Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.11 @ 23:18:52 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (327) 327 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2037 Bonus ------- None Cogmind --------- Core Integrity 490/550 Matter 260/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Targeting Computer Targeting Computer Targeting Computer Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- EM Pulse Gun Small Laser Particle Gun > --- INVENTORY -------- Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Targeting Computer Targeting Computer Targeting Computer Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 26 | 6 6 7 7 Power 7 | 1 1 . 5 Engine 4 | 1 1 . 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads . | . . . . Leg 6 | 2 . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 8 | 2 3 3 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 4 | . . 2 2 Highest Loss Streak 2 | . . 2 2 Average Slot Usage (%) 97 | . 95 99 97 Engine 10 | . 14 11 7 Core 3 | . . . 9 Leg 22 | . 28 22 18 Device 9 | . 9 11 9 Storage 11 | . 14 11 9 Processor 6 | . . 11 9 Protection 3 | . . . 8 Energy Gun 28 | . 27 32 26 Naked Turns . | . . . . Heaviest Build 42 | 10 26 26 42 Greatest Support 28 | 20 20 23 28 Greatest Overweight (x) 3 | 3 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 1 9 10 10 Average Carried 7 | . 6 8 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 9 10 10 Class Distribution -------------------- 57% | Gunner 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 400 | 260 50 50 40 Remotely . | . . . . Salvage Created 431 | . 146 55 230 Parts 22 | . 11 2 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 5 1 4 Guns 9 | . 5 . 4 AOE 1 | . . 1 . Classes Destroyed 3 | . 2 1 . Swarmer 3 | . 3 . . Grunt 4 | . 2 . 2 Sentry 3 | . . 1 2 Best Kill Streak 5 | . 5 1 2 Combat Bots Only 5 | . 5 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 537 | . 87 167 283 Core 105 | . 25 20 60 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 95 . Volleys Fired 23 | . 12 3 8 Largest 3 | . 2 3 3 Hottest 145 | . 80 120 145 Shots Fired 56 | . 24 8 24 Gun 56 | . 24 8 24 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 30 | . 12 2 16 Explosive . | . . . . Electromagnetic 26 | . 12 6 8 Robot Hit Streak 20 | . 10 11 20 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 40 | . 13 7 20 Core Hits 17 | . 7 1 9 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 472 | . 153 68 251 Guns 438 | . 153 34 251 Cannons . | . . . . Explosions 34 | . . 34 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 224 | . 42 34 148 Explosive . | . . . . Electromagnetic 248 | . 111 34 103 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . 18 . Projectiles . | . . . . Explosions 18 | . . 18 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . . 39 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 390 | . 210 60 390 Average Temperature 125 | . 105 26 164 Received Heat Transfer 210 | . 30 45 135 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 485 | . 100 50 335 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 123 | . 123 94 96 Initial 5 | . . . 5 Average 48 | . 63 31 54 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 6 4 16 Peak Tracking Total 9 | . 7 4 9 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 8 2 1 Successful 5 | . 3 2 . Failed 6 | . 5 . 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 3 | . 2 . 1 Terminals 11 | . 8 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Machine Index 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1582 | 75 531 458 518 Spaces Moved 826 | 51 321 203 251 Core 21 | 21 . . . Treads . | . . . . Legs 805 | 30 321 203 251 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 147 | 128 147 150 150 Slowest Speed 200 | 200 150 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 40 25 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile . | . . . . AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1131 | 57 351 349 374 Wait 236 | . 6 130 100 Move 823 | 50 320 202 251 Hop . | . . . . Pick Up 14 | 1 6 5 2 Fast Attach 16 | 6 4 1 5 Attach 4 | . . 3 1 Detach . | . . . . Swap 6 | . 2 3 1 Drop 9 | . 1 2 6 Fire 23 | . 12 3 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 7) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 911 | -9/Materials | Build established: Gunner 1011 | -9/Materials | Identified exit to Mines 1050 | -9/Materials | Discovered new exit (range 10) 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1583 | -8/Materials | Self-destructed Last Messages --------------- 01322_ Acquired Mic. Nuclear Core. 01333_ R-06 Scavenger collects Lgt. Deuterium Engine. 01336_ R-06 Scavenger collects Lgt. Ion Engine. 01363_ Dropped Mic. Nuclear Core. 01363_ Acquired Prototype Engine. 01363_ Identified Hvy. Ion Engine. 01365_ Dropped Hvy. Ion Engine. 01367_ Acquired Mic. Nuclear Core. 01466_ W-25 Informer distress signal alerts nearby ally. 01481_ G-47 Trooper destroyed. 01483_ R-06 Scavenger collects Lgt. Nuclear Core. 01494_ Aluminum Leg melted. 01494_ G-47 Trooper destroyed. 01497_ Power failure, Mic. Nuclear Core shutdown. 01497_ U-05 Engineer builds a Door. 01530_ R-06 Scavenger collects Aluminum Leg. 01561_ EM Pulse Gun destroyed. 01564_ Slug penetrates Wall. 01569_ Sml. Laser destroyed. 01580_ Penetrated by Slug. 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""" #????????????????????? | | ########### #? !#????????????????????? | | # # ####################??????????????? | | # [ # # #??????????????? | | # # # "S #??????????????? | | # %/% ########### + """ #??????????????? | | / # #?######### # "" #??????????????? | | # # #?# # # #??????????????? | | # # #?# # # [ #??????????????? | | # # #?# """ # ########??????????????? | | ########### #?# """ + #????########?????????? | | #?# """ # #????#!!* #?????????? | | #?#####+### ######!!* #?????????? | | #????# #!** !#?????????? | | ###############????# # #?????????? | | # """ ???????????##+######### + #?????????? | | # """""???????????#= ## # #?????????? | | # """"" ?????????##%[ ## ########?????????? | | # """"" #???????# ! !# ######??????????? | | # """ #???????## """ """%+ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerFlyingGenerator Manual? 0 Play Time 00:11:08 Cumulative 57.1 hours Start 2021.03.11 @ 23:10:32 End 2021.03.11 @ 23:18:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 148 Rogue 1 Adventurer 145 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ee1447f-6313-41e2-a928-200c700f70b9