Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 06:21:36 Player: Jaxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1179) 1179 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2679 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 237/250 System Corruption 8% Temperature Cool (51) Movement Core (350) Ox6 Location -9/Storage Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (10) --- Hammer Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Grenade Launcher Hammer > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Aluminum Leg Sensor Array EM Shotgun Particle Gun Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 45 | 5 12 5 10 13 Power 10 | 1 1 . 5 3 Engine 9 | 1 1 . 4 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 2 . 1 4 Treads 1 | . . . . 1 Leg 6 | 2 2 . 1 1 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 6 | . 3 1 1 1 Device 2 | . . 1 . 1 Storage 3 | . 2 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 6 4 3 5 Energy Gun 10 | 1 3 2 1 3 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 3 | . 1 . . 2 System Corruption 9 | . 2 . . 7 Parts Lost 16 | . 2 1 1 12 Power 5 | . 1 . . 4 Propulsion 6 | . 1 . 1 4 Utility 2 | . . . . 2 Weapon 3 | . . 1 . 2 Highest Loss Streak 4 | . 1 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 91 91 99 77 Engine 13 | . 10 14 18 11 Core 1 | . . . 3 3 Treads 1 | . . . . 3 Leg 19 | . 27 28 21 5 Hover 1 | . . . . 3 Device 7 | . . 13 11 7 Storage 8 | . 11 . 11 11 Processor 11 | . 11 14 11 11 Energy Gun 13 | . 20 8 15 10 Ballistic Gun 2 | . 7 . . 2 Launcher 1 | . . 1 4 1 Impact Weapon 4 | . . 10 2 7 Naked Turns . | . . . . . Heaviest Build 29 | 6 17 17 29 27 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 7 | . 1 . 2 7 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 8 | 5 7 5 9 10 Most Carried 10 | 2 10 10 10 10 Average Carried 4 | . 5 5 6 3 Final Capacity 10 | 5 10 5 10 10 Final Carried 10 | 1 10 4 10 1 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 862 | 250 267 58 151 136 Remotely . | . . . . . Salvage Created 1243 | 50 322 116 372 383 Parts 78 | 3 22 6 26 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 31 | 1 10 4 8 8 Melee 1 | . . . . 1 Guns 15 | 1 5 . 3 6 AOE 15 | . 5 4 5 1 Classes Destroyed 5 | 1 2 1 1 . Builder 2 | . . 1 1 . Watcher 3 | . 1 . 2 . Swarmer 6 | . 3 2 1 . Grunt 16 | 1 7 2 5 1 Sentry 9 | . . . 2 7 Best Kill Streak 3 | 1 3 2 3 2 Combat Bots Only 3 | 1 3 2 2 2 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2141 | 83 363 225 261 1209 Core 558 | 12 62 81 75 328 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 56 | . . . 56 . Core Remaining (%) 66 | 95 . 38 . . Volleys Fired 99 | 7 32 7 18 35 Largest 2 | 1 2 2 2 2 Hottest 121 | 40 80 90 85 121 Shots Fired 152 | 7 63 13 33 36 Gun 140 | 7 59 12 28 34 Cannon . | . . . . . Launcher 12 | . 4 1 5 2 Special . | . . . . . Kinetic 41 | . 23 . . 18 Thermal 54 | . 20 6 12 16 Explosive 12 | . 4 1 5 2 Electromagnetic 45 | 7 16 6 16 . Robot Hit Streak 10 | 6 7 2 7 10 Robot Miss Streak 6 | 1 6 6 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 114 | 6 37 8 24 39 Core Hits 72 | 2 24 5 24 17 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks 18 | . . 4 . 14 Impact 18 | . . 4 . 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2532 | 85 692 415 699 641 Guns 1132 | 85 351 65 249 382 Cannons . | . . . . . Explosions 985 | . 338 165 450 32 Melee 412 | . . 185 . 227 Ramming 3 | . 3 . . . Kinetic 289 | . 126 . . 163 Thermal 477 | . 109 92 57 219 Explosive 904 | . 338 84 450 32 Electromagnetic 447 | 85 116 54 192 . Impact 412 | . . 185 . 227 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 2 2 . 8 Average Corruption 4 | . 2 2 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . 10 5 . 26 Message Errors 10 | . . 1 . 9 Matter Fused 6 | . 1 1 . 4 Heat Flow Errors 3 | . . 1 . 2 Energy Discharges 8 | . 3 2 . 3 Data Loss (minor) 6 | . 3 . . 3 Data Loss (major) 5 | . 2 . . 3 Weapon Failures 3 | . 1 . . 2 Overload Shots . | . . . . . Overflow Damage 125 | . 28 95 2 . Projectiles . | . . . . . Explosions 47 | . 28 17 2 . Melee 78 | . . 78 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 121 | . 19 80 22 . Shots 4 | . 1 2 1 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 276 | 36 59 276 193 232 Average Temperature 46 | 18 21 80 54 52 Received Heat Transfer 885 | 42 171 84 114 474 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions 5 | . . 5 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 968 | . 250 75 125 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 326 | 20 310 127 326 277 Initial 72 | . 13 72 39 65 Average 138 | 3 162 87 155 153 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 83 | 100 85 100 79 69 Level 1 16 | . 14 . 20 30 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 1 2 Investigation 5 | . 2 1 . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | 1 19 4 13 10 Peak Tracking Total 4 | 1 4 2 3 3 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 6 | . 2 2 2 . Max in Single Turn 2 | . 1 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 10 | . 5 1 2 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 18 1 6 8 Successful 24 | . 14 1 4 5 Failed 9 | . 4 . 2 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 10 . 1 3 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 13 | . 8 . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 1 1 2 Record 8 | . 5 . 1 2 Open Door 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 10 | . 7 . . 3 Recycle Component 4 | . 3 . . 1 Process 3 | . 2 . . 1 Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 1 2 Full Trace Events 4 | . 1 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 4 | . 3 . . 1 Recycled Matter 262 | . 206 . . 56 Retrieved Matter 66 | . 10 . . 56 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2711 | 86 793 561 464 807 Spaces Moved 1520 | 61 537 426 201 295 Core 88 | 18 . . . 70 Treads 55 | . . . . 55 Legs 1267 | 43 537 426 201 60 Wheels . | . . . . . Hover 110 | . . . . 110 Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 106 Average Speed 148 | 99 120 120 192 223 Slowest Speed 400 | 120 190 120 260 400 Overloaded Moves 106 | . . . . 106 Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 8 77 89 28 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . 10 12 22 20 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . 10 12 22 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1780 | 79 622 457 243 379 Wait 52 | 1 21 8 6 16 Move 1516 | 60 536 425 200 295 Hop . | . . . . . Pick Up 38 | 6 18 2 9 3 Fast Attach . | . . . . . Attach 21 | 5 4 1 3 8 Detach . | . . . . . Swap 24 | . 8 4 7 5 Drop 11 | . 2 6 . 3 Fire 99 | 7 32 7 18 35 Melee 18 | . . 4 . 14 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Identified exit to Materials 669 | -10/Materials | Discovered exit to Materials (range 11) 805 | -10/Materials | Build established: Scavenger-Mutant 862 | -10/Materials | Discovered exit to Mines (range 13) 880 | -10/Materials | Entered Mines 898 | -10/Mines | Met a Derelict shopkeep closing up shop 977 | -10/Mines | Core integrity fell below 50% 1288 | -10/Mines | Build established: Mutant 1397 | -10/Mines | Discovered exit to Materials (range 10) 1441 | -10/Mines | Entered Materials 1441 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1489 | -9/Materials | Discovered new exit (range 14) 1527 | -9/Materials | Identified exit to Storage 1590 | -9/Materials | Build established: Scavenger-Mutant 1665 | -9/Materials | Repaired Ion Engine? 1859 | -9/Materials | Discovered exit to Storage (range 16) 1905 | -9/Materials | Entered Storage 1906 | -9/Storage | Identified exit to Recycling 2073 | -9/Storage | Lost 4 parts (1p1n1u1w) 2154 | -9/Storage | Core integrity fell below 50% 2280 | -9/Storage | Core integrity fell below 20% 2301 | -9/Storage | Lost 4 parts (2p1n1w) 2712 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 02657_ ALERT: Suspicious activity at Terminal S012. Dispatching Investigation squad. 02677_ VHC/S|>#FS4WMFE G5Z E 02700_ Sensor Array destroyed. 02711_ G-34 Mercenary destroyed. 02711_ Switching to secondary target: G-47 Trooper. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????# ?????????????????????? | | ???>????????????????????#u t?????????????????????? | | ????????????????????????+ #?????????????????????? | | ??""""??????????????????#* #?????????????????????? | | ?## #??????????????????#gg##########????????????? | | ?#T #??????????????????#= # """" ##???????????? | | ?## #??????????????????# # """" T#???????????? | | ??# #??????????????????# # """" #????????????? | | ??# #??????????????????# # """" #????????????? | | ??# #?????############?# # #????????????? | | ?## ##????# #?# # #????????????? | | ?# ###### % ##?#@ # #????????????? | | ?# # """ """ #??# + #????????????? | | ?# % + """ """ #??# # #????????????? | | ?# ### # """ """ #??# a##########????????????? | | ###+##### # #??#k #?????????????????????? | | ## + #??# #?????????????????????? | | """" ## # #??# #?????????????????????? | | ""??" ## ###########??# #?????????????????????? | | ""???" # ############# ###???????????????????? | | "???"" + k# #???????????????? | | "??"" # % #???????????????? | | """" # ########+##### # #???????????????? | | ######??# #k# #???????????????? | | ########???????# # #? #???????????????? | | ???????????????# """ # #? #???????????????? | | ???????????????# """ #u#?? #???????????????? | | ???????????????# """ ""# #???###???????????????? | | ???????######### """ % Y"# #?????????????????????? | | ???????# ## """ ""# #?????????????????????? | | ?####### """## # #?????????????????????? | | ## ## """####### #### #?????????????????????? | | ^* + """#?????###??# #?????????????????????? | | # ! # #????#######+###???????????????????? | | =%[## ! """#????# #?#############?????? | | ## ! # """#????# """ """ # """ """ """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 415 Matter Stores 346 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed HardcellIntegrityCompactor Manual? 0 Play Time 01:13:59 Cumulative 3.6 hours Start 2023.02.20 @ 16:50:00 End 2023.02.21 @ 06:21:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19b9c5d7-a619-4edc-818a-2a2200d4aa56