Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 22:09:20 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3100) 3100 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 7064 Bonus ------- High Alert Combat Kills 57 Aligned with FarCom 300 Friendly Fire -38 Cogmind --------- Core Integrity 375/550 Matter 280/300 Energy 27/250 System Corruption 0% Temperature Warm (160) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Battle Cannon > --- INVENTORY (15) --- Medium Armor Plating Shield Generator Hacking Suite Recalibrator Bomb Drone Bay (16/16) Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Latent Energy Streamer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Medium Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Recalibrator Bomb Drone Bay Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Latent Energy Streamer Battle Cannon Grenade Launcher [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 76 | 6 10 1 22 5 . 10 22 Power 7 | 1 1 . 2 . . 1 2 Engine 4 | 1 . . 1 . . . 2 Core 3 | . 1 . 1 . . 1 . Reactor . | . . . . . . . . Propulsion 10 | 2 2 1 3 . . . 2 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 8 | . 2 1 3 . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 . 5 4 . 1 4 Device 5 | . 1 . 1 2 . . 1 Storage 3 | 1 2 . . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 9 | . . . 3 2 . 1 3 Artifact . | . . . . . . . . Weapon 41 | 2 4 . 12 1 . 8 14 Energy Gun 13 | . . . 5 1 . 1 6 Energy Cannon 8 | . . . . . . 1 7 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 9 | . 3 . 3 . . 2 1 Launcher 9 | . 1 . 4 . . 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 Parts Lost 14 | . . . 4 . . 3 7 Power 3 | . . . . . . 1 2 Propulsion 6 | . . . 2 . . 1 3 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . . 1 . Highest Loss Streak 5 | . . . 1 . . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 100 96 99 100 94 93 Engine 6 | . 5 . 8 11 11 7 . Core 5 | . 8 14 2 . . 2 8 Leg 1 | . 7 . . . . . . Wheel 20 | . 20 28 20 22 22 17 14 Device 11 | . 9 14 10 11 11 11 17 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 9 11 11 11 9 Protection 7 | . . . 10 10 11 11 9 Energy Gun 6 | . . . 10 11 11 9 3 Energy Cannon 3 | . . . . . . 3 21 Ballistic Gun 1 | . 4 . . . . . . Ballistic Cannon 10 | . 22 28 9 . . 1 . Launcher 3 | . . . 2 11 11 7 . Peak Build Rating 35 | 6 10 11 24 32 25 32 35 Average Rating 19 | 4 8 10 18 23 24 26 33 On Entrance 15 | . 6 10 11 22 24 25 23 Naked Turns . | . . . . . . . . Heaviest Build 57 | 13 32 32 42 44 44 50 57 Greatest Support 32 | 20 32 32 32 28 28 28 28 Greatest Overweight (x) 10 | 2 . . 2 1 1 3 10 Average Overweight (x) . | . . . . 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 14 Average Carried 13 | 1 10 13 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 15 14 14 15 15 13 11 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Mutant 13% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2487 | 212 706 212 839 86 . 203 229 Remotely . | . . . . . . . . Salvage Created 4162 | . 821 240 1583 120 . 503 895 Parts 218 | . 44 12 84 8 . 35 35 Haulers Intercepted 6 | . 2 . 3 . . . 1 Recyclers Shooed 5 | . 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 78 | . 13 5 27 5 . 15 13 Guns 7 | . 3 . 3 . . . 1 Cannons 42 | . 9 5 17 . . 1 10 AOE 24 | . 1 . 4 5 . 14 . Classes Destroyed 14 | . 6 1 3 1 . 2 1 Worker 7 | . 2 1 2 . . 1 1 Builder 2 | . 1 . . . . 1 . Tunneler 1 | . . . . . . 1 . Hauler 6 | . 2 . 3 . . . 1 Recycler 14 | . 4 2 5 . . 1 2 Operator 3 | . . . 3 . . . . Watcher 8 | . 3 . 5 . . . . Swarmer 20 | . . 3 7 3 . 7 . Grunt 37 | . 13 2 10 . . 6 6 Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . . . . . 1 . Sentry 13 | . . . 9 . . . 4 Hunter 3 | . . . . . . . 3 Assembled 2 | . . . . 2 . . . Best Kill Streak 9 | . 3 4 5 3 . 9 3 Combat Bots Only 7 | . 3 3 4 3 . 7 3 Max Kills in Single Turn 4 | . 2 1 2 2 . 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 2 2 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 258 | . 25 19 99 6 . 28 81 Missed 84 | . 9 5 34 2 . 11 23 Damage Taken 2515 | . 239 139 835 89 . 302 911 Core 460 | . 80 14 170 7 . 14 175 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 82 | . . . 82 . . . . Core Remaining (%) 71 | 100 . 62 . . . 52 . Volleys Fired 276 | . 93 16 98 9 . 18 42 Largest 3 | . 2 2 2 2 . 2 3 Hottest 195 | . 70 70 110 88 . 94 195 Shots Fired 545 | . 186 33 175 10 . 27 114 Gun 123 | . 64 . 39 1 . 1 18 Cannon 365 | . 121 33 111 . . 4 96 Launcher 57 | . 1 . 25 9 . 22 . Special . | . . . . . . . . Kinetic 332 | . 185 33 111 . . 2 1 Thermal 154 | . . . 39 1 . 1 113 Explosive 20 | . 1 . 10 . . 9 . Electromagnetic 39 | . . . 15 9 . 15 . Robot Hit Streak 25 | . 5 8 23 1 . 8 25 Robot Miss Streak 5 | . 5 3 4 3 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 276 | . 67 19 99 1 . 13 77 Core Hits 166 | . 34 9 55 7 . 36 25 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 4 2 5 . . . 1 Meltdown 1 | . . . . . . . 1 Blast 11 | . 4 2 5 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7832 | . 1383 387 2585 190 . 1255 2032 Guns 1068 | . 247 . 585 . . . 236 Cannons 4454 | . 893 384 1318 . . 63 1796 Explosions 2307 | . 243 . 682 190 . 1192 . Melee . | . . . . . . . . Ramming 3 | . . 3 . . . . . Kinetic 2917 | . 1140 384 1318 . . 52 23 Thermal 2957 | . 243 . 603 . . 102 2009 Explosive 800 | . . . 132 . . 668 . Electromagnetic 1155 | . . . 532 190 . 433 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 4 . 1 1 3 . Average Corruption 2 | . 3 4 . 1 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . 13 4 . 1 1 9 . Message Errors 5 | . 3 . . 1 . 1 . Matter Fused 5 | . 4 1 . . . . . Heat Flow Errors 4 | . . 1 . . 1 2 . Energy Discharges 4 | . 2 . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . 2 1 . . . 1 . Data Loss (major) 2 | . 1 . . . . 1 . Misfires 3 | . 1 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 207 | . 86 11 21 . . 57 32 Projectiles 86 | . 25 11 15 . . 3 32 Explosions 121 | . 61 . 6 . . 54 . Melee . | . . . . . . . . Knockbacks 22 | . 10 3 8 . . 1 . Impact . | . . . . . . . . Kinetic 20 | . 9 3 7 . . 1 . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage 216 | . 22 1 16 40 . 137 . Shots 16 | . 1 . 3 5 . 7 . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 87 141 231 30 273 173 373 Average Temperature 64 | . 23 46 54 16 140 36 136 Received Heat Transfer 911 | . 123 33 321 20 . 45 369 Effects 4 | . . . . . 2 . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . . . 2 Combat Hostiles 3 | . . . 1 . . . 2 Parts Melted 14 | . . . 3 . . 1 10 Heat Transferred 4359 | . 150 . 1210 . . 150 2849 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 2 . . 3 . Latent Energy Used 110 | . . . . . . 110 . LE Corruption 2 | . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 624 | . 428 183 624 358 . 498 347 Initial 243 | . . 48 70 243 . . 193 Average 224 | . 211 126 239 303 . 221 217 Maximum Alert Level 2 | . 2 . 2 1 . 2 1 Low Security (%) 41 | 100 38 100 35 20 . 47 44 Level 1 53 | . 58 . 57 79 . 26 55 Level 2 5 | . 2 . 7 . . 26 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . 1 4 Investigation 5 | . 1 . 1 . . . 3 Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 18 3 35 4 . 18 22 Peak Tracking Total 7 | . 3 3 4 3 . 4 7 Tactical Retreats 5 | . 1 . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 3 . 1 . . . 2 Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 24 | . 6 . 15 3 . . . Max in Single Turn 5 | . 5 . 2 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 22 | . 7 . 9 1 1 . 4 Terminals 18 | . 7 . 7 . . . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 25 . 24 1 1 . 16 Successful 37 | . 13 . 14 1 1 . 8 Failed 30 | . 12 . 10 . . . 8 Catastrophic 7 | . 2 . 4 . . . 1 Database Lockouts . | . . . . . . . . Manual 41 | . 16 . 15 . 1 . 9 Terminals 61 | . 25 . 20 . . . 16 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 9 . 6 1 1 . 3 Robot Analysis 5 | . 5 . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 Open Door 1 | . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . . 1 Unreport Threat 4 | . 1 . 2 . . . 1 Locate Traps 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 4 . 4 . . . 5 Terminals 13 | . 4 . 4 . . . 5 Assimilate 3 | . 1 . . . . . 2 Botnet 7 | . 2 . 2 . . . 3 Detonate 1 | . . . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 5 . 9 . . . 4 Full Trace Events 6 | . 2 . 1 . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 64 | . . . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . 1 . . . . . 1 Largest Group 1 | . 1 1 1 . . . 1 Highest-Rated Group 10 | . 10 10 10 . . . 10 Highest-Rated Ally 10 | . 10 10 10 . . . 10 Total Orders 4 | . . . 2 2 . . . STAY 1 | . . . 1 . . . . FOLLOW 1 | . . . 1 . . . . RETURN 2 | . . . . 2 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 5 | . 5 . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches 3 | . . . . 3 . . . Drone Recoveries 3 | . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4736 | 71 1028 270 1581 506 226 337 717 Spaces Moved 3028 | 50 653 215 987 420 205 189 309 Core 17 | 16 . . . . . . 1 Treads . | . . . . . . . . Legs 140 | 34 106 . . . . . . Wheels 2871 | . 547 215 987 420 205 189 308 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 110 110 110 Average Speed 111 | 120 103 100 113 110 110 121 128 Slowest Speed 550 | 150 120 100 130 110 110 135 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 5 95 61 91 86 65 26 43 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 7 | . . . 4 . . . 3 Terrain Destroyed 248 | . 44 . 101 . . 78 25 Melee . | . . . . . . . . Projectile 25 | . . . . . . . 25 AOE 223 | . 44 . 101 . . 78 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3864 | 58 827 241 1271 457 206 268 536 Wait 400 | . 49 2 131 14 . 50 154 Move 3021 | 49 652 214 986 419 204 188 309 Hop . | . . . . . . . . Pick Up 43 | 3 16 3 16 2 1 1 1 Fast Attach 35 | 5 5 . 9 3 . . 13 Attach 17 | 1 1 1 5 . . 3 6 Detach 4 | . . . . 1 . . 3 Swap 24 | . 4 . 8 2 . 7 3 Drop 43 | . 7 4 18 7 1 1 5 Fire 276 | . 93 16 98 9 . 18 42 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 552 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Discovered new exit (range 15) 755 | -10/Materials | Build established: Scavenger-Mutant 762 | -10/Materials | Discovered new exit (range 13) 1100 | -10/Materials | Entered Mines 1100 | -10/Mines | Accompanied by 1 ally 1330 | -10/Mines | Discovered new exit (range 13) 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Accompanied by 1 ally 1370 | -9/Materials | Evolved 2 slots: Utility x2 1370 | -9/Materials | Discovered new exit (range 8) 1538 | -9/Materials | Repaired Lgt. Nuclear Core 1649 | -9/Materials | Discovered new exit (range 11) 1919 | -9/Materials | Repaired Grenade Launcher 2025 | -9/Materials | Build established: Mutant 2045 | -9/Materials | Discovered new exit (range 18) 2814 | -9/Materials | Discovered new exit (range 5) 2951 | -9/Materials | Entered Mines 2969 | -9/Mines | Discovered new exit (range 9) 2973 | -9/Mines | Learned location of Storage (-7) 3060 | -9/Mines | Discovered new exit (range 5) 3067 | -9/Mines | Found the Drone Emporium 3075 | -9/Mines | Found Prototype Device 3075 | -9/Mines | Identified Bomb Drone Bay 3108 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3146 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3361 | -9/Mines | Assembled infested the area 3363 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3419 | -9/Mines | Learned Materials emergency access door positions 3451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3452 | -9/Mines | Discovered new exit (range 5) 3457 | -9/Mines | Entered Exiles 3487 | -9/Exiles | Met 8R-AWN 3504 | -9/Exiles | Met EX-HEX 3534 | -9/Exiles | Met EX-BIN 3548 | -9/Exiles | Aligned with FarCom system 3549 | -9/Exiles | Given EX-Vault access code 3574 | -9/Exiles | Opened EX-Vault 3581 | -9/Exiles | Found Latent Energy Streamer 3604 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3634 | -9/Exiles | Met EX-DEC 3675 | -9/Exiles | Discovered new exit (range 10) 3683 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3683 | -9/Exiles | Entered Mines 3885 | -8/Mines | Discovered new exit (range 12) 3970 | -8/Mines | Destroyed 7 combat bots 3986 | -8/Mines | Build established: Skirmisher 4020 | -8/Mines | Entered Materials 4020 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4304 | -8/Materials | Discovered new exit (range 5) 4737 | -8/Materials | Self-destructed Last Messages --------------- 04702_ Acquired 50 matter. 04704_ U-05 Engineer builds a Wall. 04712_ Com. Wheel destroyed. 04714_ U-05 Engineer builds a Wall. 04716_ Adv. Heat Sink melted. 04716_ Hvy. Laser melted. 04716_ G-50 Soldier destroyed. 04717_ K-01 Serf collects debris. 04720_ Imp. Light Armor Plating destroyed. 04721_ K-01 Serf collects debris. 04726_ Power failure, Imp. Ion Engine shutdown. 04726_ Imp. Ion Engine destroyed. 04726_ Arm. Wheel destroyed. 04728_ Critical hit (Burn: +37). 04728_ K-01 Serf destroyed. 04729_ K-01 Serf collects debris. 04730_ Trap Scanner destroyed. 04732_ K-01 Serf collects debris. 04736_ Acquired Ion Engine. 04736_ K-01 Serf collects debris. 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""" ######## g%@= k a ??????? | | !! "Y" #?????## Y kg]%a g ??????? | | #??????# %k=% !]% u g a ??????? | | % #?????## ######################+????????? | | ###"########## ##?###????????????????????????? | | !=! !% #?????????????????????????????? | | *[ ! % #?????????????????????????????? | | =%= #?????????????????????????????? | | ##########+### #?????????????????????????????? | | #??????? ## ##?????????????????????????????? | | #????? """""## #??????????????##########??????? | | #???# """""## #??????????????# #??????? | | #???# """""## ###########????# #??????? | | #???# """""## ## #????# #??????? | | #???#! """""## ## #????# #??????? | | #???# """""## ## #????# #??????? | | #???# ??????# !# #????# #??????? | | #???#????????# # ###### #??????? | | #????######### T + ![ + + #??????? | | #????# # # ![ ###### #??????? | | #????? """ ?# # ! #????######+###??????? | | #????? """ ? ### ### #????????# ######### | | #????# """ ??# ##################### # | | ??#### ????# + #???# # # | | ###"####+####### # """ #???# + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupImprinterClaws Manual? 0 Play Time 00:57:40 Cumulative 71.0 hours Start 2024.09.09 @ 20:35:23 End 2024.09.09 @ 22:09:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 10 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b61f87e6-7bc1-4cdb-b16d-ad1c07fb5797