Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.18 @ 23:30:59

Player: xzyl

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (94)      470
Value Destroyed (3101)     3101
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5971

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     286/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (2050) Ox40
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Huge Storage Unit
                Trap Scanner
                Visual Processing Unit
                Power Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
                Deuterium Engine
                Aerolev Unit
       Improved VTOL Module
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Salvage Targeting Computer
                Transmission Jammer
                ECM Suite
                ECM Suite
                Backup Plating I
       Improved Light Armor Plating
                Shock Absorption System
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
                Visual Processing Unit
       Advanced Visual Processing Unit
       Hardened Medium Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Pulse Rifle
                Flak Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
                Deuterium Engine
          Micro Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
                Aerolev Unit
                Trap Scanner
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Salvage Targeting Computer
                Transmission Jammer
                ECM Suite
                ECM Suite
                Reaction Control System
                Power Shielding
                Backup Plating I
          Light Armor Plating
       Improved Light Armor Plating
                Shock Absorption System
                Particle Cannon
                Shock Bomb Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Visual Processing Unit
  Device                   Terrain Scanner
  Storage                  Large Battery
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              7    | .   1   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   1   1   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             88   | 7   5   22  30  24  
  Power                    14   | 1   1   4   5   3   
    Engine                 9    | 1   1   1   4   2   
    Core                   5    | .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   1   8   8   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    20   | 2   .   7   7   4   
    Wheel                  2    | .   1   1   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 4    | .   .   .   1   3   
  Utility                  24   | 2   2   3   11  6   
    Device                 4    | 1   .   .   .   3   
    Storage                6    | .   1   2   3   .   
    Processor              3    | 1   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   1   1   6   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   1   7   6   7   
    Energy Gun             11   | 1   .   5   2   3   
    Energy Cannon          4    | .   .   1   .   3   
    Ballistic Gun          3    | 1   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               3    | .   .   1   2   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 19   | .   .   1   2   16  
  Power                    5    | .   .   1   .   4   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   8    | .   .   .   2   6   
  Highest Loss Streak      10   | .   .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   87  97  97  94  
  Engine                   9    | .   12  7   12  9   
  Core                     6    | .   .   11  2   4   
  Leg                      16   | .   16  18  15  13  
  Flight                   1    | .   .   .   .   5   
  Device                   4    | .   12  9   .   1   
  Storage                  16   | .   7   20  16  14  
  Processor                6    | .   4   .   10  13  
  Protection               10   | .   5   10  12  10  
  Energy Gun               13   | .   9   13  13  12  
  Energy Cannon            3    | .   .   5   .   3   
  Ballistic Gun            1    | .   14  .   2   .   
  Ballistic Cannon         1    | .   .   .   1   3   
  Launcher                 1    | .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             161  | 7   13  46  158 161 
  Greatest Support         37   | 20  20  23  34  37  
  Greatest Overweight (x)  52   | .   1   4   31  52  
  Average Overweight (x)   2    | .   .   1   3   6   
Largest Inventory Capacity 25   | 5   5   15  25  25  
  Average Capacity         18   | 5   5   14  22  25  
  Most Carried             25   | 5   5   15  25  25  
  Average Carried          16   | 3   4   12  19  22  
  Final Capacity           25   | 5   5   15  25  25  
  Final Carried            25   | 5   5   15  25  13  

 Class Distribution 
--------------------
 51% | Hacker-Mutant
 44% | Hacker-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1884 | 220 167 272 708 517 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            3327 | 33  405 984 998 907 
  Parts                    158  | .   15  54  50  39  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  69   | 1   11  19  19  19  
  Guns                     39   | 1   11  14  8   5   
  Cannons                  15   | .   .   4   .   11  
  AOE                      13   | .   .   .   11  2   
Classes Destroyed          11   | 1   3   3   3   1   
  Worker                   6    | .   .   1   4   1   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 5    | .   .   1   3   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  10   | .   1   5   3   1   
  Swarmer                  10   | .   2   5   .   3   
  Grunt                    41   | 1   9   7   11  13  
  Sentry                   14   | .   .   7   7   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | 1   5   5   7   4   
  Combat Bots Only         4    | 1   4   3   3   3   
Max Kills in Single Turn   3    | 1   1   2   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        486  | 4    57   103  78   244  
  Missed                   135  | .    27   33   21   54   
Damage Taken               3917 | 26   211  593  879  2208 
  Core                     1158 | 6    55   214  174  709  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  83   | .    .    28   18   37   
  Ignored by Resistances   2115 | 18   129  339  487  1142 
  Regen/Repaired (Parts)   51   | .    40   11   .    .    
Core Remaining (%)         71   | 97   75   46   68   .    
Volleys Fired              207  | 3    34   70   48   52   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  173  | 70   70   124  139  173  
Shots Fired                443  | 6    68   125  132  112  
  Gun                      322  | 6    68   91   93   64   
  Cannon                   80   | .    .    34   .    46   
  Launcher                 39   | .    .    .    39   .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  103  | 3    49   14   20   17   
  Thermal                  254  | 3    19   111  72   49   
  Explosive                39   | .    .    .    39   .    
  Electromagnetic          45   | .    .    .    1    44   
  Robot Hit Streak         40   | 6    27   40   19   26   
  Robot Miss Streak        3    | .    1    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           350  | 6    58   96   101  89   
  Core Hits                190  | 4    27   39   71   49   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    2    .    1    .    
  Critical Strikes         17   | .    4    10   2    1    
    Burn                   13   | .    2    10   1    .    
    Destroy                3    | .    2    .    1    .    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7055 | 63   571  1537 2934 1950 
  Guns                     3588 | 60   553  1008 1119 848  
  Cannons                  1364 | .    .    510  .    854  
  Explosions               2060 | .    .    .    1813 247  
  Melee                    .    | .    .    .    .    .    
  Ramming                  43   | 3    18   19   2    1    
  Kinetic                  999  | 21   351  105  281  241  
  Thermal                  3786 | 39   202  1413 1073 1059 
  Explosive                1565 | .    .    .    1565 .    
  Electromagnetic          662  | .    .    .    13   649  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    .    2    1    
  Average Corruption       1    | .    1    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    4    .    22   14   
    Message Errors         8    | .    1    .    5    2    
    Matter Fused           13   | .    3    .    7    3    
    Heat Flow Errors       5    | .    .    .    4    1    
    Energy Discharges      4    | .    .    .    3    1    
    Parts Rejected         2    | .    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            35   | .    .    9    22   4    
  Projectiles              13   | .    .    9    .    4    
  Explosions               22   | .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      300  | .    8    .    283  9    
  Shots                    14   | .    .    .    13   1    
  Rammed                   3    | .    2    .    .    1    
Targets Rammed             13   | 2    3    6    1    1    
  Kicked                   10   | 2    1    6    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        714  | 82   285  506  616  714  
  Average Temperature      171  | 40   106  149  150  237  
  Received Heat Transfer   2271 | 24   174  327  378  1368 
  Effects                  90   | .    .    19   12   59   
    Shutdowns              25   | .    .    6    3    16   
    Energy Bleed           7    | .    .    2    .    5    
    Interference           14   | .    .    4    3    7    
    Matter Decay           5    | .    .    1    .    4    
    Short Circuit          8    | .    .    1    1    6    
    Damage (minor)         7    | .    .    .    1    6    
    Damage (major)         19   | .    .    4    3    12   
    Damage (core)          5    | .    .    1    1    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             19   | 1    3    9    3    3    
  Heat Transferred         8773 | 111  740  4033 2296 1593 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             362  | 20  179 172 362 142 
  Initial                  42   | .   9   42  23  .   
  Average                  65   | 5   82  50  114 34  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 77  100 
  Level 1                  6    | .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   1   4   5   8   
  Investigation            8    | .   1   3   3   1   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            5    | .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | 1   14  26  27  24  
  Peak Tracking Total      4    | 1   4   3   4   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            10   | .   4   3   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   .   6   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   2   12  5   1   
  Terminals                11   | .   1   7   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          3    | .   .   2   1   .   
  Scanalyzers              4    | .   .   2   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                87   | .   6   56  21  4   
  Successful               70   | .   5   47  16  2   
  Failed                   17   | .   1   9   5   2   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                46   | .   3   31  12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   3   3   .   .   
  Recycling Units          9    | .   .   6   3   .   
  Scanalyzers              26   | .   .   16  6   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             32   | .   3   22  7   .   
  Record                   12   | .   1   6   5   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  2    | .   .   2   .   .   
  Alert Level              3    | .   .   1   2   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Dispatch Records         2    | .   .   2   .   .   
  Maintenance Status       3    | .   1   2   .   .   
  Security Status          1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   2   3   .   .   
  Scan Component           3    | .   1   2   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       9    | .   .   6   3   .   
  Recycle Component        2    | .   .   2   .   .   
  Process                  2    | .   .   1   1   .   
  Report Inventory         3    | .   .   2   1   .   
  Retrieve Matter          2    | .   .   1   1   .   
Scanalyzer                 24   | .   .   16  6   2   
  Insert Component         14   | .   .   9   3   2   
  Analyze                  10   | .   .   7   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   2   9   4   1   
  Full Trace Events        15   | .   2   8   4   1   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   10   | .   .   7   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     45   | .   13  32  .   .   
Parts Recycled             2    | .   .   2   .   .   
  Recycled Matter          130  | .   .   128 2   .   
  Retrieved Matter         2    | .   .   .   2   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           12   | .   .   7   3   2   
  Part Schematics Acquired 10   | .   .   7   3   .   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8217 | 107  504  3179 2271 2156 
Spaces Moved               2487 | 77   330  1143 568  369  
  Core                     24   | 19   .    .    .    5    
  Treads                   .    | .    .    .    .    .    
  Legs                     2308 | 58   248  1130 565  307  
  Wheels                   95   | .    82   13   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   60   | .    .    .    3    57   
  Fastest Speed            50   | 50   80   95   190  414  
  Average Speed            295  | 102  121  254  357  527  
  Slowest Speed            2650 | 120  190  400  2215 2650 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 5    47   75   57   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          287  | .    .    .    278  9    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      287  | .    .    .    278  9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2969 | 98   376  1294 721  480  
  Wait                     3    | .    .    .    1    2    
  Move                     2483 | 76   329  1142 567  369  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  95   | 10   3    31   41   10   
  Fast Attach              7    | 2    1    3    1    .    
  Attach                   57   | 5    3    10   19   20   
  Detach                   24   | .    1    5    9    9    
  Swap                     24   | .    1    9    10   4    
  Drop                     56   | .    1    18   24   13   
  Fire                     207  | 3    34   70   48   52   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    2    .    .    1    
  Kick                     10   | 2    1    6    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Identified exit to Materials
   65 | -11/Scrapyard | Discovered exit to Materials (range 8)
  108 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Evolved 1 slot: Utility x1
  192 | -10/Materials | Identified exit to Materials
  192 | -10/Materials | Discovered exit to Materials (range 17)
  322 | -10/Materials | Build established: Hacker-Mutant
  515 | -10/Materials | Repaired Med. Laser
  569 | -10/Materials | Discovered exit to Materials (range 16)
  602 | -10/Materials | Discovered exit to Materials (range 11)
  612 | -10/Materials | Entered another Materials area
  612 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1337 | -9/Materials  | Repaired Beam Rifle?
 1387 | -9/Materials  | Identified exit to Mines
 1387 | -9/Materials  | Identified exit to Storage
 1887 | -9/Materials  | Identified exit to Materials
 1887 | -9/Materials  | Discovered exit to Materials (range 5)
 2849 | -9/Materials  | Discovered exit to Materials (range 7)
 3509 | -9/Materials  | Core integrity fell below 50%
 3556 | -9/Materials  | Discovered exit to Materials (range 16)
 3791 | -9/Materials  | Entered another Materials area
 3791 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4084 | -8/Materials  | Build established: Hacker-Tank
 5098 | -8/Materials  | Garrison activated, responded to threat
 5720 | -8/Materials  | Identified exit to Factory
 5720 | -8/Materials  | Discovered exit to Factory (range 13)
 6062 | -8/Materials  | Entered Factory
 6062 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6297 | -7/Factory    | Core integrity fell below 50%
 8007 | -7/Factory    | Build established: Hacker-Gunner
 8087 | -7/Factory    | Lost 10 parts (2p2n3u3w)
 8201 | -7/Factory    | Core integrity fell below 20%
 8218 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
08080_ K-01 Serf collects debris. <x4>
08093_ U-05 Engineer builds a Wall.
08095_ G-47 Trooper destroyed.
08095_ K-01 Serf collects debris.
08096_ KOT IEQVWWWTUAIFICAF
08097_ U-05 Engineer lays Concrete.
08098_ K-01 Serf collects debris.
08098_ U-05 Engineer builds a Door.
08102_ K-01 Serf collects debris. <x4>
08114_ System corrupted: Component data lost.
08117_ K-01 Serf collects debris. <x4>
08178_ Broken Ion Cannon destroyed.
08179_ Deuterium Engine destroyed.
08181_ G-47 Trooper system terminally corrupted.
[Achievement: Power Corrupts]
08181_ Lgt. Nuclear Core fried.
08182_ Remote Datajack destroyed.
08182_ Acquired 56 matter.
08194_ Imp. EM Pulse Cannon destroyed.
08197_ Broken Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????####?????########### |
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| ??????????????????????????""" "????????# """"""""" |
| ???????????????????????????"" ?????????#           |
| ???????????????????????????   ???????############+ |
| ????????????????############+#########   !    #    |
| ????????????????#  """" #            + =      #    |
| ????????????????# ""S"" #       ######        #    |
| ????????????????# "" "" #       #????#        #    |
| ????????????????#       #       #????#     !  +    |
| ????????????????#    !/ #       #????#  !     #    |
| ????????????????######+##       #????######+###    |
| ??????????????????#    =%[  g=  #?######           |
| ??????????????????#  %[]= !  %  #?#                |
| ??????????????????# *%=*%@" ""  ###                |
| ??????????????????# p=  " """"                     |
| ??????????????????#    "" """"  ########           |
| ??????????????????#% """" """"  #??????########    |
| ??????????????????#  """" """"  #???###########    |
| ??????????????????#  """" """"  #???#!        #    |
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| ??????????????????# ????        ????#         #    |
| ??????????????????# ????  k  ???????#         #    |
| ??????????????????# ????  m  ???????###########    |
| ??????????????????? ?????   ??????????????????#    |
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| ??????????????????????????????????????????????+    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
               Aluminum Leg | -9/Materials | Scanalyzed
          Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
 Salvage Targeting Computer | -9/Materials | Scanalyzed
               Nuclear Core | -9/Materials | Scanalyzed
     Visual Processing Unit | -9/Materials | Scanalyzed
               Spread Laser | -9/Materials | Scanalyzed
         Lgt. Armor Plating | -9/Materials | Scanalyzed
               Lrg. Battery | -8/Materials | Scanalyzed
           Carbon-fiber Leg | -8/Materials | Scanalyzed
                  ECM Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Power Corrupts
Safety First
Tank

 Challenges 
------------
None

 Game 
------
Seed              RiotCatalystDiverter
  Manual?         0
Play Time         01:23:25
  Cumulative      6.2 hours
  Start           2024.05.18 @ 12:43:10
  End             2024.05.18 @ 23:30:59
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7261380d-5989-4374-97da-5770e6aee908