Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 08:13:50 Player: Trekki Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3911) 3911 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 8927 Bonus ------- High Alert Combat Kills 371 Cogmind --------- Core Integrity 0/1000 Matter 110/300 Energy 121/150 System Corruption 22% Temperature Cool (0) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core (fused) > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Microactuators > --- WEAPON (4) ------- Wave Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY (10) --- KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Energy Well Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Advanced Plasma Cannon Autogun Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Active Sensor Suite Improved Light Armor Plating Improved Heavy Armor Plating Hacking Suite Drone Bay Proton Missile Launcher Mini Grenade Launcher Axe [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 2 . . . 1 2 Weapon 2 | . . . 1 1 . . . Parts Attached 214 | 8 16 34 28 26 28 21 53 Power 15 | 1 1 3 . 1 2 3 4 Engine 11 | 1 1 3 . 1 1 1 3 Core 4 | . . . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 54 | 2 4 7 8 13 9 4 7 Treads 10 | . 2 4 . 3 1 . . Leg 11 | . . . . . 4 4 3 Wheel 30 | 2 2 3 8 8 3 . 4 Hover 3 | . . . . 2 1 . . Flight . | . . . . . . . . Utility 53 | 3 3 13 4 6 2 3 19 Device 17 | 2 1 . 1 2 . 3 8 Storage 13 | 1 1 6 1 1 . . 3 Processor 7 | . 1 2 . 1 . . 3 Hackware 1 | . . . . . . . 1 Protection 15 | . . 5 2 2 2 . 4 Artifact . | . . . . . . . . Weapon 92 | 2 8 11 16 6 15 11 23 Energy Gun 36 | 2 3 6 9 2 5 5 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 29 | . 2 2 3 3 4 4 11 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 . . 2 . 1 Special Weapon 4 | . 2 . . . . . 2 Impact Weapon 4 | . . . 3 . . . 1 Slashing Weapon 11 | . . . 1 1 4 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 2 . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 1 | 1 . . . . . . . System Corruption 1 | 1 . . . . . . . Parts Lost 60 | . 6 8 10 2 13 2 19 Power 10 | . 1 2 . . 2 . 5 Propulsion 18 | . 2 2 5 2 3 . 4 Utility 14 | . . 3 4 . 2 . 5 Weapon 18 | . 3 1 1 . 6 2 5 Highest Loss Streak 8 | . 4 4 8 2 4 2 7 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 91 | . 98 98 97 95 97 99 70 Engine 7 | . 13 10 9 7 5 1 4 Core 1 | . . . . . . 10 . Treads 1 | . 1 1 . 4 . . . Leg 7 | . . . . . 11 26 14 Wheel 14 | . 25 19 26 18 16 . 2 Device 7 | . 14 2 . 7 7 13 11 Storage 10 | . 12 20 17 7 7 6 5 Processor 6 | . . 11 9 7 7 6 4 Protection 6 | . . 8 8 6 7 6 4 Energy Gun 13 | . 21 12 16 14 20 15 5 Ballistic Gun 8 | . 4 9 9 14 7 8 7 Naked Turns 52 | . . . . . . . 52 Heaviest Build 94 | 9 17 94 46 54 58 57 65 Greatest Support 80 | 20 40 40 36 64 80 80 80 Greatest Overweight (x) 9 | . . 9 4 4 2 . 2 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 25 | 5 10 25 15 15 15 15 15 Average Capacity 14 | 5 9 18 15 15 15 15 11 Most Carried 15 | 5 10 15 15 15 15 15 15 Average Carried 11 | 3 9 12 14 12 14 14 8 Final Capacity 15 | 5 10 15 15 15 15 15 10 Final Carried 15 | 5 10 15 13 15 14 15 2 Class Distribution -------------------- 48% | Scavenger-Gunner 23% | Scavenger-Mutant 15% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 3315 | 380 156 421 423 365 515 246 809 Remotely . | . . . . . . . . Salvage Created 5785 | 152 375 1260 721 550 1387 444 896 Parts 308 | 16 30 77 43 17 52 23 50 Haulers Intercepted 7 | . 1 4 1 . 1 . . Recyclers Shooed 18 | . . 1 1 2 . . 14 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 89 | 1 13 22 12 2 23 6 10 Melee 7 | . . . . . 4 2 1 Guns 76 | 1 11 20 12 2 18 4 8 Cannons 1 | . 1 . . . . . . AOE 4 | . 1 2 . . . . 1 Classes Destroyed 17 | 3 4 2 2 1 1 . 4 Worker 12 | 1 . 4 2 1 4 . . Builder 3 | . . . . . 2 . 1 Tunneler 8 | 3 . 2 . 1 . 1 1 Hauler 7 | . 1 4 1 . 1 . . Recycler 12 | . . 2 1 5 1 1 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 4 | . 1 1 1 . 1 . . Swarmer 23 | . 9 9 3 . 2 . . Grunt 34 | 1 4 8 4 . 12 3 2 Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . . . . . 1 Sentry 14 | . . 5 3 . 5 1 . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 9 | . . . . 2 3 2 2 Heavy 3 | . . . 1 . . . 2 Best Kill Streak 7 | 2 6 4 3 2 7 3 3 Combat Bots Only 6 | 1 6 4 3 1 6 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . . . . 1 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 721 | 2 94 108 78 16 205 29 189 Missed 200 | 1 18 25 25 3 67 12 49 Damage Taken 9010 | 11 700 922 1059 197 1806 281 4034 Core 1866 | 11 171 126 233 16 290 16 1003 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 46 | . . . 15 . 31 . . Regen/Repaired (Parts) 298 | . . . . . . . 298 Core Remaining (%) 66 | 95 27 68 57 . 56 98 . Volleys Fired 359 | 8 52 86 40 30 60 12 71 Largest 4 | 2 2 2 3 4 4 4 4 Hottest 259 | 80 140 85 177 173 242 252 259 Shots Fired 858 | 16 95 169 112 84 189 39 154 Gun 825 | 16 87 168 112 84 183 39 136 Cannon 7 | . . . . . . . 7 Launcher 9 | . . 1 . . 6 . 2 Special 17 | . 8 . . . . . 9 Kinetic 354 | . 24 76 46 35 48 19 106 Thermal 413 | 8 45 68 53 49 135 20 35 Explosive 1 | . . 1 . . . . . Electromagnetic 90 | 8 26 24 13 . 6 . 13 Robot Hit Streak 26 | 3 6 17 16 19 26 12 11 Robot Miss Streak 5 | 2 3 3 5 2 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 572 | 9 56 129 70 45 133 27 103 Core Hits 280 | 6 23 60 34 14 80 23 40 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | 1 . 1 . 2 5 . 4 Burn 9 | . . 1 . 2 5 . 1 Destroy 1 | . . . . . . . 1 Corrupt 2 | 1 . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 49 | . 3 6 5 . 10 10 15 Impact 7 | . . . 5 . . . 2 Slashing 33 | . . . . . 10 10 13 Piercing . | . . . . . . . . Sneak Attacks 8 | . 3 5 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9992 | 116 690 1421 1052 758 2758 519 2678 Guns 8695 | 116 555 1326 1013 758 2331 451 2145 Cannons 197 | . . . . . . . 197 Explosions 577 | . 87 95 39 . 257 . 99 Melee 369 | . . . . . 170 68 131 Ramming 10 | . . . . . . . 10 Kinetic 3593 | . 130 405 331 362 577 133 1655 Thermal 4694 | 34 349 672 557 396 1754 318 614 Explosive 149 | . . 75 . . 74 . . Electromagnetic 1177 | 82 211 269 164 . 183 . 268 Impact . | . . . . . . . . Slashing 369 | . . . . . 170 68 131 Piercing . | . . . . . . . . Highest Corruption 22 | 1 1 . 5 4 6 1 22 Average Corruption 8 | 1 1 . 5 2 5 1 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 102 | . 11 . 2 7 23 1 58 Message Errors 29 | . 3 . . 3 6 . 17 Matter Fused 22 | . 3 . 1 1 7 . 10 Heat Flow Errors 12 | . 2 . . 2 1 . 7 Energy Discharges 6 | . . . . . 4 1 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . 1 . 2 . 7 Data Loss (major) 6 | . 1 . . . 1 . 4 Misfires 4 | . 1 . . 1 1 . 1 Alerts 2 | . 1 . . . . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 6 | . . . . . 1 . 5 Overload Shots . | . . . . . . . . Overflow Damage 44 | . 14 5 9 . . . 16 Projectiles 9 | . 4 . . . . . 5 Explosions 24 | . 10 5 9 . . . . Melee 11 | . . . . . . . 11 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 185 | . 39 4 37 . 69 . 36 Shots 7 | . 1 1 1 . 2 . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 607 | 76 272 244 324 260 607 188 213 Average Temperature 94 | 30 44 37 117 78 183 67 57 Received Heat Transfer 1662 | 6 96 261 180 . 567 84 468 Effects 13 | . 1 . . 1 11 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . 1 . . . . . . Interference 8 | . . . . 1 7 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 31 | . 1 5 6 2 13 4 . Heat Transferred 10897 | 75 675 1667 1334 1073 4181 697 1195 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 1 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Peak Influence 985 | 40 985 721 402 142 685 386 150 Initial 416 | . 26 416 205 112 . 251 109 Average 267 | 17 400 521 260 82 392 262 94 Maximum Alert Level 3 | . 3 3 2 . 2 1 . Low Security (%) 46 | 100 36 . 4 100 12 33 100 Level 1 27 | . 28 7 95 . 30 66 . Level 2 21 | . 5 82 . . 56 . . Level 3 4 | . 28 10 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 2 3 1 7 2 5 Investigation 3 | . 1 . 1 . . 1 . Extermination 6 | . . . . 1 3 1 1 Reinforcement 9 | . . 2 2 . 2 . 3 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 8 | . 3 2 . . 3 . . Communications Jammed 3 | . . . . . . . 3 Distress Signals . | . . . . . . . . Times Spotted 146 | 1 27 32 19 4 35 6 22 Peak Tracking Total 8 | 1 5 6 5 1 6 3 8 Tactical Retreats 11 | . 1 1 2 . 5 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 6 | . . 1 . 3 1 1 . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 11 | . . . . . 5 . 6 Max in Single Turn 2 | . . . . . 2 . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 26 | . 7 8 4 . 4 1 2 Terminals 17 | . 5 5 3 . 3 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 6 | . 2 2 1 . 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 80 | . 20 27 14 . 8 4 7 Successful 39 | . 11 15 4 . 3 2 4 Failed 41 | . 9 12 10 . 5 2 3 Catastrophic 4 | . 1 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 2 4 3 . 4 2 . Terminals 54 | . 14 20 10 . 6 4 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . . 7 Recycling Units 16 | . 6 4 4 . 2 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 8 10 3 . 2 2 . Record 8 | . 1 5 1 . 1 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Alert Level 5 | . . 3 2 . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 8 | . 3 3 1 . 1 . . Report Inventory 6 | . 2 2 1 . 1 . . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 5 4 . 3 1 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 100 | . . . . . . . 100 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 7 1 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 1 3 . . . . . Non-combat 3 | . 1 2 . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 9 | . 3 6 . . . . . parse_system 4 | . 1 3 . . . . . no_distress 3 | . 1 2 . . . . . find_recycling 1 | . 1 . . . . . . check_alert 1 | . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 6292 | 138 592 1014 866 851 831 616 1384 Spaces Moved 3330 | 114 430 478 489 507 386 362 564 Core 118 | 22 . . . . . . 96 Treads 21 | . 2 19 . . . . . Legs 855 | . . . . . 151 362 342 Wheels 2336 | 92 428 459 489 507 235 . 126 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 90 120 50 Average Speed 105 | 74 80 110 97 107 113 129 111 Slowest Speed 320 | 80 160 320 140 140 270 130 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 28 | 5 56 48 36 8 50 10 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 32 | . 6 . 4 . 5 8 9 Terrain Destroyed 83 | . 14 9 9 . 31 8 12 Melee 26 | . . . 4 . 5 8 9 Projectile 9 | . 6 . . . . . 3 AOE 48 | . 8 9 5 . 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 5342 | 152 567 803 790 759 629 472 1170 Wait 1118 | 6 42 156 193 169 108 29 415 Move 3323 | 113 429 477 488 506 385 361 564 Hop . | . . . . . . . . Pick Up 170 | 13 18 29 19 15 22 19 35 Fast Attach 23 | 2 1 1 . 7 4 1 7 Attach 101 | 6 6 13 9 8 14 5 40 Detach 10 | 1 . 1 . 1 1 . 6 Swap 90 | . 9 20 19 11 10 15 6 Drop 96 | 3 7 14 17 12 15 20 8 Fire 359 | 8 52 86 40 30 60 12 71 Melee 49 | . 3 6 5 . 10 10 15 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Core integrity fell below 50% 668 | -10/Materials | Lost 4 parts (2n2w) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 916 | -9/Materials | Build established: Scavenger-Mutant 1014 | -9/Materials | Lost 4 parts (1p1n2u) 1332 | -9/Materials | Discovered new exit (range 7) 1712 | -9/Materials | Discovered new exit (range 11) 1745 | -9/Materials | Entered another Materials area 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2556 | -8/Materials | Discovered new exit (range 10) 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2617 | -7/Factory | Lost 8 parts (4n3u1w) 2851 | -7/Factory | Build established: Scavenger-Gunner 3380 | -7/Factory | Discovered new exit (range 10) 3462 | -7/Factory | Entered Storage 3879 | -7/Storage | Lost 4 parts (1p1n1u1w) 4133 | -7/Storage | Garrison activated, responded to threat 4204 | -7/Storage | Lost 3 parts (1p2w) 4272 | -7/Storage | Discovered new exit (range 8) 4293 | -7/Storage | Entered Factory 4293 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4905 | -6/Factory | Discovered new exit (range 5) 4909 | -6/Factory | Entered another Factory area 4909 | -5/Factory | Evolved 2 slots: Utility x2 5079 | -5/Factory | Crushed by falling debris 5103 | -5/Factory | Crushed by falling debris 5103 | -5/Factory | System corruption reached 10% 5134 | -5/Factory | Lost 7 parts (2p3u2w) 5198 | -5/Factory | Found Prototype Device 5417 | -5/Factory | Build established: Scavenger-Skirmisher 5587 | -5/Factory | Repaired Imp. Heavy Armor Plating 5638 | -5/Factory | Repaired Flexi-carbon Leg 5707 | -5/Factory | Released all parts (13) 5744 | -5/Factory | Core integrity fell below 50% 5755 | -5/Factory | Identified Active Sensor Suite 5771 | -5/Factory | Core integrity fell below 20% 5831 | -5/Factory | Released all parts (3) 6146 | -5/Factory | Cargo convoy interrupted 6293 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06266_ Construction Platform disabled. 06267_ Acquired 57 matter. 06269_ Slug penetrates Wall. 06271_ Acquired Mic. Fission Core. 06274_ Com. Wheel destroyed. 06274_ Acquired Hvy. Machine Gun. 06275_ K-01 Serf collects debris. 06278_ Acquired 55 matter. 06280_ K-01 Serf collects debris. 06281_ Acquired Hvy. Machine Gun. 06282_ R-10 Processor collects Kinecellerator. 06284_ K-01 Serf collects debris. 06284_ Slug penetrates A-15 Conveyor. 06284_ Destroyed Adv. Weight Redist. System. 06286_ Penetrated by Slug. 06287_ K-01 Serf collects debris. 06289_ System corrupted: Mic. Fission Core fused. 06290_ Acquired Imp. Heat Sink. 06293_ Slug penetrates Wall. 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""" # # # #?????????# | | # # % # #?????????# | | ###"" #########+########## #?????????# | | % % #?????????# | | % ]#?????????# | | =!#?????????# | | !%#?????????# | | !=#?????????#####+# | | !#????????????# | | ####+######### | | | | | | | | | | % % | | ####+######+############/########## | | # ! # #??# | | # # " " #??#### | | " " # """" """" """" # " " #?????? | | " " # """" """" """" # " " #?????? | | " " # """" """" """" # " " #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 28 Energy Capacity 575 Matter Stores 438 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 600 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() I Spy Shopping List Challenges ------------ None Game ------ Seed SystemCoolantCutter Manual? 0 Play Time 02:34:37 Cumulative 6.4 hours Start 2024.04.07 @ 05:37:11 End 2024.04.07 @ 08:13:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 983f70ff-682a-46bd-900c-97cc8148872f