Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.18 @ 23:30:59 Player: xzyl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (3101) 3101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5971 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (2050) Ox40 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Huge Storage Unit Trap Scanner Visual Processing Unit Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Aerolev Unit Improved VTOL Module Improved Signal Interpreter Advanced Terrain Scan Processor Salvage Targeting Computer Transmission Jammer ECM Suite ECM Suite Backup Plating I Improved Light Armor Plating Shock Absorption System Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Pulse Rifle Flak Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg Aerolev Unit Trap Scanner Improved Signal Interpreter Advanced Terrain Scan Processor Salvage Targeting Computer Transmission Jammer ECM Suite ECM Suite Reaction Control System Power Shielding Backup Plating I Light Armor Plating Improved Light Armor Plating Shock Absorption System Particle Cannon Shock Bomb Launcher [Rating: 45] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Terrain Scanner Storage Large Battery Processor Visual Processing Unit Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 4 | . 1 1 1 1 Weapon 1 | . . . 1 . Parts Attached 88 | 7 5 22 30 24 Power 14 | 1 1 4 5 3 Engine 9 | 1 1 1 4 2 Core 5 | . . 3 1 1 Reactor . | . . . . . Propulsion 27 | 2 1 8 8 8 Treads . | . . . . . Leg 20 | 2 . 7 7 4 Wheel 2 | . 1 1 . . Hover 1 | . . . . 1 Flight 4 | . . . 1 3 Utility 24 | 2 2 3 11 6 Device 4 | 1 . . . 3 Storage 6 | . 1 2 3 . Processor 3 | 1 . . 2 . Hackware . | . . . . . Protection 11 | . 1 1 6 3 Artifact . | . . . . . Weapon 23 | 2 1 7 6 7 Energy Gun 11 | 1 . 5 2 3 Energy Cannon 4 | . . 1 . 3 Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 1 2 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 19 | . . 1 2 16 Power 5 | . . 1 . 4 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 8 | . . . 2 6 Highest Loss Streak 10 | . . 1 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 87 97 97 94 Engine 9 | . 12 7 12 9 Core 6 | . . 11 2 4 Leg 16 | . 16 18 15 13 Flight 1 | . . . . 5 Device 4 | . 12 9 . 1 Storage 16 | . 7 20 16 14 Processor 6 | . 4 . 10 13 Protection 10 | . 5 10 12 10 Energy Gun 13 | . 9 13 13 12 Energy Cannon 3 | . . 5 . 3 Ballistic Gun 1 | . 14 . 2 . Ballistic Cannon 1 | . . . 1 3 Launcher 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 161 | 7 13 46 158 161 Greatest Support 37 | 20 20 23 34 37 Greatest Overweight (x) 52 | . 1 4 31 52 Average Overweight (x) 2 | . . 1 3 6 Largest Inventory Capacity 25 | 5 5 15 25 25 Average Capacity 18 | 5 5 14 22 25 Most Carried 25 | 5 5 15 25 25 Average Carried 16 | 3 4 12 19 22 Final Capacity 25 | 5 5 15 25 25 Final Carried 25 | 5 5 15 25 13 Class Distribution -------------------- 51% | Hacker-Mutant 44% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1884 | 220 167 272 708 517 Remotely . | . . . . . Salvage Created 3327 | 33 405 984 998 907 Parts 158 | . 15 54 50 39 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | 1 11 19 19 19 Guns 39 | 1 11 14 8 5 Cannons 15 | . . 4 . 11 AOE 13 | . . . 11 2 Classes Destroyed 11 | 1 3 3 3 1 Worker 6 | . . 1 4 1 Builder 1 | . 1 . . . Hauler 2 | . . . 2 . Recycler 5 | . . 1 3 1 Operator 1 | . . . 1 . Watcher 10 | . 1 5 3 1 Swarmer 10 | . 2 5 . 3 Grunt 41 | 1 9 7 11 13 Sentry 14 | . . 7 7 . Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 7 | 1 5 5 7 4 Combat Bots Only 4 | 1 4 3 3 3 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 486 | 4 57 103 78 244 Missed 135 | . 27 33 21 54 Damage Taken 3917 | 26 211 593 879 2208 Core 1158 | 6 55 214 174 709 Absorbed by Shields . | . . . . . Redirected to Shielding 83 | . . 28 18 37 Ignored by Resistances 2115 | 18 129 339 487 1142 Regen/Repaired (Parts) 51 | . 40 11 . . Core Remaining (%) 71 | 97 75 46 68 . Volleys Fired 207 | 3 34 70 48 52 Largest 3 | 2 2 2 3 3 Hottest 173 | 70 70 124 139 173 Shots Fired 443 | 6 68 125 132 112 Gun 322 | 6 68 91 93 64 Cannon 80 | . . 34 . 46 Launcher 39 | . . . 39 . Special 2 | . . . . 2 Kinetic 103 | 3 49 14 20 17 Thermal 254 | 3 19 111 72 49 Explosive 39 | . . . 39 . Electromagnetic 45 | . . . 1 44 Robot Hit Streak 40 | 6 27 40 19 26 Robot Miss Streak 3 | . 1 2 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 350 | 6 58 96 101 89 Core Hits 190 | 4 27 39 71 49 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 17 | . 4 10 2 1 Burn 13 | . 2 10 1 . Destroy 3 | . 2 . 1 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7055 | 63 571 1537 2934 1950 Guns 3588 | 60 553 1008 1119 848 Cannons 1364 | . . 510 . 854 Explosions 2060 | . . . 1813 247 Melee . | . . . . . Ramming 43 | 3 18 19 2 1 Kinetic 999 | 21 351 105 281 241 Thermal 3786 | 39 202 1413 1073 1059 Explosive 1565 | . . . 1565 . Electromagnetic 662 | . . . 13 649 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . 2 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . 4 . 22 14 Message Errors 8 | . 1 . 5 2 Matter Fused 13 | . 3 . 7 3 Heat Flow Errors 5 | . . . 4 1 Energy Discharges 4 | . . . 3 1 Parts Rejected 2 | . . . 2 . Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 35 | . . 9 22 4 Projectiles 13 | . . 9 . 4 Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 300 | . 8 . 283 9 Shots 14 | . . . 13 1 Rammed 3 | . 2 . . 1 Targets Rammed 13 | 2 3 6 1 1 Kicked 10 | 2 1 6 1 . Crushed . | . . . . . Highest Temperature 714 | 82 285 506 616 714 Average Temperature 171 | 40 106 149 150 237 Received Heat Transfer 2271 | 24 174 327 378 1368 Effects 90 | . . 19 12 59 Shutdowns 25 | . . 6 3 16 Energy Bleed 7 | . . 2 . 5 Interference 14 | . . 4 3 7 Matter Decay 5 | . . 1 . 4 Short Circuit 8 | . . 1 1 6 Damage (minor) 7 | . . . 1 6 Damage (major) 19 | . . 4 3 12 Damage (core) 5 | . . 1 1 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 19 | 1 3 9 3 3 Heat Transferred 8773 | 111 740 4033 2296 1593 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 362 | 20 179 172 362 142 Initial 42 | . 9 42 23 . Average 65 | 5 82 50 114 34 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 77 100 Level 1 6 | . . . 22 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 4 5 8 Investigation 8 | . 1 3 3 1 Extermination 4 | . . . . 4 Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | 1 14 26 27 24 Peak Tracking Total 4 | 1 4 3 4 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 4 3 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . . 6 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 2 12 5 1 Terminals 11 | . 1 7 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . . 2 1 . Scanalyzers 4 | . . 2 1 1 Garrison Access . | . . . . . Total Hacks 87 | . 6 56 21 4 Successful 70 | . 5 47 16 2 Failed 17 | . 1 9 5 2 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 46 | . 3 31 12 . Fabricators . | . . . . . Repair Stations 6 | . 3 3 . . Recycling Units 9 | . . 6 3 . Scanalyzers 26 | . . 16 6 4 Garrison Access . | . . . . . Terminal Hacks 32 | . 3 22 7 . Record 12 | . 1 6 5 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Alert Level 3 | . . 1 2 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Dispatch Records 2 | . . 2 . . Maintenance Status 3 | . 1 2 . . Security Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 3 . . Scan Component 3 | . 1 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 9 | . . 6 3 . Recycle Component 2 | . . 2 . . Process 2 | . . 1 1 . Report Inventory 3 | . . 2 1 . Retrieve Matter 2 | . . 1 1 . Scanalyzer 24 | . . 16 6 2 Insert Component 14 | . . 9 3 2 Analyze 10 | . . 7 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 2 9 4 1 Full Trace Events 15 | . 2 8 4 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 7 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 45 | . 13 32 . . Parts Recycled 2 | . . 2 . . Recycled Matter 130 | . . 128 2 . Retrieved Matter 2 | . . . 2 . Retrieved Components . | . . . . . Parts Scanalyzed 12 | . . 7 3 2 Part Schematics Acquired 10 | . . 7 3 . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8217 | 107 504 3179 2271 2156 Spaces Moved 2487 | 77 330 1143 568 369 Core 24 | 19 . . . 5 Treads . | . . . . . Legs 2308 | 58 248 1130 565 307 Wheels 95 | . 82 13 . . Hover . | . . . . . Flight 60 | . . . 3 57 Fastest Speed 50 | 50 80 95 190 414 Average Speed 295 | 102 121 254 357 527 Slowest Speed 2650 | 120 190 400 2215 2650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 47 75 57 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 287 | . . . 278 9 Melee . | . . . . . Projectile . | . . . . . AOE 287 | . . . 278 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2969 | 98 376 1294 721 480 Wait 3 | . . . 1 2 Move 2483 | 76 329 1142 567 369 Hop . | . . . . . Pick Up 95 | 10 3 31 41 10 Fast Attach 7 | 2 1 3 1 . Attach 57 | 5 3 10 19 20 Detach 24 | . 1 5 9 9 Swap 24 | . 1 9 10 4 Drop 56 | . 1 18 24 13 Fire 207 | 3 34 70 48 52 Melee . | . . . . . Ram 3 | . 2 . . 1 Kick 10 | 2 1 6 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Identified exit to Materials 65 | -11/Scrapyard | Discovered exit to Materials (range 8) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Utility x1 192 | -10/Materials | Identified exit to Materials 192 | -10/Materials | Discovered exit to Materials (range 17) 322 | -10/Materials | Build established: Hacker-Mutant 515 | -10/Materials | Repaired Med. Laser 569 | -10/Materials | Discovered exit to Materials (range 16) 602 | -10/Materials | Discovered exit to Materials (range 11) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1337 | -9/Materials | Repaired Beam Rifle? 1387 | -9/Materials | Identified exit to Mines 1387 | -9/Materials | Identified exit to Storage 1887 | -9/Materials | Identified exit to Materials 1887 | -9/Materials | Discovered exit to Materials (range 5) 2849 | -9/Materials | Discovered exit to Materials (range 7) 3509 | -9/Materials | Core integrity fell below 50% 3556 | -9/Materials | Discovered exit to Materials (range 16) 3791 | -9/Materials | Entered another Materials area 3791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4084 | -8/Materials | Build established: Hacker-Tank 5098 | -8/Materials | Garrison activated, responded to threat 5720 | -8/Materials | Identified exit to Factory 5720 | -8/Materials | Discovered exit to Factory (range 13) 6062 | -8/Materials | Entered Factory 6062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6297 | -7/Factory | Core integrity fell below 50% 8007 | -7/Factory | Build established: Hacker-Gunner 8087 | -7/Factory | Lost 10 parts (2p2n3u3w) 8201 | -7/Factory | Core integrity fell below 20% 8218 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08080_ K-01 Serf collects debris. 08093_ U-05 Engineer builds a Wall. 08095_ G-47 Trooper destroyed. 08095_ K-01 Serf collects debris. 08096_ KOT IEQVWWWTUAIFICAF 08097_ U-05 Engineer lays Concrete. 08098_ K-01 Serf collects debris. 08098_ U-05 Engineer builds a Door. 08102_ K-01 Serf collects debris. 08114_ System corrupted: Component data lost. 08117_ K-01 Serf collects debris. 08178_ Broken Ion Cannon destroyed. 08179_ Deuterium Engine destroyed. 08181_ G-47 Trooper system terminally corrupted. [Achievement: Power Corrupts] 08181_ Lgt. Nuclear Core fried. 08182_ Remote Datajack destroyed. 08182_ Acquired 56 matter. 08194_ Imp. EM Pulse Cannon destroyed. 08197_ Broken Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????####?????########### | | ????????????????????????"""""""" ?????# | | ????????????????????????""T"""" ??????# | | ???????????????????????? ??????# """"""""" | | ????????????????????????? ???????# | | ????????????????????????? ???????# """"""""" | | ??????????????????????????""" "????????# | | ??????????????????????????""" 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EM Pulse Gun | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Power Corrupts Safety First Tank Challenges ------------ None Game ------ Seed RiotCatalystDiverter Manual? 0 Play Time 01:23:25 Cumulative 6.2 hours Start 2024.05.18 @ 12:43:10 End 2024.05.18 @ 23:30:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7261380d-5989-4374-97da-5770e6aee908