Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.10 @ 17:52:02 Player: xerxia Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (167) 835 Value Destroyed (8843) 8843 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 18664 Bonus ------- High Alert Combat Kills 1286 Cogmind --------- Core Integrity 0/1600 Matter 99/600 Energy 560/1140 System Corruption 13% Temperature Cool (806) Movement Core (2700) Ox53 Location -1/Access Parts ------- > --- POWER (3) -------- Light Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION (5) --- Medium Treads Biometal Medium Treads > --- UTILITY (13) ----- Improved Cryofiber Web Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Matter Compressor Improved Transmission Jammer Improved Power Shielding Focal Shield Force Field > --- WEAPON (5) ------- Heavy Neutron Cannon Hardcell Cannon Hardcell Cannon Linear Accelerator Enhanced Force Lance > --- INVENTORY (20) --- Light Antimatter Reactor Particle Reactor Medium Treads Power Amplifier Advanced Thermal Shield KE Penetrator Railgun Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Treads Advanced Medium Treads Biometal Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Matter Compressor Improved Transmission Jammer Improved Medium Armor Plating Focal Shield Experimental Thermal Shield Experimental Shield Generator > --- WEAPON ----------- Gamma Rifle Long-range Proton Cannon Long-range Proton Cannon Helical Railgun Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Medium Treads Power Amplifier Improved Cryofiber Web Heavy Neutron Cannon Enhanced Nova Cannon KE Penetrator Railgun Heavy Flak Cannon Linear Accelerator Proton Missile Launcher Fusion Bomb Launcher [Rating: 172] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Helical Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 19 | . 1 2 . . . 6 . . 2 . . 2 2 2 2 Power 2 | . 1 . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . . . . . . . 1 . . 1 Utility 11 | . . 1 . . . 5 . . . . . 1 1 2 1 Weapon 3 | . . . . . . 1 . . 1 . . . 1 . . Parts Attached 127 | 7 5 6 2 4 5 17 2 . 15 2 . 6 8 15 33 Power 21 | 1 2 1 . . 2 1 . . 2 . . 2 1 3 6 Engine 4 | 1 1 . . . . 1 . . . . . 1 . . . Core 5 | . 1 1 . . 1 . . . 2 . . . . . . Reactor 12 | . . . . . 1 . . . . . . 1 1 3 6 Propulsion 22 | 2 2 3 . . 1 2 1 . 2 . . 1 1 3 4 Treads 20 | . 2 3 . . 1 2 1 . 2 . . 1 1 3 4 Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 46 | 2 . 1 . 3 1 9 1 . 8 . . 2 3 6 10 Device 24 | . . . . 1 . 4 1 . 6 . . 1 2 2 7 Storage 10 | 1 . 1 . . . 3 . . 2 . . . 1 2 . Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 12 | 1 . . . 2 1 2 . . . . . 1 . 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 1 1 2 1 1 5 . . 3 2 . 1 3 3 13 Energy Gun 7 | 2 1 . . . . 1 . . 1 . . 1 . . 1 Energy Cannon 8 | . . . . . . . . . 1 1 . . 1 1 4 Ballistic Gun 4 | . . . 1 . . 2 . . . . . . 1 . . Ballistic Cannon 10 | . . . . 1 1 1 . . 1 . . . 1 . 5 Launcher 7 | . . 1 1 . . 1 . . . 1 . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 1 . . 2 . . 1 2 1 2 Parts Lost 20 | . . . . . 3 . 1 . . . . 1 . . 15 Power 4 | . . . . . 2 . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 7 | . . . . . . . 1 . . . . 1 . . 5 Weapon 7 | . . . . . 1 . . . . . . . . . 6 Highest Loss Streak 8 | . . . . . 2 . 1 . . . . 1 . . 8 Average Slot Usage (%) 96 | . 100 100 99 100 96 90 99 100 99 100 100 99 97 97 91 Engine 5 | . 22 10 10 10 4 5 6 6 5 5 5 5 1 . . Core 6 | . 2 10 10 10 9 6 6 6 10 11 11 7 4 2 . Reactor 3 | . . . . . 3 . . . . . . 2 6 9 10 Treads 20 | . 20 30 30 30 30 17 17 18 16 16 16 20 17 15 14 Device 13 | . . . . . . 10 21 25 22 22 22 19 18 20 22 Storage 19 | . 12 20 20 20 20 14 25 25 22 22 22 20 22 20 19 Protection 6 | . 12 10 10 9 10 14 2 . . . . 5 4 6 3 Energy Gun 2 | . 25 15 . . . 2 . . 4 2 . 3 3 . . Energy Cannon 3 | . . . . . . . . . 5 7 11 6 6 8 5 Ballistic Gun 3 | . . . 9 4 . 8 12 12 . . . . . 4 2 Ballistic Cannon 4 | . . . . 5 11 5 . . 4 5 5 5 3 . 2 Launcher 5 | . . 4 10 10 8 . 6 6 5 5 5 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 180 | 17 23 28 28 37 49 66 66 66 92 93 93 101 122 174 180 Greatest Support 166 | 20 40 69 69 69 69 74 79 79 79 74 74 102 107 123 166 Greatest Overweight (x) 53 | 4 . . . . . 1 . . 1 1 1 . 1 3 53 Average Overweight (x) . | 1 . . . . . . . . 1 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 16 16 16 16 16 16 16 16 20 20 Average Capacity 13 | 7 8 8 8 8 8 8 16 16 16 16 16 16 16 18 20 Most Carried 20 | 8 8 8 8 8 8 15 15 14 16 16 14 14 16 20 18 Average Carried 11 | 4 6 7 7 7 7 6 14 14 14 15 14 12 12 16 13 Final Capacity 20 | 8 8 8 8 8 8 16 16 16 16 16 16 16 16 20 20 Final Carried 18 | 5 8 8 7 8 7 15 15 14 16 14 14 13 15 18 8 Class Distribution -------------------- 48% | Hacker-Mutant 16% | Generator-Tank 14% | Generator-Bomber 9% | Scavenger-Tank 3% | Scavenger-Bomber 3% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Bomber | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Generator-Bomber | -5/Factory Generator-Bomber | -5/Upper Caves Generator-Bomber | -5/Upper Caves Scavenger-Bomber | -4/Factory Scavenger-Bomber | -3/Research Scavenger-Tank | -2/Research Generator-Tank | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 4146 | 234 86 83 88 31 458 187 209 . 447 235 . 46 279 249 1514 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10136 | . 129 214 . . 385 405 159 . 538 218 . 272 652 1182 5982 Parts 410 | . 9 12 . . 25 18 9 . 24 12 . 11 33 44 213 Haulers Intercepted 3 | . . . . . . . . . . . . . . 1 2 Recyclers Shooed 5 | . . . . . . 1 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 133 | . 4 5 . . 14 8 3 . 8 4 . 4 11 12 60 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 33 | . 3 3 . . . 7 2 . . 1 . . . 3 14 Cannons 55 | . . . . . 10 . . . 6 3 . 3 7 4 22 AOE 24 | . 1 2 . . 4 1 1 . 2 . . 1 3 2 7 Classes Destroyed 15 | . 2 1 . . 2 1 . . . . . . 1 2 6 Worker 9 | . . . . . . . . . . . . . . 2 7 Builder 9 | . . . . . . . . . . . . . 3 . 6 Hauler 3 | . . . . . . . . . . . . . . 1 2 Recycler 7 | . . . . . . . . . . . . . . . 7 Mechanic 1 | . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . . . . . . . . . . . 5 Swarmer 27 | . 2 . . . 7 1 . . . . . . 5 . 12 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 47 | . 2 2 . . 3 5 . . 3 . . 2 2 6 22 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 5 | . . . . . . . . . . . . . . . 5 Sentry 16 | . . 3 . . 1 1 . . 3 . . . 2 4 2 Hunter 20 | . . . . . 2 . 2 . . 2 . 2 . . 12 Programmer 15 | . . . . . . 1 1 . 2 2 . . 2 2 5 Behemoth 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 13 | . 2 2 . . 3 6 1 . 3 2 . 2 4 9 13 Combat Bots Only 8 | . 2 2 . . 3 6 1 . 3 2 . 2 3 7 8 Max Kills in Single Turn 4 | . 1 2 . . 1 2 1 . 2 1 . 1 2 4 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 2 | . 1 2 . . 1 1 1 . 2 . . 1 2 2 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Damage Taken 9324 | . 57 297 . . 757 601 267 . 256 257 . 215 349 432 5836 Core 2146 | . . 34 . . 114 54 37 . 28 40 . . 38 41 1760 Absorbed by Shields 1676 | . . . . . . . . . . . . . 93 160 1423 Core Remaining (%) 92 | 100 100 . . . 63 . . 89 . . 93 100 97 97 . Volleys Fired 286 | . 8 13 . . 32 21 15 . 13 10 . 6 19 24 125 Largest 5 | . 2 2 . . 2 3 2 . 3 3 . 4 4 4 5 Hottest 316 | . 90 90 . . 90 124 71 . 186 186 . 234 283 234 316 Shots Fired 804 | . 16 26 . . 51 48 30 . 39 30 . 19 59 73 413 Gun 285 | . 16 24 . . . 39 29 . 13 10 . 4 13 24 113 Cannon 467 | . . . . . 32 8 . . 25 20 . 14 44 47 277 Launcher 52 | . . 2 . . 19 1 1 . 1 . . 1 2 2 23 Special . | . . . . . . . . . . . . . . . . Kinetic 366 | . . . . . 32 38 29 . 12 10 . 6 19 24 196 Thermal 77 | . 8 13 . . . . . . . . . 4 7 . 45 Explosive 27 | . . 2 . . 19 1 1 . 1 . . 1 2 . . Electromagnetic 334 | . 8 11 . . . 9 . . 26 20 . 8 31 49 172 Robot Hit Streak 53 | . 14 20 . . 20 25 27 . 37 29 . 21 25 53 30 Robot Miss Streak 4 | . 1 1 . . 3 2 1 . 1 1 . 2 1 1 4 Penetration Max 2 | . . . . . . 1 . . 1 . . . 1 2 2 Secondary Targets 4 | . 1 . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 651 | . 15 24 . . 36 39 28 . 34 26 . 13 53 65 318 Core Hits 347 | . 7 11 . . 26 20 6 . 18 7 . 8 27 36 181 Critical Hits 37 | . . . . . 16 1 2 . 3 1 . 1 3 1 9 Critical Kills 18 | . . . . . 7 . . . 2 . . 1 1 . 7 Critical Parts Destroyed 16 | . . . . . 6 1 2 . 1 1 . . 2 1 2 Melee Attacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21850 | . 225 423 . . 1288 1111 635 . 959 488 . 612 1614 2471 12024 Guns 6250 | . 184 248 . . . 755 570 . 182 114 . 112 409 777 2899 Cannons 9914 | . . . . . 482 206 . . 514 294 . 301 970 1033 6114 Explosions 5523 | . 41 175 . . 806 139 65 . 263 80 . 199 235 661 2859 Melee 116 | . . . . . . . . . . . . . . . 116 Ramming 47 | . . . . . . 11 . . . . . . . . 36 Kinetic 8267 | . . . . . 482 824 570 . 284 183 . 90 569 777 4488 Thermal 3612 | . 116 180 . . . . . . 215 80 . 112 217 468 2224 Explosive 1844 | . . 146 . . 806 139 65 . 48 . . 199 217 . 224 Electromagnetic 7964 | . 109 97 . . . 137 . . 412 225 . 211 611 1226 4936 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 116 | . . . . . . . . . . . . . . . 116 Highest Corruption 13 | . . . . . . . . . . . . . 1 1 13 Average Corruption 7 | . . . . . . . . . . . . . 1 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 88 | . . . . . . . . . . . . . . 4 84 Message Errors 12 | . . . . . . . . . . . . . . . 12 Matter Fused 6 | . . . . . . . . . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 5 Energy Discharges 4 | . . . . . . . . . . . . . . 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . 7 Targeting Errors 36 | . . . . . . . . . . . . . . 1 35 Weapon Failures 8 | . . . . . . . . . . . . . . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 526 | . . . . . 10 3 . . 3 . . . 39 92 379 Projectiles 272 | . . . . . . . . . . . . . 39 46 187 Explosions 254 | . . . . . 10 3 . . 3 . . . . 46 192 Melee . | . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . 4 . . . . 1 . 1 2 . 17 Impact . | . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 3 . . . . 1 . 1 2 . 17 Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 491 | . . 24 . . 136 . . . . . . . 48 . 283 Shots 20 | . . 1 . . 8 . . . . . . . 1 . 10 Rammed 8 | . . . . . . 1 . . . . . . . . 7 Targets Rammed 8 | . . . . . . 1 . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 2052 | . 176 445 . . 462 481 . . 216 . . 17 236 . 2052 Average Temperature 349 | . 77 164 . . 139 221 . . 88 . . 17 94 . 771 Received Heat Transfer 1199 | . 42 135 . . 117 279 . . 75 . . 21 38 84 408 Effects 100 | . . 4 . . 5 7 . . . . . . . . 84 Shutdowns 30 | . . 2 . . . 4 . . . . . . . . 24 Energy Bleed 11 | . . 2 . . 2 . . . . . . . . . 7 Interference 21 | . . . . . 2 1 . . . . . . . . 18 Matter Decay 9 | . . . . . . . . . . . . . . . 9 Short Circuit 9 | . . . . . . 2 . . . . . . . . 7 Damage (minor) 6 | . . . . . 1 . . . . . . . . . 5 Damage (major) 7 | . . . . . . . . . . . . . . . 7 Damage (core) 7 | . . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . 1 3 16 Combat Hostiles 19 | . . . . . . . . . . . . . 1 3 15 Parts Fried 68 | . . . . . . 1 . . . 3 . . 5 13 46 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 . . . . . . . . . . . 1 . Heat Transferred 3550 | . 225 494 . . . . . . 150 50 . 148 309 250 1924 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 1 . . . . . . 1 1 . . 1 3 8 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Peak Influence 1100 | . 119 240 66 . . 258 . . 274 . . 125 419 378 1100 Initial 66 | . . 35 66 . . 62 . . . . . . 48 66 65 Average 270 | . 59 125 66 . . 70 . . 109 . . 85 209 115 630 Maximum Alert Level 4 | . . 1 . . . 1 . . 1 . . . 2 1 4 Low Security (%) 61 | 100 100 86 100 . . 89 . . 73 . . 100 48 89 9 Level 1 11 | . . 13 . . . 10 . . 26 . . . 50 10 3 Level 2 15 | . . . . . . . . . . . . . . . 48 Level 3 12 | . . . . . . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 . . . 3 . . 2 . . 1 1 5 11 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 7 | . . . . . . 2 . . 1 . . . 1 1 2 Reinforcement 8 | . . 1 . . . 1 . . 1 . . 1 . 1 3 Assault 4 | . . . . . . . . . . . . . . . 4 Garrison 4 | . . . . . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . 1 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 8 | . . 2 . . . . . . 1 . . . . 1 4 Communications Jammed 29 | . . . . . . . . . . . . . . . 29 Distress Signals 29 | . . . . . . . . . . . . . . . 29 Times Spotted 186 | . 7 13 . . 19 12 3 . 13 4 . 4 12 12 87 Peak Tracking Total 7 | . 3 7 . . 4 5 1 . 4 2 . 2 4 4 6 Tactical Retreats 9 | . . . . . 6 1 . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 5 | . . . . . . 1 . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 8 | . 1 . . . . . . . 2 . . . . 1 4 Max in Single Turn 1 | . 1 . . . . . . . 1 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 1 | . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 1 | . . . . . . . . . . . . 1 . . . Successful 1 | . . . . . . . . . . . . 1 . . . Failed . | . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 1 . 1 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 8446 | 117 322 339 385 876 1073 582 571 42 475 685 42 182 425 696 1634 Spaces Moved 4268 | 65 177 174 239 541 613 293 327 27 218 359 24 95 188 312 616 Core 28 | 27 . . . . . . . . . . . . . . 1 Treads 4160 | . 135 174 239 541 613 293 327 27 218 359 24 95 188 312 615 Legs 80 | 38 42 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 180 180 180 160 180 178 151 Average Speed 167 | 152 150 160 160 160 160 160 160 160 180 180 180 160 180 182 178 Slowest Speed 2700 | 250 160 160 160 160 160 180 160 160 180 180 180 160 180 225 2700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 40 31 36 76 62 12 60 8 8 59 6 2 5 12 24 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . Known Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 320 | . 2 15 . . 72 19 22 . 16 12 . 9 55 13 85 Melee . | . . . . . . . . . . . . . . . . Projectile 82 | . . . . . 8 4 . . 6 5 . 4 6 2 47 AOE 238 | . 2 15 . . 64 15 22 . 10 7 . 5 49 11 38 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total 4985 | 83 219 211 243 553 655 366 345 26 276 377 23 112 235 392 869 Wait 101 | . 18 7 . . . . . . 2 4 . . 9 8 53 Move 4253 | 64 176 173 238 540 612 292 326 26 217 358 23 94 187 311 616 Hop . | . . . . . . . . . . . . . . . . Pick Up 130 | 12 8 7 1 5 4 25 1 . 16 . . 4 8 18 21 Fast Attach . | . . . . . . . . . . . . . . . . Attach 109 | 7 5 6 2 2 4 14 2 . 12 2 . 5 5 12 31 Detach 2 | . . . . . . . . . 1 . . . . 1 . Swap 18 | . . . . 2 1 3 . . 3 . . 1 3 3 2 Drop 72 | . 4 5 2 4 2 10 1 . 12 2 . 2 4 15 9 Fire 286 | . 8 13 . . 32 21 15 . 13 10 . 6 19 24 125 Melee 3 | . . . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . . . . . 1 . . . . . . . . 7 Escape Stasis 2 | . . . . . . . . . . . . . . . 2 Rewire 1 | . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 415 | -10/Materials | Identified exit to Materials 415 | -10/Materials | Discovered exit to Materials (range 16) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Identified exit to Mines 442 | -9/Materials | Discovered exit to Mines (range 15) 636 | -9/Materials | Discovered exit to Mines (range 13) 779 | -9/Materials | Entered Mines 860 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 918 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1164 | -9/Mines | Entered Zion 1504 | -7/Zion | Given A8's code to call for help 1836 | -7/Zion | Learned Factory stockpile data 1848 | -7/Zion | Found Prototype Device 1849 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1880 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2015 | -7/Zion | Identified exit to Proximity Caves 2015 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2040 | -7/Zion | Entered Proximity Caves 2250 | -6/Proximity Caves | Learned Factory machine intel 2374 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2468 | -6/Proximity Caves | Spotted B-75 Beast 2500 | -6/Proximity Caves | Destroyed B-75 Beast 3108 | -6/Proximity Caves | Identified exit to Factory 3108 | -6/Proximity Caves | Discovered exit to Factory (range 3) 3113 | -6/Proximity Caves | Entered Factory 3113 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 3115 | -6/Factory | Loaded intel: 225 machine locations 3436 | -6/Factory | Build established: Hacker-Bomber 3687 | -6/Factory | Identified exit to Lower Caves 3687 | -6/Factory | Discovered exit to Lower Caves (range 8) 3695 | -6/Factory | Entered Lower Caves 3749 | -6/Lower Caves | Encountered a Warlord checkpoint 3770 | -6/Lower Caves | Build established: Hacker-Mutant 3832 | -6/Lower Caves | P-60 Hacker assimilated allied HQ-3WF(S) 3881 | -6/Lower Caves | Learned Factory trap positions 4211 | -6/Lower Caves | Identified exit to Lower Caves 4211 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 4266 | -6/Lower Caves | Entered another Lower Caves area 4290 | -6/Lower Caves | Identified exit to Factory 4290 | -6/Lower Caves | Discovered exit to Factory (range 12) 4308 | -6/Lower Caves | Entered Factory 4308 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4309 | -5/Factory | Loaded intel: 80 trap records 4594 | -5/Factory | Build established: Generator-Bomber 4761 | -5/Factory | Identified exit to Upper Caves 4761 | -5/Factory | Discovered exit to Upper Caves (range 8) 4783 | -5/Factory | Entered Upper Caves 4796 | -5/Upper Caves | Learned 4 Factory zone layouts 4911 | -5/Upper Caves | Learned location of Warlord (-5) 4942 | -5/Upper Caves | Spotted B-75 Beast 5445 | -5/Upper Caves | Identified exit to Upper Caves 5445 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 5468 | -5/Upper Caves | Entered another Upper Caves area 5485 | -5/Upper Caves | Identified exit to Factory 5485 | -5/Upper Caves | Discovered exit to Factory (range 15) 5510 | -5/Upper Caves | Entered Factory 5510 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -4/Factory | Identified exit to Armory 5512 | -4/Factory | Identified exit to Research 5692 | -4/Factory | Entered Research 5692 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5911 | -3/Research | Found Prototype Device 5912 | -3/Research | Identified Exp. Shield Generator 6049 | -3/Research | Identified exit to Research 6049 | -3/Research | Discovered exit to Research (range 5) 6117 | -3/Research | Entered another Research area 6117 | -2/Research | Evolved 2 slots: Utility x2 6176 | -2/Research | Found Enh. Force Lance 6199 | -2/Research | Found Fusion Bomb Launcher 6335 | -2/Research | Build established: Scavenger-Tank 6490 | -2/Research | Destroyed 7 combat bots 6754 | -2/Research | Identified exit to Access 6754 | -2/Research | Discovered exit to Access (range 16) 6813 | -2/Research | Entered Access 6813 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6969 | -1/Access | Garrison activated, responded to threat 7063 | -1/Access | First assault squad dispatched 7082 | -1/Access | Build established: Generator-Tank 7174 | -1/Access | Found Prototype Device 7510 | -1/Access | Identified Exp. Thermal Shield 7523 | -1/Access | System corruption reached 10% 7954 | -1/Access | Spotted B-99 Colossus 7956 | -1/Access | Spotted B-99 Colossus 8146 | -1/Access | Destroyed 8 combat bots 8298 | -1/Access | Core integrity fell below 50% 8348 | -1/Access | Core integrity fell below 20% 8383 | -1/Access | Lost 8 parts (2p1n1u4w) 8448 | -1/Access | Core destroyed Last Messages --------------- 08435_ U-05 Engineer builds a Door. 08436_ Overheating: Energy bleed (-191). 08437_ Power failure, Lgt. Particle Reactor shutdown. 08437_ K-01 Serf collects debris. 08438_ G-73 Enforcer destroyed. 08439_ Power failure, Lgt. Particle Reactor shutdown. 08439_ U-05 Engineer builds a Wall. 08440_ Overheating: Matter decay (-7). 08440_ K-01 Serf collects debris. 08441_ Med. Treads permanently disabled. 08441_ Overheating: Short circuit. 08441_ Acquired 96 matter. 08442_ Overheating: Energy bleed (-72). 08443_ K-01 Serf collects debris. 08444_ Overheating: Linear Accelerator damaged (-20). 08445_ Overheating: System interference. 08445_ Enh. Force Lance temporarily disabled. 08446_ K-01 Serf collects debris. 08447_ Overheating: Matter decay (-23). 08448_ Overheating: Core damaged (-256). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# ?# | | ?????????????????????????????????????????????+ ?# | | ?????????????????????????????????????????????# ?# | | ?????????????????????????????????????????????# ?# | | ?????????????????????????????????????????????# ?# | | ?????????????????????????????????????????????? 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[# %###k#############/########## ### | | ?????? /=[% =*![=^%*=%% % % % | | ?????? #% % =[[===%%===!% % | | ???????????????#[ ##########+#############+####### | | ???????????????# ???# % %[%! !#??? ????? | | ???????????????#????# % = #? #??? | | ????????????????????#""""" ! ## #### | | ????????????????????#""""" ## !! # | | ?????????????????????""""" ! ## ! # | | ?????????????????????""""" ## # | | ??????????????????????"""" ! ## # | | ?????????????????????? ##= # | | ????????????????????? ## # | | ????????????????????? ## # | | ?????????????????????########################## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????? ????# | | ????????????????????????????????????????? ###+ | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 61 Energy Capacity 1630 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Total Silence Challenges ------------ None Game ------ Seed FieldBeamMediator Manual? 0 Play Time 01:34:45 Cumulative 18.5 hours Start 2022.01.10 @ 12:22:07 End 2022.01.10 @ 17:52:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a793af0-aaf3-4178-b8c6-40798a45e48d