Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 19:37:23 Player: Gobbopathe Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2422) 2422 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5498 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 385/400 System Corruption 4% Temperature Cool (0) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Arc Projector High-powered Shotgun > --- INVENTORY (25) --- Nuclear Core Wheel Wheel Coolant Injector High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Weapon Cycler Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield System Shield Long-range Tractor Beam Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Wheel Wheel Coolant Injector High-capacity Battery High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Particle Charger Improved Utility Shielding Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield System Shield Long-range Tractor Beam Advanced Beam Rifle Enhanced Autogun Missile Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Improved Utility Shielding Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 80 | 7 3 3 6 21 40 Power 8 | 1 1 1 . 1 4 Engine 6 | 1 1 1 . 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | 2 . 2 1 1 10 Treads . | . . . . . . Leg 2 | . . 1 . . 1 Wheel 14 | 2 . 1 1 1 9 Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 2 2 . 3 15 12 Device 14 | . 1 . 3 6 4 Storage 5 | 2 1 . . 1 1 Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 13 | . . . . 6 7 Artifact . | . . . . . . Weapon 22 | 2 . . 2 4 14 Energy Gun 12 | 1 . . 1 4 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . . 1 . 5 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 1 4 Parts Lost 24 | . . 2 . . 22 Power 5 | . . 1 . . 4 Propulsion 6 | . . 1 . . 5 Utility 4 | . . . . . 4 Weapon 9 | . . . . . 9 Highest Loss Streak 12 | . . 2 . . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 83 87 96 97 Engine 7 | . 14 14 11 9 4 Wheel 17 | . 28 22 21 18 14 Device 12 | . 8 . 22 10 14 Storage 10 | . 15 14 11 9 10 Processor 11 | . . . . 13 15 Protection 11 | . . . . 17 12 Energy Gun 13 | . 14 14 21 18 4 Energy Cannon 1 | . . . . . 3 Ballistic Gun 6 | . 14 14 . . 12 Naked Turns . | . . . . . . Heaviest Build 157 | 16 148 148 151 157 113 Greatest Support 32 | 26 26 26 26 32 32 Greatest Overweight (x) 10 | . 5 9 5 5 10 Average Overweight (x) 3 | . . 6 5 3 3 Largest Inventory Capacity 30 | 8 30 30 30 30 25 Average Capacity 25 | 7 14 30 30 26 25 Most Carried 30 | 1 15 16 30 30 25 Average Carried 22 | . 6 15 18 26 23 Final Capacity 30 | 8 30 30 30 25 25 Final Carried 30 | 1 15 16 30 25 23 Class Distribution -------------------- 35% | Mutant 28% | Hauler-Mutant 21% | Skirmisher 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1570 | 255 26 70 60 410 749 Remotely . | . . . . . . Salvage Created 2997 | 75 26 161 86 1041 1608 Parts 176 | 4 3 13 5 47 104 Haulers Intercepted 5 | . . . 1 3 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 44 | . . 5 . 12 27 Guns 37 | . . 5 . 11 21 Cannons 3 | . . . . . 3 AOE 3 | . . . . . 3 Classes Destroyed 14 | 2 1 3 1 2 5 Worker 4 | . . 1 . 2 1 Builder 2 | . . . . . 2 Tunneler 2 | 1 . . . . 1 Hauler 5 | . . . 1 3 1 Recycler 6 | 1 . . . 1 4 Watcher 9 | . 1 . 1 4 3 Swarmer 7 | . . 3 . . 4 Grunt 16 | . . 2 . 8 6 Duelist 1 | . . . . 1 . Protector 2 | . . . . . 2 Sentry 3 | . . . . 3 . Specialist 7 | . . . . . 7 Hunter 3 | . . . . . 3 Programmer 5 | . . . . . 5 Best Kill Streak 15 | 2 1 3 1 5 15 Combat Bots Only 9 | . . 3 . 3 9 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4499 | . 29 163 . 761 3546 Core 896 | . 11 18 . 162 705 Absorbed by Shields . | . . . . . . Redirected to Shielding 482 | . . . . 75 407 Regen/Repaired (Parts) 167 | . . . 12 155 . Core Remaining (%) 89 | 100 . 88 100 70 . Volleys Fired 209 | 8 2 18 9 84 88 Largest 3 | 2 2 2 2 2 3 Hottest 116 | 70 70 70 100 100 116 Shots Fired 471 | 16 4 36 18 168 229 Gun 431 | 16 4 36 18 168 189 Cannon 37 | . . . . . 37 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 142 | 8 2 18 . . 114 Thermal 296 | 8 2 18 18 168 82 Explosive 3 | . . . . . 3 Electromagnetic 30 | . . . . . 30 Robot Hit Streak 25 | 3 1 8 5 25 14 Robot Miss Streak 7 | 1 2 2 2 4 7 Penetration Max . | . . . . . . Secondary Targets 11 | . . 3 . 2 6 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 331 | 9 1 27 10 120 164 Core Hits 155 | 4 1 10 3 50 87 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 16 | . . 2 2 10 2 Burn 15 | . . 2 2 10 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6122 | 86 13 279 124 1543 4077 Guns 4365 | 86 13 279 124 1543 2320 Cannons 665 | . . . . . 665 Explosions 1092 | . . . . . 1092 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1481 | 37 . 117 . . 1327 Thermal 3489 | 49 13 162 124 1543 1598 Explosive 858 | . . . . . 858 Electromagnetic 294 | . . . . . 294 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 6 | . . . . . 6 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 4 | . . . . . 4 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 215 | . . . . . 215 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 309 | 80 60 124 220 309 242 Average Temperature 68 | 44 35 47 120 84 43 Received Heat Transfer 582 | . 15 54 . 342 171 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Melted 19 | . . 1 2 12 4 Heat Transferred 9038 | 148 37 629 518 5328 2378 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 437 | 10 57 127 60 187 437 Initial 49 | . 6 22 49 2 49 Average 92 | 3 38 102 45 72 138 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 66 Level 1 11 | . . . . . 29 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . . 8 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 4 5 1 26 40 Peak Tracking Total 12 | . 2 2 1 5 12 Tactical Retreats 5 | . . . . 2 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 12 | . . . . . 12 Max in Single Turn 11 | . . . . . 11 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . 3 . 5 9 5 Terminals 15 | . 3 . 3 5 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 1 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 71 | . 9 . 13 38 11 Successful 51 | . 5 . 6 32 8 Failed 20 | . 4 . 7 6 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 30 | . 6 . 6 13 5 Terminals 48 | . 9 . 9 21 9 Fabricators 2 | . . . . . 2 Repair Stations 7 | . . . 2 5 . Recycling Units . | . . . . . . Scanalyzers 14 | . . . 2 12 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 1 9 2 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Terminal Index 2 | . . . 1 1 . Alert Level 2 | . . . . 2 . Unreport Threat 1 | . . . . . 1 Transport Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 3 | . . . . 3 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . 2 11 . Insert Component 7 | . . . 1 6 . Analyze 6 | . . . 1 5 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 4 . 1 8 4 Terminals 17 | . 4 . 1 8 4 Track 6 | . 1 . . 3 2 Assimilate 1 | . . . . 1 . Botnet 7 | . 2 . 1 3 1 Operators 3 | . 1 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 3 . 4 9 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 1 5 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 3 | . . . 1 2 . Time 102 | . . . 26 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . 1 5 . Part Schematics Acquired 6 | . . . 1 5 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 10 | . . . . 10 10 Highest-Rated Ally 10 | . . . . 10 10 Total Orders 11 | . . . . 4 7 STAY 6 | . . . . 2 4 FOLLOW 5 | . . . . 2 3 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4294 | 69 218 134 485 1763 1625 Spaces Moved 2275 | 38 183 28 247 935 844 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2274 | 37 183 28 247 935 844 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 165 165 130 130 Average Speed 144 | 90 104 195 165 145 145 Slowest Speed 235 | 100 165 235 165 165 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 33 12 25 62 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . . . 42 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 40 | . . . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2891 | 54 208 75 306 1175 1073 Wait 199 | 1 . 24 26 83 65 Move 2270 | 37 182 27 246 934 844 Hop . | . . . . . . Pick Up 80 | 1 16 2 17 23 21 Fast Attach 29 | 7 2 2 2 5 11 Attach 32 | . . 1 3 9 19 Detach 3 | . 2 . . . 1 Swap 19 | . 1 . 1 7 10 Drop 50 | . 3 1 2 30 14 Fire 209 | 8 2 18 9 84 88 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Entered Mines 393 | -10/Mines | Discovered new exit (range 7) 422 | -10/Mines | Entered Materials 422 | -9/Materials | Evolved 2 slots: Utility x2 508 | -9/Materials | Repaired Com. Wheel 529 | -9/Materials | Build established: Hauler-Mutant 792 | -9/Materials | Discovered new exit (range 16) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x2 1750 | -8/Materials | Build established: Mutant 1787 | -8/Materials | Repaired Imp. Light Armor Plating? 2170 | -8/Materials | Repaired Imp. Utility Shielding? 2608 | -8/Materials | Discovered new exit (range 16) 2666 | -8/Materials | Identified exit to Factory 2670 | -8/Materials | Entered Factory 2670 | -7/Factory | Accompanied by 1 ally 2670 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2956 | -7/Factory | Build established: Skirmisher 3064 | -7/Factory | Fabricated System Shield (x1) 3590 | -7/Factory | Cargo convoy interrupted 3676 | -7/Factory | Destroyed 9 combat bots 3683 | -7/Factory | Lost 12 parts (2p2n4u4w) 3754 | -7/Factory | Core integrity fell below 50% 3884 | -7/Factory | Build established: Scavenger-Skirmisher 4021 | -7/Factory | Found Prototype Launcher 4083 | -7/Factory | Identified Rocket Array 4143 | -7/Factory | Discovered new exit (range 4) 4178 | -7/Factory | Core integrity fell below 20% 4208 | -7/Factory | Lost 5 parts (1p1n3w) 4277 | -7/Factory | Lost 3 parts (2n1w) 4295 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04210_ 7UMHP04JJXFUWRVI1P6QL80/ 04218_ Com. Wheel destroyed. 04220_ X-57 Shotgunner destroyed. 04222_ K-01 Serf collects debris. 04232_ G-47 Trooper misfires. 04233_ K-01 Serf collects debris. 04233_ G-47 Trooper destroyed. 04233_ Switching to secondary target: X-57 Shotgunner. 04243_ Arc Projector destroyed. 04246_ Com. Wheel destroyed. 04247_ X-57 Shotgunner destroyed. 04249_ System corrupted: Energy discharge (-106). 04255_ Acquired Hpw. Shotgun. 04257_ Acquired 55 matter. 04266_ System corrupted: Component data lost. 04269_ G-47 Trooper destroyed. 04275_ Acquired 12 matter. 04286_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04295_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????# | | ??????????????????######## """ """"""" #### | | ??????????????????# # """ """"""" #??? | | ??????????????????# # """ """"""" #??? | | ??????????????????# % # = """"""" #??? | | ??????????????????# # *[!= #??? | | ??????????????????#*%% % +%**% "F"" #??? | | ??????????????????#[= %% # !!!% """" ????? | | ???????????????######/####=!=* % %### ######????? | | ???????????????# ###%#####*#?# #?????????? | | ???????????????# = // #?#%#???# ### ###???????? | | ???????????????# // #?#!#???# # ######### | | ???????????????# %/! #?#*#???# # | | ???????????????# """% #?#[#???# # | | ???????????????# """ !#?#=#???# # | | ???????????????# """ #?#%#???#!# #######+# | | ???????????????# % %#?#!#???#|######## | | ???????????????#######+"####=#####+####???# " | | ?????????????????#### !###=%!# = #???# " | | ?????????????????# =%% = + ! #???# " | | ?????????????????# ##% ### # #???# " | | ?????????????????#??## #####+##########???# " | | ?????????????????????# ## #????????# " | | ????????????????????## ## """ #????????# """ " | | ????????????????????# # """ #????????# "Y " | | ????????????????????#|H /@ """ #????????# """ " | | ????????????????????# # #????????# | | ????????????????????##### """ #????????######## | | ????????????????????????# """ #???????????????? | | ????????????????????????# """ *#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryDisposableCoupler Manual? 0 Play Time 01:27:37 Cumulative 187.5 hours Start 2022.03.19 @ 18:52:58 End 2022.03.20 @ 19:37:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bd3f0b8-ffbc-4c12-aa03-672ab4287a08