Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 23:28:58 Player: Zane Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (73) 365 Value Destroyed (2792) 2792 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (8043) 8043 TOTAL SCORE: 23000 Bonus ------- Follower Combat Kills 241 Entered DSFs 1000 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1338 Met Warlord at Research 2000 Win 3000 Friendly Fire -836 Cogmind --------- Core Integrity 1600/1600 Matter 115/300 Energy 289/295 System Corruption 3% Temperature Cool (4) Movement Walking (63) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (4) --- Light Armored Exoskeleton Enhanced Biometal Leg Potential Leg > --- UTILITY (18) ----- Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Hacking Suite Experimental Hacking Suite > --- WEAPON (3) ------- Cooled Particle Cannon Power Sword Plasma Lance > --- INVENTORY (10) --- Light Quantum Reactor Biometal Leg Biometal Leg Centrium Leg Experimental Weapon Shielding Improved Heavy Armor Plating System Restoration Module Transdimensional Reconstructor Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Light Armored Exoskeleton Enhanced Biometal Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Power Sword Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Biometal Leg Experimental Sensor Array Experimental Weapon Shielding Improved Heavy Armor Plating System Restoration Module Transdimensional Reconstructor Neutron Missile Launcher [Rating: 136] Favorites ----------- Power Fusion Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Potential Leg Leg Potential Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Experimental Hacking Suite Protection Improved Propulsion Shielding Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Launcher Neutron Missile Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . 2 . . . . 2 . . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 15 | . . . . . 4 2 . . . 2 . . . . 1 . . . . 1 . . . . . 2 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 82 | 7 1 1 3 . 9 4 . . 3 13 2 1 2 7 6 . . 2 1 1 . 8 . 3 2 2 . 2 2 Power 9 | 1 . . . . 1 1 . . . 2 . . . 1 1 . . 1 . . . . . . . 1 . . . Engine 3 | 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 9 | 2 . . 2 . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 . . 2 . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 49 | 2 . . 1 . 7 2 . . 3 10 2 . 1 3 3 . . 1 . 1 . 6 . . 2 1 . 2 2 Device 18 | 1 . . . . 4 . . . . 3 . . 1 . . . . . . 1 . 5 . . 1 . . 1 1 Storage 3 | 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Processor 12 | . . . . . 1 1 . . 2 3 1 . . 1 1 . . . . . . . . . . 1 . . 1 Hackware 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Protection 14 | . . . . . 2 1 . . 1 3 1 . . 2 1 . . 1 . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | 2 1 1 . . 1 1 . . . 1 . 1 1 3 . . . . 1 . . . . 2 . . . . . Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . 1 1 . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 1 . . . . 1 . 1 3 1 . . 3 . . . 1 . 3 1 1 . . . Parts Lost 9 | . . . . . . . . . . 4 . . . 2 . . 1 . . . 1 . . . . . . . 1 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . . . 3 . . . 2 . . 1 . . . 1 . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . 2 . . . 1 . . 1 . . . 1 . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 2 6 8 8 8 9 9 10 10 8 7 5 5 6 7 7 7 6 6 7 6 6 7 8 9 9 7 8 7 8 Power . | . 1 1 1 1 1 1 1 1 . . . . . 1 1 . . . . . . . . . . . 1 . 1 Propulsion 1 | 2 3 2 1 1 1 1 1 1 . 1 1 1 1 1 1 2 2 2 2 2 2 . . . . . . . 2 Utility 3 | . 1 2 4 4 4 5 6 6 5 5 3 3 3 4 3 3 2 2 2 1 1 4 5 5 6 3 4 3 3 Weapon 1 | . 1 2 2 2 3 2 2 2 1 1 1 1 1 1 2 2 2 2 2 2 2 1 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 2 . . 4 2 . . 5 1 1 . 2 . 1 . . . . . . . . 1 . . . . 7 Power 4 | . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 8 | . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 4 Utility 9 | . . . . . 3 . . . 2 1 1 . . . . . . . . . . . . 1 . . . . 1 Weapon 5 | . 1 . . . 1 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 99 100 94 99 100 100 100 98 99 100 100 96 95 100 98 100 100 95 95 93 91 92 94 93 90 94 93 Engine 3 | . 14 14 14 14 4 1 7 7 7 2 6 6 6 3 . . . . . . . . . . . . . . . Core 1 | . . . . . 4 5 . . . 3 . . . 2 5 5 5 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 4 4 4 3 Leg 15 | . 28 28 27 28 18 15 15 15 15 13 12 12 12 12 12 16 16 16 16 15 15 15 15 15 15 13 13 12 11 Device 12 | . 14 14 14 14 27 23 23 23 15 17 12 12 12 6 5 11 3 5 5 10 10 11 11 10 10 16 13 16 18 Storage 6 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 31 | . . . . . 6 15 15 15 22 29 44 43 43 45 48 44 44 42 38 35 35 35 35 35 35 31 31 29 28 Hackware 3 | . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 9 10 10 10 9 9 8 7 Protection 5 | . . . . . 6 14 15 15 15 10 3 6 6 5 4 . 5 6 11 10 10 1 . 2 4 4 4 7 6 Energy Gun 2 | . 25 14 14 14 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 6 7 7 7 13 2 2 6 6 2 5 5 5 5 1 . . . . . . . . 3 2 Slashing Weapon 5 | . 2 14 14 14 9 7 7 7 1 9 10 3 2 6 1 . . . 1 4 5 5 5 4 5 4 4 4 3 Piercing Weapon 2 | . . . . . . . . . . . . 2 3 3 3 5 5 5 4 5 5 5 5 4 5 4 4 4 3 Peak Build Rating 136 | 7 8 12 30 30 46 54 54 54 56 71 74 77 79 86 93 98 96 103 105 110 108 112 106 109 111 119 117 126 136 Average Rating 79 | 5 7 9 20 30 43 52 54 54 53 66 73 75 77 79 85 98 94 98 104 107 106 108 105 106 105 116 117 125 133 On Entrance 73 | . 7 8 12 30 30 45 54 54 54 56 66 74 77 79 83 93 98 96 103 105 107 93 106 106 109 105 117 117 126 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . 5 9 6 6 6 6 6 12 16 13 16 15 15 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 15 15 15 20 20 34 41 41 41 44 52 36 36 37 55 37 29 35 41 45 39 39 46 33 54 46 42 41 51 56 Greatest Support 90 | 20 20 20 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 90 60 60 60 60 60 60 60 Greatest Overweight (x) 4 | 1 . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 9 10 10 9 9 9 10 Average Carried 9 | 3 6 7 8 8 9 9 10 10 9 9 8 8 9 9 9 10 9 9 9 9 9 8 8 9 9 7 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 8 10 10 10 10 10 10 9 8 10 10 10 10 10 9 10 10 9 10 9 9 10 10 8 9 9 10 Class Distribution -------------------- 38% | Assassin 20% | Hacker-Gladiator 16% | Gladiator 15% | Mutant 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Mutant | -7/DSF Gladiator | -6/Factory Gladiator | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Gladiator | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Gladiator | -4/Factory Gladiator | -4/Waste Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Warlord Hacker-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/DSF Hacker-Gladiator | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Matter Collected 1881 | 268 . 20 . 30 90 . . . 59 210 52 54 20 138 72 50 5 . 149 . . 157 . 357 30 . . 120 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2732 | 81 84 23 . . 97 14 . . 128 587 . . . 433 . . 81 . 123 . . 181 . 685 . . . 46 169 Parts 150 | 4 8 6 . . 2 1 . . 10 34 . . . 19 . . 2 . 14 . . 19 . 20 . . . 7 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . . . 26 . 2 4 . 5 . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 54 | . 3 . . . 2 . . . 2 8 . . . 9 1 . 1 . 15 . . 1 . 10 . . . . 2 Melee 26 | . . . . . 2 . . . . 8 . . . 9 . . 1 . . . . 1 . 3 . . . . 2 Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . AOE 22 | . . . . . . . . . . . . . . . . . . . 15 . . . . 7 . . . . . Classes Destroyed 18 | 2 2 . . . 2 1 . . 1 4 . . . 2 . . . . . . . . . 4 . . . . . Worker 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Builder 8 | . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . . 2 . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Swarmer 20 | . 2 . . . . . . . . 3 . . . . . . . . 14 . . . . 1 . . . . . Grunt 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 Brawler 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protector 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . Sentry 6 | . . . . . 1 . . . . 1 . . . 1 1 . 1 . . . . 1 . . . . . . . Demolisher 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 2 2 1 . . 1 1 . . 2 3 . . . 1 1 . 1 . 5 . . 2 . 4 . . . 2 2 Combat Bots Only 5 | . 2 . . . 1 . . . 2 2 . . . 1 1 . 1 . 5 . . 1 . 4 . . . . 2 Max Kills in Single Turn 6 | 1 1 1 . . 1 1 . . 1 1 . . . 1 1 . 1 . 3 . . 1 . 6 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . Melee 1 | . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Hostile Shots Fired 344 | . 22 . . 1 20 . 1 . 15 155 . . . 36 . . 8 . 14 6 1 10 . 25 16 . 1 . 13 Missed 123 | . 6 . . . 4 . 1 . 7 54 . . . 5 . . 3 . 6 5 . 4 . 11 9 . 1 . 7 Hits 221 | . 16 . . 1 16 . . . 8 101 . . . 31 . . 5 . 8 1 1 6 . 14 7 . . . 6 Melee 6 | . . . . . . . . . . 3 . . . . . . . . . . 1 . . 2 . . . . . Projectile 215 | . 16 . . 1 16 . . . 8 98 . . . 31 . . 5 . 8 1 . 6 . 12 7 . . . 6 AOE 20 | . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . 1 . . . . 4 . . . 1 . . . . . . 1 . . 1 . . . . . Damage Taken 4644 | . 159 . . 20 264 . . . 363 1286 . . . 1321 . . 116 . 197 . 57 137 . 433 131 . . . 160 Core 499 | . 30 . . 10 21 . . . 100 195 . . . 118 . . . . 13 . . . . . 12 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 293 | . . . . . . . . . 30 110 . . . 40 . . . . . . . . . . 39 . . . 74 Regen/Repaired (Parts) 210 | . . . . . . . . . . 73 . . 5 . . . . . . . . 92 . 40 . . . . . Core Remaining (%) 92 | 100 . . . 84 96 . . . 85 . . . . 63 . . . . 98 . . . . . 98 . 100 100 100 Volleys Fired 99 | 7 11 . . 1 2 3 . . 13 6 3 3 . . 10 1 . . 15 . . . . 4 . . . . 20 Largest 2 | 2 2 . . 1 1 1 . . 2 1 1 1 . . 1 1 . . 1 . . . . 1 . . . . 1 Hottest 105 | 100 100 . . 50 50 30 . . 105 90 90 90 . . 90 90 . . 90 . . . . 49 . . . . 90 Shots Fired 130 | 14 22 . . 1 2 3 . . 26 6 3 4 . . 10 1 . . 14 . . . . 4 . . . . 20 Gun 39 | 14 22 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 72 | . . . . . . 3 . . 26 6 3 4 . . 10 1 . . 5 . . . . . . . . . 14 Launcher 19 | . . . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 111 | 14 22 . . 1 2 3 . . 26 6 3 4 . . 10 1 . . 5 . . . . . . . . . 14 Explosive 19 | . . . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 6 8 . . 9 1 . . . 7 . . . . . 2 . . . . . . . . 2 . . . . . Robot Miss Streak 4 | 1 4 . . . 1 . . . 2 . . . . . 2 . . . . . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 162 | 10 11 1 . 1 7 1 . . 17 35 . . . 35 3 . 3 . . . . 18 . 11 . . . 2 7 Core Hits 116 | 3 4 1 . . 2 1 . . 5 14 . . . 19 3 . 2 . 19 . . 4 . 34 . . . 1 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . . . . . . 6 . . . 5 . . . . . . . 1 . . . . . . 1 Sever 13 | . . . . . . . . . . 6 . . . 5 . . . . . . . 1 . . . . . . 1 Melee Attacks 224 | . . 1 . . 14 1 . . . 54 4 4 . 45 9 1 3 . 3 3 . 24 . 9 5 . . 8 36 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 198 | . . 1 . . 14 1 . . . 54 4 3 . 41 . . . . 3 3 . 21 . 9 4 . . 7 33 Piercing 26 | . . . . . . . . . . . . 1 . 4 9 1 3 . . . . 3 . . 1 . . 1 3 Sneak Attacks 18 | . . 1 . . . . . . . 7 . . . . 1 . . . . . . 7 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . 5 . . . 3 . . . . . . . 2 . . 1 . . . 2 Damage Inflicted 11033 | 137 136 76 . 12 225 45 . . 470 1462 . . . 1646 144 . 100 . 1786 . . 1072 . 3216 . . . 182 324 Guns 284 | 123 136 . . 12 13 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 550 | . . . . . . . . . 470 . . . . . 80 . . . . . . . . . . . . . . Explosions 4595 | . . . . . . . . . . . . . . . . . . . 1786 . . . . 2809 . . . . . Melee 5590 | . . 76 . . 212 45 . . . 1462 . . . 1646 64 . 100 . . . . 1072 . 407 . . . 182 324 Ramming 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 970 | 123 136 . . 12 13 . . . 470 . . . . . 80 . . . 21 . . . . 115 . . . . . Explosive 4149 | . . . . . . . . . . . . . . . . . . . 1765 . . . . 2384 . . . . . Electromagnetic 310 | . . . . . . . . . . . . . . . . . . . . . . . . 310 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5100 | . . 76 . . 212 45 . . . 1462 . . . 1543 . . . . . . . 961 . 407 . . . 182 212 Piercing 490 | . . . . . . . . . . . . . . 103 64 . 100 . . . . 111 . . . . . . 112 Highest Corruption 10 | . . . . . . . 10 10 10 5 5 5 5 . . . . . . . 6 6 1 1 . . . . 3 Average Corruption 3 | . . . . . . . 10 10 10 3 5 5 5 . . . . . . . 6 2 1 1 . . . . 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . 1 . 3 14 9 11 1 . . . . . . . 2 9 . . . . . . . Message Errors 9 | . . . . . . . . . . 2 4 2 . . . . . . . . . 1 . . . . . . . Matter Fused 9 | . . . . . . . . . . 2 1 1 . . . . . . . . . 5 . . . . . . . Heat Flow Errors 10 | . . . . . . . . . 2 3 1 3 . . . . . . . . . 1 . . . . . . . Energy Discharges 11 | . . . . . . . 1 . . 4 1 3 . . . . . . . . 1 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . 1 1 1 1 . . . . . . . . 1 1 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots 11 | . . . . . . . . . . 2 1 1 . . 3 1 . . 1 . . . . . . . . . 2 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 633 | . . . . . . . . . . 171 . . . 7 . . . . 42 . . 228 . 128 . . . 57 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 128 | . . . . . . . . . . . . . . . . . . . 42 . . . . 86 . . . . . Melee 505 | . . . . . . . . . . 171 . . . 7 . . . . . . . 228 . 42 . . . 57 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . . . . . . . . . . . . . . 79 . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | 177 234 . . 10 24 . . . 224 139 135 238 . . 30 26 . . 44 . . 346 . 4 . . . . . Average Temperature 81 | 77 110 . . 7 23 . . . 132 74 50 96 . . 15 19 . . 6 . . 146 . 2 . . . . . Received Heat Transfer 387 | . 54 . . 6 . . . . . 123 . . . 54 . . 27 . . . . 18 . 78 9 . . . 18 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 1778 | 370 407 . . 37 37 . . . 666 . . . . . 111 . . . 50 . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . Low Security (%) 95 | 100 100 100 . 100 100 100 100 100 100 100 . . . . 100 . . . . 100 100 100 . . . . . 35 100 Level 1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 100 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 5 70 6 . 109 113 54 8 . 53 165 . . . . 139 . . . . 163 41 36 . . . 600 442 248 109 Initial 600 | . . 1 . . 38 28 8 . 3 27 . . . . 3 . . . . 163 41 7 . . . 600 442 248 96 Average 45 | 1 16 . . 30 59 35 3 . 28 34 . . . . 41 . . . . 144 30 5 . . . 595 442 206 41 Influence Increases 3250 | 10 127 6 . 119 194 36 . 5 50 495 . . . 166 336 . 20 . 340 6 . 82 . 245 120 600 . 43 250 Destroy 0b10 Robot/C 1180 | . 60 . . 80 80 . . . 40 160 . . . 120 80 . 20 . 300 . . 20 . 180 . . . . 40 Destroy 0b10 Robot/NC 100 | 10 . 5 . . . 5 . . . 25 . . . 20 . . . . . . . 20 . 5 . . . 10 . Destroy Leader 210 | . 20 . . 10 40 . . . 10 50 . . . 10 20 . . . 40 . . 10 . . . . . . . Allied During Kill 40 | . . 1 . 14 16 . . . . . . . . 1 8 . . . . . . . . . . . . . . Successful Hack 267 | . 30 . . . 55 . . 5 . 96 . . . . 41 . . . . . . 22 . . . . . 18 . Disable Machine 105 | . . . . . . 30 . . . 15 . . . . 30 . . . . . . . . . . . . . 30 Destroy Structure 373 | . 2 . . . 3 1 . . . 14 . . . . 142 . . . . 6 . 10 . . . . . 15 180 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . 600 . . . Partial Spotted 30 | . . . . . . . . . . 15 . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 345 | . 15 . . 15 . . . . . 120 . . . 15 . . . . . . . . . 60 120 . . . . Influence Decreases 3236 | 10 123 10 . 20 229 76 24 . 2 387 161 . . 160 225 117 20 . 80 147 108 79 14 120 245 10 148 324 397 Entered New Map 970 | . . 3 . . 61 36 16 . 2 26 61 . . . 3 45 . . . 97 78 4 6 . 125 . 148 194 65 Time Decay 2123 | 10 123 7 . 20 150 40 8 . . 311 100 . . 145 202 52 20 . 80 50 20 75 8 120 120 10 . 130 322 Lost Part 75 | . . . . . . . . . . 40 . . . 15 . . . . . . 10 . . . . . . . 10 Lost Ally 68 | . . . . . 18 . . . . 10 . . . . 20 20 . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 . . . 1 4 . . . . 5 . . . . 2 . 2 . . . . . 1 4 Investigation 5 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 2 Extermination 8 | . . . . . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . . 2 Reinforcement 8 | . . . . . . . . . 1 1 . . . . 3 . . . . 1 . 1 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Distress Signals 18 | . . . . . . . . . . 1 . . . 13 . . . . . . . . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 181 | . 10 . . 3 4 1 6 . 2 24 . . . 18 3 . 1 . 13 3 6 2 . 65 12 . 1 . 7 Peak Tracking Total 18 | . 4 . . 4 1 1 6 . 2 10 . . . 3 2 . 1 . 3 4 6 1 . 18 6 . 1 . 3 Tactical Retreats 13 | . 1 . . 1 . . . . . 5 . . . 1 . . . . . . . . . 2 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Traps Triggered 4 | . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Machines Disabled 11 | . . . . . . 2 . . . 1 . . . 3 2 . . . . . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Machines Accessed 42 | . 4 . 1 . 2 1 . 1 . 7 . . 1 . 6 . . 6 . 1 . 5 . 1 . 1 . 1 4 Terminals 23 | . 4 . . . 2 1 . 1 . 4 . . . . 3 . . . . . . 3 . . . 1 . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Total Hacks 119 | . 16 . 1 . 9 1 . 2 . 25 . . 6 . 13 . . 19 . 2 . 14 . 1 . 1 . 2 7 Successful 75 | . 11 . 1 . 7 1 . 1 . 13 . . 6 . 4 . . 19 . . . 8 . 1 . 1 . 1 1 Failed 43 | . 5 . . . 2 . . 1 . 11 . . . . 9 . . . . 2 . 6 . . . . . 1 6 Catastrophic 10 | . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . 4 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 34 | . 9 . 1 . 5 . . . . 9 . . . . 4 . . . . 1 . 3 . . . . . . 2 Terminals 66 | . 16 . . . 9 1 . 2 . 14 . . . . 6 . . . . . . 9 . . . 1 . 2 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . . . . . . . . 9 . . . . 4 . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 2 . . . . 1 . . . . . . 3 . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 Terminal Hacks 51 | . 6 . 1 . 5 1 . 1 . 5 . . 6 . 1 . . 19 . . . 3 . 1 . 1 . 1 . Record 9 | . . . . . . . . . . . . . . . . . . 7 . . . 2 . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Open DSF 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . . . Scan Component 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . Repair 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . . 2 . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 Terminals 13 | . 5 . . . 2 . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 Assimilate 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Botnet 6 | . 3 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Skim 4 | . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . . . 2 . . 1 . 5 . . . . 6 . . . . 1 . 4 . . . . . 1 4 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Time 63 | . . . . . . . . . . 19 . . . . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Total Allies 8 | . . 5 . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Largest Group 5 | . . 5 5 3 3 2 2 . . 1 . . . 2 2 1 . . . . . . . . . . . . . Highest-Rated Group 98 | . . 92 92 40 40 32 32 . . 26 . . . 98 98 49 . . . . . . . . . . . . . Highest-Rated Ally 49 | . . 31 31 16 16 16 16 . . 26 . . . 49 49 49 . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . 16 27 1 8 . . . . . . 4 18 1 . . . . . . . . . . . . . Total Damage 1734 | . . . . 122 305 . 121 . . . . . . 216 925 45 . . . . . . . . . . . . . Kills 10 | . . . . 4 2 . . . . . . . . 1 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Active Infowar (turns) 10588 | 24 445 557 280 138 303 81 44 4 98 1232 356 358 756 893 750 391 101 172 392 102 56 525 20 749 530 35 37 274 885 Optics 5008 | . . . . . . . . . . . . . . . 739 391 101 172 392 102 56 525 20 749 530 35 37 274 885 Sensors 4399 | . . . . . 80 . . . . . 355 358 752 573 59 391 76 172 392 102 56 72 19 424 516 2 . . . Terrain 6810 | . . . . . 293 81 44 4 9 1105 350 358 756 461 750 391 1 . . . . 56 18 424 515 35 . 274 885 Seismic 1957 | 24 445 557 280 138 303 81 44 4 81 . . . . . . . . . . . . . . . . . . . . Decoding 5337 | . . . . . . . . . . . . . . 318 750 391 101 172 392 102 56 525 20 749 530 35 37 274 885 Machine Analysis 8841 | . . . . . . 81 44 4 98 1232 356 358 756 893 750 391 101 172 392 102 56 525 20 749 530 35 37 274 885 Cloaking 1631 | . . . . . . . . . . . . . . . . . . . . . . 400 . . . 35 37 274 885 Robot Analysis Total 7 | . 1 . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . 1 . 1 1 . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . 10 . . . . 2 . 8 . . . . 1 3 17 Traps 11 | . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . 5 Emergency Access 24 | . . . . . . . . . . . . . . . 7 . . . . 1 . 3 . . . . 1 3 9 Garrisons 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Exits 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Turns Passed 10692 | 113 460 557 280 138 303 81 44 4 98 1232 356 358 756 893 750 391 101 172 392 102 56 525 20 749 530 35 37 274 885 Spaces Moved 8746 | 67 309 393 230 131 261 73 76 5 71 1089 271 253 794 667 666 336 100 176 310 129 91 423 17 557 307 27 40 250 627 Core 6 | 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 8740 | 62 309 393 229 131 261 73 76 5 71 1089 271 253 794 667 666 336 100 176 310 129 91 423 17 557 307 27 40 250 627 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 90 90 45 90 45 45 90 90 90 45 90 90 90 90 45 45 45 61 90 63 63 95 63 95 63 Average Speed 90 | 115 120 120 105 90 90 90 58 90 50 84 90 90 90 81 90 90 90 90 89 71 53 90 90 89 90 95 91 95 92 Slowest Speed 250 | 120 120 120 250 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 235 90 170 95 95 95 95 95 Overloaded Moves 638 | . . . . . . . 54 . 62 130 . . . 121 . . . . 1 53 73 47 . 10 43 . 4 . 40 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 61 85 60 44 23 3 71 . 78 29 50 51 81 52 20 54 31 63 57 5 94 11 6 67 60 1 45 16 15 Regions Visited 29 Branch Regions 14 Pre-discovered Areas 8 | . . 2 . 1 . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Known Exits Taken 18 | . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . 1 . . . . . . 1 3 2 1 . 2 . . 4 . . . . . 1 . . . . Spaces Dug 110 | . . . . . 3 1 . . . 16 6 7 . . 12 2 . . 8 3 . 5 . . 2 . . 5 40 Terrain Destroyed 432 | . . . . . 3 1 . . . 16 6 8 . . 13 2 . . 200 3 . 5 . 91 2 . . 5 77 Melee 76 | . . . . . 3 . . . . 12 4 4 . . 6 1 . . 3 3 . 5 . . 2 . . 5 28 Projectile 36 | . . . . . . 1 . . . 4 2 4 . . 7 1 . . 5 . . . . . . . . . 12 AOE 320 | . . . . . . . . . . . . . . . . . . . 192 . . . . 91 . . . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res DSF Res Acc Total 11036 | 85 376 478 267 149 317 87 75 4 108 1328 372 374 839 950 787 420 104 189 401 134 97 531 22 785 552 33 40 275 857 Wait 1665 | . 49 79 32 16 15 . . . 8 154 82 110 29 165 88 82 . . 69 . 6 69 2 196 235 . . 10 169 Move 8718 | 66 308 392 229 130 260 73 75 4 70 1088 270 252 793 666 665 335 99 175 309 129 90 422 16 556 306 26 39 249 626 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 80 | 4 5 2 . 2 8 2 . . 4 5 3 3 6 7 3 . . 4 1 . 1 6 1 5 1 . . 4 3 Fast Attach 36 | 7 1 1 2 . 2 2 . . 1 4 . . 1 2 2 . . 3 . . . 2 . 2 1 . . 1 2 Attach 37 | . . . . . 3 1 . . 1 4 2 1 1 6 2 . 1 1 . 1 . 4 2 1 2 2 . 2 . Detach 8 | . . . . . 1 1 . . 1 . . . . . 1 . . 1 . . . 2 . . . . 1 . . Swap 63 | . . . 1 . 4 1 . . 2 12 5 . 2 7 4 1 1 1 3 1 . 3 . 6 1 5 . 1 2 Drop 73 | . 2 3 3 . 8 3 . . 7 7 3 1 7 7 3 . . 4 1 . . 2 1 6 2 . . 1 2 Fire 99 | 7 11 . . 1 2 3 . . 13 6 3 3 . . 10 1 . . 15 . . . . 4 . . . . 20 Melee 206 | . . 1 . . 14 1 . . . 48 4 4 . 41 9 1 3 . 3 3 . 21 . 9 4 . . 7 33 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 50 | . . . . . . . . . 1 . . . . 49 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 14) 574 | -10/Materials | Entered Mines 737 | -10/Mines | Learned location of Zion (-6) 813 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 915 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1095 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1098 | -10/Mines | Found Prototype Device 1117 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1117 | -10/Mines | Discovered new exit (range 5) 1131 | -10/Mines | Entered Exiles 1131 | -10/Exiles | Accompanied by 5 allies 1160 | -10/Exiles | Met 8R-AWN 1161 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1182 | -10/Exiles | Met EX-HEX 1213 | -10/Exiles | Met EX-BIN 1227 | -10/Exiles | Aligned with FarCom system 1229 | -10/Exiles | Given EX-Vault access code 1261 | -10/Exiles | Opened EX-Vault 1272 | -10/Exiles | Found Potential Leg 1274 | -10/Exiles | Found Potential Leg 1293 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1321 | -10/Exiles | Met EX-DEC 1372 | -10/Exiles | Discovered new exit (range 10) 1411 | -10/Exiles | Left Exiles lab with Potential Leg 1411 | -10/Exiles | Entered Mines 1411 | -9/Mines | Accompanied by 3 allies 1412 | -9/Mines | Assembled infested the area 1479 | -9/Mines | Learned Materials emergency access door positions 1513 | -9/Mines | Discovered new exit (range 11) 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Accompanied by 3 allies 1549 | -8/Materials | Evolved 4 slots: Utility x4 1560 | -8/Materials | Identified Exp. Sensor Array 1763 | -8/Materials | Discovered new exit (range 14) 1846 | -8/Materials | Build established: Assassin 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Accompanied by 2 allies 1852 | -7/Factory | Evolved 2 slots: Utility x2 1933 | -7/Factory | Sucked down chute 1933 | -7/Factory | Entered Waste 1948 | -7/Waste | EMP discharged 1948 | -7/Waste | System corruption reached 10% 1948 | -7/Waste | Spotted C-40 Crusher 1948 | -7/Waste | Spotted C-40 Crusher 1952 | -7/Waste | Spotted C-40 Crusher 1958 | -7/Waste | 2 allies followed down the chute 1961 | -7/Waste | Spotted C-40 Crusher 1962 | -7/Waste | Spotted C-40 Crusher 1962 | -7/Waste | Spotted C-40 Crusher 1968 | -7/Waste | Discovered new exit (range 14) 1977 | -7/Waste | Entered Factory 1981 | -7/Factory | Identified exit to DSF 1981 | -7/Factory | Entered DSF 2005 | -7/DSF | Additional patrols routed to DSF 2062 | -7/DSF | Discovered new exit (range 15) 2079 | -7/DSF | Entered Factory 2079 | -6/Factory | Evolved 2 slots: Utility x2 2310 | -6/Factory | Central database locked down 2746 | -6/Factory | Build established: Gladiator 2819 | -6/Factory | Identified exit to Lower Caves 2819 | -6/Factory | Identified exit to Extension 3097 | -6/Factory | Repaired Imp. Propulsion Shielding 3117 | -6/Factory | Cargo convoy interrupted 3311 | -6/Factory | Entered Lower Caves 3465 | -6/Lower Caves | Found Alien Artifact 3468 | -6/Lower Caves | Identified Core Expander 3468 | -6/Lower Caves | Installed Core Expander, added new Utility slot 3591 | -6/Lower Caves | Encountered a Warlord checkpoint 3598 | -6/Lower Caves | Identified exit to Lower Caves 3667 | -6/Lower Caves | Entered another Lower Caves area 3840 | -6/Lower Caves | Build established: Assassin 3882 | -6/Lower Caves | Found DCF Scrap (15 items) 3974 | -6/Lower Caves | Encountered a Warlord checkpoint 4017 | -6/Lower Caves | Discovered new exit (range 9) 4024 | -6/Lower Caves | Identified exit to Zion 4025 | -6/Lower Caves | Entered Zion 4065 | -6/Zion | System corruption cleaned by Quarantine Array 4242 | -6/Zion | Learned location of Armory (-3) 4262 | -6/Zion | Found Prototype Device 4263 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4398 | -6/Zion | Learned Factory trap positions 4404 | -6/Zion | Learned location of Quarantine (-3) 4439 | -6/Zion | Found Prototype Hackware 4768 | -6/Zion | Discovered new exit (range 16) 4780 | -6/Zion | Identified exit to Proximity Caves 4781 | -6/Zion | Entered Proximity Caves 4959 | -5/Proximity Caves | Learned Factory non-interactive machine intel 5378 | -5/Proximity Caves | Build established: Gladiator 5653 | -5/Proximity Caves | Discovered new exit (range 16) 5663 | -5/Proximity Caves | Identified exit to Factory 5674 | -5/Proximity Caves | Entered Factory 5674 | -5/Factory | Accompanied by 2 allies 5674 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5675 | -5/Factory | Loaded intel: 109 trap records 5676 | -5/Factory | Loaded intel: 205 non-interactive machine locations 5680 | -5/Factory | Identified exit to Factory 5830 | -5/Factory | Build established: Assassin 6200 | -5/Factory | Identified Exp. Hacking Suite 6367 | -5/Factory | Identified exit to Upper Caves 6424 | -5/Factory | Entered Upper Caves 6424 | -5/Upper Caves | Accompanied by 1 ally 6512 | -5/Upper Caves | Encountered a Warlord checkpoint 6755 | -5/Upper Caves | Discovered new exit (range 20) 6784 | -5/Upper Caves | Learned Factory interactive machine intel 6803 | -5/Upper Caves | Identified exit to Upper Caves 6815 | -5/Upper Caves | Entered another Upper Caves area 6817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6900 | -5/Upper Caves | Encountered a Warlord checkpoint 6905 | -5/Upper Caves | Discovered new exit (range 11) 6915 | -5/Upper Caves | Identified exit to Zhirov 6916 | -5/Upper Caves | Entered Zhirov 6916 | -5/Zhirov | Discovered new exit (range 3) 6958 | -5/Zhirov | Learned location of Command (-1) 6958 | -5/Zhirov | Learned location of Testing (-2) 6996 | -5/Zhirov | Found Alien Artifact 7017 | -5/Zhirov | Found Alien Artifact 7018 | -5/Zhirov | Identified Integrated Reactor 7018 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7087 | -5/Zhirov | Identified exit to Proximity Caves 7088 | -5/Zhirov | Entered Proximity Caves 7110 | -4/Proximity Caves | Learned Research garrison access intel 7468 | -4/Proximity Caves | Discovered exit to Factory (range 16) 7480 | -4/Proximity Caves | Entered Factory 7480 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7481 | -4/Factory | Loaded intel: 54 interactive machine locations 7582 | -4/Factory | Sucked down chute 7582 | -4/Factory | Entered Waste 7596 | -4/Waste | Spotted C-40 Crusher 7597 | -4/Waste | EMP discharged 7619 | -4/Waste | Spotted C-40 Crusher 7621 | -4/Waste | Spotted C-40 Crusher 7622 | -4/Waste | Spotted C-40 Crusher 7626 | -4/Waste | Spotted C-40 Crusher 7628 | -4/Waste | Spotted C-40 Crusher 7632 | -4/Waste | Discovered new exit (range 12) 7635 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7638 | -4/Waste | Identified exit to Factory 7638 | -4/Waste | Entered Factory 7773 | -4/Factory | Repaired Broken Cld. Particle Cannon 7953 | -4/Factory | Discovered new exit (range 8) 7960 | -4/Factory | Identified exit to Upper Caves 7975 | -4/Factory | Build established: Hacker-Gladiator 8163 | -4/Factory | Entered Upper Caves 8176 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8183 | -4/Upper Caves | Identified exit to Warlord 8183 | -4/Upper Caves | Entered Warlord 8214 | -4/Warlord | System corruption cleaned by Quarantine Array 8423 | -4/Warlord | Visited the Vortex Lab 8432 | -4/Warlord | Found Prototype Energy Cannon 8433 | -4/Warlord | Identified Vortex Cannon 8441 | -4/Warlord | Warlord's base attacked by MAIN.C 8496 | -4/Warlord | Met Warlord 8686 | -4/Warlord | Spotted B-86 Titan 8717 | -4/Warlord | Spotted B-90 Cyclops 8778 | -4/Warlord | Lost 4 allies 8791 | -4/Warlord | Warlord forces counterattacked 8793 | -4/Warlord | Spotted Striker 8814 | -4/Warlord | Spotted Executioner 8835 | -4/Warlord | Lost 4 allies 8836 | -4/Warlord | Found Prototype Processor 8840 | -4/Warlord | Found Prototype Device 8846 | -4/Warlord | Spotted Executioner 8868 | -4/Warlord | Spotted Striker 8891 | -4/Warlord | Destroyed Striker 8919 | -4/Warlord | Spotted Striker 8920 | -4/Warlord | Spotted Striker 8923 | -4/Warlord | Discovered new exit (range 12) 8931 | -4/Warlord | Identified exit to Proximity Caves 8932 | -4/Warlord | Entered Proximity Caves 8935 | -3/Proximity Caves | Spotter reported a threat 8936 | -3/Proximity Caves | Spotter reported a threat 8953 | -3/Proximity Caves | Lost 19 allies 8989 | -3/Proximity Caves | Spotter reported a threat 9010 | -3/Proximity Caves | Identified Adv. Kinecellerator 9076 | -3/Proximity Caves | Spotter reported a threat 9211 | -3/Proximity Caves | Discovered new exit (range 12) 9220 | -3/Proximity Caves | Identified exit to Research 9355 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9462 | -3/Proximity Caves | Entered Research 9462 | -3/Research | Evolved 2 slots: Utility x2 9463 | -3/Research | Loaded intel: 4 garrison access locations 9466 | -3/Research | Identified Exp. Targeting Computer 9496 | -3/Research | Identified exit to DSF 9497 | -3/Research | Entered DSF 9513 | -3/DSF | Discovered new exit (range 21) 9533 | -3/DSF | Identified exit to Research 9534 | -3/DSF | Entered Research 9534 | -2/Research | Warlord forces began assault on 0b10 9534 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9610 | -2/Research | Identified exit to Access 9644 | -2/Research | Research machine network offline 9704 | -2/Research | Met up with Warlord 9738 | -2/Research | Discovered new exit (range 12) 9748 | -2/Research | Identified exit to Testing 9808 | -2/Research | Entered Access 9808 | -1/Access | Evolved 2 slots: Utility x2 10059 | -1/Access | Identified exit to Surface 10181 | -1/Access | Build established: Scavenger-Gladiator 10481 | -1/Access | Energy Cycler disabled 10693 | *** | Escaped! Last Messages --------------- 10497_ U-05 Engineer lays Concrete. 10515_ >> DECODED: Emergency access location. 10547_ U-05 Engineer builds a Wall. 10560_ W-44 Eye Antigrav System severed. 10563_ Plasma Lance follow-up attack on W-44 Eye. 10568_ >> DECODED: Emergency access location. 10569_ ALERT: Security rotation in progress. 10587_ U-05 Engineer builds a Wall. 10626_ R-10 Processor collects Antigrav System. 10627_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3G. 10639_ U-05 Engineer builds a Wall. 10683_ U-05 Engineer destroyed. 10683_ Imp. Propulsion Shielding destroyed. 10688_ The unstable cave ceiling collapses. 10688_ P-80 Master crushed by falling debris. 10690_ The Access Shell folds into the floor. 10692_ U-05 Engineer builds a Wall. 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BB ???????????? | | !%!## p "?"? ??????????????? | | ## ####### #################???????????? | | !!! ## ########### ##?#?##??#??????????????? | | !! ## ########### ###?#####?#?????????????? | | !! ## # ## ##?#?#?###?#???##???????? | | ## # ##"##### ???? | | = ## + + ???? | | #######/###p # " ## ##### ???? | | # """ ## ###########????##???????? | | # """ ## ##?##?#######???????????? | | #### ######## " ##g#?####?#??###???????????? | | #### ########* ##g#####??####?#???????????? | | # ######## ] ##g######?##?##????????????? | | # ##################g#######?###?????????????? | | # ################## ########?####???????????? | | " + # ### ######?####?????????????? | | # # ### ############????????????? | | # # ### #####?#####?????????????? | | # # ### #########?#?#???????????? | | # # ! ### ###?##########??#???????? | | #### + ### ######??##??###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 285 Cloak Strength 4 Armor Coverage 675 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 13 Target Analysis 5 Offensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Tactical Coordination Suite | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Propulsion Shielding | 27% | -6/Factory Cld. Particle Cannon | 42% | -4/Factory | Broken Studied --------- Lgt. Armored Exoskeleton | -6/Factory | Hacked Power Sword | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Below Infodabbler Into The Breach Challenges ------------ None Game ------ Seed AnalysisCatalystBuckler Manual? 0 Play Time 03:25:24 Cumulative 89.8 hours Start 2026.09.17 @ 14:44:41 End 2026.09.17 @ 23:28:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f071f05-dfca-4572-9b2c-7b038183f28e