Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.24 @ 06:09:38 Player: F-forge Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3700) 3700 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 8297 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 246 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 450/450 System Corruption 7% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Energy Well > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Advanced Recoil Stabilizer Relay Coupler [Heavy] (17) Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Corruption Screen > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Energy Well Advanced Weight Redist. System Terrain Scanner Terrain Scan Processor Jamming Amplifier Plasma Rifle Flak Cannon Missile Launcher Datajack Makeshift Axe [Rating: 62] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Wheel Utility Improved Light Armor Plating Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Plasma Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 6 | . . 2 . 1 1 2 . Weapon . | . . . . . . . . Parts Attached 69 | 9 3 9 1 13 2 27 5 Power 7 | 2 . 2 . 1 . 2 . Engine 7 | 2 . 2 . 1 . 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 1 1 5 . 8 . Treads . | . . . . . . . . Leg 7 | . . . . . . 7 . Wheel 12 | 2 2 1 1 5 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 5 . 3 1 8 5 Device 9 | 1 . 2 . 1 1 2 2 Storage 4 | 1 1 1 . . . . 1 Processor 5 | . . 2 . . . 2 1 Hackware . | . . . . . . . . Protection 7 | . . . . 2 . 4 1 Artifact . | . . . . . . . . Weapon 18 | 3 . 1 . 4 1 9 . Energy Gun 4 | 1 . . . 1 . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . 1 . 1 . 2 . Ballistic Cannon 5 | . . . . 1 1 3 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 4 | . . 1 . 2 . 1 . Parts Lost 19 | . . 1 . . . 4 14 Power . | . . . . . . . . Propulsion 7 | . . . . . . 1 6 Utility 9 | . . 1 . . . 3 5 Weapon 3 | . . . . . . . 3 Highest Loss Streak 9 | . . 1 . . . 1 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 3 7 9 10 10 13 14 12 Power . | . . . . . . 1 . Propulsion 2 | 2 4 3 1 1 3 1 1 Utility 4 | . 1 1 3 3 4 5 6 Weapon 3 | . 2 3 5 4 5 4 3 Tool/Special . | . . . . . . . . Unused Backups 20 | . 2 5 1 2 . 3 7 Power 1 | . . . . . . 1 . Propulsion 7 | . 1 4 . . . 2 . Utility 8 | . . . . 1 . . 7 Weapon 4 | . 1 1 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 100 98 100 99 99 99 88 Engine 8 | . 14 11 11 9 7 6 5 Leg 11 | . . . . . . 18 23 Wheel 13 | . 28 22 22 27 30 7 . Device 12 | . 14 9 11 9 22 13 3 Storage 8 | . 14 11 11 9 7 6 6 Processor 13 | . . 21 22 18 15 14 19 Protection 10 | . . . . 7 . 16 16 Ballistic Gun 9 | . 28 22 22 15 7 2 . Ballistic Cannon 5 | . . . . 2 7 8 5 Peak Build Rating 62 | 7 8 16 14 25 29 59 62 Average Rating 37 | 5 7 13 14 20 27 52 53 On Entrance 19 | . 7 8 14 14 24 28 58 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 1 | . . . . . . . 1 Heaviest Build 63 | 14 19 23 23 43 35 63 57 Greatest Support 87 | 26 32 32 26 45 61 87 78 Greatest Overweight (x) 3 | . . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 10 15 15 15 15 Average Capacity 13 | 7 8 10 10 12 15 15 14 Most Carried 15 | 7 10 11 10 14 15 15 15 Average Carried 11 | 3 7 9 10 10 13 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 7 10 10 10 14 14 15 4 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Mutant 21% | Scavenger-Skirmisher 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 3219 | 236 308 193 14 248 207 1692 321 Remotely . | . . . . . . . . Salvage Created 3948 | 40 712 329 19 442 173 1912 321 Parts 207 | 5 34 25 2 21 10 97 13 Haulers Intercepted 6 | . 2 . . 2 . 2 . Recyclers Shooed 15 | . 1 . . 5 1 8 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 68 | . 9 5 . 5 4 33 12 Melee 2 | . . . . . . . 2 Guns 28 | . 9 5 . 4 3 2 5 Cannons 23 | . . . . . 1 19 3 AOE 15 | . . . . 1 . 12 2 Classes Destroyed 15 | 1 7 1 . 1 1 3 1 Worker 14 | . 4 2 1 1 . 6 . Builder 7 | . . . . . 2 5 . Tunneler 3 | 2 . . . . . 1 . Hauler 6 | . 2 . . 2 . 2 . Recycler 9 | . 2 . . 2 . 5 . Mechanic 3 | . 1 . . 1 . 1 . Operator 1 | . . . . . . 1 . Watcher 8 | . 3 1 . 1 . 3 . Swarmer 21 | . 2 . . 3 2 8 6 Grunt 27 | . 7 2 . . . 14 4 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 9 | . . 3 . 1 2 3 . Hunter 3 | . . . . 1 . 2 . Programmer 6 | . . . . . . 5 1 Best Kill Streak 14 | 2 4 2 1 4 2 14 6 Combat Bots Only 6 | . 3 2 . 3 2 6 6 Max Kills in Single Turn 3 | 1 1 1 1 3 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 725 | . 32 20 . 23 79 297 274 Missed 250 | . 9 4 . 9 22 126 80 Hits 475 | . 23 16 . 14 57 171 194 Melee 16 | . . . . . . 2 14 Projectile 459 | . 23 16 . 14 57 169 180 Critical Strikes 12 | . 1 . . . . 3 8 Actively Blocked 1 | . . . . . . . 1 Damage Taken 4628 | . 227 197 . 129 372 1611 2092 Core 1061 | . 72 73 . . 56 152 708 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 45 | . . . . . . . 45 Ignored by Resistances 1383 | . 71 56 . 38 129 483 606 Regen/Repaired (Parts) 90 | . . . . . . 90 . Core Remaining (%) 88 | 100 71 . 81 100 92 . . Volleys Fired 290 | 3 58 20 1 36 20 128 24 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 119 | 40 40 43 43 48 62 119 111 Shots Fired 548 | 6 116 40 2 68 40 239 37 Gun 332 | 6 116 40 2 66 20 68 14 Cannon 202 | . . . . . 20 161 21 Launcher 14 | . . . . 2 . 10 2 Special . | . . . . . . . . Kinetic 500 | 6 116 40 2 66 40 209 21 Thermal 34 | . . . . . . 20 14 Explosive 14 | . . . . 2 . 10 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 55 | 3 18 23 1 16 19 55 7 Robot Miss Streak 10 | 1 3 1 1 1 4 10 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 437 | 3 90 33 1 56 28 189 37 Core Hits 299 | 2 41 15 1 22 9 172 37 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . . 3 2 1 Blast 5 | . . . . . 3 2 . Sever 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . 1 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9832 | 37 954 356 15 1001 585 5608 1276 Guns 3366 | 37 954 349 15 653 264 892 202 Cannons 3731 | . . . . . 311 3050 370 Explosions 2444 | . . . . 348 . 1666 430 Melee 267 | . . . . . . . 267 Ramming 24 | . . 7 . . 10 . 7 Kinetic 6654 | 37 954 349 15 653 575 3701 370 Thermal 763 | . . . . 237 . 324 202 Explosive 2036 | . . . . 111 . 1495 430 Electromagnetic 88 | . . . . . . 88 . Impact . | . . . . . . . . Slashing 267 | . . . . . . . 267 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 1 . 7 7 Average Corruption 6 | . . . . 1 . 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . . . . . . 50 25 Message Errors 16 | . . . . . . 12 4 Matter Fused 19 | . . . . . . 12 7 Heat Flow Errors 11 | . . . . . . 5 6 Energy Discharges 6 | . . . . . . 5 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 4 2 Data Loss (major) 5 | . . . . . . 2 3 Misfires 4 | . . . . . . 3 1 Alerts 3 | . . . . . . 2 1 Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 77 | . . . . 8 . 29 40 Projectiles 29 | . . . . . . 29 . Explosions 18 | . . . . 8 . . 10 Melee 30 | . . . . . . . 30 Knockbacks 63 | . . . . . 3 49 11 Impact . | . . . . . . . . Kinetic 59 | . . . . . 3 47 9 Secondary 4 | . . . . . . 2 2 Self-Inflicted Damage 9 | . . 3 . . 5 . 1 Shots . | . . . . . . . . Rammed 7 | . . 1 . . 1 . 5 Targets Rammed 8 | . . 1 . . 1 . 6 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 275 | . 34 7 . 8 72 214 275 Average Temperature 46 | . 12 7 . 2 38 48 79 Received Heat Transfer 1323 | . 168 45 . 18 120 345 627 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1333 | . . . . 200 . 683 450 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 89 | 100 100 100 100 100 100 95 39 Level 1 9 | . . . . . . 4 52 Level 2 1 | . . . . . . . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 452 | 5 124 69 8 182 65 241 452 Initial 120 | . . 29 8 1 20 22 120 Average 103 | 1 39 31 2 95 30 95 279 Influence Increases 2743 | 10 350 167 5 258 143 1338 472 Destroy 0b10 Robot/C 1480 | . 180 100 . 100 80 780 240 Destroy 0b10 Robot/NC 255 | 10 60 15 5 35 10 120 . Destroy Leader 338 | . 50 42 . 36 30 160 20 Allied During Kill 3 | . . . . . . 3 . Successful Hack 71 | . . 10 . 4 8 49 . Select Force Hacks 40 | . . . . . . 40 . Disable Machine 81 | . . . . 18 . 63 . Anti-Garrison Action 100 | . . . . . . . 100 Destroy Structure 120 | . . . . 50 . 48 22 Partial Spotted 30 | . . . . . . 30 . Lose Combat Pursuer 225 | . 60 . . 15 15 45 90 Influence Decreases 2291 | 10 267 224 26 209 144 1195 216 Entered New Map 217 | . . 54 18 4 34 31 76 Time Decay 1864 | 10 267 160 8 205 110 1104 . Lost Part 190 | . . 10 . . . 40 140 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 22 | . 1 1 . . . 20 . Investigation 5 | . 1 . . . . 4 . Extermination 5 | . . . . . . 5 . Reinforcement 4 | . . 1 . . . 3 . Assault . | . . . . . . . . Garrison 8 | . . . . . . 8 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 7 | . 1 2 . 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 21 10 . 9 5 51 26 Peak Tracking Total 10 | . 4 3 . 3 2 7 10 Tactical Retreats 12 | . 2 . . 1 1 3 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . 1 . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 11 | . . . . 2 . 7 2 Max in Single Turn 2 | . . . . 2 . 1 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 24 | . 5 2 . 3 3 10 1 Terminals 13 | . 3 2 . 1 1 5 1 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 4 | . 2 . . 1 1 . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 11 5 . 11 7 22 2 Successful 33 | . 6 3 . 10 3 10 1 Failed 25 | . 5 2 . 1 4 12 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 17 | . . 3 . 2 1 9 2 Terminals 32 | . 7 5 . 1 3 14 2 Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . . . . . . 5 . Recycling Units 10 | . 4 . . 4 2 . . Scanalyzers 8 | . . . . 6 2 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 3 2 . . 1 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Zone Layout 3 | . 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 5 | . 3 . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 4 | . 3 . . 1 . . . Scanalyzer 7 | . . . . 6 1 . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Retrieve Study 3 | . . . . 2 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 10 | . . 1 . 2 1 5 1 Terminals 7 | . . 1 . 1 1 3 1 Assimilate 1 | . . . . . . 1 . Botnet 6 | . . 1 . 1 1 2 1 Fabricators 2 | . . . . . . 2 . Download 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Monitor 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 18 | . 5 1 . 2 2 7 1 Full Trace Events 5 | . 2 . . 1 . 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . 2 1 . . Parts Repaired 1 | . . . . . . 1 . Time 50 | . . . . . . 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 12 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 Machine Destruction 8 | . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 41 | . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . 41 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 17 . Total Damage 574 | . . . . . . 574 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Active Infowar (turns) 5084 | 17 812 332 99 518 251 2335 720 Optics 4255 | . . 332 99 518 251 2335 720 Sensors 2568 | . . . . . . 2229 339 Terrain 1 | . . . . . . . 1 Structural 1190 | . . . . . 250 940 . Seismic 1972 | 17 812 170 99 518 251 105 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 5182 | 82 812 332 99 518 251 2335 753 Spaces Moved 3488 | 60 456 248 105 376 210 1521 512 Core 29 | 3 . . . . . . 26 Treads . | . . . . . . . . Legs 1414 | . . . . . . 928 486 Wheels 2045 | 57 456 248 105 376 210 593 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 80 85 85 50 Average Speed 102 | 89 90 94 90 92 85 107 121 Slowest Speed 260 | 100 100 100 90 108 85 193 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 55 29 23 24 5 27 37 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 119 | . . . . 57 . 46 16 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 118 | . . . . 57 . 45 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 4564 | 78 754 311 109 484 250 1987 591 Wait 558 | . 223 17 . 35 12 258 13 Move 3481 | 59 455 247 104 375 209 1520 512 Hop . | . . . . . . . . Pick Up 57 | 7 8 7 1 8 3 17 6 Fast Attach 19 | 6 . 2 . . . 3 8 Attach 34 | 1 . 3 . 7 2 12 9 Detach 3 | . . . . 3 . . . Swap 53 | 2 3 5 1 12 1 25 4 Drop 53 | . 7 9 2 8 2 23 2 Fire 290 | 3 58 20 1 36 20 128 24 Melee 9 | . . . . . . 1 8 Ram 6 | . . 1 . . 1 . 4 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Discovered new exit (range 13) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Identified exit to Mines 1153 | -9/Materials | Build established: Scavenger-Mutant 1227 | -9/Materials | Entered Mines 1233 | -9/Mines | Learned 4 Materials zone layouts 1252 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1298 | -9/Mines | Discovered new exit (range 8) 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1327 | -8/Materials | Identified exit to Factory 1331 | -8/Materials | Discovered new exit (range 10) 1743 | -8/Materials | Discovered exit to Factory (range 7) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -7/Factory | Build established: Mutant 2073 | -7/Factory | Discovered new exit (range 17) 2095 | -7/Factory | Entered another Factory area 2095 | -6/Factory | Evolved 2 slots: Utility x2 2938 | -6/Factory | Garrison activated, responded to threat 3388 | -6/Factory | Build established: Scavenger-Skirmisher 3546 | -6/Factory | Garrison activated, responded to threat 3781 | -6/Factory | Repaired Flexi-carbon Leg 3947 | -6/Factory | Discovered new exit (range 9) 4271 | -6/Factory | Garrison activated, responded to threat 4422 | -6/Factory | Build established: Skirmisher 4428 | -6/Factory | Identified exit to Garrison 4430 | -6/Factory | Entered Garrison 4620 | -6/Garrison | Triggered checkpoint 4682 | -6/Garrison | Triggered checkpoint 4726 | -6/Garrison | Garrison Relay disabled 4811 | -6/Garrison | Lost 4 parts (2n1u1w) 4934 | -6/Garrison | Garrison Relay disabled 5018 | -6/Garrison | Build established: Scavenger-Mutant 5124 | -6/Garrison | Spotted B-75 Beast 5150 | -6/Garrison | Released all parts (7) 5152 | -6/Garrison | Core integrity fell below 50% 5165 | -6/Garrison | Triggered checkpoint 5173 | -6/Garrison | Core integrity fell below 20% 5179 | -6/Garrison | Lost 9 parts (4n3u2w) 5183 | -6/Garrison | Core destroyed Last Messages --------------- Released Lrg. Storage Unit. Released Visual Processing Unit. Released Imp. Signal Interpreter. Released Corruption Screen. Released Angular Momentum Engine. Released Adv. Heat Sink. Released Mak. Axe. Extracted 1 energy. Acquired Energy Well. Knocked back. Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Flak Cannon severed. Slammed into C-17 Slicer. System corrupted: Substantial component data lost. Slammed into C-17 Slicer. Critical hit (Burn: +37). Slammed into G-50 Soldier. Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ??????????????########### | | ??????????????????????? #????###??????# | | ??????????????????????? ???? #??????# | | ??????????????????????? ???? #??????# | | ???????????????????????#+#???? #??????# ####### | | ???????????????????????# #???# #??????# =#?????# | | ???????????????????????# #???# #?????## ###???# | | ???????????????????????# #???# #?????# # #???# | | ???????????????????????# #???# #?????# ##??# | | ???????????????????????# #???# #######=% # #??# | | ???????????????????????# #???# ## # ! [ ##### | | ???????????????????????#c#??## ## # * | | ???????????????????????#c#### g Y !%!/ #### | | ???????????????????????#c@g]; BB ^ ]!!####??# | | ???????????????????????###### BB ^ !#?????# | | ????????????????????????????# ## ## !#?????# | | ??????????????????????????### ## ##% #?##### | | ??????????????????????????# "?# | | ??????????????????????????# "?##### | | ??????????????????????????# "?????? | | ??????????????????????????# "?????? | | ??????????????????????????### ## "# #?????? | | ????????????????????????????# ## ## #?????? | | ????????????????????????????# ???? | | ????????????????????????????# | | ????????????????????????????# ######? | | ????????????????????????????# ##""""## ##?????? | | ????????????????????????????# #??????# #??????? | | ????????????????????????????# #??????# #??????? | | ????????????????????????????# #??????? #??????? | | ????????????????????????????# ???????? #??????? | | ????????????????????????????# ???????? #??????? | | ????????????????????????????# ???????? #??????? | | ????????????????????????????# ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Adv. Thermal Generator | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flexi-carbon Leg | 33% | -6/Factory Studied --------- Arm. Wheel | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Challenges ------------ None Game ------ Seed ImpulseMeleeRegenerator Manual? 0 Play Time 01:02:15 Cumulative 56.6 hours Start 2026.08.24 @ 05:10:17 End 2026.08.24 @ 06:09:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3079a94e-f1bb-4bf1-95cc-bfc6d5925a90