Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:14:08

Player: Aleks

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (417)     2085
Value Destroyed (25720)    25720
Prototype IDs (89)         1780
Alien Tech Used (12)       2400
Bonus (27606)              27606
              TOTAL SCORE: 69691

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    7194
Follower Combat Kills      2014
Entered Garrisons          1400
Used RIF Installer         3500
Met Data Miner             300
Used Core Reset Matrix     3000
Met Sigix                  2000
Integrated Exoskeleton     5000
Win                        3000
Friendly Fire              -1802

 Cogmind 
---------
Core Integrity             1244/1850
Matter                     385/425
Energy                     444/450
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
               Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
      Advanced Target Analyzer
  Experimental Reaction Control System
               Microwarp Drive
>              --- WEAPON (3) -------
               Sigix Sheargun
               Omega Cannon
>              --- INVENTORY (5) ----
               Sigix Shearcannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
      Advanced Target Analyzer
  Experimental Reaction Control System
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Shearcannon
>              --- INVENTORY --------
               Omega Cannon
[Rating: 257]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Relay Coupler [Sentry]
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Enhanced Nova Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Segregator

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   2   .   2   .   2   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             666  | 6   17  12  12  11  11  15  8   10  32  11  9   10  3   13  38  22  47  57  29  87  30  59  20  6   54  25  7   5   
  Power                    69   | 1   1   1   1   1   1   .   1   1   2   2   1   .   .   .   9   1   2   1   2   11  3   9   .   1   9   7   1   .   
    Engine                 19   | 1   .   .   1   1   1   .   1   1   2   2   1   .   .   .   6   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Core                   8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   .   
    Reactor                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   2   7   3   8   .   1   8   6   1   .   
  Propulsion               146  | 2   5   2   3   5   3   6   3   3   8   1   1   4   .   2   12  3   10  9   6   30  5   6   5   2   6   4   .   .   
    Treads                 43   | .   2   2   3   5   3   6   3   3   4   .   .   .   .   1   .   .   .   .   .   2   5   4   .   .   .   .   .   .   
    Leg                    77   | .   .   .   .   .   .   .   .   .   4   1   1   4   .   1   9   3   9   9   6   15  .   2   5   2   6   .   .   .   
    Wheel                  5    | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   4   .   .   
  Utility                  234  | 1   5   1   5   3   3   3   2   6   11  1   3   2   .   4   8   10  18  15  12  27  15  21  11  2   27  9   5   4   
    Device                 69   | .   1   .   .   2   .   1   .   1   .   .   .   .   .   1   1   2   2   4   5   11  4   10  1   1   15  4   3   .   
    Storage                17   | 1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   .   6   .   .   .   
    Processor              18   | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   2   1   1   .   .   3   4   .   1   
    Hackware               68   | .   .   .   .   .   .   .   .   1   6   1   .   1   .   1   2   7   6   9   2   9   4   4   10  1   2   .   1   1   
    Protection             58   | .   .   1   3   1   3   2   1   4   5   .   2   1   .   2   4   1   8   2   4   3   5   5   .   .   1   .   .   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Weapon                   217  | 2   6   8   3   2   4   6   2   .   11  7   4   4   3   7   9   8   17  32  9   19  7   23  4   1   12  5   1   1   
    Energy Gun             14   | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   4   .   2   .   .   2   1   1   .   
    Energy Cannon          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   1   4   1   9   .   1   4   3   .   .   
    Ballistic Gun          80   | 1   3   4   2   1   2   4   1   .   4   3   1   1   1   3   5   4   8   16  5   3   3   2   1   .   1   1   .   .   
    Ballistic Cannon       15   | .   .   .   .   1   .   .   .   .   1   .   1   2   1   .   .   1   2   1   .   .   .   1   1   .   2   .   .   1   
    Launcher               20   | .   2   4   1   .   1   2   1   .   1   1   1   .   .   1   .   .   .   2   .   1   .   1   .   .   1   .   .   .   
    Special Weapon         46   | .   .   .   .   .   .   .   .   .   2   3   1   1   1   3   2   3   5   5   3   3   3   8   2   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   3   .   4   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   4   14  .   .   8   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 137  | .   1   2   1   4   5   .   2   3   4   .   1   .   .   8   4   6   11  7   4   43  3   8   1   .   16  3   .   .   
  Power                    23   | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   2   7   .   3   .   .   6   .   .   .   
  Propulsion               43   | .   1   .   .   3   2   .   .   1   1   .   1   .   .   5   .   .   5   3   .   17  .   .   1   .   2   1   .   .   
  Utility                  48   | .   .   .   .   1   3   .   2   1   1   .   .   .   .   2   2   3   5   2   1   14  2   3   .   .   4   2   .   .   
  Weapon                   23   | .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   2   2   .   2   1   5   1   2   .   .   4   .   .   .   
  Highest Loss Streak      17   | .   1   1   1   2   2   .   1   1   1   .   1   .   .   5   3   3   5   6   2   17  1   2   1   .   7   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  99  91  99  94  98  97  94  98  96  99  100 92  67  83  99  95  92  97  82  84  80  84  81  83  66  58  61  
  Engine                   3    | .   3   .   4   9   9   9   8   7   6   6   6   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   10  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   4   9   8   9   8   7   8   9   9   
  Treads                   10   | .   1   24  28  35  32  35  35  28  18  .   .   .   .   2   1   .   .   .   .   1   14  13  3   .   .   .   .   .   
  Leg                      12   | .   .   .   .   .   .   .   .   .   10  30  30  30  30  7   16  26  28  28  26  15  .   .   15  17  17  10  9   9   
  Device                   5    | .   4   .   .   18  1   6   9   11  2   .   .   .   .   .   .   5   .   .   7   10  10  5   7   4   10  11  9   9   
  Storage                  6    | .   14  14  6   9   9   9   9   7   7   7   7   7   7   7   6   6   5   5   5   4   4   4   4   4   8   1   .   .   
  Processor                3    | .   8   12  .   .   .   .   7   7   7   7   7   7   7   1   3   6   2   .   .   8   4   4   .   .   2   14  9   10  
  Hackware                 17   | .   .   .   .   .   .   .   .   1   13  21  23  23  23  23  20  27  35  34  31  20  21  23  29  32  22  2   4   1   
  Protection               6    | .   .   1   13  8   23  20  8   12  13  8   7   6   7   5   12  5   3   4   6   1   4   2   .   .   .   .   .   .   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   5   1   .   .   .   6   9   9   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   2   2   6   9   8   6   3   9   8   
  Ballistic Gun            7    | .   19  27  27  15  14  17  17  15  9   6   7   3   1   1   8   3   6   6   4   .   1   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   1   5   2   3   5   6   2   2   2   2   4   4   2   3   3   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 13  52  54  55  66  72  65  65  76  74  74  71  71  70  71  73  80  85  106 132 134 149 151 145 142 172 114 59  59  
  Greatest Support         235  | 20  46  46  46  89  83  83  83  83  101 101 96  88  78  78  63  68  89  128 140 155 235 215 170 180 192 122 60  60  
  Greatest Overweight (x)  17   | .   2   2   1   1   1   1   .   1   2   .   .   .   .   17  4   1   1   1   .   2   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  5   5   5   
  Average Capacity         20   | 6   16  20  11  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  23  5   5   5   
  Most Carried             25   | 6   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  25  5   5   5   
  Average Carried          19   | 3   13  19  10  18  19  19  19  19  19  19  19  19  19  18  19  19  19  19  19  20  24  24  24  24  22  4   4   3   
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  5   5   5   5   
  Final Carried            25   | 6   14  18  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  5   5   5   2   

 Class Distribution 
--------------------
 29% | Bothacker-Mutant
 14% | Scavenger-Mutant
 13% | Botlord-Gunner
 13% | Mutant
 13% | Botlord-Mutant
 11% | Botlord-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Data Miner
 Bothacker-Mutant | -6/Proximity Caves
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
     Botlord-Tank | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Gunner | -3/Research
   Botlord-Gunner | -3/Testing
   Botlord-Gunner | -3/Garrison
   Botlord-Gunner | -2/Research
     Botlord-Tank | -2/Quarantine
      Alien-Sigix | -2/Section 7
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command

 Resources                       | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Matter Collected           16456 | 235  370  395  250  486  624  478  544  304  741  368  272  306  .    653  698  510  1026 1543 702  1205 878  1489 543  .    1151 582  75   28   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21600 | .    480  402  255  627  806  720  600  487  489  280  113  181  .    212  755  840  677  1167 1135 299  1107 1619 914  .    1154 5849 148  284  
  Parts                    861   | .    33   21   17   50   31   50   30   30   28   11   7    11   .    3    27   40   33   46   68   19   45   75   24   .    68   70   7    17   
Haulers Intercepted        7     | .    2    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    2    .    .    .    2    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    .    .    .    .    2    3    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Combat Hostiles Destroyed  372  | .   9   21  7   16  23  18  16  7   12  7   5   5   .   7   14  16  11  21  17  6   8   20  13  .   17  72  1   3   
  Guns                     192  | .   5   7   7   15  14  14  12  7   8   4   1   1   .   1   12  2   8   16  8   .   4   4   1   .   3   36  .   2   
  Cannons                  123  | .   .   .   .   1   3   .   .   .   .   .   2   4   .   3   2   13  3   1   9   4   4   12  10  .   14  36  1   1   
  AOE                      50   | .   4   14  .   .   6   4   4   .   4   3   2   .   .   3   .   .   .   4   .   2   .   .   .   .   .   .   .   .   
Classes Destroyed          25   | .   8   1   1   3   2   .   .   1   .   .   .   .   .   1   .   .   1   1   .   1   1   .   .   .   1   3   .   .   
  Worker                   12   | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   1   1   
  Builder                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 10   | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   3   2   .   .   .   1   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   1   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   
  Swarmer                  62   | .   3   3   .   4   8   6   3   .   6   5   3   .   .   1   .   4   .   5   5   .   .   .   1   .   .   4   .   1   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Saboteur                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Grunt                    135  | .   6   10  .   5   8   8   12  .   .   2   .   1   .   3   11  8   3   11  1   3   1   3   8   .   3   28  .   .   
  Brawler                  14   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   22   | .   .   .   .   4   4   2   1   4   3   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   29   | .   .   .   .   1   .   2   .   2   .   .   1   .   .   1   .   2   .   1   4   .   2   3   3   .   2   4   1   .   
  Programmer               58   | .   .   .   .   .   1   .   .   1   3   .   1   .   .   .   .   4   5   3   7   .   5   13  .   .   9   4   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Lightning                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                11   | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           61   | .   5   8   2   5   7   5   8   4   4   3   3   4   .   3   5   3   3   5   5   3   4   4   2   .   4   61  2   4   
  Combat Bots Only         59   | .   3   8   2   5   7   4   8   1   4   3   2   4   .   3   5   3   2   5   5   3   2   4   2   .   4   59  1   3   
Max Kills in Single Turn   5    | .   2   3   1   1   3   5   2   1   2   2   1   2   .   2   2   2   2   2   2   3   1   1   1   .   1   5   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   1   3   .   .   3   4   2   .   2   2   1   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -5    -5    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Gar   Fac   Gar   Res   Tes   Gar   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2770  | .     26    69    27    86    94    62    74    154   168   27    24    38    .     79    92    148   129   225   131   150   62    165   121   .     269   221   96    33    
  Missed                   838   | .     7     19    9     18    31    21    24    53    66    9     9     11    .     20    26    31    34    62    46    46    11    35    43    .     73    79    36    19    
Damage Taken               35516 | .     256   785   511   892   903   463   627   614   1015  436   239   380   .     1158  1356  1676  2211  2675  1535  3015  1170  2926  1645  .     5751  1949  990   338   
  Core                     4310  | .     44    142   42    45    74    40    62    62    30    45    24    74    .     153   266   116   370   200   95    440   23    65    123   .     619   550   382   224   
  Absorbed by Shields      1654  | .     .     .     .     184   32    80    188   288   .     .     .     .     .     .     .     .     .     10    .     12    .     .     .     .     860   .     .     .     
  Reduced by Siege Mode    549   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    366   130   .     .     .     .     .     
  Redirected to Core       54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     
  Redirected to Shielding  55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     .     .     
  Ignored by Resistances   2971  | .     .     .     .     .     44    16    .     2     22    .     .     .     .     .     .     .     .     .     20    .     .     43    .     .     268   1744  590   222   
  Regen/Repaired (Parts)   558   | .     .     .     .     .     .     464   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     
Core Remaining (%)         56    | 100   .     .     8     .     .     .     59    .     .     .     .     .     .     44    .     55    .     43    .     53    .     .     83    .     .     56    .     67    
Volleys Fired              1722  | .     43    29    22    35    68    52    42    38    42    45    16    17    3     48    50    88    77    115   123   122   81    125   69    37    166   115   41    13    
  Largest                  3     | .     2     2     2     2     2     2     2     2     2     2     2     2     1     2     2     2     2     2     3     3     3     3     3     1     3     3     2     2     
  Hottest                  335   | .     60    46    48    64    67    53    53    53    73    66    78    78    5     81    118   118   98    120   183   218   220   305   335   150   239   216   280   280   
Shots Fired                2709  | .     78    49    43    69    124   103   76    76    66    55    24    26    3     68    92    121   112   163   182   147   143   200   116   37    255   201   55    25    
  Gun                      1469  | .     72    40    42    64    91    102   71    76    55    32    12    10    .     16    72    33    73    115   59    40    84    41    1     .     66    148   41    13    
  Cannon                   913   | .     .     .     .     5     29    .     .     .     2     .     5     11    .     33    15    74    16    24    101   62    42    134   96    34    151   53    14    12    
  Launcher                 42    | .     6     9     1     .     4     1     5     .     3     2     4     .     .     3     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Special                  285   | .     .     .     .     .     .     .     .     .     6     21    3     5     3     16    5     14    23    20    22    45    17    25    19    3     38    .     .     .     
  Kinetic                  1267  | .     52    40    42    69    120   102   71    76    57    32    17    21    .     49    72    35    88    120   59    31    22    20    9     .     46    16    .     1     
  Thermal                  849   | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     15    72    1     19    101   71    104   155   88    34    171   13    .     .     
  Explosive                42    | .     6     9     1     .     4     1     5     .     3     2     4     .     .     3     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          15    | .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 251   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     172   55    24    
  Robot Hit Streak         31    | .     7     7     19    11    14    14    10    22    15    10    8     8     1     19    10    11    10    11    11    24    22    26    30    5     11    31    .     16    
  Robot Miss Streak        11    | .     7     3     3     3     5     8     4     4     3     3     2     2     2     4     3     5     3     3     4     4     4     2     4     .     5     11    .     5     
  Penetration Max          2     | .     .     .     .     .     .     1     .     1     1     1     .     .     .     1     1     1     1     1     1     1     1     .     .     .     2     1     1     1     
  Secondary Targets        14    | .     .     1     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           1697  | .     47    36    34    51    98    72    58    61    59    37    15    17    1     46    70    68    70    111   79    95    94    112   76    3     129   149   .     9     
  Core Hits                878   | .     33    42    19    35    48    44    32    30    27    11    8     6     .     11    67    35    29    44    32    11    29    27    21    .     40    173   11    13    
  Critical Kills           16    | .     1     .     .     1     1     .     1     1     1     .     .     .     .     .     .     1     2     1     .     .     .     4     2     .     .     .     .     .     
  Critical Parts Destroyed 19    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     .     3     10    .     .     1     1     .     .     .     .     .     .     
  Critical Strikes         65    | .     1     .     .     1     5     1     1     1     8     .     1     .     .     2     2     2     6     11    .     1     1     5     2     .     3     11    .     .     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     2     .     .     .     .     .     
    Destroy                29    | .     1     .     .     1     2     1     1     1     1     .     .     .     .     .     2     .     5     11    .     1     1     1     .     .     .     .     .     .     
    Blast                  8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     1     1     .     .     .     .     .     .     .     2     1     .     .     
    Sever                  21    | .     .     .     .     .     3     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    .     .     
Melee Attacks              62    | .     .     .     .     .     13    .     .     .     12    .     .     .     .     .     .     .     .     23    .     8     .     .     .     .     6     .     .     .     
  Thermal                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 56    | .     .     .     .     .     13    .     .     .     12    .     .     .     .     .     .     .     .     23    .     2     .     .     .     .     6     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Damage Inflicted           68186 | .     935   1440  594   869   2632  1655  1278  1296  1875  847   650   348   .     1074  1698  1751  2557  3677  2192  2039  2887  3788  2895  .     4694  20129 2747  1639  
  Guns                     31645 | .     559   512   594   811   1303  1433  965   1193  991   632   246   122   .     248   1452  364   1466  1812  864   877   2087  912   29    .     1233  10244 381   315   
  Cannons                  29315 | .     .     .     .     50    391   .     .     .     31    .     98    226   .     469   225   1387  962   350   1315  1144  751   2864  2866  .     2988  9885  2152  1161  
  Explosions               4490  | .     376   924   .     .     648   222   313   87    497   203   306   .     .     357   .     .     114   443   .     .     .     .     .     .     .     .     .     .     
  Melee                    2137  | .     .     .     .     .     290   .     .     .     356   .     .     .     .     .     .     .     .     1000  .     18    .     .     .     .     473   .     .     .     
  Ramming                  599   | .     .     4     .     8     .     .     .     16    .     12    .     .     .     .     21    .     15    72    13    .     49    12    .     .     .     .     214   163   
  Kinetic                  20864 | .     403   512   594   861   1694  1433  965   1193  1022  632   344   348   .     717   1452  435   2428  2114  864   635   553   306   336   .     832   191   .     .     
  Thermal                  16214 | .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     225   1316  .     48    1315  1386  2285  3470  2559  .     3389  211   .     .     
  Explosive                4376  | .     376   924   .     .     648   222   313   87    497   203   306   .     .     357   .     .     .     443   .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          260   | .     146   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     114   .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25873 | .     .     .     .     .     290   .     .     .     356   .     .     .     .     .     .     .     .     1000  .     18    .     .     .     .     473   19727 2533  1476  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         22    | .     .     .     .     .     1     1     1     1     5     9     12    12    12    12    .     2     6     20    5     10    4     8     8     .     22    22    .     1     
  Average Corruption       6     | .     .     .     .     .     1     1     1     1     4     7     11    12    12    12    .     1     5     7     4     8     3     4     8     .     11    7     .     1     
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     4     3     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  591   | .     .     .     .     .     10    12    7     2     37    29    21    21    3     105   .     12    11    54    17    101   3     42    40    .     48    15    .     1     
    Message Errors         128   | .     .     .     .     .     2     3     2     .     4     5     5     5     1     27    .     .     2     7     7     26    .     10    9     .     9     4     .     .     
    Matter Fused           135   | .     .     .     .     .     2     4     .     1     7     6     6     3     1     21    .     7     4     14    3     20    1     12    10    .     8     4     .     1     
    Heat Flow Errors       83    | .     .     .     .     .     1     2     .     1     8     3     4     2     1     16    .     2     2     8     1     15    2     4     6     .     4     1     .     .     
    Energy Discharges      75    | .     .     .     .     .     2     .     2     .     2     5     2     7     .     14    .     2     1     11    .     9     .     3     7     .     6     2     .     .     
    Parts Rejected         7     | .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     1     .     .     .     .     .     1     .     .     2     .     .     .     
    Parts Fused            7     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     1     .     1     1     .     1     .     .     .     
    Data Loss (minor)      60    | .     .     .     .     .     2     3     .     .     8     5     2     .     .     11    .     .     .     4     1     13    .     2     3     .     6     .     .     .     
    Data Loss (major)      28    | .     .     .     .     .     1     .     1     .     1     2     .     2     .     3     .     .     1     1     3     4     .     3     2     .     3     1     .     .     
    Misfires               26    | .     .     .     .     .     .     .     1     .     2     1     .     .     .     5     .     .     1     6     1     4     .     1     1     .     2     1     .     .     
    Alerts                 14    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     5     .     .     .     .     .     3     .     3     1     .     .     .     .     .     
    Misdirections          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     1     2     .     .     
    Weapon Failures        20    | .     .     .     .     .     .     .     .     .     2     1     1     1     .     2     .     .     .     3     1     1     .     2     .     .     6     .     .     .     
Overload Shots             8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            1473  | .     19    32    .     .     72    .     .     .     5     .     7     26    .     56    .     26    .     372   58    .     82    191   22    .     129   144   99    133   
  Projectiles              733   | .     .     .     .     .     4     .     .     .     .     .     3     26    .     .     .     26    .     .     58    .     82    159   22    .     129   144   .     80    
  Explosions               216   | .     19    32    .     .     68    .     .     .     5     .     4     .     .     56    .     .     .     .     .     .     .     32    .     .     .     .     .     .     
  Melee                    524   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     372   .     .     .     .     .     .     .     .     99    53    
Knockbacks                 17    | .     .     .     .     .     2     .     .     .     .     .     .     4     .     1     1     .     5     .     .     .     .     .     .     .     1     .     1     2     
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Kinetic                  12    | .     .     .     .     .     2     .     .     .     .     .     .     4     .     1     .     .     4     .     .     .     .     .     .     .     1     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      694   | .     30    131   .     .     132   .     .     .     45    .     .     .     .     98    .     .     .     22    .     .     .     236   .     .     .     .     .     .     
  Shots                    17    | .     1     5     .     .     4     .     .     .     1     .     .     .     .     3     .     .     .     1     .     .     .     2     .     .     .     .     .     .     
  Rammed                   9     | .     .     1     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     
Targets Rammed             32    | .     .     1     .     1     .     .     .     4     .     1     .     .     .     .     1     .     3     8     1     .     3     2     .     .     .     .     4     3     
  Kicked                   21    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     3     8     1     .     .     .     .     .     .     .     4     3     
  Crushed                  2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        525   | .     82    48    .     32    269   357   22    258   221   180   252   275   108   280   95    220   140   414   146   525   297   236   323   .     204   115   112   65    
  Average Temperature      68    | .     28    16    .     6     53    59    6     89    74    38    70    79    55    72    25    52    37    108   13    135   54    75    59    .     54    80    50    42    
  Received Heat Transfer   5992  | .     78    246   84    243   291   180   260   85    126   72    .     69    .     153   531   306   444   588   51    1184  .     147   527   .     102   162   .     63    
  Effects                  13    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     2     .     .     .     .     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     7     2     .     .     .     .     .     
  Total Turns              227   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     79    106   42    .     .     .     .     .     
  Longest Duration         34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    34    22    .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact Corruptions       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     
Robots Melted              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     2     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     2     .     .     .     .     .     
  Parts Melted             37    | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     2     .     .     2     .     6     14    5     .     3     1     .     1     
  Heat Transferred         14615 | .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     350   2000  .     37    1073  1295  2257  2849  2105  .     2439  185   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Peak Influence             3608 | .    270  220  .    231  954  822  1070 561  1022 667  .    .    .    .    236  890  504  1292 900  880  574  368  1055 626  553  3608 2605 2216 
  Initial                  2164 | .    .    46   .    .    105  464  367  561  354  536  .    .    .    .    .    165  466  139  678  335  483  207  264  593  336  252  2164 1667 
  Average                  508  | .    107  117  .    107  538  581  821  407  704  562  .    .    .    .    38   505  251  834  530  493  424  246  663  565  386  1464 2297 1874 
Maximum Alert Level        5    | .    1    1    .    1    3    3    3    2    3    2    .    .    .    .    1    3    2    4    3    3    2    1    3    2    2    5    5    5    
  Low Security (%)         19   | 100  78   96   .    94   9    .    .    .    .    .    .    .    .    .    95   6    48   3    .    .    .    30   .    .    2    .    .    .    
  Level 1                  24   | .    21   3    .    5    19   .    3    43   6    .    .    .    .    .    4    24   33   9    30   33   46   69   14   .    51   17   .    .    
  Level 2                  37   | .    .    .    .    .    46   93   22   56   48   100  .    .    .    .    .    47   17   15   54   55   53   .    33   100  45   30   .    .    
  Level 3                  14   | .    .    .    .    .    25   6    73   .    44   .    .    .    .    .    .    21   .    53   14   10   .    .    51   .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   100  
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   15   .    
Squads Dispatched          106  | .    2    1    .    4    .    2    .    1    .    6    .    .    .    .    7    .    10   .    6    .    8    10   .    2    11   23   12   1    
  Investigation            6    | .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Extermination            24   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    .    4    .    4    5    .    .    4    1    1    .    
  Reinforcement            34   | .    2    .    .    3    .    2    .    1    .    2    .    .    .    .    2    .    5    .    2    .    .    4    .    2    3    2    3    1    
  Assault                  30   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    20   8    .    
  Garrison                 12   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    .    3    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Distress Signals           18   | .   3   .   .   2   .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   1   
Communications Jammed      10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              746  | .   24  28  7   18  27  27  21  15  20  16  7   10  .   19  19  28  34  48  37  38  17  39  25  6   44  138 9   25  
  Peak Tracking Total      29   | .   5   11  2   5   7   6   6   3   4   3   3   4   .   7   5   6   3   7   5   6   5   5   7   3   6   25  14  29  
  Tactical Retreats        52   | .   1   2   .   3   2   .   1   .   1   .   2   .   .   3   1   .   2   4   .   4   .   1   3   1   9   7   2   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Traps Triggered            32   | .   1   .   2   .   6   .   1   1   5   1   1   .   .   .   4   1   1   3   .   2   1   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Machines Disabled          87   | .   .   .   .   .   3   .   3   3   4   2   .   1   .   .   1   8   5   8   6   5   .   9   5   1   8   11  3   1   
  Max in Single Turn       3    | .   .   .   .   .   1   .   1   2   1   1   .   1   .   .   1   1   3   1   2   1   .   2   1   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           27   | .   .   .   .   .   3   .   3   .   4   .   .   .   .   .   .   5   .   3   .   4   .   .   5   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Machines Accessed          88   | .   5   1   .   5   3   7   3   6   1   6   1   .   4   .   1   3   7   1   6   1   4   3   1   2   9   4   1   3   
  Terminals                62   | .   4   .   .   3   3   4   3   3   1   5   .   .   .   .   .   3   5   1   5   1   2   2   1   2   7   4   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                228  | .   14  1   .   19  5   24  3   12  3   13  1   .   27  .   1   3   21  3   22  1   6   5   1   6   23  7   2   5   
  Successful               121  | .   7   1   .   11  1   16  2   6   .   5   1   .   27  .   1   2   12  1   10  1   2   1   .   2   9   3   .   .   
  Failed                   106  | .   6   .   .   8   4   8   1   6   3   8   .   .   .   .   .   1   9   2   12  .   4   4   1   4   14  4   2   5   
    Catastrophic           26   | .   .   .   .   1   1   1   1   1   .   3   .   .   .   .   .   .   2   .   2   .   2   2   .   2   5   2   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   10  .   .   11  .   7   .   3   .   7   .   .   .   .   .   .   14  .   14  .   .   1   .   4   6   .   .   .   
  Terminals                158  | .   13  .   .   14  5   11  3   9   3   9   .   .   .   .   .   3   19  3   20  1   3   4   1   6   19  7   .   5   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Repair Stations          10   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          8    | .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          11   | .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   1   .   1   .   2   .   .   1   .   .   .   .   .   .   
Terminal Hacks             75   | .   4   1   .   7   1   2   2   2   .   1   1   .   27  .   .   2   7   1   4   1   2   .   .   1   6   3   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   1   .   .   .   .   10  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   1   .   1   .   2   .   .   1   .   .   .   .   .   .   
  Unlock Access            7    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   2   .   .   3   .   2   .   1   .   3   .   .   .   .   .   .   3   .   4   .   .   .   .   1   2   .   .   .   
  Terminals                20   | .   2   .   .   3   .   2   .   1   .   2   .   .   .   .   .   .   3   .   4   .   .   .   .   1   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 19   | .   2   .   .   3   .   2   .   1   .   2   .   .   .   .   .   .   3   .   4   .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   3   .   .   5   3   5   2   3   1   6   .   .   .   .   1   1   6   1   6   .   4   2   1   2   7   1   1   3   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   1   .   1   .   .   .   .   10  .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     140  | .   .   .   .   .   .   140 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Used RIF Installer         7    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              159  | .   .   .   .   .   .   .   .   .   5   10  1   4   1   7   4   9   11  18  10  22  9   16  12  2   18  .   .   .   
  Non-combat               32   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   6   1   5   .   4   3   .   1   3   .   .   .   
  Combat                   127  | .   .   .   .   .   .   .   .   .   5   3   1   4   1   7   2   9   5   17  5   22  5   13  12  1   15  .   .   .   
  Autooverrided            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   4   2   .   4   .   .   .   
  Autoassimilated          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Robot Hacks Applied        189  | .   .   .   .   .   .   .   .   .   5   15  2   4   1   7   4   10  15  17  16  23  13  18  12  3   24  .   .   .   
  parse_system             30   | .   .   .   .   .   .   .   .   .   .   4   1   .   1   1   2   1   5   2   1   2   2   5   1   .   2   .   .   .   
  no_distress              11   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   4   .   .   1   1   .   .   .   
  ignore_repairs           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   1   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  block_reporting          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_scanalyzer          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  disable_scanner          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  report_prototypes        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  report_analyses          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  overload_power           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   
  amplify_resonance        24   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   2   .   6   1   4   .   2   4   .   1   .   .   .   
  wipe_record              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            19   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   4   1   3   .   2   3   .   1   .   .   .   
  formatsys_high           44   | .   .   .   .   .   .   .   .   .   4   1   .   3   .   2   .   5   5   5   1   9   2   1   3   1   2   .   .   .   
Relay Couplers Released    102  | .   .   .   .   .   12  .   9   .   15  .   .   .   .   .   .   16  .   12  .   17  .   .   21  .   .   .   .   .   
  Machine Destruction      99   | .   .   .   .   .   9   .   9   .   15  .   .   .   .   .   .   16  .   12  .   17  .   .   21  .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 58   | .   .   .   .   .   .   .   .   .   6   1   .   1   .   1   2   6   3   9   2   9   3   3   10  1   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   5   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Total Allies               151   | .    .    .    .    .    .    .    2    .    5    1    1    3    .    6    .    7    5    12   4    18   2    7    10   1    8    .    35   24   
  Largest Group            9     | .    .    .    .    .    .    .    2    .    3    1    1    3    .    2    1    3    2    2    1    5    2    3    4    1    3    .    7    9    
  Highest-Rated Group      324   | .    .    .    .    .    .    .    62   .    64   32   21   69   .    96   12   104  98   165  56   324  96   159  231  64   178  .    105  127  
  Highest-Rated Ally       96    | .    .    .    .    .    .    .    31   .    32   32   21   32   .    96   12   46   49   93   56   85   85   58   64   64   69   .    15   15   
Total Orders               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    1    .    .    .    1    .    .    .    
  STAY                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    1    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               433   | .    .    .    .    .    .    .    20   .    18   12   .    4    .    34   9    14   24   44   18   49   9    21   49   .    25   .    52   31   
  Total Damage             11681 | .    .    .    .    .    .    .    332  .    297  392  .    158  .    757  144  256  714  1320 510  1637 596  746  1410 .    781  .    1237 394  
  Kills                    66    | .    .    .    .    .    .    .    5    .    2    4    .    1    .    4    2    3    6    10   2    4    3    3    3    .    3    .    9    2    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Robot Analysis Total       6    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   1   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Turns Passed               35405 | 56   825  1086 1655 1104 1402 1144 997  1079 1451 854  584  631  116  2804 1117 1524 1802 1908 2129 2683 1720 1846 1327 372  1916 760  363  150  
Spaces Moved               20288 | 51   638  442  730  567  602  470  521  519  839  611  433  479  91   899  417  813  1210 1170 1397 1598 877  816  793  241  1060 985  673  346  
  Core                     109   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Treads                   6669  | .    9    331  730  567  602  470  521  519  439  .    .    .    .    294  95   .    .    .    .    288  877  816  111  .    .    .    .    .    
  Legs                     11860 | .    .    .    .    .    .    .    .    .    400  611  433  479  91   504  287  813  1210 1170 1397 1023 .    .    682  241  1060 572  627  260  
  Wheels                   789   | 49   629  111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   694   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  .    .    .    .    .    413  .    .    
  Fastest Speed            21    | 50   80   110  160  160  160  160  162  162  113  115  115  117  117  117  108  112  108  108  120  21   150  158  115  115  110  30   30   30   
  Average Speed            137   | 78   100  207  191  160  184  160  162  173  140  115  116  117  117  293  215  152  119  121  120  131  155  159  125  115  114  40   30   30   
  Slowest Speed            900   | 80   240  240  250  246  246  240  163  243  250  115  117  117  117  900  400  190  188  188  120  260  165  225  175  115  115  110  30   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    5    
Exploration Rate (%)       49    | 4    81   67   41   41   55   43   53   18   72   19   53   63   73   87   12   63   28   78   37   60   28   96   57   13   95   70   18   17   
  Regions Visited          28
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    .    1    1    .    1    .    1    .    1    .    .    .    1    1    .    1    .    1    .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             10    | .    .    1    2    .    .    .    .    .    .    .    1    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 257   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    5    10   34   9    16   25   .    19   27   .    75   33   
Terrain Destroyed          994   | .    64   66   10   1    6    9    9    45   19   15   41   2    .    15   8    1    11   71   95   23   32   86   17   30   86   50   104  78   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Projectile               613   | .    .    .    .    1    1    .    1    1    1    2    4    2    .    8    8    1    11   15   72   23   32   65   17   30   86   50   104  78   
  AOE                      376   | .    64   66   10   .    5    9    8    44   18   13   37   .    .    7    .    .    .    51   23   .    .    21   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Total                      25419 | 63   755  559  947  699  752  759  605  620  1036 719  486  526  99   1001 546  998  1463 1476 1696 2121 1125 1212 1058 305  1554 1176 755  308  
  Wait                     1870  | 1    29   65   133  63   22   198  22   39   58   43   26   15   .    37   12   28   76   42   111  142  95   154  149  16   207  8    64   15   
  Move                     20135 | 50   637  441  729  566  601  470  520  519  838  610  432  478  90   898  417  812  1210 1169 1397 1597 876  816  792  240  1059 978  632  261  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Pick Up                  340   | 6    15   8    18   14   14   9    6    5    17   2    2    1    .    3    9    20   17   26   14   65   11   15   14   2    19   8    .    .    
  Fast Attach              239   | 6    3    .    4    1    2    5    1    4    10   3    1    1    2    4    18   5    15   9    8    46   17   22   1    .    23   22   4    2    
  Attach                   171   | .    2    3    2    8    4    2    2    3    3    2    2    1    1    2    7    6    14   10   5    29   5    17   4    2    25   5    2    3    
  Detach                   97    | .    2    1    2    .    2    1    .    .    1    2    1    .    1    1    2    2    10   3    .    20   5    12   3    .    9    10   3    4    
  Swap                     267   | .    12   9    6    2    5    8    5    3    19   6    6    8    .    7    13   11   18   38   17   12   9    20   15   4    10   3    1    .    
  Drop                     419   | .    12   2    21   9    11   14   7    5    28   5    .    5    2    1    17   21   22   28   18   67   23   29   11   4    29   24   3    1    
  Fire                     1722  | .    43   29   22   35   68   52   42   38   42   45   16   17   3    48   50   88   77   115  123  122  81   125  69   37   166  115  41   13   
  Melee                    60    | .    .    .    .    .    13   .    .    .    12   .    .    .    .    .    .    .    .    23   .    6    .    .    .    .    6    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     21    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    8    1    .    .    .    .    .    .    .    4    3    
  Crush                    11    | .    .    1    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  Escape Stasis            42    | .    .    .    .    .    10   .    .    .    6    .    .    .    .    .    .    5    .    5    .    10   .    .    .    .    .    .    1    5    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    2    5    .    .    .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res / [*Upp x2] / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 16)
    57 | -11/Scrapyard      | Entered Materials
   283 | -10/Materials      | Discovered new exit (range 11)
   284 | -10/Materials      | Central database locked down
   315 | -10/Materials      | Build established: Mutant
   351 | -10/Materials      | Identified exit to Materials
   408 | -10/Materials      | Discovered new exit (range 11)
   417 | -10/Materials      | Identified exit to Mines
   724 | -10/Materials      | Discovered exit to Materials (range 8)
   882 | -10/Materials      | Entered Mines
   888 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1001 | -10/Mines          | Learned Materials trap positions
  1104 | -10/Mines          | Discovered exit to Materials (range 7)
  1775 | -10/Mines          | Assembled infested the area
  1806 | -10/Mines          | Core integrity fell below 50%
  1831 | -10/Mines          | Destroyed 8 combat bots
  1951 | -10/Mines          | Discovered new exit (range 4)
  1968 | -10/Mines          | Entered Subcaves
  1973 | -10/Subcaves       | Learned 2 Materials zone layouts
  2334 | -10/Subcaves       | Disturbed a concealed Subdweller
  2646 | -10/Subcaves       | Core integrity fell below 20%
  3276 | -10/Subcaves       | Discovered new exit (range 10)
  3292 | -10/Subcaves       | Identified exit to Materials
  3623 | -10/Subcaves       | Entered Materials
  3623 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3624 | -8/Materials       | Identified exit to Factory
  3625 | -8/Materials       | Loaded intel: 15 trap records
  3822 | -8/Materials       | Identified exit to Garrison
  4727 | -8/Materials       | Entered Garrison
  4772 | -8/Garrison        | Build established: Scavenger-Mutant
  4798 | -8/Garrison        | Triggered checkpoint
  4855 | -8/Garrison        | Garrison Relay disabled
  5112 | -8/Garrison        | Triggered checkpoint
  5158 | -8/Garrison        | Destroyed 7 combat bots
  5390 | -8/Garrison        | Discovered new exit (range 10)
  5474 | -8/Garrison        | Installed Relay Interface Framework
  5540 | -8/Garrison        | Triggered checkpoint
  5774 | -8/Garrison        | Garrison Relay disabled
  5896 | -8/Garrison        | Triggered checkpoint
  5968 | -8/Garrison        | Triggered checkpoint
  5998 | -8/Garrison        | Garrison Relay disabled
  6117 | -8/Garrison        | Discovered new exit (range 3)
  6129 | -8/Garrison        | Entered Materials
  6801 | -8/Materials       | Repaired Imp. Treads
  6840 | -8/Materials       | Repaired Hpw. Shotgun
  6886 | -8/Materials       | Repaired Gauss Rifle
  6913 | -8/Materials       | Repaired Lgt. Armor Plating
  7205 | -8/Materials       | Discovered exit to Factory (range 12)
  7273 | -8/Materials       | Identified exit to Garrison
  7273 | -8/Materials       | Entered Garrison
  7276 | -8/Garrison        | Triggered checkpoint
  7312 | -8/Garrison        | Rescued a captive Derelict
  7312 | -8/Garrison        | Rescued a captive Derelict
  7402 | -8/Garrison        | Garrison Relay disabled
  7514 | -8/Garrison        | Triggered checkpoint
  7534 | -8/Garrison        | Triggered checkpoint
  7539 | -8/Garrison        | Triggered checkpoint
  7571 | -8/Garrison        | Destroyed 8 combat bots
  7813 | -8/Garrison        | Discovered exit to Factory (range 10)
  7846 | -8/Garrison        | Triggered checkpoint
  7881 | -8/Garrison        | Garrison Relay disabled
  8075 | -8/Garrison        | Discovered exit to Factory (range 12)
  8122 | -8/Garrison        | Triggered checkpoint
  8199 | -8/Garrison        | Expanded RIF knowledge: Robot Detection
  8213 | -8/Garrison        | Garrison Relay disabled
  8270 | -8/Garrison        | Entered Factory
  8270 | -7/Factory         | Evolved 2 slots: Utility x2
  8805 | -7/Factory         | Discovered new exit (range 14)
  9246 | -7/Factory         | Build established: Bothacker-Mutant
  9349 | -7/Factory         | Identified exit to Garrison
  9349 | -7/Factory         | Entered Garrison
  9582 | -7/Garrison        | Garrison Relay disabled
  9828 | -7/Garrison        | Triggered checkpoint
  9828 | -7/Garrison        | Triggered checkpoint
 10142 | -7/Garrison        | Triggered checkpoint
 10189 | -7/Garrison        | Discovered new exit (range 10)
 10364 | -7/Garrison        | Garrison Relay disabled
 10450 | -7/Garrison        | Triggered checkpoint
 10478 | -7/Garrison        | Garrison Relay disabled
 10504 | -7/Garrison        | Discovered new exit (range 15)
 10572 | -7/Garrison        | Triggered checkpoint
 10661 | -7/Garrison        | Discovered new exit (range 14)
 10700 | -7/Garrison        | Triggered checkpoint
 10717 | -7/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 10731 | -7/Garrison        | Garrison Relay disabled
 10800 | -7/Garrison        | Entered Factory
 10800 | -7/Factory         | Accompanied by 1 ally
 10868 | -7/Factory         | Discovered new exit (range 6)
 11381 | -7/Factory         | Garrison activated, responded to threat
 11469 | -7/Factory         | Discovered new exit (range 14)
 11549 | -7/Factory         | Fabricated Hvy. Phase Cannon?
 11561 | -7/Factory         | Identified exit to Lower Caves
 11600 | -7/Factory         | First assault squad dispatched
 11654 | -7/Factory         | Entered Lower Caves
 11659 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11731 | -7/Lower Caves     | System corruption reached 10%
 11738 | -7/Lower Caves     | Learned Factory terminal intel
 12030 | -7/Lower Caves     | Learned location of Zion (-6)
 12215 | -7/Lower Caves     | Discovered new exit (range 14)
 12238 | -7/Lower Caves     | Entered another Lower Caves area
 12239 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12244 | -7/Lower Caves     | Discovered new exit (range 16)
 12432 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12579 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 12710 | -7/Lower Caves     | Discovered new exit (range 8)
 12725 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 12790 | -7/Lower Caves     | Ambushed by wild Derelicts
 12869 | -7/Lower Caves     | Entered Data Miner
 12869 | -7/Data Miner      | Discovered new exit (range 6)
 12894 | -7/Data Miner      | Met Data Miner
 12929 | -7/Data Miner      | Learned location of Section 7 (-2)
 12929 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12950 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12985 | -7/Data Miner      | Entered Proximity Caves
 12986 | -6/Proximity Caves | Identified exit to Factory
 13011 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13128 | -6/Proximity Caves | Spotted B-75 Beast
 13398 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 13918 | -6/Proximity Caves | Escorted by Enhanced Grunt
 13925 | -6/Proximity Caves | Core integrity fell below 50%
 13955 | -6/Proximity Caves | Lost 5 parts (2n2u1w)
 15789 | -6/Proximity Caves | Entered Factory
 15789 | -6/Factory         | Accompanied by 1 ally
 15789 | -6/Factory         | Evolved 2 slots: Utility x2
 15790 | -6/Factory         | Identified exit to Lower Caves
 15791 | -6/Factory         | Loaded intel: 26 terminal locations
 16725 | -6/Factory         | Garrison activated, responded to threat
 16745 | -6/Factory         | Cargo convoy interrupted
 16769 | -6/Factory         | Lost 3 parts (1u2w)
 16906 | -6/Factory         | Identified exit to Garrison
 16906 | -6/Factory         | Entered Garrison
 17019 | -6/Garrison        | Expanded RIF knowledge: Watcher Feeds
 17210 | -6/Garrison        | Triggered checkpoint
 17250 | -6/Garrison        | Garrison Relay disabled
 17345 | -6/Garrison        | Discovered new exit (range 62)
 17345 | -6/Garrison        | Discovered new exit (range 79)
 17345 | -6/Garrison        | Discovered new exit (range 43)
 17559 | -6/Garrison        | Build established: Botlord-Mutant
 17632 | -6/Garrison        | Triggered checkpoint
 17765 | -6/Garrison        | Identified exit to Factory
 17799 | -6/Garrison        | Garrison Relay disabled
 17828 | -6/Garrison        | Triggered checkpoint
 17853 | -6/Garrison        | Garrison Relay disabled
 17940 | -6/Garrison        | Triggered checkpoint
 17964 | -6/Garrison        | Triggered checkpoint
 18005 | -6/Garrison        | Lost 3 allies
 18029 | -6/Garrison        | Garrison Relay disabled
 18254 | -6/Garrison        | Triggered checkpoint
 18334 | -6/Garrison        | Triggered checkpoint
 18381 | -6/Garrison        | Garrison Relay disabled
 18384 | -6/Garrison        | Lost 3 parts (1p2w)
 18430 | -6/Garrison        | Entered Factory
 18430 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18811 | -5/Factory         | Discovered new exit (range 22)
 19016 | -5/Factory         | Lost 5 parts (1p1n3u)
 19092 | -5/Factory         | Identified exit to Factory
 19228 | -5/Factory         | Build established: Bothacker-Mutant
 19280 | -5/Factory         | P-70 Sage assimilated allied Soldier 6a
 19795 | -5/Factory         | Discovered exit to Factory (range 15)
 19950 | -5/Factory         | Garrison activated, responded to threat
 20232 | -5/Factory         | Identified exit to Garrison
 20232 | -5/Factory         | Entered Garrison
 20291 | -5/Garrison        | Triggered checkpoint
 20346 | -5/Garrison        | Garrison Relay disabled
 20544 | -5/Garrison        | Spotted B-75 Beast
 20626 | -5/Garrison        | Found embedded Infiltrators
 20661 | -5/Garrison        | Build established: Botlord-Mutant
 20754 | -5/Garrison        | Triggered checkpoint
 20755 | -5/Garrison        | Spotted B-75 Beast
 20757 | -5/Garrison        | Assimilated Beast 6a with formatsys_high
 20759 | -5/Garrison        | Triggered checkpoint
 20800 | -5/Garrison        | Triggered checkpoint
 20899 | -5/Garrison        | Discovered exit to Factory (range 9)
 20934 | -5/Garrison        | Triggered checkpoint
 20987 | -5/Garrison        | Garrison Relay disabled
 21356 | -5/Garrison        | Destroyed B-75 Beast
 21613 | -5/Garrison        | Build established: Bothacker-Mutant
 21658 | -5/Garrison        | Discovered exit to Factory (range 14)
 21705 | -5/Garrison        | Expanded RIF knowledge: Autooverride
 21787 | -5/Garrison        | Garrison Relay disabled
 21806 | -5/Garrison        | Triggered checkpoint
 21917 | -5/Garrison        | System corruption reached 10%
 21937 | -5/Garrison        | Core integrity fell below 50%
 22004 | -5/Garrison        | Lost 6 parts (2n2u2w)
 22027 | -5/Garrison        | Build established: Botlord-Mutant
 22140 | -5/Garrison        | Entered Factory
 22140 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 22324 | -4/Factory         | Discovered new exit (range 6)
 22677 | -4/Factory         | Discovered new exit (range 25)
 22694 | -4/Factory         | Identified exit to Research
 22720 | -4/Factory         | Build established: Botlord-Tank
 22894 | -4/Factory         | Discovered new exit (range 16)
 24269 | -4/Factory         | Identified exit to Garrison
 24269 | -4/Factory         | Entered Garrison
 24382 | -4/Garrison        | Triggered checkpoint
 24435 | -4/Garrison        | Lost 4 parts (4u)
 24436 | -4/Garrison        | Spotted B-86 Titan
 24458 | -4/Garrison        | Discovered exit to Research (range 33)
 24458 | -4/Garrison        | Discovered exit to Research (range 62)
 24458 | -4/Garrison        | Discovered exit to Research (range 70)
 24476 | -4/Garrison        | Garrison Relay disabled
 24635 | -4/Garrison        | Lost 14 parts (2p6n4u2w)
 24809 | -4/Garrison        | Build established: Botlord-Mutant
 24944 | -4/Garrison        | Lost 3 allies
 25100 | -4/Garrison        | Expanded RIF knowledge: Patrol Navigation
 25167 | -4/Garrison        | Garrison Relay disabled
 25265 | -4/Garrison        | System corruption reached 10%
 25298 | -4/Garrison        | Lost 4 allies
 25358 | -4/Garrison        | Triggered checkpoint
 25644 | -4/Garrison        | Garrison Relay disabled
 25746 | -4/Garrison        | Triggered checkpoint
 25997 | -4/Garrison        | Lost 4 parts (2p1n1w)
 26072 | -4/Garrison        | Spotted B-86 Titan
 26080 | -4/Garrison        | Allies destroyed B-86 Titan
 26089 | -4/Garrison        | Lost 17 parts (3p10n3u1w)
 26546 | -4/Garrison        | Triggered checkpoint
 26684 | -4/Garrison        | Spotted B-75 Beast
 26687 | -4/Garrison        | Build established: Botlord-Gunner
 26691 | -4/Garrison        | Rewired B-75 Beast
 26702 | -4/Garrison        | Rewired B-75 Beast
 26712 | -4/Garrison        | Allies destroyed B-75 Beast
 26952 | -4/Garrison        | Entered Research
 26952 | -3/Research        | Accompanied by 1 ally
 26952 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 27013 | -3/Research        | Build established: Botlord-Tank
 27468 | -3/Research        | Garrison activated, responded to threat
 27496 | -3/Research        | Identified exit to Armory
 27496 | -3/Research        | Identified exit to Testing
 27731 | -3/Research        | Found Prototype Hackware
 27731 | -3/Research        | Identified Exp. System Shield
 28029 | -3/Research        | Build established: Botlord-Gunner
 28452 | -3/Research        | First assault squad dispatched
 28509 | -3/Research        | Found Prototype Device
 28509 | -3/Research        | Identified Exp. EM Disruption Field
 28672 | -3/Research        | Entered Testing
 28672 | -3/Testing         | Accompanied by 2 allies
 29085 | -3/Testing         | Discovered new exit (range 11)
 29232 | -3/Testing         | Identified exit to Research
 29551 | -3/Testing         | Found Prototype Leg
 29551 | -3/Testing         | Identified Myomer Exoskeleton
 29688 | -3/Testing         | Found Prototype Ballistic Cannon
 29688 | -3/Testing         | Identified Omega Cannon
 29847 | -3/Testing         | Found Prototype Energy Cannon
 29847 | -3/Testing         | Identified Cld. Nova Cannon
 29930 | -3/Testing         | Found Prototype Launcher
 29930 | -3/Testing         | Identified Tesla Bomb Launcher
 29982 | -3/Testing         | Spotted Striker
 29982 | -3/Testing         | Spotted Striker
 30097 | -3/Testing         | Found Prototype Energy Cannon
 30099 | -3/Testing         | Identified Disintegrator
 30507 | -3/Testing         | Found Exp. System Shield
 30518 | -3/Testing         | Identified exit to Garrison
 30518 | -3/Testing         | Entered Garrison
 30577 | -3/Garrison        | Triggered checkpoint
 30616 | -3/Garrison        | Garrison Relay disabled
 30737 | -3/Garrison        | Spotted B-86 Titan
 30770 | -3/Garrison        | Destroyed B-86 Titan
 30874 | -3/Garrison        | Triggered checkpoint
 31023 | -3/Garrison        | Discovered exit to Research (range 10)
 31044 | -3/Garrison        | Triggered checkpoint
 31103 | -3/Garrison        | Garrison Relay disabled
 31117 | -3/Garrison        | Rescued a captive Derelict
 31118 | -3/Garrison        | Rescued a captive Derelict
 31233 | -3/Garrison        | Triggered checkpoint
 31240 | -3/Garrison        | Triggered checkpoint
 31254 | -3/Garrison        | Triggered checkpoint
 31291 | -3/Garrison        | Discovered exit to Research (range 11)
 31295 | -3/Garrison        | Lost 3 allies
 31322 | -3/Garrison        | Expanded RIF knowledge: Autoassimilate
 31353 | -3/Garrison        | Garrison Relay disabled
 31462 | -3/Garrison        | Triggered checkpoint
 31496 | -3/Garrison        | Triggered checkpoint
 31526 | -3/Garrison        | Garrison Relay disabled
 31662 | -3/Garrison        | Triggered checkpoint
 31683 | -3/Garrison        | Garrison Relay disabled
 31845 | -3/Garrison        | Entered Research
 31845 | -2/Research        | Evolved 2 slots: Utility x2
 31940 | -2/Research        | Identified exit to Quarantine
 32217 | -2/Research        | Entered Quarantine
 32217 | -2/Quarantine      | Accompanied by 1 ally
 32248 | -2/Quarantine      | Found Alien Slashing Weapon
 32373 | -2/Quarantine      | Found Alien Artifact
 32478 | -2/Quarantine      | Build established: Botlord-Tank
 32623 | -2/Quarantine      | Found Alien Artifact
 32623 | -2/Quarantine      | Identified Subatomic Replicator
 32670 | -2/Quarantine      | Discovered new exit (range 9)
 32691 | -2/Quarantine      | Found Gamma Bomb Array
 33010 | -2/Quarantine      | Garrison activated, responded to threat
 33291 | -2/Quarantine      | Met incapacitated Sigix Warrior
 33291 | -2/Quarantine      | Lockdown squad dispatched
 33336 | -2/Quarantine      | Spotted Lightning
 33342 | -2/Quarantine      | Spotted Lightning
 33346 | -2/Quarantine      | Spotted Lightning
 33363 | -2/Quarantine      | Identified Core Reset Matrix
 33363 | -2/Quarantine      | Identified Sigix Broadsword
 33363 | -2/Quarantine      | Used Core Reset Matrix
 33367 | -2/Quarantine      | Sensed 2 artifacts in vicinity
 33390 | -2/Quarantine      | System corruption reached 10%
 33464 | -2/Quarantine      | Destroyed Lightning
 33500 | -2/Quarantine      | Lost 5 parts (3p2w)
 33547 | -2/Quarantine      | Destroyed Lightning
 33586 | -2/Quarantine      | Found Prototype Device
 33586 | -2/Quarantine      | Identified Exp. EM Disruption Field
 33739 | -2/Quarantine      | Cryocooling Duct disabled
 33745 | -2/Quarantine      | Cryocooling Duct disabled
 33754 | -2/Quarantine      | Ambient heat levels rising (+20)
 33754 | -2/Quarantine      | Non-combat units ordered to evacuate
 33760 | -2/Quarantine      | Ambient heat levels rising (+20)
 33760 | -2/Quarantine      | Combat units ordered to evacuate
 33860 | -2/Quarantine      | Quarantine Guard activated
 33889 | -2/Quarantine      | Found Phase Armor
 33910 | -2/Quarantine      | Spotted Quarantine Guard
 33949 | -2/Quarantine      | Spotted Quarantine Guard
 34002 | -2/Quarantine      | Spotted Quarantine Guard
 34051 | -2/Quarantine      | Spotted Fortress
 34059 | -2/Quarantine      | Lost 7 parts (3p1n2u1w)
 34127 | -2/Quarantine      | Discovered new exit (range 6)
 34133 | -2/Quarantine      | Entered Section 7
 34134 | -2/Section 7       | Sensed 21 artifacts in vicinity
 34316 | -2/Section 7       | Found Core Reset Matrix
 34318 | -2/Section 7       | Sensed 20 artifacts in vicinity
 34344 | -2/Section 7       | Spotted B-90 Cyclops
 34354 | -2/Section 7       | Spotted Executioner
 34355 | -2/Section 7       | Spotted Executioner
 34368 | -2/Section 7       | Spotted B-99 Colossus
 34392 | -2/Section 7       | Found LRC Insulator
 34392 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 34395 | -2/Section 7       | Found LRC Armor
 34395 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 34397 | -2/Section 7       | Found LRC Matter Compressor
 34397 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 34470 | -2/Section 7       | Spotted Executioner
 34480 | -2/Section 7       | Integrated with Sigix Exoskeleton
 34550 | -2/Section 7       | Spotted Executioner
 34554 | -2/Section 7       | Spotted Striker
 34555 | -2/Section 7       | Spotted Striker
 34582 | -2/Section 7       | Spotted Striker
 34582 | -2/Section 7       | Spotted Striker
 34593 | -2/Section 7       | Destroyed Striker
 34608 | -2/Section 7       | Core integrity fell below 50%
 34616 | -2/Section 7       | Destroyed Striker
 34620 | -2/Section 7       | Destroyed Striker
 34628 | -2/Section 7       | Destroyed Striker
 34659 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 34728 | -2/Section 7       | Found Sigix Shearcannon
 34743 | -2/Section 7       | Destroyed Investigator
 34768 | -2/Section 7       | Build established: Alien-Sigix
 34788 | -2/Section 7       | Destroyed 59 combat bots
 34805 | -2/Section 7       | Spotted Executioner
 34808 | -2/Section 7       | Spotted Striker
 34848 | -2/Section 7       | Spotted Alpha 7
 34848 | -2/Section 7       | Spotted Alpha 7
 34851 | -2/Section 7       | Spotted S7 Guard
 34861 | -2/Section 7       | Found Microwarp Drive
 34868 | -2/Section 7       | Spotted S7 Guard
 34871 | -2/Section 7       | Found Core Regenerator
 34871 | -2/Section 7       | Used Core Regenerator, restored core integrity (+425)
 34877 | -2/Section 7       | Discovered new exit (range 17)
 34893 | -2/Section 7       | Entered Access
 34893 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 34898 | -1/Access          | Emitted hypermatrix ping
 34903 | -1/Access          | Assembled emerged from beneath the floor
 35001 | -1/Access          | Assembled emerged from beneath the floor
 35067 | -1/Access          | Assembled emerged from beneath the floor
 35093 | -1/Access          | Assembled emerged from beneath the floor
 35179 | -1/Access          | Discovered new exit (range 18)
 35180 | -1/Access          | First assault squad dispatched
 35210 | -1/Access          | Crushed by falling debris
 35215 | -1/Access          | Assembled emerged from beneath the floor
 35222 | -1/Access          | Spotted B-99 Colossus
 35240 | -1/Access          | Allies destroyed B-99 Colossus
 35244 | -1/Access          | Spotted B-99 Colossus
 35256 | -1/Access          | Entered Command
 35261 | -1/Command         | Emitted hypermatrix ping
 35266 | -1/Command         | Assembled emerged from beneath the floor
 35267 | -1/Command         | Lost 3 allies
 35344 | -1/Command         | Assembled emerged from beneath the floor
 35365 | -1/Command         | Assembled emerged from beneath the floor
 35387 | -1/Command         | Discovered new exit (range 18)
 35400 | -1/Command         | Spotted Executioner
 35400 | -1/Command         | Spotted Executioner
 35406 | -1/Command         | Spotted Striker
 35406 | -1/Command         | Spotted Striker
 35406 | -1/Command         | Spotted Executioner
 35406 | -1/Command         | Spotted B-99 Colossus
 35406 | -1/Command         | Spotted Alpha 7
 35406 | ***                | Heading to fleet!

 Last Messages 
---------------
35387_ EXIT=FOUND
35389_ Quantum Shear penetrates Wall. <x2>
35389_ Quantum Shear penetrates Reinforced
  Barrier. <x7>
35392_ Dropped Imp. Shock Absorption System.
35392_ Connecting with Cave Seal Controls...
35392_ Discarded Adv. Targeting Computer.
35395_ Quantum Shear penetrates Reinforced
  Barrier.
35400_ Triggered Stasis Trap.
35400_ A bubble of rippling energy engulfs the
  area.
35400_ Field strength at 85.
35401_ Field strength at 70.
35402_ Field strength at 55.
35403_ Field strength at 40.
35404_ Field strength at 25.
35405_ Field strength at 10.
35406_ Stasis field depleted.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
|        # ]   #    *%=   "  ############??????????? |
|        #   !/#   %      " ############???????????? |
|        #   */# ==%      " ###########????????????? |
|        #     # %=%=###### ###########????????????? |
|        #     # **  #################?????????????? |
|        #     +  %  ################??????????????? |
|     !  +     #     ################??????????????? |
|        #     "     ###############???????????????? |
|        #######""+#/##############????????????????? |
| ""     #          g      #########???????????????? |
| """    #                 #########???????????????? |
| "R     #        !!       ##########??????????????? |
| """    #        !!   ]   ###########?????????????? |
| ""     +    !   !!       ############????????????? |
|        #             =   ############????????????? |
|        #                 #############???????????? |
| ########+##+###########################??????????? |
| ######## ## ###########################??????????? |
| ######## ##+###########################??????????? |
| ######## #       ###            ########?????????? |
| ######## #  """  ###           B########?????????? |
| ######## # """"  ###            #E#E#K#7?????????? |
| ######## # """"  ###   """"""           ?????????? |
|      =   # ""T   "#;                 ^   ????????? |
|          +    !  """     ""              ????????? |
|          #       ###   " X"              ????????? |
|          #       ###   "    "^   ^       ????????? |
|          #       ###   """"""            ????????? |
|          #       ###            #E#E#K#7?????????? |
|          +       ###          BB########?????????? |
| #######  ###########          BB#######??????????? |
| #     #  #       ######################??????????? |
| #   = +  #       ######################??????????? |
| #     #  #       #####################???????????? |
| #   = #  +     ] ####################????????????? |
| #     #  #       ####################????????????? |
| #     #  #       ###################?????????????? |
| #     #  #       ##################??????????????? |
| #######  +  !    #################???????????????? |
| #######  #       ###############?????????????????? |
| ?     ####    [[ ##############??????????????????? |
| ????  ####    [[ ###########?????????????????????? |
| ?????????#???###??#???#??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           164
Energy Generation          67
Energy Capacity            1190
Matter Stores              900
Matter Capacity            900
Sight Range                22
Terrain Scan Density       210
Jamming Range              16
Power Amplification        50
EM Shielding               3
Armor Coverage             800
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       33
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                76
Targeting Accuracy         16
Melee Accuracy             5
Target Analysis            8
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          23
Relay Coupler Types        6
Relay Coupler Value        249
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Lightning Gun | -2/Section 7 | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -2/Section 7 | Archive

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Subatomic Replicator
Core Reset Matrix
Sigix Broadsword
Phase Armor
LRC Insulator
LRC Armor
LRC Matter Compressor
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
Core Regenerator
Microwarp Drive

 Achievements 
--------------
Collector

 Challenges 
------------
None

 Game 
------
Seed              ComponentAccelerationAxe
  Manual?         0
Play Time         08:18:09
  Cumulative      162.1 hours
  Start           2024.03.23 @ 22:30:39
  End             2024.04.02 @ 17:14:08
Sessions          25
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           16
  Adventurer      20
  Explorer        0
Win Type          2
  Total           12
  Types           7/2/3/0/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 388635ac-c08e-43b7-ac4d-39fb9214acd8