1 4 . 12 Power 3 | . . 1 1 . . 1 Propulsion 4 | . . . . 1 . 3 Utility 3 | . . . . 2 . 1 Weapon 8 | . . . . 1 . 7 Highest Loss Streak 12 | . . 1 1 3 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 85 85 99 97 95 98 Engine 11 | . 14 12 10 11 11 11 Treads 19 | . . . 20 22 22 22 Leg 2 | . 28 28 1 . . . Device 9 | . . . 9 10 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 38 | . 26 28 42 36 39 39 Ballistic Gun 1 | . . . . 4 . . Peak Build Rating 30 | 6 6 8 18 24 24 30 Average Rating 21 | 6 6 6 17 20 22 26 On Entrance 11 | 6 6 6 8 18 24 12 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 13 17 38 41 41 42 Greatest Support 43 | 20 20 20 40 40 40 43 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 8 8 8 9 15 15 15 Most Carried 15 | 6 8 8 11 15 15 15 Average Carried 12 | 6 7 7 8 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 6 8 8 11 15 15 5 Class Distribution -------------------- 58% | Commander-Gunner 22% | Gunner 8% | Mutant 4% | Scavenger-Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1230 | 200 . 111 239 365 14 301 Remotely . | . . . . . . . Salvage Created 3203 | . 112 164 886 1421 60 560 Parts 177 | . 9 8 38 91 7 24 Haulers Intercepted 7 | . . . 2 5 . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 54 | . 3 4 16 21 1 9 Guns 41 | . . 2 14 18 1 6 AOE 10 | . 3 2 1 3 . 1 Classes Destroyed 17 | . 3 2 4 2 . 6 Worker 1 | . . . . 1 . . Builder 4 | . 1 . . 2 1 . Tunneler 1 | . . 1 . . . . Hauler 7 | . . . 2 5 . . Recycler 5 | . 1 . 1 3 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . . 1 1 . . Watcher 3 | . . . 2 1 . . Swarmer 9 | . 3 . 2 4 . . Grunt 29 | . . 4 9 16 . . Sentry 9 | . . . 5 3 1 . Federalist 1 | . . . . . . 1 Explorer 1 | . . . . . . 1 Guru 1 | . . . . . . 1 Scientist 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Elite 4 | . . . . . . 4 Best Kill Streak 15 | . 5 2 5 15 1 6 Combat Bots Only 11 | . 3 2 5 11 1 6 Max Kills in Single Turn 2 | . 2 2 2 2 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 1 2 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 307 | . 23 22 65 73 . 124 Missed 85 | . 10 4 24 13 . 34 Damage Taken 3305 | . 101 247 510 754 . 1693 Core 447 | . 15 32 90 88 . 222 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 161 | . . . 93 68 . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 125 | . 3 12 39 50 2 19 Largest 4 | . 2 2 4 4 4 4 Hottest 252 | . 80 100 252 252 180 193 Shots Fired 404 | . 6 24 151 154 10 59 Gun 385 | . 3 22 148 150 10 52 Cannon 1 | . . . . . . 1 Launcher 18 | . 3 2 3 4 . 6 Special . | . . . . . . . Kinetic 27 | . . . . 16 . 11 Thermal 336 | . 3 22 148 121 . 42 Explosive 18 | . 3 2 3 4 . 6 Electromagnetic 23 | . . . . 13 10 . Robot Hit Streak 12 | . 1 10 12 8 10 10 Robot Miss Streak 3 | . 1 1 2 3 1 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 2 3 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 246 | . 1 19 92 89 10 35 Core Hits 119 | . 6 10 28 53 4 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . 1 5 5 . 4 Burn 15 | . . 1 5 5 . 4 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5401 | . 220 329 1766 1969 179 938 Guns 4043 | . 13 213 1563 1533 164 557 Cannons 18 | . . . . . . 18 Explosions 1142 | . 207 108 177 426 . 224 Melee 139 | . . . . . . 139 Ramming 59 | . . 8 26 10 15 . Kinetic 318 | . . . . 189 . 129 Thermal 3417 | . 13 213 1563 1182 . 446 Explosive 1142 | . 207 108 177 426 . 224 Electromagnetic 326 | . . . . 162 164 . Impact . | . . . . . . . Slashing 139 | . . . . . . 139 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 . Average Corruption 3 | . . . . 3 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 16 11 . Message Errors 5 | . . . . 4 1 . Matter Fused 9 | . . . . 6 3 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 1 1 . Data Loss (major) 4 | . . . . 2 2 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 30 9 . . Projectiles . | . . . . . . . Explosions 39 | . . . 30 9 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . Shots 2 | . . . . 2 . . Rammed 14 | . . . 9 3 2 . Targets Rammed 16 | . . 1 9 3 3 . Kicked 1 | . . 1 . . . . Crushed 1 | . . . . . 1 . Highest Temperature 530 | . 54 354 530 529 201 391 Average Temperature 172 | . 29 130 199 185 79 109 Received Heat Transfer 1271 | . . 141 186 381 . 563 Effects 28 | . . . 15 13 . . Shutdowns 6 | . . . 3 3 . . Energy Bleed 6 | . . . 4 2 . . Interference 5 | . . . 3 2 . . Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 1 2 . . Damage (minor) 4 | . . . 2 2 . . Damage (major) 3 | . . . 1 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . . 2 Combat Hostiles 3 | . . . 1 . . 2 Parts Melted 24 | . . . 6 8 . 10 Heat Transferred 8504 | . 37 703 3774 2960 . 1030 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 1139 | . 104 160 510 1139 421 . Initial 390 | . . 40 62 215 390 . Average 447 | . 46 120 302 811 322 . Maximum Alert Level 4 | . . . 2 4 2 . Low Security (%) 20 | 100 100 100 26 . . . Level 1 39 | . . . 35 22 86 . Level 2 17 | . . . 38 10 13 . Level 3 11 | . . . . 33 . . Level 4 10 | . . . . 32 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 3 4 . . Investigation 6 | . 1 . 3 2 . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 6 | . 1 . 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 7 4 21 31 2 22 Peak Tracking Total 9 | . 4 2 6 5 . 9 Tactical Retreats 4 | . . . 1 3 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 6 | . . 1 1 . . 4 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 25 | . 2 . 6 10 5 2 Terminals 14 | . 1 . 4 6 3 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 2 . . Recycling Units 4 | . 1 . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 77 | . 8 . 22 26 17 4 Successful 38 | . 2 . 12 9 11 4 Failed 38 | . 6 . 10 17 5 . Catastrophic 7 | . 1 . 2 4 . . Database Lockouts 1 | . . . . . 1 . Manual 28 | . . . 8 10 10 . Terminals 54 | . 7 . 18 16 13 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 4 4 . . Recycling Units 6 | . 1 . . 1 4 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 5 . . Terminal Hacks 25 | . 1 . 9 5 6 4 Record 4 | . . . . 1 . 3 Robot Schematic 1 | . . . . 1 . . Robot Analysis 6 | . . . 2 2 2 . Prototype ID Bank 3 | . 1 . 1 . 1 . Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 6 | . 1 . . 1 4 . Report Inventory 4 | . 1 . . 1 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 1 1 1 . Terminals 1 | . . . . . 1 . Search 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Patch 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 19 | . 1 . 5 9 4 . Full Trace Events 9 | . 1 . 2 5 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 91 | . . . 53 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 11 | . . . . 10 . 1 Largest Group 10 | . . . . 10 6 6 Highest-Rated Group 88 | . . . . 88 48 79 Highest-Rated Ally 39 | . . . . 16 8 39 Total Orders 5 | . . . . . . 5 STAY 5 | . . . . . . 5 Ally Attacks 68 | . . . . 31 6 31 Total Damage 948 | . . . . 193 57 698 Kills 13 | . . . . 6 1 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 6 | . . . 2 2 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 4216 | 6 112 253 762 921 752 1410 Spaces Moved 1975 | 6 82 170 325 314 309 769 Core 1 | . . . . . . 1 Treads 1701 | . . . 310 314 309 768 Legs 273 | 6 82 170 15 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 50 Average Speed 176 | 120 120 120 161 210 230 167 Slowest Speed 240 | 120 120 120 190 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 1 21 42 31 58 71 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . 8 12 12 25 . 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . 8 12 12 25 . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 2406 | 5 90 194 457 464 344 852 Wait 142 | . . 5 55 49 19 14 Move 1969 | 5 81 169 324 313 308 769 Hop . | . . . . . . . Pick Up 28 | . 3 1 5 7 2 10 Fast Attach 11 | . . 1 3 6 . 1 Attach 21 | . . 1 5 4 . 11 Detach 9 | . . . . 3 4 2 Swap 43 | . 2 3 11 17 . 10 Drop 40 | . 1 1 6 12 6 14 Fire 125 | . 3 12 39 50 2 19 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 15 | . . . 9 3 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 6) 119 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 342 | -10/Mines | Learned location of Storage (-9) 344 | -10/Mines | Discovered new exit (range 8) 372 | -10/Mines | Entered Materials 372 | -9/Materials | Evolved 2 slots: Weapon x2 431 | -9/Materials | Identified exit to Mines 431 | -9/Materials | Identified exit to Storage 803 | -9/Materials | Build established: Gunner 818 | -9/Materials | Repaired Broken Field Laser 899 | -9/Materials | Identified exit to Materials 1134 | -9/Materials | Entered Storage 1187 | -9/Storage | Repaired Field Laser 1350 | -9/Storage | Garrison activated, responded to threat 1519 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1540 | -9/Storage | Destroyed 11 combat bots 1543 | -9/Storage | Lost 3 parts (1n1u1w) 1693 | -9/Storage | Discovered exit to Materials (range 16) 1856 | -9/Storage | Build established: Commander-Gunner 2046 | -9/Storage | Used back door to open Recycling access 2046 | -9/Storage | Discovered new exit (range 3) 2055 | -9/Storage | Entered Recycling 2055 | -9/Recycling | Accompanied by 6 allies 2228 | -9/Recycling | Discovered new exit (range 5) 2748 | -9/Recycling | Scanned before Scraplab entrance 2770 | -9/Recycling | Entered Scraplab 2783 | -9/Recycling | Discovered new exit (range 3) 2807 | -9/Recycling | Entered Scraptown 2807 | -9/Scraptown | Accompanied by 5 allies 2807 | -9/Scraptown | System corruption cleaned by C-Scrubber 3100 | -9/Scraptown | Visited Junk Repository 3176 | -9/Scraptown | Visited Cyclists 3342 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3366 | -9/Scraptown | Discovered new exit (range 11) 3534 | -9/Scraptown | Visited UFD Registry 3534 | -9/Scraptown | Registered with UFD as "Scrapcutter" 3583 | -9/Scraptown | Visited Chapter 10 3635 | -9/Scraptown | Visited Botcube Research 3662 | -9/Scraptown | Lrg. Botcube activated 3674 | -9/Scraptown | Lrg. Botcube completed mutation into wheeled form, armed with 2 guns. 3708 | -9/Scraptown | Visited Research Penetration Think Tank 3777 | -9/Scraptown | Visited Sword Containment 3843 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3859 | -9/Scraptown | Found DCF Scrap (28 items) 3936 | -9/Scraptown | Visited Abandonware Association 3959 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 3997 | -9/Scraptown | Visited Derelict Rescue Squad 4084 | -9/Scraptown | Attacked by Scraptown defenders 4088 | -9/Scraptown | Found ID Mask 4121 | -9/Scraptown | Core integrity fell below 50% 4196 | -9/Scraptown | Core integrity fell below 20% 4217 | -9/Scraptown | Destroyed by R8-QC0(j) with Overtuned Pulse Rifle Last Messages --------------- 04200_ R7-UD0(E) destroyed. 04205_ The unstable cave ceiling collapses. 04208_ KH-CT1(j): "We're here to scrap you, Scrapcutter!" 04208_ Imp. Medium Laser destroyed. 04208_ Critical hit (Burn: +50). 04209_ The unstable cave ceiling collapses. 04210_ Spk. Treads destroyed. 04210_ Critical hit (Burn: +50). 04211_ Imp. Medium Laser destroyed. 04211_ Cld. Ion Engine destroyed. 04212_ R8-QC0(j) cannibalizes Mak. Microdissipator Network to repair Mak. Microdissipator Network. 04213_ Battle Rifle destroyed. 04213_ Critical hit (Burn: +50). 04214_ Dropped Spread Laser. 04215_ Dropped Imp. EM Shotgun. 04216_ Critical hit (Burn: +50). 04216_ Dropped Imp. EM Shotgun. 04216_ Imp. Assault Rifle destroyed. 04217_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??############???????????????????????????????????? | | ??#""""""" ""????????????????????????????????????? | | ??# "= ##????????????????????????????? ??????? | | ??#"" !%= #?????????????????##########? #?##??? | | ??#"" [[== #?????????????????#""""""""## #?! ?? | | ??#""""%! #????#######"##???#""""" ""## #?! ?? | | ??#"" "* = #????#"""" ""#??#"" "## #? ?? | | ??#"""" = #????#""" ""#??#"" "## #?! ?? | | ??#"" * #????#"" " #??#"" ## #?! ? | | ??#" % ###???#""" "#??#"" "## ## ?? | | ??# #?### "#??#" ## # ??? | | ??######### #### #### # ########### #### ## #??? | | ??????##### ### ### # ; ## # # # # ## ## ##?? | | ??????#"""" "" [ = = "" "" "#?? | | ??????#" = %! %![%[!% "#?? | | ??????#" ! % =[%!!%[ "#?? | | ??????#" j [ =!=! * [ "#?? | | ??????#" = j =[@ % j%!! 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"" ""?????????????#"" "#?? | | ""#??? ?????????????#"" "#?? | | ""#???? ??????????????#"" "#?? | | ""###### ################"" "#?? | | """""""""""""""""""""""""""" "### | | """""""""""""""""""""""""""" | | "## | | "## | | "## | | #""""#" ## | | #????#" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMiniAutogun Manual? 0 Play Time 00:22:01 Cumulative 941.4 hours Start 2024.09.19 @ 15:58:59 End 2024.09.19 @ 16:20:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1145 Rogue 865 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 82 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b78be9b-629d-4675-ac67-09823e54f322