Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.24 @ 16:27:28 Player: Bereft Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (73) 365 Value Destroyed (2016) 2016 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4072 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 335/335 System Corruption 0% Temperature Cool (71) Movement Walking (193) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Large Battery (200) Weight Redist. System Light Armor Plating Light Armor Plating Light Armor Plating Precision Beam Rifle Precision Beam Rifle Missile Launcher Missile Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Large Battery Weight Redist. System Light Armor Plating Light Armor Plating Light Armor Plating Precision Beam Rifle Precision Beam Rifle Missile Launcher Missile Launcher Missile Launcher Mining Laser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 63 | 8 2 26 27 Power 8 | 1 1 2 4 Engine 6 | 1 1 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 3 . 6 7 Treads 6 | 2 . 3 1 Leg 10 | 1 . 3 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 . 9 2 Device 6 | 1 . 3 2 Storage 5 | 1 . 4 . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 26 | 2 1 9 14 Energy Gun 15 | 2 1 5 7 Energy Cannon . | . . . . Ballistic Gun 5 | . . 4 1 Ballistic Cannon . | . . . . Launcher 6 | . . . 6 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 18 | . . 11 7 Power 3 | . . 1 2 Propulsion 5 | . . 3 2 Utility 4 | . . 3 1 Weapon 6 | . . 4 2 Highest Loss Streak 4 | . . 4 4 To Critical Strikes . | . . . . Average Backups 9 | 3 7 8 13 Power . | . . . . Propulsion . | 1 1 . 1 Utility 5 | . 1 6 6 Weapon 3 | 1 3 2 5 Tool/Special . | . . . . Unused Backups 10 | . 4 . 6 Power 2 | . 2 . . Propulsion 2 | . 2 . . Utility 4 | . . . 4 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 99 92 79 Engine 10 | . 14 10 7 Treads 16 | . 28 17 2 Leg 4 | . . 2 15 Device 19 | . 14 27 4 Storage 12 | . 14 11 12 Processor 4 | . . . 18 Energy Gun 18 | . 27 18 8 Ballistic Gun 2 | . . 2 3 Launcher 1 | . . . 4 Peak Build Rating 29 | 9 9 15 29 Average Rating 12 | 5 8 12 19 On Entrance 7 | . 9 9 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 44 | 13 15 36 44 Greatest Support 40 | 40 40 40 37 Greatest Overweight (x) 11 | . . 10 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 10 15 Most Carried 15 | 6 8 13 15 Average Carried 9 | 3 7 8 13 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 6 8 11 14 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1168 | 226 101 319 522 Remotely 69 | . . . 69 Salvage Created 2354 | 55 249 1100 950 Parts 134 | 5 14 68 47 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 5 | 1 . 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 7 25 24 Guns 43 | . 6 24 13 AOE 10 | . . . 10 Classes Destroyed 11 | 1 3 3 4 Worker 2 | . . 1 1 Builder 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . . . 2 Recycler 4 | . . 3 1 Operator 1 | . . . 1 Watcher 4 | . 2 1 1 Swarmer 18 | . 3 11 4 Grunt 31 | . 4 9 18 Sentry 6 | . . 5 1 Specialist 1 | . . . 1 Best Kill Streak 7 | 2 3 6 7 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 372 | . 51 154 167 Missed 96 | . 15 36 45 Hits 276 | . 36 118 122 Projectile 276 | . 36 118 122 Critical Strikes 7 | . . 3 4 Damage Taken 3742 | . 430 1338 1974 Core 829 | . 44 233 552 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 82 41 . Volleys Fired 231 | 14 36 110 71 Largest 2 | 2 2 2 2 Hottest 122 | 100 100 112 122 Shots Fired 405 | 28 70 194 113 Gun 386 | 28 70 194 94 Cannon . | . . . . Launcher 19 | . . . 19 Special . | . . . . Kinetic 113 | . . 84 29 Thermal 269 | 28 70 110 61 Explosive 19 | . . . 19 Electromagnetic 4 | . . . 4 Robot Hit Streak 19 | 5 6 19 19 Robot Miss Streak 6 | 3 6 6 4 Penetration Max . | . . . . Secondary Targets 7 | . 1 5 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 235 | 13 33 111 78 Core Hits 133 | 4 13 47 69 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 14 | 2 2 3 7 Burn 13 | 2 2 3 6 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4589 | 163 425 1388 2613 Guns 3155 | 163 425 1378 1189 Cannons . | . . . . Explosions 1403 | . . . 1403 Melee . | . . . . Ramming 31 | . . 10 21 Kinetic 820 | . . 554 266 Thermal 2281 | 163 425 824 869 Explosive 1403 | . . . 1403 Electromagnetic 54 | . . . 54 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 9 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Parts Rejected 1 | . 1 . . Data Loss (major) 3 | . 3 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 50 | . . . 50 Projectiles . | . . . . Explosions 50 | . . . 50 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 118 | . . . 118 Shots 2 | . . . 2 Rammed 8 | . . 6 2 Targets Rammed 11 | . . 6 5 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 403 | 273 403 213 378 Average Temperature 89 | 102 123 46 107 Received Heat Transfer 1752 | . 201 471 1080 Effects 7 | 1 2 . 4 Energy Bleed 2 | 1 1 . . Interference 4 | . 1 . 3 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . 1 1 1 Combat Hostiles 3 | . 1 1 1 Parts Melted 16 | 1 6 4 5 Heat Transferred 6534 | 629 1406 2289 2210 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 79 26 Level 1 24 | . . 20 62 Level 2 2 | . . . 11 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 476 | 10 71 394 476 Initial 163 | . . 13 163 Average 100 | . 14 77 261 Influence Increases 1694 | 15 185 731 763 Destroy 0b10 Robot/C 1120 | . 140 500 480 Destroy 0b10 Robot/NC 85 | 15 10 25 35 Destroy Leader 252 | . 34 142 76 Successful Hack 23 | . . 18 5 Disable Machine 75 | . . 15 60 Destroy Structure 109 | . 1 1 107 Lose Combat Pursuer 30 | . . 30 . Influence Decreases 1218 | 15 153 375 675 Entered New Map 244 | . . 19 225 Time Decay 794 | 15 153 246 380 Lost Part 180 | . . 110 70 Squads Dispatched 12 | . 1 5 6 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 7 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 17 37 33 Peak Tracking Total 9 | . 3 9 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 4 2 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 21 | . 4 10 7 Successful 7 | . 3 3 1 Failed 14 | . 1 7 6 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 12 | . 4 8 . Terminals 11 | . 2 5 4 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 4 | . 2 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 3 . Terminals 4 | . 2 2 . Track 2 | . 1 1 . Assimilate 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Reject 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 3 2 Full Trace Events 4 | . . 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders 3 | . 3 . . ROAM 1 | . 1 . . FOLLOW 2 | . 2 . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3728 | 17 896 1947 868 Optics 874 | . . 6 868 Terrain 2654 | 17 896 1741 . Seismic 1941 | . . 1941 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3968 | 194 896 1983 895 Spaces Moved 1209 | 86 352 472 299 Core 19 | 1 . 7 11 Treads 902 | 81 352 406 63 Legs 288 | 4 . 59 225 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 123 Average Speed 177 | 156 160 176 206 Slowest Speed 600 | 160 160 550 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 59 40 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 133 | . . . 133 Melee . | . . . . Projectile . | . . . . AOE 133 | . . . 133 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2610 | 114 617 1422 457 Wait 1019 | . 213 788 18 Move 1206 | 85 351 471 299 Hop . | . . . . Pick Up 38 | 6 8 9 15 Fast Attach 31 | 8 . 11 12 Attach 9 | . 1 4 4 Detach . | . . . . Swap 31 | . 2 14 15 Drop 34 | 1 6 9 18 Fire 231 | 14 36 110 71 Melee . | . . . . Ram 2 | . . 2 . Kick 3 | . . . 3 Crush 6 | . . 4 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Discovered new exit (range 8) 966 | -10/Materials | Discovered new exit (range 13) 1091 | -10/Materials | Entered another Materials area 1091 | -9/Materials | Evolved 2 slots: Utility x2 1760 | -9/Materials | Build established: Scavenger-Mutant 2546 | -9/Materials | Discovered new exit (range 11) 2661 | -9/Materials | Lost 3 parts (2n1w) 2863 | -9/Materials | Lost 4 parts (1p1n1u1w) 3007 | -9/Materials | Core integrity fell below 50% 3054 | -9/Materials | Discovered new exit (range 7) 3074 | -9/Materials | Entered another Materials area 3074 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3396 | -8/Materials | Lost 4 parts (2p1u1w) 3492 | -8/Materials | Core integrity fell below 50% 3952 | -8/Materials | Core integrity fell below 20% 3969 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- X-57 Shotgunner destroyed. K-01 Serf collects debris. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. K-01 Serf collects debris. G-47 Trooper overheating. Overheating: System interference. Prc. Beam Rifle temporarily disabled. Visual Processing Unit temporarily disabled. Prc. Beam Rifle temporarily disabled. G-47 Trooper overheating. G-47 Trooper suffers critical hit (Burn). Aluminum Leg melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. 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