Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.31 @ 22:54:35 Player: Amy! Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4599) 4599 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 10350 Bonus ------- Pacifist 200 Friendly Fire -29 Cogmind --------- Core Integrity 0/1150 Matter 165/300 Energy 9/100 System Corruption 16% Temperature Cool (1) Movement Core (200) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- HERF Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Coolant Injector Compact Ion Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Wave Gun Compact Ion Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Micro Fission Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heat Sink Improved Light Armor Plating Tesla Rifle Heavy Laser Phase Gun High-powered Shotgun Gauss Rifle Heavy Machine Gun KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Mass Driver [Rating: 100] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Wheel Flight Unit Field Propulsion Drive Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . Utility 5 | . . 1 1 1 . . . 1 1 . Weapon 3 | . . . 1 . 1 . . 1 . . Parts Attached 104 | 6 4 7 7 14 11 2 . 13 33 7 Power 11 | 1 . 1 . 1 3 . . 1 3 1 Engine 5 | 1 . 1 . . 3 . . . . . Core 6 | . . . . 1 . . . 1 3 1 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 2 1 1 3 2 . . 6 11 . Treads 22 | 2 2 1 1 3 2 . . 5 6 . Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . . 5 . Utility 25 | 1 2 3 3 6 2 . . 4 3 1 Device 10 | . 1 2 2 3 . . . 1 1 . Storage 3 | 1 1 . . . . . . 1 . . Processor 2 | . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 10 | . . 1 1 2 2 . . 2 2 . Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 2 3 4 4 2 . 2 16 5 Energy Gun 12 | 2 . 2 1 1 2 . . . 4 . Energy Cannon 10 | . . . 2 1 1 2 . . 2 2 Ballistic Gun 6 | . . . . 1 . . . 1 4 . Ballistic Cannon 11 | . . . . 1 1 . . 1 6 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 . 1 1 1 . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 3 | . . . . 3 . . . . . . Parts Lost 57 | . . . 3 8 3 2 . 1 33 7 Power 5 | . . . . 1 . . . . 4 . Propulsion 17 | . . . . 1 3 . . . 8 5 Utility 12 | . . . 1 3 . . . . 7 1 Weapon 23 | . . . 2 3 . 2 . 1 14 1 Highest Loss Streak 23 | . . . 2 7 1 2 . 1 23 6 Average Slot Usage (%) 90 | . 88 100 98 95 99 92 93 97 82 25 Engine 9 | . 14 11 9 3 10 13 13 10 3 . Core 1 | . . . . 3 1 . . . 5 . Treads 21 | . 28 33 26 29 25 20 20 20 19 . Device 12 | . 3 18 17 16 13 13 13 14 10 . Storage 6 | . 14 11 9 7 6 6 6 5 4 . Processor 4 | . . . . 1 6 6 6 5 4 2 Protection 6 | . . 3 9 10 6 6 6 7 8 . Energy Gun 8 | . 28 22 20 3 12 8 6 . 3 . Energy Cannon 7 | . . . 6 11 4 10 13 11 4 3 Ballistic Gun 1 | . . . . 2 3 . . 4 1 . Ballistic Cannon 6 | . . . . 2 4 6 6 11 12 . Naked Turns 77 | . . . . . . . . . 9 68 Heaviest Build 114 | 12 29 42 47 53 69 73 73 100 114 14 Greatest Support 151 | 40 46 69 69 92 91 62 62 124 151 14 Greatest Overweight (x) 7 | 1 . . 1 . 1 1 1 7 1 4 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 5 Average Capacity 15 | 6 14 15 15 15 15 15 15 19 19 5 Most Carried 20 | 2 15 15 15 15 15 15 14 20 20 5 Average Carried 14 | . 6 14 13 13 14 13 14 17 15 2 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 5 5 Final Carried 20 | 2 15 15 15 15 15 14 14 20 1 4 Class Distribution -------------------- 41% | Tank 40% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Tank | -5/Factory Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Matter Collected 2870 | 158 . 136 141 122 354 118 3 716 910 212 Remotely . | . . . . . . . . . . . Salvage Created 4318 | . . 270 428 258 794 171 . 1363 997 37 Parts 162 | . . 9 10 11 26 10 . 58 37 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 9 . . . 4 Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 76 | . . 5 7 4 10 3 . 17 28 2 Melee 3 | . . . . 1 . . . . 2 . Guns 19 | . . 4 5 . 2 1 . 2 5 . Cannons 51 | . . . 1 3 7 2 . 15 21 2 Classes Destroyed 16 | . . 4 2 1 2 1 . 2 4 . Worker 4 | . . . . . . . . 2 2 . Builder 5 | . . . . . . . . 1 4 . Tunneler 1 | . . . . . 1 . . . . . Recycler 6 | . . . 1 . 2 . . 3 . . Operator 3 | . . . . 1 . . . 1 1 . Watcher 5 | . . 1 . . 1 . . 3 . . Swarmer 11 | . . . . . . . . . 9 2 Grunt 19 | . . 3 2 2 3 . . 7 2 . Duelist 4 | . . 1 1 1 1 . . . . . Sentry 9 | . . 1 2 1 2 . . 3 . . Specialist 2 | . . . . . . . . . 2 . Hunter 13 | . . . 2 . 2 2 . 1 6 . Programmer 15 | . . . . . 2 . . 6 7 . Behemoth 1 | . . . . . . 1 . . . . Striker 1 | . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . . 4 4 2 7 2 . 6 7 2 Combat Bots Only 6 | . . 4 3 2 4 2 . 3 6 2 Max Kills in Single Turn 3 | . . 1 1 1 2 1 . 2 3 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Damage Taken 12025 | . . 329 420 778 857 342 . 1012 7406 881 Core 1467 | . . . 76 33 83 73 . 34 594 574 Absorbed by Shields 394 | . . . . . . . . 150 244 . Core Remaining (%) 94 | 100 100 100 86 95 . . 81 96 . . Volleys Fired 196 | . . 21 18 13 29 8 . 46 52 9 Largest 5 | . . 2 3 3 4 4 . 5 5 1 Hottest 330 | . . 112 172 172 247 282 . 317 330 88 Shots Fired 706 | . . 42 53 31 107 33 . 220 212 8 Gun 273 | . . 42 47 8 64 16 . 40 56 . Cannon 433 | . . . 6 23 43 17 . 180 156 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 335 | . . . . 4 43 10 . 124 149 5 Thermal 283 | . . 42 51 16 50 18 . 53 53 . Explosive . | . . . . . . . . . . . Electromagnetic 88 | . . . 2 11 14 5 . 43 10 3 Robot Hit Streak 23 | . . 7 10 12 23 5 . 13 20 3 Robot Miss Streak 5 | . . 3 2 2 3 2 . 3 5 1 Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 2 | . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 498 | . . 31 42 23 78 19 . 140 160 5 Core Hits 275 | . . 12 13 9 32 10 . 58 140 1 Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 4 | . . . . . 1 . . 1 2 . Critical Strikes 32 | . . 2 6 1 7 2 . 8 4 2 Burn 12 | . . 2 6 . 3 1 . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 5 | . . . . . 1 . . 1 3 . Blast 11 | . . . . . 3 1 . 4 1 2 Corrupt 3 | . . . . 1 . . . 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12365 | . . 413 733 522 1876 433 . 3607 4625 156 Guns 3958 | . . 413 639 105 1040 169 . 526 1066 . Cannons 8297 | . . . 94 358 836 264 . 3081 3508 156 Explosions 31 | . . . . 31 . . . . . . Melee . | . . . . . . . . . . . Ramming 79 | . . . . 28 . . . . 51 . Kinetic 6003 | . . . . 38 858 139 . 1703 3142 123 Thermal 4562 | . . 413 710 203 749 200 . 1081 1206 . Explosive . | . . . . . . . . . . . Electromagnetic 1721 | . . . 23 253 269 94 . 823 226 33 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . 3 5 5 5 6 16 16 Average Corruption 5 | . . . . 3 2 5 5 3 8 16 Corruption Purged . | . . . . . . . . . . . Effects 113 | . . . . 1 9 25 4 23 22 29 Message Errors 25 | . . . . 1 5 6 1 5 6 1 Matter Fused 22 | . . . . . 1 7 2 5 4 3 Heat Flow Errors 12 | . . . . . 1 2 . 3 1 5 Energy Discharges 7 | . . . . . . 3 . . 1 3 Parts Rejected 3 | . . . . . . . . 1 2 . Data Loss (minor) 11 | . . . . . 1 . 1 4 2 3 Data Loss (major) 6 | . . . . . 1 2 . 2 . 1 Misfires 6 | . . . . . . 4 . 1 1 . Misdirections 14 | . . . . . . . . . 2 12 Weapon Failures 7 | . . . . . . 1 . 2 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 106 | . . . . . 9 . . 57 22 18 Projectiles 106 | . . . . . 9 . . 57 22 18 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 65 | . . . . . 3 1 . 11 50 . Impact . | . . . . . . . . . . . Kinetic 62 | . . . . . 3 1 . 11 47 . Secondary 3 | . . . . . . . . . 3 . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 11 | . . . . 4 . . . . 7 . Targets Rammed 15 | . . . . 5 . . . . 10 . Kicked . | . . . . . . . . . . . Crushed 4 | . . . . 1 . . . . 3 . Highest Temperature 400 | . . 5 187 15 96 184 . 246 400 195 Average Temperature 88 | . . 3 89 9 34 53 . 60 129 72 Received Heat Transfer 1092 | . . 99 108 216 183 12 . 153 321 . Effects 4 | . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . 1 . Interference 2 | . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . . . . 2 . 7 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 1 1 . 1 . . 1 . . Combat Hostiles 3 | . . 1 1 . 1 . . . . . Parts Melted 35 | . . 6 11 1 6 3 . 7 1 . Heat Transferred 8623 | . . 1056 1998 420 1671 498 . 1408 1572 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Peak Influence 381 | . 34 166 215 57 169 . . 273 381 . Initial 105 | . . 14 . 6 . . . . 105 . Average 100 | . 13 80 126 23 53 . . 102 207 . Maximum Alert Level 1 | . . . 1 . . . . 1 1 . Low Security (%) 80 | 100 100 100 75 100 100 . . 85 31 . Level 1 19 | . . . 24 . . . . 14 68 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 3 . . 4 6 . Investigation . | . . . . . . . . . . . Extermination 9 | . . . . . 3 . . 3 3 . Reinforcement 5 | . 1 . . . . . . 1 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 2 6 8 7 12 8 . 24 51 10 Peak Tracking Total 11 | . 1 3 3 4 5 4 . 4 11 8 Tactical Retreats 6 | . . . . 1 . . . 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Traps Triggered 2 | . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Machines Disabled 2 | . . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Machines Accessed 12 | . 3 1 1 . 3 . 1 1 1 1 Terminals 10 | . 3 1 1 . 3 . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 9 4 2 . 6 . 1 2 4 1 Successful 14 | . 4 1 1 . 2 . 1 2 2 1 Failed 15 | . 5 3 1 . 4 . . . 2 . Catastrophic 5 | . 1 2 . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 7 4 2 . 6 . . 3 4 . Terminals 27 | . 9 4 2 . 6 . . 2 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . . . . . 1 1 1 1 Open Door 2 | . . . . . . . 1 . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 3 1 1 . 2 . . 1 1 . Terminals 9 | . 3 1 1 . 2 . . 1 1 . Botnet 9 | . 3 1 1 . 2 . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . 1 1 . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 1 1 . 3 . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . Total Damage 63 | . . . . 63 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Turns Passed 6953 | 65 217 401 433 410 1323 1048 215 1411 1060 370 Spaces Moved 3962 | 37 126 203 217 206 732 400 85 687 535 734 Core 185 | 5 . . . . . . . . 18 162 Treads 3158 | 32 126 203 217 206 732 400 85 686 471 . Legs . | . . . . . . . . . . . Wheels 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight 618 | . . . . . . . . . 46 572 Fastest Speed 42 | 50 160 160 160 156 156 255 255 166 42 42 Average Speed 153 | 149 160 160 162 159 164 255 255 175 153 46 Slowest Speed 270 | 160 160 160 260 160 255 255 255 261 270 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 24 27 20 6 17 64 17 20 20 85 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 . . . 3 Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 28 | . . . . 7 3 2 . 9 6 1 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . 3 2 . 9 6 1 AOE 7 | . . . . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Total 4403 | 44 140 244 260 257 791 410 84 779 641 753 Wait 23 | . . . 11 7 . . . . 5 . Move 3946 | 36 125 202 216 205 731 399 84 686 534 728 Hop 2 | . . . . . . . . . . 2 Pick Up 64 | 2 10 7 6 7 10 1 . 16 3 2 Fast Attach 26 | 6 2 . 1 2 1 . . 4 7 3 Attach 52 | . . 3 5 8 4 2 . 4 22 4 Detach 10 | . 1 . . . . . . 3 1 5 Swap 26 | . 2 4 1 4 6 . . 5 4 . Drop 38 | . . 7 2 1 10 . . 15 3 . Fire 196 | . . 21 18 13 29 8 . 46 52 9 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . . . . 5 . . . . 10 . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . 5 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 605 | -9/Materials | Discovered new exit (range 15) 684 | -9/Materials | Entered another Materials area 684 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1109 | -8/Materials | Discovered new exit (range 5) 1117 | -8/Materials | Entered Factory 1117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -7/Factory | Discovered new exit (range 5) 1269 | -7/Factory | Build established: Tank 1387 | -7/Factory | Lost 7 parts (1p1n2u3w) 1456 | -7/Factory | Discovered new exit (range 15) 1527 | -7/Factory | Entered another Factory area 1527 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1739 | -6/Factory | Build established: Gunner 2680 | -6/Factory | Discovered new exit (range 5) 2850 | -6/Factory | Entered Lower Caves 2851 | -6/Lower Caves | Encountered a Warlord checkpoint 3431 | -6/Lower Caves | Learned Factory interactive machine intel 3567 | -6/Lower Caves | Spotted B-75 Beast 3573 | -6/Lower Caves | Destroyed B-75 Beast 3888 | -6/Lower Caves | Discovered new exit (range 4) 3898 | -6/Lower Caves | Entered another Lower Caves area 3998 | -6/Lower Caves | Learned Factory emergency access door positions 4049 | -6/Lower Caves | Discovered new exit (range 10) 4113 | -6/Lower Caves | Entered Factory 4113 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4115 | -5/Factory | Loaded intel: 46 interactive machine locations 4418 | -5/Factory | Build established: Tank 5516 | -5/Factory | Discovered new exit (range 5) 5524 | -5/Factory | Entered another Factory area 5524 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6254 | -4/Factory | Spotted Executioner 6256 | -4/Factory | Spotted Striker 6274 | -4/Factory | Destroyed Executioner 6278 | -4/Factory | System corruption reached 10% 6287 | -4/Factory | Destroyed Striker 6458 | -4/Factory | Lost 23 parts (3p5n6u9w) 6547 | -4/Factory | Released all parts (3) 6553 | -4/Factory | Core integrity fell below 50% 6573 | -4/Factory | Lost 8 parts (1p3n4w) 6575 | -4/Factory | Discovered new exit (range 15) 6584 | -4/Factory | Entered Upper Caves 6745 | -4/Upper Caves | Encountered a Warlord checkpoint 6803 | -4/Upper Caves | Build established: Mutant 6818 | -4/Upper Caves | Attracted the attention of an 0b10 base 6874 | -4/Upper Caves | Lost 6 parts (4n1u1w) 6899 | -4/Upper Caves | Core integrity fell below 20% 6954 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06908_ System corrupted: Heat flow error (+231). 06908_ Acquired 3 matter. 06909_ Acquired 5 matter. 06911_ Acquired 1 matter. 06912_ Acquired 2 matter. 06914_ Acquired 1 matter. 06915_ Acquired 2 matter. 06918_ Acquired 3 matter. 06923_ Acquired 1 matter. 06928_ System corrupted: Energy discharge (-25). 06934_ Penetrated by Slug. 06934_ Slug penetrates Wall. 06944_ Acquired 2 matter. 06947_ Slug penetrates 06-LFT(r). 06950_ Penetrated by Slug. 06951_ Acquired 2 matter. 06951_ Acquired 3 matter. 06952_ Acquired 1 matter. 06953_ 06-LFT(r) destroyed. 06953_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????###???###????????????????? | | ????????????###??## ##### ##???????????????? | | ???????????## #### % #???????????????? | | #######???## % % #???????????????? | | # %##??#%% % ### #???????????????? | | # %% ##?# #### ##???????????????? | | # ## #### #### #### #????????????????? | | # %#### ### #???#%#?# #????????????????? | | # #??## ## ##### ### @#????????????????? | | # #???# ##???????????????? | | ##### ### #???????????????? | | ### #####?### #???????????????? | | #?### #???????# #???????????????? | | ##???## ##???????#% #???????????????? | | ##????## ##????????#hh#???????????????? | | ##?????# #?????????# #???????????????? | | #????# #?????????# #???????????????? | | ##??# ###?????????# #???????????????? | | #?# #????????????# #???????????????? | | #######?????????????# #???????????????? | | #####?????####?????# #???????????????? | | ##???# ##????# #???????????????? | | #### ?????# #???????????????? | | ##### ???????# #???????????????? | | ##??## ?????????# #???????????????? | | ####???# #??????????# #???????????????? | | ####?### #???????????# #???????????????? | | #"""##" ##??????????# #???????????????? | | #"""""" #??????????# #???????????????? | | #" ##?????????# #???????????????? | | #""""" #?????????# #???????????????? | | #"""## ##?????????# #???????????????? | | ###### ############ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 61 Targeting Accuracy 8 Armor Integrity Analysis 35 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularitySpreadProjector Manual? 0 Play Time 01:01:23 Cumulative 57.5 hours Start 2021.05.31 @ 21:56:00 End 2021.05.31 @ 22:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1d8515a-acad-40e4-a4bc-b78fee6d3bc1