Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 17:01:42 Player: nacho Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2301) 2301 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 5718 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -114 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Particle Gun Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Trap Extractor Light Assault Rifle Datajack Welding Torch [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Storage High-capacity Matter Pod Processor Melee Analysis Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 101 | 6 12 25 10 22 25 1 Power 14 | 1 3 4 1 3 2 . Engine 13 | 1 2 4 1 3 2 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 4 13 1 8 8 . Treads . | . . . . . . . Leg 32 | . 4 11 1 8 8 . Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 4 4 7 5 . Device 14 | 1 . . 3 6 4 . Storage 3 | . 2 1 . . . . Processor 3 | . . 2 . . 1 . Hackware . | . . . . . . . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 28 | 2 3 4 4 4 10 1 Energy Gun 10 | . 2 1 2 4 1 . Energy Cannon 4 | . . . . . 4 . Ballistic Gun 7 | 2 . 2 1 . 2 . Ballistic Cannon 3 | . 1 1 . . 1 . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 6 2 . 4 15 5 Power 4 | . 1 . . . 3 . Propulsion 9 | . 2 . . . 5 2 Utility 5 | . . 1 . 1 3 . Weapon 14 | . 3 1 . 3 4 3 Highest Loss Streak 7 | . 3 1 . 1 7 5 Average Slot Usage (%) 84 | . 83 84 96 84 83 49 Engine 9 | . 4 7 11 11 13 . Core 1 | . 5 . . . . . Leg 27 | . 15 29 33 33 27 14 Hover 1 | . 6 . . . . . Device 9 | . 1 . 23 14 19 9 Storage 8 | . 25 11 . . . . Processor 3 | . . 5 2 . 4 9 Protection 3 | . . 8 3 6 . . Energy Gun 7 | . 4 4 13 20 2 . Energy Cannon 2 | . . . . . 9 . Ballistic Gun 7 | . 13 12 8 . 2 . Ballistic Cannon 1 | . 2 3 . . . 7 Naked Turns . | . . . . . . . Heaviest Build 32 | 8 16 16 29 21 32 13 Greatest Support 43 | 20 20 30 30 33 43 20 Greatest Overweight (x) 4 | . 3 4 . 1 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | . 3 4 4 4 4 3 Average Carried 2 | . 1 3 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 . 4 3 2 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Matter Collected 1852 | 217 425 569 93 242 306 . Remotely . | . . . . . . . Salvage Created 3177 | 50 488 701 393 675 791 79 Parts 164 | 3 20 47 15 46 30 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Combat Hostiles Destroyed 56 | . 9 9 4 15 16 3 Melee 1 | . . . . . 1 . Guns 32 | . 5 8 4 14 1 . Cannons 12 | . 4 1 . . 7 . AOE 8 | . . . . 1 4 3 Classes Destroyed 12 | 1 1 4 1 2 2 1 Worker 5 | . . 3 . . 2 . Builder 2 | . . 2 . . . . Tunneler 1 | . . . . . 1 . Recycler 9 | 1 2 4 2 . . . Operator 1 | . . . . . 1 . Drone 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 41 | . 9 4 2 12 12 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 9 | . . 2 2 1 4 . Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 1 5 8 2 6 9 3 Combat Bots Only 6 | . 4 3 1 6 5 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 1 1 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Damage Taken 4585 | . 598 536 253 1009 1687 502 Core 1010 | . 154 27 14 264 417 134 Absorbed by Shields 9 | . . . . 9 . . Core Remaining (%) 53 | 100 38 . . 23 . . Volleys Fired 308 | 12 56 98 16 62 56 8 Largest 2 | 2 2 2 2 2 2 1 Hottest 132 | 40 85 75 88 110 132 44 Shots Fired 448 | 24 69 125 32 101 89 8 Gun 353 | 24 58 108 32 101 30 . Cannon 86 | . 11 17 . . 53 5 Launcher 9 | . . . . . 6 3 Special . | . . . . . . . Kinetic 235 | 24 52 110 16 . 28 5 Thermal 111 | . 17 15 16 56 7 . Explosive 9 | . . . . . 6 3 Electromagnetic 93 | . . . . 45 48 . Robot Hit Streak 10 | 7 10 5 8 9 10 4 Robot Miss Streak 7 | 3 3 5 5 2 4 7 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 3 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 259 | 15 50 55 21 49 62 7 Core Hits 144 | 5 28 29 10 28 34 10 Critical Hits 3 | . . . 1 . 2 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks 7 | . . . . . 7 . Impact . | . . . . . . . Slashing 7 | . . . . . 7 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5561 | 134 562 816 311 842 2270 626 Guns 2508 | 134 416 717 282 672 287 . Cannons 1352 | . 136 84 . . 1098 34 Explosions 1478 | . . . . 170 716 592 Melee 159 | . . . . . 159 . Ramming 64 | . 10 15 29 . 10 . Kinetic 1750 | 134 378 733 96 . 375 34 Thermal 988 | . 174 68 186 350 210 . Explosive 1192 | . . . . . 600 592 Electromagnetic 1408 | . . . . 492 916 . Impact . | . . . . . . . Slashing 159 | . . . . . 159 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 86 | . . . . 2 74 10 Projectiles 12 | . . . . . 12 . Explosions 55 | . . . . 2 43 10 Melee 19 | . . . . . 19 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . 2 3 2 34 94 . Shots 4 | . . . . 2 2 . Rammed 5 | . 2 2 1 . . . Targets Rammed 14 | . 3 6 4 . 1 . Kicked 9 | . 1 4 3 . 1 . Crushed . | . . . . . . . Highest Temperature 571 | . 347 60 99 571 417 13 Average Temperature 119 | . 123 12 41 202 129 8 Received Heat Transfer 2052 | . 330 222 102 372 792 234 Effects 18 | . 3 . . 11 4 . Shutdowns 5 | . . . . 3 2 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . 1 . . . . . Matter Decay 3 | . . . . 2 1 . Short Circuit 4 | . 2 . . 2 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 6 | . . . . 1 5 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2120 | . 518 211 444 612 335 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Peak Influence 422 | 5 125 355 196 422 391 281 Average Influence 203 | 2 50 224 120 308 270 238 Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 45 | 100 100 31 100 18 19 . Level 1 49 | . . 68 . 51 80 100 Level 2 4 | . . . . 29 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 4 4 . 5 . Investigation 5 | . 2 1 1 . 1 . Extermination . | . . . . . . . Reinforcement 9 | . 1 3 2 . 3 . Assault . | . . . . . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Distress Signals 6 | . 1 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 17 23 5 18 20 7 Peak Tracking Total 8 | . 4 5 3 6 5 8 Tactical Retreats 5 | . . . . 1 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Traps Triggered 5 | . 1 2 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Accessed 12 | . 2 4 4 . 2 . Terminals 7 | . 1 2 3 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 68 | . 11 37 9 . 11 . Successful 53 | . 7 29 6 . 11 . Failed 15 | . 4 8 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 41 | . 5 19 8 . 9 . Fabricators . | . . . . . . . Repair Stations 18 | . 6 12 . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 30 | . 2 14 5 . 9 . Record 8 | . . 5 . . 3 . Part Schematic 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 8 | . . 4 . . 4 . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Recall Assault 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 5 9 . . . . Scan Component 6 | . 2 4 . . . . Repair 6 | . 2 4 . . . . Refit 2 | . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 1 . 2 . Full Trace Events 4 | . 1 1 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 4 . . . . Time 156 | . 52 104 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . 6 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Turns Passed 3253 | 90 595 875 280 549 781 83 Spaces Moved 1787 | 69 345 507 172 275 365 54 Core 85 | 17 55 4 . . 7 2 Treads . | . . . . . . . Legs 1545 | . 216 472 172 275 358 52 Wheels 109 | 52 26 31 . . . . Hover 48 | . 48 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 120 50 120 Average Speed 121 | 72 130 119 120 120 126 122 Slowest Speed 250 | 80 200 250 120 150 250 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 40 47 52 49 18 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 88 | . . . . . 78 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 88 | . . . . . 78 10 Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Total 2413 | 86 424 650 218 391 581 63 Wait 103 | . . . . 5 98 . Move 1780 | 68 344 506 171 273 364 54 Hop . | . . . . . . . Pick Up 20 | . 4 1 2 . 13 . Fast Attach 61 | 6 11 20 4 8 12 . Attach 9 | . 1 1 1 . 5 1 Detach . | . . . . . . . Swap 31 | . . 4 5 14 8 . Drop 65 | . 5 14 15 14 17 . Fire 308 | 12 56 98 16 62 56 8 Melee 7 | . . . . . 7 . Ram 1 | . 1 . . . . . Kick 13 | . 2 6 4 . 1 . Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -9/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired Aluminum Leg 464 | -10/Materials | Repaired Aluminum Leg? 546 | -10/Materials | Core integrity fell below 50% 572 | -10/Materials | Lost 3 parts (1p1n1w) 615 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 796 | -9/Materials | Repaired Lgt. Cannon 796 | -9/Materials | Repaired Ion Engine 796 | -9/Materials | Repaired Lrg. Battery 822 | -9/Materials | Repaired Sml. Laser? 1175 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Identified exit to Storage 1191 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Entered Storage 1714 | -9/Storage | Garrison activated, responded to threat 1839 | -9/Storage | Identified exit to Garrison 1841 | -9/Storage | Entered Garrison 1841 | -9/Garrison | Accompanied by 1 ally 1850 | -9/Garrison | Installed Relay Interface Framework 1918 | -9/Garrison | Triggered checkpoint 1973 | -9/Garrison | Core integrity fell below 50% 1994 | -9/Garrison | Triggered checkpoint 2068 | -9/Garrison | Triggered checkpoint 2124 | -9/Garrison | Triggered checkpoint 2220 | -9/Garrison | Triggered checkpoint 2372 | -9/Garrison | Discovered new exit (range 10) 2390 | -9/Garrison | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2993 | -8/Materials | Lost 3 parts (2n1u) 3132 | -8/Materials | Core integrity fell below 50% 3135 | -8/Materials | Garrison activated, responded to threat 3166 | -8/Materials | Lost 7 parts (2p2n2u1w) 3170 | -8/Materials | Identified exit to Garrison 3171 | -8/Materials | Entered Garrison 3227 | -8/Garrison | Triggered checkpoint 3231 | -8/Garrison | Core integrity fell below 20% 3254 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Relay Coupler [Demolisher] (14) Relay Coupler [NC] (19) Relay Coupler [Sentry] (13) Relay Coupler [Hunter] (11) 03170_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 03223_ Penetrated by Slug. 03227_ Slug penetrates Reinforced Barrier. 03227_ Beams of light sweep through the air. An alarm sounds. Garrison Door opened remotely. 03231_ Scythe destroyed. 03235_ Aluminum Leg destroyed. 03244_ Flak Cannon destroyed. 03245_ Destroyed Particle Gun. 03247_ G-47 Trooper destroyed. 03249_ Aluminum Leg destroyed. 03253_ H-55 Commando destroyed. 03253_ Destroyed Particle Gun. 03254_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????""???# ##?????????????????????? | | ???????????????? ?? #?????????????????????? | | ????????????? ??? ?? #?????????????????????? | | ???????????? ?? ? #?????????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????" #???????????????????? | | ????????????? #???????????????????? | | ?????????????? #???????????????????? | | ???????????????? ????????????????????? | | ????????????# ???# # #?????????????????????? | | ????????##### ## # % #########????????????? | | ??????? #????????????? | | ??????? g g #????????????? | | ??????? % #?????# #????????????? | | ??????????????#### # % ##????# #????????????? | | ?????????????????# # ## ### #????????????? | | ?????????????????####?? 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"?????????# # | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????#### | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Melee Accuracy 5 Particle Charging 15 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Cooling System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Power Corrupts Challenges ------------ None Game ------ Seed SensorSurveybotAutocannon Manual? 0 Play Time 00:46:33 Cumulative 7.3 hours Start 2020.07.26 @ 14:27:54 End 2020.07.26 @ 17:01:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 1 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adcec87e-9bf5-47fa-bf3e-8bdf8c3bb072