Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 15:06:47 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (2025) 2025 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6715 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 79/100 System Corruption 1% Temperature Critical (548) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Reaction Control System Hardened Medium Armor Plating Tesla Rifle Variable Charge Gun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Enhanced Optical Array Improved Hacking Suite Authchip [R/Combat] > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Enhanced Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Neutrino Core Neutrino Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Sensor Array Reaction Control System Hardened Medium Armor Plating Improved Component Analysis Suite Tesla Rifle Variable Charge Gun Variable Charge Gun Variable Charge Gun Enhanced Autogun Assault Cannon Heavy Shock Bomb Launcher [Rating: 78] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Weapon Enhanced Autogun Energy Gun Variable Charge Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 1 . . 1 Utility 3 | . . . 1 . 1 . 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 83 | 6 13 10 20 4 5 9 16 Power 12 | 1 2 2 1 2 1 3 . Engine 7 | 1 2 2 . 1 1 . . Core 5 | . . . 1 1 . 3 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 3 6 1 1 1 7 Treads 2 | . 2 . . . . . . Leg 21 | 2 . 3 6 1 1 1 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 4 1 7 . 2 . 5 Device 10 | . 1 1 5 . 2 . 1 Storage 4 | 1 2 . 1 . . . . Processor 4 | . 1 . 1 . . . 2 Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 5 4 6 1 1 5 4 Energy Gun 5 | . . . . 1 1 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 5 4 3 . . 2 1 Ballistic Cannon 5 | . . . 3 . . 1 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 21 | . 1 . 7 . . 3 10 Power 3 | . 1 . . . . . 2 Propulsion 10 | . . . 3 . . . 7 Utility 2 | . . . 2 . . . . Weapon 6 | . . . 2 . . 3 1 Highest Loss Streak 7 | . 1 . 7 . . 2 6 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 96 | . 88 99 96 100 100 100 94 Engine 4 | . 13 11 3 3 6 2 . Core 6 | . . . 5 3 6 9 10 Treads 1 | . 14 . . . . . . Leg 31 | . 12 33 34 38 33 33 32 Device 12 | . 4 10 13 7 15 20 12 Storage 7 | . 12 11 9 7 6 6 5 Processor 3 | . 5 . 3 7 3 . 4 Hackware 1 | . . . . . . . 3 Energy Gun 5 | . . . . 7 8 12 10 Ballistic Gun 16 | . 24 33 22 23 17 12 3 Ballistic Cannon 2 | . . . 4 . . 1 3 Peak Build Rating 78 | 6 7 14 35 40 52 63 78 Average Rating 42 | 4 6 12 27 38 49 57 71 On Entrance 26 | . 6 7 14 34 40 51 63 Naked Turns 7 | . 1 . . . . . 6 Heaviest Build 91 | 11 29 37 55 61 68 90 91 Greatest Support 92 | 20 40 30 61 66 72 77 92 Greatest Overweight (x) 2 | . 2 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 6 11 15 17 20 20 20 19 Most Carried 20 | 5 9 11 20 20 20 20 20 Average Carried 14 | 2 5 7 14 17 18 17 17 Final Capacity 20 | 8 15 15 20 20 20 20 5 Final Carried 20 | 4 8 11 19 20 19 16 5 Class Distribution -------------------- 45% | Scavenger-Skirmisher 19% | Scavenger-Gunner 18% | Gunner 12% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2169 | 229 111 240 628 43 . 297 621 Remotely . | . . . . . . . . Salvage Created 2101 | . 111 240 512 168 . 450 620 Parts 118 | . 6 14 28 15 . 24 31 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 42 | . 2 7 9 3 . 10 11 Guns 36 | . 2 7 6 3 . 9 9 Cannons 5 | . . . 3 . . 1 1 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . 2 2 2 . . 2 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Hauler 3 | . 1 . 2 . . . . Operator 1 | . . . . . . . 1 Watcher 2 | . . . 1 1 . . . Swarmer 9 | . . 3 . . . 6 . Grunt 20 | . 2 3 6 2 . . 7 Sentry 2 | . . 1 1 . . . . Specialist 2 | . . . . . . 2 . Hunter 4 | . . . 2 1 . 1 . Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 3 3 2 . 3 4 Combat Bots Only 3 | . 2 3 3 2 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 302 | . 19 21 89 12 . 78 83 Missed 64 | . 4 6 15 7 . 21 11 Damage Taken 4644 | . 166 154 1043 95 . 935 2251 Core 1398 | . 55 42 163 38 . 100 1000 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 78 89 70 94 . 88 . Volleys Fired 143 | . 10 11 39 10 . 29 44 Largest 4 | . 2 3 3 4 . 4 4 Hottest 228 | . 40 66 117 144 . 208 228 Shots Fired 442 | . 20 33 115 40 . 109 125 Gun 388 | . 20 33 96 40 . 105 94 Cannon 51 | . . . 19 . . 4 28 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 317 | . 20 33 115 30 . 60 59 Thermal 86 | . . . . 10 . 17 59 Explosive 3 | . . . . . . . 3 Electromagnetic 36 | . . . . . . 32 4 Robot Hit Streak 10 | . 5 10 9 4 . 8 8 Robot Miss Streak 6 | . 5 4 5 6 . 5 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . 1 . 3 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 255 | . 11 21 77 16 . 67 63 Core Hits 111 | . 7 11 31 8 . 22 32 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 5 | . 1 . 3 . . 1 . Burn 1 | . . . . . . 1 . Destroy 3 | . 1 . 2 . . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4787 | . 116 284 1242 272 . 1228 1645 Guns 4029 | . 110 284 1059 272 . 1164 1140 Cannons 578 | . . . 183 . . 64 331 Explosions 160 | . . . . . . . 160 Melee . | . . . . . . . . Ramming 20 | . 6 . . . . . 14 Kinetic 3086 | . 110 284 1242 178 . 611 661 Thermal 1077 | . . . . 94 . 204 779 Explosive 160 | . . . . . . . 160 Electromagnetic 444 | . . . . . . 413 31 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 3 8 Message Errors 4 | . . . . . . 3 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . 4 . . . 13 Projectiles 17 | . . . 4 . . . 13 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . . 2 . . . 10 Impact 1 | . . . . . . . 1 Kinetic 10 | . . . 2 . . . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 50 | . . . . . . . 50 Shots 1 | . . . . . . . 1 Rammed 3 | . 3 . . . . . . Targets Rammed 5 | . 3 . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 1254 | . 6 12 430 252 . 140 1254 Average Temperature 237 | . 5 9 130 126 . 51 427 Received Heat Transfer 1149 | . 90 48 396 9 . . 606 Effects 73 | . . . 5 . . . 68 Shutdowns 16 | . . . . . . . 16 Energy Bleed 10 | . . . . . . . 10 Interference 24 | . . . 3 . . . 21 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . 1 . . . 2 Damage (minor) 5 | . . . 1 . . . 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1850 | . . . . 185 . 481 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 292 | . 83 157 265 189 97 292 260 Initial 153 | . . 34 38 79 92 67 153 Average 124 | . 44 54 167 104 92 170 155 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 81 | 100 100 100 62 100 100 62 77 Level 1 18 | . . . 37 . . 37 22 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 12 | . 1 . 1 1 1 2 6 Investigation 4 | . . . . 1 1 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 1 . . 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 5 6 20 4 . 11 20 Peak Tracking Total 6 | . 2 3 6 2 . 3 4 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . 3 . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 11 | . 1 2 1 2 2 . 3 Terminals 9 | . 1 2 1 2 1 . 2 Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 2 8 3 3 5 . 7 Successful 11 | . 1 3 1 1 1 . 4 Failed 17 | . 1 5 2 2 4 . 3 Catastrophic 6 | . 1 1 . 1 2 . 1 Database Lockouts . | . . . . . . . . Manual 10 | . 1 5 1 . . . 3 Terminals 23 | . 2 8 3 3 2 . 5 Fabricators 5 | . . . . . 3 . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 3 1 1 1 . 2 Record 2 | . . 1 . . . . 1 Open DSF 2 | . . . . 1 1 . . Alert Level 1 | . . . . . . . 1 Surveillance Status 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 1 1 1 1 . 3 Full Trace Events 4 | . . . . 1 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 39 | . . . . . . . 39 Total Part Build Rating 14 | . . . . . . . 14 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3307 | 62 311 548 603 247 56 339 1141 Spaces Moved 1627 | 45 152 245 296 174 39 131 545 Core 24 | 12 . . . . . . 12 Treads 70 | . 70 . . . . . . Legs 1533 | 33 82 245 296 174 39 131 533 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 114 50 Average Speed 146 | 101 150 189 122 120 120 156 149 Slowest Speed 260 | 120 260 190 190 120 120 188 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 5 26 20 19 4 1 72 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 1 . . . 31 Melee . | . . . . . . . . Projectile 13 | . . . 1 . . . 12 AOE 19 | . . . . . . . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2316 | 61 213 306 475 198 47 223 793 Wait 308 | 1 17 24 67 6 . 23 170 Move 1620 | 44 151 244 295 173 38 130 545 Hop . | . . . . . . . . Pick Up 105 | 10 17 10 34 4 3 16 11 Fast Attach . | . . . . . . . . Attach 54 | 6 10 5 14 2 2 3 12 Detach 10 | . . 3 3 . . . 4 Swap 29 | . 3 5 6 2 3 6 4 Drop 42 | . 2 4 17 1 1 16 1 Fire 143 | . 10 11 39 10 . 29 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [Sto]) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 667 | -9/Materials | Build established: Gunner 913 | -9/Materials | Discovered new exit (range 5) 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1146 | -8/Materials | Lost 7 parts (3n2u2w) 1253 | -8/Materials | Discovered new exit (range 12) 1490 | -8/Materials | Discovered new exit (range 6) 1523 | -8/Materials | Identified exit to Factory 1525 | -8/Materials | Entered Factory 1525 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1625 | -7/Factory | Build established: Scavenger-Gunner 1736 | -7/Factory | Discovered new exit (range 11) 1763 | -7/Factory | Identified exit to Factory 1772 | -7/Factory | Entered another Factory area 1772 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1822 | -6/Factory | Identified exit to DSF 1828 | -6/Factory | Entered DSF 1846 | -6/DSF | Additional patrols routed to DSF 2102 | -6/DSF | Build established: Scavenger-Skirmisher 2120 | -6/DSF | Sterilization system engaged 2138 | -6/DSF | Discovered new exit (range 15) 2140 | -6/DSF | Ambient heat levels rising (+10) 2155 | -6/DSF | Ambient heat levels rising (+10) 2167 | -6/DSF | Entered Factory 2167 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3094 | -5/Factory | Fabricated Lrn. Sensor Array (x2) 3276 | -5/Factory | Core integrity fell below 50% 3289 | -5/Factory | Core integrity fell below 20% 3302 | -5/Factory | Released all parts (12) 3308 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03302_ Overheating: System interference. 03302_ Enh. Autogun temporarily disabled. 03302_ Carbon-fiber Leg destroyed. 03302_ Released Aluminum Leg. 03302_ Released Broken Carbon-fiber Leg. 03302_ Released Hcp. Storage Unit. 03302_ Released Variable Charge Gun. 03302_ Released Enh. Optical Array. 03302_ Released Broken Variable Charge Gun. 03302_ Released Enh. Autogun. 03302_ Released Magnetic Acceleration Cannon. 03302_ Released Imp. Hacking Suite. 03302_ Released Carbon-fiber Leg. 03302_ Released Authchip [R/Combat]. 03302_ Released Imp. Heat Sink. 03303_ Overheating: Energy bleed (-23). 03303_ Acquired 139 matter. 03303_ R-10 Processor collects Carbon-fiber Leg. 03304_ Overheating: Energy bleed (-12). 03307_ R-10 Processor collects Hvy. Laser. 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" [!!==! #??? ????????????? | | " !!!# ![*!] = #???? ?????????????? | | " !!!# ][*!! #????? #?????????????? | | " !!!# " "" #?????????????????????? | | # " "" #?????????????????????? | | ! # "" #?????????????????????? | | # " #?????????????????????? | | # #?????????????????????? | | ############################?????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed NullChargeArmor Manual? 0 Play Time 00:49:30 Cumulative 16.2 hours Start 2025.01.22 @ 14:14:24 End 2025.01.22 @ 15:06:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 141ba800-5b63-4791-a3c0-96e97e64d93a