Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 07:12:06 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1619) 1619 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 3631 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 364/550 Matter 113/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Missile Launcher Missile Launcher Missile Launcher Missile Launcher > --- INVENTORY (10) --- Ion Engine Cooling System ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Titanium Leg Cooling System Advanced Visual Processing Unit ECM Suite [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 58 | 8 24 7 19 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 4 7 2 3 Treads 4 | . . 2 2 Leg 10 | 2 7 . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 2 6 Device 3 | . 1 1 1 Storage 4 | 1 1 . 2 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 24 | 2 11 2 9 Energy Gun 15 | . 11 2 2 Energy Cannon 2 | . . . 2 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 16 | . 6 . 10 Power 2 | . 1 . 1 Propulsion 5 | . 3 . 2 Utility 1 | . . . 1 Weapon 8 | . 2 . 6 Highest Loss Streak 8 | . 2 . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 94 84 91 Engine 10 | . 12 11 6 Treads 6 | . . 15 13 Leg 14 | . 26 6 2 Device 7 | . 7 . 9 Storage 11 | . 14 11 8 Processor 7 | . 4 11 11 Protection 3 | . . 7 6 Energy Gun 19 | . 20 22 16 Energy Cannon 1 | . . . 4 Ballistic Gun 3 | . 7 . . Launcher 4 | . . . 11 Naked Turns . | . . . . Heaviest Build 43 | 12 22 29 43 Greatest Support 46 | 32 20 46 46 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 9 Most Carried 8 | 5 8 4 6 Average Carried 3 | 1 3 2 3 Final Capacity 10 | 8 10 10 10 Final Carried 3 | 2 2 2 3 Class Distribution -------------------- 53% | Mutant 34% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 908 | 209 302 85 312 Remotely . | . . . . Salvage Created 1865 | . 777 184 904 Parts 117 | . 56 8 53 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 18 3 19 Guns 23 | . 15 3 5 Cannons 1 | . . . 1 AOE 15 | . 3 . 12 Classes Destroyed 13 | . 6 1 6 Worker 2 | . 1 . 1 Builder 4 | . 1 . 3 Hauler 4 | . 2 . 2 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 6 | . 3 1 2 Swarmer 10 | . 6 . 4 Grunt 22 | . 12 2 8 Duelist 1 | . . . 1 Sentry 3 | . . 1 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 6 | . 5 2 6 Combat Bots Only 5 | . 4 2 5 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2097 | . 867 77 1153 Core 342 | . 156 . 186 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 15 | . 15 . . Core Remaining (%) 79 | 100 37 100 . Volleys Fired 112 | . 61 10 41 Largest 4 | . 2 2 4 Hottest 236 | . 90 90 236 Shots Fired 241 | . 120 20 101 Gun 197 | . 120 20 57 Cannon 20 | . . . 20 Launcher 24 | . . . 24 Special . | . . . . Kinetic 72 | . 72 . . Thermal 24 | . . . 24 Explosive 24 | . . . 24 Electromagnetic 121 | . 48 20 53 Robot Hit Streak 11 | . 7 7 11 Robot Miss Streak 4 | . 4 2 4 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 148 | . 76 14 58 Core Hits 90 | . 36 6 48 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 3 . 1 Destroy 1 | . 1 . . Corrupt 3 | . 2 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3890 | . 1441 234 2215 Guns 1715 | . 894 234 587 Cannons 238 | . . . 238 Explosions 1937 | . 547 . 1390 Melee . | . . . . Ramming . | . . . . Kinetic 374 | . 374 . . Thermal 808 | . 471 . 337 Explosive 1370 | . 76 . 1294 Electromagnetic 1338 | . 520 234 584 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 229 | . 194 . 35 Projectiles . | . . . . Explosions 229 | . 194 . 35 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 371 | . 306 . 65 Shots 10 | . 7 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 345 | . 288 132 345 Average Temperature 102 | . 84 48 121 Received Heat Transfer 435 | . 237 36 162 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1342 | . 600 . 742 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . 6 . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 498 | . 435 226 498 Initial 109 | . . 109 94 Average 241 | . 269 165 248 Maximum Alert Level 2 | . 2 1 2 Low Security (%) 31 | 100 10 70 42 Level 1 64 | . 87 29 49 Level 2 4 | . 2 . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 . 2 Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 26 7 25 Peak Tracking Total 6 | . 6 4 4 Tactical Retreats 5 | . 3 . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 6 | . 5 . 1 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 6 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 24 6 . Successful 19 | . 15 4 . Failed 10 | . 8 2 . Catastrophic 2 | . 1 1 . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 27 | . 21 6 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 12 4 . Record 11 | . 8 3 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 1 . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2598 | 83 1256 293 966 Spaces Moved 1226 | 61 642 151 372 Core 4 | 4 . . . Treads 387 | . . 94 293 Legs 804 | 26 642 57 79 Wheels 31 | 31 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 130 Average Speed 154 | 105 147 144 177 Slowest Speed 270 | 120 190 160 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 95 21 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 242 | . 93 . 149 Melee . | . . . . Projectile . | . . . . AOE 242 | . 93 . 149 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1728 | 80 847 205 596 Wait 247 | . 89 26 132 Move 1223 | 60 641 150 372 Hop . | . . . . Pick Up 64 | 10 25 7 22 Fast Attach . | . . . . Attach 38 | 6 17 2 13 Detach . | . . . . Swap 20 | 2 7 5 6 Drop 24 | 2 7 5 10 Fire 112 | . 61 10 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 139 | -10/Materials | Central database locked down 366 | -10/Materials | Discovered new exit (range 3) 536 | -10/Materials | Discovered new exit (range 14) 574 | -10/Materials | Build established: Scavenger-Mutant 710 | -10/Materials | Repaired Hvy. EM Pulse Gun 901 | -10/Materials | Discovered new exit (range 13) 906 | -10/Materials | Build established: Mutant 1072 | -10/Materials | Core integrity fell below 50% 1287 | -10/Materials | Discovered new exit (range 10) 1338 | -10/Materials | Identified exit to Materials 1340 | -10/Materials | Entered another Materials area 1340 | -9/Materials | Evolved 2 slots: Utility x2 1608 | -9/Materials | Discovered new exit (range 10) 1611 | -9/Materials | Identified exit to Mines 1623 | -9/Materials | Identified exit to Materials 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Evolved 2 slots: Weapon x2 1928 | -8/Materials | Build established: Skirmisher 2318 | -8/Materials | Discovered new exit (range 12) 2393 | -8/Materials | Lost 8 parts (1p2n1u4w) 2599 | -8/Materials | Self-destructed Last Messages --------------- 02424_ G-47 Trooper destroyed. 02435_ The unstable cave ceiling collapses. 02444_ U-05 Engineer lays Concrete. 02448_ U-05 Engineer builds a Wall. 02451_ U-05 Engineer lays Concrete. 02456_ U-05 Engineer builds a Wall. 02460_ U-05 Engineer lays Concrete. 02463_ U-05 Engineer builds a Wall. 02469_ R-06 Scavenger collects Lgt. Treads. 02475_ U-05 Engineer builds a Wall. 02477_ R-06 Scavenger collects Wheel. 02481_ R-06 Scavenger collects Lgt. Ion Engine. 02482_ U-05 Engineer builds a Wall. 02483_ Acquired 20 matter. 02486_ Acquired 3 matter. 02486_ U-05 Engineer builds a Wall. 02510_ R-06 Scavenger collects Med. Storage Unit. 02566_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02569_ O-16 Technician destroyed. 02594_ Repair Station disabled. Map ----- +----------------------------------------------------+ | ??????############# ################## +? | | ??????# # # ########?????????# #? | | ??????#### # ### #????????????????# #? | | ?????????# # #????????????????# #? | | ?????????# """ # #????????????????# #? | | ?????????# """ # #?????????#??????# +? | | ?????????# """ # #?????????? ?????? #? | | ?????????# # ##?????????? ????# #? | | ?????????# """ # # ? ??? #?###+##?# ## | | ?????????# """ # # ""? ### %* ### # | | ?????????# """ # # "Y" + # | | ?????????# +% # #?# + | | ?????????########## # #?# ##### # | | ?????????# ! ! # # """ #?## ##???## ### | | ?????????# # # """ #??# #?????# #?? | | ?????????# # # """ #??# #?????# #?? | | ?????????# # #?? ????# #?#####+### | | ?????????# # #####+##???## ### | | ?????????# # t ##### ##] """ | | ?????????# + ## """ | | ?????????# ] # % ##% """ ! | | ?????????# ## ##### ## | | ?????????########### ########### ! "" | | ?????????# ????????# [ = %# #??## """ | | ?????????# """????# == +* #??# S" | | ?????????# """ # @=% %#% # #?# !!= | | ?????????# """ ##### #?#####+### | | ?????????# =# ########### =%! | | ?????????# % [ | | ????????# Y R $ ######## #### | | ????????## ! """# #???? ????????######## | | ?????????# # ???????????????????# | | ?????????#######+?#% # ??????????????????# | | ?????????????????? [ # ??????????????????# | | ????????????????? ! T + ?????????????????# | | ????????????????+## # ????????????????# | | ??????????????????###### ????????????????# | | ????????????????????????? ???????????????# | | ????????????????????????? ???????????????# | | ?????????????????????????#####??????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Remodeling Challenges ------------ None Game ------ Seed PortableHardenedShifter Manual? 0 Play Time 00:28:47 Cumulative 13.8 hours Start 2023.11.09 @ 06:42:42 End 2023.11.09 @ 07:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d85240-6e03-4657-901a-1b694f7ee123