Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 22:15:38 // AFD2020/Player2 Player: Irot Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (438) 438 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 1972 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 382 Friendly Fire -90 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Small Laser Heavy Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Compact Wheel Small Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Wheel Compact Wheel Small Storage Unit Light Armor Plating [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 19 | 6 2 11 . Power 4 | 1 . 3 . Engine 3 | 1 . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 6 | 2 . 4 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device . | . . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 2 | . . 2 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 4 | . . 4 . Highest Loss Streak 3 | . . 3 . Average Slot Usage (%) 85 | . 99 78 88 Engine 12 | . 14 12 11 Core 3 | . . 4 11 Treads 23 | . 28 21 22 Storage 23 | . 27 22 22 Energy Gun 13 | . 14 13 11 Ballistic Gun 8 | . 14 5 11 Naked Turns . | . . . . Heaviest Build 46 | 12 40 46 46 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 13 | 5 15 16 16 Most Carried 13 | 6 7 13 11 Average Carried 7 | 4 6 8 11 Final Capacity 16 | 6 16 16 16 Final Carried 11 | 6 7 11 11 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 419 | 271 45 103 . Remotely . | . . . . Salvage Created 863 | 191 85 587 . Parts 51 | 10 8 33 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 15 | . 5 10 . Guns 15 | . 5 10 . Classes Destroyed 8 | 3 1 4 . Worker 3 | 2 . 1 . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Swarmer 7 | . 5 2 . Grunt 5 | . . 5 . Sentry 3 | . . 3 . Best Kill Streak 5 | 4 5 5 . Combat Bots Only 5 | . 5 3 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1079 | . 125 954 . Core 215 | . 19 196 . Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 87 . . Volleys Fired 109 | 11 25 73 . Largest 2 | 2 2 2 . Hottest 80 | 70 70 80 . Shots Fired 176 | 22 50 104 . Gun 176 | 22 50 104 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 64 | 11 25 28 . Thermal 112 | 11 25 76 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 6 3 10 . Robot Miss Streak 7 | 3 7 5 . Penetration Max . | . . . . Secondary Targets 5 | . 4 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 93 | 11 21 61 . Core Hits 45 | 8 9 28 . Critical Hits 2 | 1 . 1 . Critical Kills 1 | 1 . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1174 | 125 250 799 . Guns 1153 | 125 250 778 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 21 | . . 21 . Kinetic 296 | 37 75 184 . Thermal 857 | 88 175 594 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 5 | . . 5 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 172 | 130 160 172 . Average Temperature 53 | 56 49 54 . Received Heat Transfer 432 | . 6 426 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 1 . 3 . Heat Transferred 2162 | 259 490 1413 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 497 | 25 322 497 215 Initial 209 | . 16 135 209 Average 205 | 10 153 324 210 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 50 | 100 60 21 . Level 1 29 | . 39 38 100 Level 2 20 | . . 40 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 7 | . 2 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 20 32 4 Peak Tracking Total 9 | . 8 9 4 Tactical Retreats 8 | . 2 6 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 3 | . 1 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 8 | . 3 3 2 Successful 7 | . 2 3 2 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 2 | . 2 . . Record 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 169 | . . 169 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 66 | . 62 66 62 Highest-Rated Ally 66 | . 62 66 62 Total Orders . | . . . . Ally Attacks 69 | . 14 55 . Total Damage 1184 | . 185 999 . Kills 19 | . 5 14 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1249 | 293 332 619 5 Spaces Moved 556 | 149 162 242 3 Core 10 | 10 . . . Treads 546 | 139 162 242 3 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 163 | 152 160 171 180 Slowest Speed 200 | 160 160 200 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 10 25 29 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 729 | 195 189 342 3 Wait 18 | 18 . . . Move 553 | 148 161 241 3 Hop . | . . . . Pick Up 25 | 12 1 12 . Fast Attach 1 | . 1 . . Attach 14 | 6 . 8 . Detach . | . . . . Swap 4 | . 1 3 . Drop . | . . . . Fire 109 | 11 25 73 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 294 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 8) 534 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Accompanied by 1 ally 626 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 745 | -9/Materials | Discovered new exit (range 13) 849 | -9/Materials | Core integrity fell below 50% 900 | -9/Materials | Lost 3 parts (1n2w) 955 | -9/Materials | Core integrity fell below 20% 1199 | -9/Materials | Discovered new exit (range 14) 1245 | -9/Materials | Entered Storage 1245 | -9/Storage | Accompanied by 1 ally 1249 | -9/Storage | Identified exit to Garrison 1250 | -9/Storage | Core destroyed Last Messages --------------- 01199_ EXIT=FOUND 01231_ Acquired Lgt. Treads. 01233_ Player 2 acquires Hrd. Light Armor Plating. 01235_ Acquired Lgt. Treads. LOCATION=UNKNOWN GOAL=ESCAPE 01249_ Connecting with Garrison Access... 01249_ Current location identified: Storage >>Unlock Access door unlocked. 01249_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Swarmer] (23) Relay Coupler [Specialist] (13) Relay Coupler [Swarmer] (24) Player 2: "If only they'd shoot off some of my parts so I could attach my extra Hrd. Light Armor Plating and Aluminum Leg." 01250_ C-30 ARC bursts open, deploying its payload. 01250_ S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????#####??????????????????????? | | ????# s####???????????????????? | | ????# s"""#???????????????????? | | ????# ss>G"#???????????????????? | | ????# @"""#???????????????????? | | ????#@ ####???????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????? ???????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Slots Evolved 2 | . 2 . . Power . | . . . . Propulsion 1 | . 1 . . Utility 1 | . 1 . . Weapon . | . . . . Parts Attached 31 | . 9 22 . Parts Lost 14 | . . 14 . Damage Taken 1105 | . 47 1051 7 Core 218 | . 12 199 7 Player 2/Cogmind (%) 50 | . 38 50 100 Absorbed by Shields . | . . . . Damage Inflicted 1184 | . 185 999 . Player 2/Cogmind (%) 50 | . 42 55 . Combat Hostiles Destroyed 16 | . 3 13 . Player 2/Cogmind (%) 51 | . 37 56 . Game ------ Seed MissileForceThrower Manual? 0 Play Time 00:17:55 Cumulative 11.5 hours Start 2020.09.15 @ 21:57:15 End 2020.09.15 @ 22:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcc803f8-02f3-4e44-8e63-68fd97cf56c3