Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.04 @ 21:02:38 Player: Yosh Result: Destroyed by 57-MC9(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2517) 2517 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1676) 1676 TOTAL SCORE: 8108 Bonus ------- High Alert Combat Kills 76 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 80/100 System Corruption 0% Temperature Cool (18) Movement Rolling (145) Ox3 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Seismic Detector Improved Targeting Computer Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON (4) ------- Barrage Gun Heavy Battle Rifle > --- INVENTORY (25) --- Light Treads Wheel Structural Scanner Advanced Terrain Scanner Improved Salvage Targeting Computer Improved Targeting Computer High-powered Tractor Beam High-powered Shotgun Heavy Battle Rifle Plasma Cutter Heavy Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Medium Armor Plating System Restoration Module > --- WEAPON ----------- Assault Rifle Enhanced Autogun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Wheel Armored Huge Wheel Improved Heat Sink Huge Storage Unit Structural Scanner Seismic Detector Improved Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Shielding Medium Armor Plating High-powered Tractor Beam High-powered Tractor Beam Plasma Cannon Minigun Plasma Cutter Heavy Hammer Heavy Hammer [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 102 | 8 13 17 18 8 2 14 2 4 16 Power 8 | 1 . 1 1 1 . 2 . . 2 Engine 5 | 1 . 1 1 1 . . . . 1 Core 2 | . . . . . . 2 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 3 2 4 4 1 1 4 . . 3 Treads 14 | 1 . 3 4 1 . 3 . . 2 Leg . | . . . . . . . . . . Wheel 8 | 2 2 1 . . 1 1 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 5 3 5 3 . 4 2 1 7 Device 6 | 1 . . . 1 . . 2 . 2 Storage 5 | 1 3 . . 1 . . . . . Processor 8 | . 1 1 2 . . 2 . . 2 Hackware 1 | . . . . 1 . . . . . Protection 12 | . 1 2 3 . . 2 . 1 3 Artifact . | . . . . . . . . . . Weapon 40 | 2 6 9 8 3 1 4 . 3 4 Energy Gun 6 | 2 2 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 25 | . 3 5 5 3 1 3 . 2 3 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . 1 2 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . . . . 2 Corrupted Parts 1 | 1 . . . . . . . . . System Corruption 3 | 3 . . . . . . . . . Parts Lost 38 | . . 4 11 1 4 2 1 . 15 Power 4 | . . 1 . . . 1 . . 2 Propulsion 9 | . . . 3 1 2 . . . 3 Utility 9 | . . 1 3 . . . 1 . 4 Weapon 16 | . . 2 5 . 2 1 . . 6 Highest Loss Streak 15 | . . 2 4 1 4 1 1 . 15 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 93 | . 100 98 94 99 83 83 88 89 81 Engine 6 | . 14 10 9 7 7 2 . . . Core 2 | . . . . . . 3 7 7 4 Treads 11 | . 5 11 21 23 13 9 7 7 7 Wheel 9 | . 22 22 5 . 2 5 7 7 7 Device 3 | . 3 . . . . . 7 7 5 Storage 8 | . 14 11 9 7 7 7 7 7 7 Processor 12 | . 1 8 15 15 15 15 15 15 15 Hackware 1 | . . . . 6 7 4 . . . Protection 7 | . 8 12 10 7 4 10 3 5 6 Energy Gun 3 | . 17 7 . . . . . . . Ballistic Gun 22 | . 10 13 23 29 23 19 30 29 23 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 15 94 104 106 106 110 114 107 103 108 Greatest Support 68 | 26 24 24 62 62 62 68 28 28 28 Greatest Overweight (x) 8 | 1 3 4 8 1 3 4 3 3 3 Average Overweight (x) 2 | . 1 3 3 1 2 3 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 25 25 25 Most Carried 25 | 5 22 25 25 25 25 25 24 25 25 Average Carried 22 | 3 14 24 23 24 24 22 23 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 22 24 25 25 23 25 24 25 12 Class Distribution -------------------- 42% | Mutant 27% | Scavenger-Gunner 23% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Matter Collected 2544 | 280 228 320 858 211 . 425 121 57 44 Remotely . | . . . . . . . . . . Salvage Created 3370 | 45 671 628 1068 358 . 464 92 . 44 Parts 221 | 5 51 48 54 26 . 27 10 . . Haulers Intercepted 10 | . 2 3 3 1 . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 70 | . 13 18 19 5 . 8 3 . 4 Guns 51 | . 8 12 11 5 . 8 3 . 4 AOE 15 | . 5 6 4 . . . . . . Classes Destroyed 14 | 1 7 1 3 1 . . . . 1 Worker 4 | . 2 . 2 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 10 | . 2 3 3 1 . 1 . . . Recycler 1 | . 1 . . . . . . . . Operator 8 | . 4 . 3 1 . . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 21 | . 6 9 3 . . . 3 . . Grunt 36 | . 7 7 13 4 . 5 . . . Brawler 1 | . . . 1 . . . . . . Sentry 4 | . . 2 1 . . 1 . . . Hunter 2 | . . . 1 . . 1 . . . Programmer 2 | . . . . 1 . 1 . . . Decomposer 1 | . . . . . . . 1 . . Assembled 3 | . . . . . . . . . 3 Best Kill Streak 9 | 1 9 4 5 2 . 3 3 . 1 Combat Bots Only 8 | . 8 4 4 2 . 2 3 . 1 Max Kills in Single Turn 3 | 1 3 3 2 1 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 2 3 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Damage Taken 6618 | . 367 811 1916 320 187 551 153 . 2313 Core 1053 | . 40 60 234 15 . 38 27 . 639 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . 55 Regen/Repaired (Parts) 81 | . . 22 . . . 59 . . . Core Remaining (%) 81 | 100 84 85 57 . . . . . . Volleys Fired 235 | 3 55 45 68 18 . 26 4 . 16 Largest 4 | 2 2 2 3 4 . 4 4 . 4 Hottest 103 | 80 80 88 69 89 . 103 103 . 103 Shots Fired 561 | 6 92 85 181 64 . 70 18 . 45 Gun 547 | 6 90 81 177 64 . 70 18 . 41 Cannon 4 | . . . . . . . . . 4 Launcher 10 | . 2 4 4 . . . . . . Special . | . . . . . . . . . . Kinetic 448 | . 27 51 177 64 . 70 18 . 41 Thermal 26 | . . 22 . . . . . . 4 Explosive 10 | . 2 4 4 . . . . . . Electromagnetic 77 | 6 63 8 . . . . . . . Robot Hit Streak 18 | 2 10 11 18 11 . 7 4 . 4 Robot Miss Streak 8 | 1 4 4 3 2 . 8 6 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . 3 . . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . Shots Hit Robots 379 | 3 61 50 145 46 . 47 9 . 18 Core Hits 189 | 2 32 31 55 19 . 32 10 . 8 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Critical Strikes 5 | . 2 1 2 . . . . . . Destroy 2 | . . 1 1 . . . . . . Corrupt 2 | . 2 . . . . . . . . Smash 1 | . . . 1 . . . . . . Melee Attacks 27 | . . . 18 . . 1 . 8 . Impact 27 | . . . 18 . . 1 . 8 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6862 | 43 1080 992 2838 587 . 903 119 . 300 Guns 5281 | 43 768 642 1919 587 . 903 119 . 300 Cannons . | . . . . . . . . . . Explosions 941 | . 312 350 279 . . . . . . Melee 640 | . . . 640 . . . . . . Ramming . | . . . . . . . . . . Kinetic 4342 | . 148 366 1919 587 . 903 119 . 300 Thermal 365 | . 155 210 . . . . . . . Explosive 786 | . 157 350 279 . . . . . . Electromagnetic 729 | 43 620 66 . . . . . . . Impact 640 | . . . 640 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | 3 4 . . 1 19 20 20 15 . Average Corruption 8 | 3 3 . . 1 12 19 16 15 . Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 33 . . 4 7 31 12 2 . Message Errors 17 | . 7 . . 1 1 4 4 . . Matter Fused 12 | . 5 . . . 2 5 . . . Heat Flow Errors 13 | . 4 . . . 1 6 1 1 . Energy Discharges 17 | . 5 . . 1 1 7 3 . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 8 | . 5 . . . 1 2 . . . Data Loss (major) 6 | . 1 . . 1 1 2 . 1 . Misfires 7 | . 3 . . . . 1 3 . . Alerts 3 | . 1 . . . . 2 . . . Weapon Failures 5 | . 2 . . . . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 172 | . . 1 171 . . . . . . Projectiles . | . . . . . . . . . . Explosions 1 | . . 1 . . . . . . . Melee 171 | . . . 171 . . . . . . Knockbacks 5 | . . . 5 . . . . . . Impact 4 | . . . 4 . . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 149 | . 46 70 . 33 . . . . . Shots 5 | . 2 2 . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 470 | 36 266 220 264 36 263 470 183 216 115 Average Temperature 78 | 17 63 68 59 9 179 182 59 121 52 Received Heat Transfer 2030 | . 108 159 882 144 . 204 . . 533 Effects 9 | . . . 1 . 1 7 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 4 | . . . 1 . 1 2 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . 3 . 3 . . . . . . Impact Corruptions 9 | . . . 9 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 606 | . 100 506 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Peak Influence 609 | 10 456 609 480 216 24 145 . . . Initial 256 | . 6 116 256 165 24 . . . . Average 216 | 3 206 387 334 120 13 60 . . . Maximum Alert Level 2 | . 2 2 2 1 . . . . . Low Security (%) 47 | 100 52 17 . 74 100 100 . . . Level 1 41 | . 44 24 90 25 . . . . . Level 2 11 | . 3 58 9 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 5 1 5 4 . 3 . . . Investigation 5 | . 1 1 1 1 . 1 . . . Extermination 4 | . . . . 2 . 2 . . . Reinforcement 8 | . 4 . 3 1 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Distress Signals 9 | . . 4 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 35 29 40 10 5 8 3 . 10 Peak Tracking Total 6 | . 6 6 5 2 5 3 3 . 5 Tactical Retreats 3 | . . 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Traps Triggered 3 | . 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Machines Disabled 7 | . 1 2 . 1 . 2 . . 1 Max in Single Turn 1 | . 1 1 . 1 . 1 . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Machines Accessed 20 | . 6 5 4 3 . 2 . . . Terminals 12 | . 5 3 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units 3 | . 1 . . 1 . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 70 | . 19 19 9 18 . 5 . . . Successful 37 | . 10 10 4 11 . 2 . . . Failed 33 | . 9 9 5 7 . 3 . . . Catastrophic 4 | . 1 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 34 | . 14 10 5 5 . . . . . Terminals 43 | . 18 11 8 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 3 . . . 3 . . . Recycling Units 6 | . 1 . . 3 . 2 . . . Scanalyzers 14 | . . 5 . 9 . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 10 | . 5 1 3 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 12 | . . 4 . 8 . . . . . Insert Component 5 | . . 2 . 3 . . . . . Analyze 7 | . . 2 . 5 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 9 | . 5 3 . 1 . . . . . Terminals 7 | . 4 2 . 1 . . . . . Track 1 | . 1 . . . . . . . . Botnet 4 | . 1 2 . 1 . . . . . Operators 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 5 3 3 . 2 . . . Full Trace Events 3 | . . 1 . 1 . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 22 | . 1 6 . 2 . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 64 | . . 26 . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . . 156 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Turns Passed 7619 | 86 1249 676 1199 1016 172 587 302 1742 590 Spaces Moved 3903 | 68 728 266 404 380 92 260 190 1168 347 Core 3 | 3 . . . . . . . . . Treads 663 | . . . 205 380 40 38 . . . Legs . | . . . . . . . . . . Wheels 3237 | 65 728 266 199 . 52 222 190 1168 347 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 135 150 235 145 145 145 145 130 Average Speed 155 | 89 113 146 210 235 184 164 145 145 143 Slowest Speed 312 | 95 135 150 235 235 312 240 145 145 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 77 34 25 11 86 6 24 88 51 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 4 | . . . . . . . . 4 . Spaces Dug 3 | . . . . . . 1 . 2 . Terrain Destroyed 74 | . 14 19 12 26 . 1 . 2 . Melee 3 | . . . . . . 1 . 2 . Projectile . | . . . . . . . . . . AOE 71 | . 14 19 12 26 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Total 4984 | 83 1070 477 592 472 94 369 208 1206 413 Wait 551 | . 224 114 58 44 . 54 12 13 32 Move 3895 | 67 727 265 403 380 91 259 189 1167 347 Hop . | . . . . . . . . . . Pick Up 98 | 5 30 19 17 10 . 9 1 7 . Fast Attach 28 | 7 3 5 5 2 . 2 . 2 2 Attach 46 | . 2 5 13 4 1 8 1 . 12 Detach 11 | . 2 1 2 1 . 4 . . 1 Swap 29 | 1 8 7 1 2 1 4 1 2 2 Drop 63 | . 19 16 7 11 1 2 . 7 . Fire 235 | 3 55 45 68 18 . 26 4 . 16 Melee 27 | . . . 18 . . 1 . 8 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -7/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Discovered new exit (range 14) 783 | -10/Materials | Destroyed 8 combat bots 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -9/Materials | Repaired Grenade Launcher 1690 | -9/Materials | Discovered new exit (range 11) 1914 | -9/Materials | Discovered new exit (range 7) 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2228 | -8/Materials | Garrison activated, responded to threat 2689 | -8/Materials | Lost 4 parts (1n1u2w) 3132 | -8/Materials | Build established: Gunner 3135 | -8/Materials | Discovered new exit (range 13) 3211 | -8/Materials | Entered Factory 3211 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3570 | -7/Factory | Build established: Scavenger-Gunner 3697 | -7/Factory | Identified exit to Factory 4227 | -7/Factory | Sucked down chute 4227 | -7/Factory | Entered Waste 4242 | -7/Waste | EMP discharged 4242 | -7/Waste | System corruption reached 10% 4246 | -7/Waste | Spotted C-40 Crusher 4284 | -7/Waste | Spotted C-40 Crusher 4304 | -7/Waste | Spotted C-40 Crusher 4307 | -7/Waste | Spotted C-40 Crusher 4320 | -7/Waste | Crushed by Compactor (1 part destroyed) 4321 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4323 | -7/Waste | Crushed by Compactor (1 part destroyed) 4342 | -7/Waste | EMP discharged 4352 | -7/Waste | Spotted C-40 Crusher 4355 | -7/Waste | Lost 4 parts (2n2w) 4386 | -7/Waste | Discovered new exit (range 10) 4399 | -7/Waste | Entered Factory 4594 | -7/Factory | Build established: Mutant 4785 | -7/Factory | Repaired Broken Enh. Autogun 4931 | -7/Factory | Discovered new exit (range 16) 4986 | -7/Factory | Identified exit to Lower Caves 4986 | -7/Factory | Entered Lower Caves 4987 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5288 | -7/Lower Caves | Entered Zion 5338 | -6/Zion | System corruption cleaned by Quarantine Array 5394 | -6/Zion | Build established: Scavenger-Gunner 5632 | -6/Zion | Learned Factory stockpile data 5758 | -6/Zion | Found CR-A16's Pointy Stick 6465 | -6/Zion | Build established: Gunner 6780 | -6/Zion | Imprinted 6782 | -6/Zion | Declared Zion's savior 7017 | -6/Zion | Discovered new exit (range 5) 7018 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7030 | -6/Zion | Entered Deep Caves 7030 | -6/Deep Caves | Accompanied by 4 allies 7403 | -6/Deep Caves | Attacked by Z-Imprinter 7437 | -6/Deep Caves | Z-Facility disabled 7438 | -6/Deep Caves | Core integrity fell below 50% 7446 | -6/Deep Caves | Core integrity fell below 20% 7457 | -6/Deep Caves | Destroyed Z-Imprinter 7480 | -6/Deep Caves | Lost 15 parts (2p3n4u6w) 7620 | -6/Deep Caves | Found Prototype Protection 7620 | -6/Deep Caves | Identified Zio. Weapon Casing 7620 | -6/Deep Caves | Destroyed by 57-MC9(z) with Zionite Laser-S Last Messages --------------- 07437_ Z-Power explodes. 07437_ JQ-EXX(o) destroyed. 07437_ Z-Facility disabled. 07437_ Lgt. Treads destroyed. 07437_ Arm. Huge Wheel destroyed. 07437_ Deuterium Engine destroyed. 07437_ VS-27B(o) destroyed. 07437_ P5-LUR(z) destroyed. 07437_ QQ-M9W(z) destroyed. 07439_ Minigun destroyed. 07439_ Imp. Targeting Computer destroyed. 07449_ Plasma Cannon destroyed. 07457_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 07457_ Z-Imprinter destroyed. 07617_ Acquired Prototype Reactor. 07617_ Identified Zio. Light DM Reactor. 07620_ Acquired Prototype Protection. 07620_ Identified Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????? ### ???####???## ## | | ????????????????????????????? ###########???## ### | | ????????????????????????????? ###### ??### ## | | ?????????????????????????????? # ## | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????????????## | | ???????????????????????????### | | ????????????????????????##### | | ???????????????????????###### | | ???????????????????????### # | | ???????????????????????## zz | | ???????????????????????##@z# | | ???????????????????????##;## | | ???????????????????????###### | | ???????????????????????##### | | ????????????????????????##### | | ???????????????????????###### | | ???????????????????????### # | | ???????????????????????## | | ???????????????????????## | | ???????????????????????## | | ???????????????????????### | | ???????????????????????##### | | ????????????????????????#### | | ??????????????????????????### | | ??????????????????????????### | | ???????????????????????????### | | ??????????????????????????? ## | | ????????????????????????????## | | ???????????????????????????? # | | ???????????????????????????? | | ??????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 20 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Enh. Autogun | -7/Factory | Scanalyzed Hvy. Hammer | -7/Factory | Scanalyzed Dispersion Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Beamcaster | -6/Zion | Archive Fission Core | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed LayeredGravitonClaw Manual? 0 Play Time 01:14:46 Cumulative 38.7 hours Start 2022.03.04 @ 19:47:15 End 2022.03.04 @ 21:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b6c8717-5506-477b-a4be-ec7bfd8df8b2