Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.10 @ 23:57:17 Player: mogwok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (892) 892 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3472 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Enhanced Optical Array Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Heavy Deuterium Engine Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter Improved Targeting Computer Target Analyzer Hardened Medium Armor Plating System Backup Module > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Heavy Deuterium Engine Advanced Visual Processing Unit Improved Terrain Scan Processor Tractor Beam Shock Rifle Gatling Laser [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 59 | 8 3 15 5 28 Power 7 | 1 . 2 1 3 Engine 7 | 1 . 2 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 2 . 4 Treads . | . . . . . Leg . | . . . . . Wheel 5 | 2 1 2 . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 25 | 1 1 6 3 14 Device 8 | . . 3 . 5 Storage 2 | 1 . . . 1 Processor 7 | . . 1 . 6 Hackware 2 | . 1 . 1 . Protection 6 | . . 2 2 2 Artifact . | . . . . . Weapon 18 | 4 1 5 1 7 Energy Gun 3 | 1 . . . 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 3 . 3 . 1 Ballistic Cannon . | . . . . . Launcher 4 | . 1 2 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 . 2 Parts Lost 27 | . . 4 4 19 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 12 | . . 2 2 8 Weapon 9 | . . 2 1 6 Highest Loss Streak 7 | . . 1 3 7 Average Slot Usage (%) 82 | . 99 96 70 65 Engine 8 | . 14 11 7 4 Wheel 12 | . 28 21 14 . Hover 6 | . . . . 14 Device 6 | . . 8 5 7 Storage 9 | . 14 11 7 6 Processor 13 | . . 11 9 20 Hackware 3 | . 13 2 8 . Protection 4 | . . 7 7 2 Energy Cannon 2 | . . . . 5 Ballistic Gun 7 | . 14 13 7 . Launcher 4 | . 8 8 3 . Naked Turns . | . . . . . Heaviest Build 31 | 12 14 22 22 31 Greatest Support 33 | 10 20 20 20 33 Greatest Overweight (x) 3 | 1 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 4 6 6 5 5 Most Carried 6 | 4 6 6 6 6 Average Carried 5 | 2 5 5 5 4 Final Capacity 6 | 6 6 6 4 4 Final Carried 6 | 4 6 6 4 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1301 | 244 227 366 63 401 Remotely 277 | . . 104 . 173 Salvage Created 870 | . 119 403 . 348 Parts 69 | . 20 31 . 18 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 6 12 . 5 Melee 1 | . . . . 1 Guns 11 | . 4 6 . 1 Cannons 1 | . . . . 1 AOE 9 | . 2 6 . 1 Classes Destroyed 11 | . 5 4 . 2 Worker 1 | . 1 . . . Builder 1 | . . 1 . . Recycler 2 | . . 1 . 1 Operator 4 | . 2 1 . 1 Watcher 2 | . 1 1 . . Swarmer 9 | . 5 4 . . Grunt 8 | . 1 5 . 2 Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 4 | . 3 4 . 1 Combat Bots Only 3 | . 3 3 . 1 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3159 | . 162 545 418 2034 Core 983 | . 29 49 205 700 Absorbed by Shields 28 | . . . . 28 Core Remaining (%) 84 | 100 88 87 62 . Volleys Fired 104 | . 19 46 . 39 Largest 2 | . 2 2 . 2 Hottest 136 | . 60 55 . 136 Shots Fired 165 | . 28 85 . 52 Gun 100 | . 18 69 . 13 Cannon 39 | . . . . 39 Launcher 26 | . 10 16 . . Special . | . . . . . Kinetic 95 | . 17 69 . 9 Thermal 3 | . 1 . . 2 Explosive 26 | . 10 16 . . Electromagnetic 41 | . . . . 41 Robot Hit Streak 9 | . 5 5 . 9 Robot Miss Streak 4 | . 3 4 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 108 | . 16 43 . 49 Core Hits 59 | . 12 25 . 22 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 2654 | . 492 1038 . 1124 Guns 815 | . 115 521 . 179 Cannons 367 | . . . . 367 Explosions 1170 | . 377 514 . 279 Melee 262 | . . . . 262 Ramming 40 | . . 3 . 37 Kinetic 741 | . 115 521 . 105 Thermal 347 | . . . . 347 Explosive 891 | . 377 514 . . Electromagnetic 373 | . . . . 373 Impact 262 | . . . . 262 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 3 | . . . . 3 Corruption Purged 3 | . . . . 3 Effects 13 | . . . . 13 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 89 | . 31 18 . 40 Projectiles . | . . . . . Explosions 78 | . 31 18 . 29 Melee 11 | . . . . 11 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 258 | . 65 43 . 150 Shots 9 | . 3 3 . 3 Rammed 15 | . . 1 . 14 Targets Rammed 15 | . . 1 . 14 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 166 | . 12 36 . 166 Average Temperature 28 | . 8 11 . 54 Received Heat Transfer 573 | . . 108 72 393 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 425 | . . . . 425 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 493 | . 307 493 71 124 Initial 129 | . . 129 46 23 Average 134 | . 135 274 56 36 Maximum Alert Level 2 | . 1 2 . . Low Security (%) 71 | 100 68 32 100 100 Level 1 25 | . 31 60 . . Level 2 2 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 2 . 5 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 2 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 11 24 7 20 Peak Tracking Total 10 | . 4 6 7 10 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 5 1 . . Reused 2 | . 2 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 2 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . 3 . . 4 Max in Single Turn 4 | . 1 . . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 3 6 1 4 Terminals 10 | . 2 4 . 4 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 48 | . 11 22 2 13 Successful 25 | . 8 11 2 4 Failed 23 | . 3 11 . 9 Catastrophic 4 | . . 3 . 1 Database Lockouts . | . . . . . Manual 29 | . 8 12 . 9 Terminals 35 | . 7 15 . 13 Fabricators . | . . . . . Repair Stations 7 | . . 7 . . Recycling Units 4 | . 4 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 4 . 4 Record 2 | . 1 . . 1 Level Access Points 3 | . 1 1 . 1 Alert Level 2 | . . 1 . 1 Unreport Threat 2 | . . 1 . 1 Locate Traps 2 | . 2 . . . Reprogram Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 6 1 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 78 | . . 78 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2501 | 52 379 868 140 1062 Spaces Moved 2502 | 47 340 696 152 1267 Core 243 | 8 . . 26 209 Treads . | . . . . . Legs . | . . . . . Wheels 1201 | 39 340 696 126 . Hover 1058 | . . . . 1058 Flight . | . . . . . Fastest Speed 46 | 50 80 80 50 46 Average Speed 71 | 79 87 86 81 57 Slowest Speed 200 | 90 90 90 100 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 62 43 19 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . 10 . . Terrain Destroyed 180 | . 58 84 . 38 Melee . | . . . . . Projectile . | . . . . . AOE 180 | . 58 84 . 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3037 | 59 394 892 170 1522 Wait 269 | . 18 116 4 131 Move 2498 | 46 339 695 151 1267 Hop . | . . . . . Pick Up 30 | 3 8 7 1 11 Fast Attach 37 | 7 2 10 3 15 Attach 19 | 1 . 4 2 12 Detach 10 | 2 . 2 2 4 Swap 4 | . 1 2 . 1 Drop 28 | . 7 9 7 5 Fire 104 | . 19 46 . 39 Melee 9 | . . . . 9 Ram 15 | . . 1 . 14 Kick . | . . . . . Crush . | . . . . . Escape Stasis 14 | . . . . 14 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 594 | -9/Materials | Repaired Wheel 900 | -9/Materials | Repaired Sensor Array 927 | -9/Materials | Repaired Lgt. Armor Plating 977 | -9/Materials | Discovered new exit (range 14) 1182 | -9/Materials | Identified exit to Materials 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -8/Materials | Discovered new exit (range 14) 1439 | -8/Materials | Identified exit to Factory 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Utility x2 1462 | -7/Factory | Lost 3 parts (1n2u) 1826 | -7/Factory | Lost 3 parts (1n2u) 1863 | -7/Factory | Identified exit to Factory 2220 | -7/Factory | Build established: Scavenger-Mutant 2374 | -7/Factory | Lost 7 parts (2n1u4w) 2471 | -7/Factory | Core integrity fell below 50% 2481 | -7/Factory | Core integrity fell below 20% 2502 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02457_ G-47 Trooper misfires. 02457_ Hvy. Mace follow-up attack on G-47 Trooper. 02457_ System corrupted: Hvy. Mace targeting data glitched. 02462_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 02463_ Destroyed Particle Gun. 02463_ G-47 Trooper system corrupted by crushing effect. 02464_ G-47 Trooper system terminally corrupted. 02464_ Aluminum Leg fried. 02467_ Hvy. Mace destroyed. 02469_ Destroyed Imp. Heat Sink. 02469_ G-47 Trooper system corrupted by crushing effect. 02470_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 02474_ Hvy. Mace destroyed. 02477_ Slammed into G-47 Trooper. 02477_ Destabilizing: Core damaged (-21). 02483_ C-30 ARC bursts open, deploying its payload. 02483_ G-50 Soldier unfolds itself. 02483_ G-47 Trooper unfolds itself. 02484_ PO,XZTDRIM2B:8B7>CTK|AOE4 02497_ U-05 Engineer lays Concrete. 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Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressVariableDesublimator Manual? 0 Play Time 00:54:07 Cumulative 66.9 hours Start 2022.03.07 @ 13:46:43 End 2022.03.10 @ 23:57:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18a59b5c-348c-4f0b-ba11-dbe4fa86550c