Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 02:26:29 Player: Exp. Geonium Core Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1845) 1845 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1362) 1362 TOTAL SCORE: 6217 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 148 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 124/125 System Corruption 7% Temperature Cool (0) Movement Hovering (56) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Target Analyzer Relay Coupler [Swarmer] (50) Relay Coupler [Grunt] (21) Relay Coupler [Sentry] (15) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Superbattery (1500) Experimental Sensor Array Relay Coupler [NC] (40) Relay Coupler [Grunt] (21) Relay Coupler [Duelist] (23) Relay Coupler [Sentry] (29) Relay Coupler [Specialist] (33) Datajack Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Target Analyzer Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Superbattery Experimental Sensor Array Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Specialist] Datajack Datajack [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 47 | . 7 4 1 1 7 27 Power 5 | . 1 1 . . 1 2 Engine 3 | . 1 . . . 1 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 8 | . 2 1 . . . 5 Treads 6 | . 2 1 . . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 17 | . 2 1 . . 4 10 Device 2 | . . . . . 2 . Storage 1 | . 1 . . . . . Processor 5 | . . . . . 2 3 Hackware 5 | . . . . . . 5 Protection 4 | . 1 1 . . . 2 Artifact . | . . . . . . . Weapon 17 | . 2 1 1 1 2 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 1 1 . . 2 Ballistic Cannon 4 | . . . . . 1 3 Launcher 5 | . . . . 1 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . . . . 2 14 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 7 | . . . . . 1 6 Weapon 5 | . . . . . 1 4 Highest Loss Streak 5 | . . . . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 96 100 100 100 83 89 Engine 4 | . 14 9 . . 4 2 Core 6 | . . 4 14 14 4 6 Treads 18 | . 10 28 28 28 18 15 Leg 2 | . 17 . . . . . Device 3 | . . . . . 6 5 Storage 10 | . 14 14 14 14 9 9 Processor 5 | . . . . . 13 4 Hackware 9 | . . . . . . 25 Protection 8 | . 11 14 14 14 9 3 Ballistic Gun 11 | . 25 28 28 25 . 3 Ballistic Cannon 5 | . . . . . 8 8 Launcher 2 | . . . . 2 8 1 Special Melee Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 35 | 11 20 27 28 28 35 35 Greatest Support 51 | 20 40 42 42 42 51 42 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 10 Most Carried 10 | . 9 10 10 10 10 10 Average Carried 9 | . 7 9 9 10 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 8 9 Class Distribution -------------------- 59% | Mutant 28% | Bothacker-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Matter Collected 1506 | 200 102 2 50 7 341 804 Remotely . | . . . . . . . Salvage Created 1271 | . 137 . . 51 710 373 Parts 100 | . 10 . . 5 47 38 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 52 | . 3 . . 3 22 24 Guns 4 | . 3 . . . . 1 Cannons 28 | . . . . . 9 19 AOE 20 | . . . . 3 13 4 Classes Destroyed 11 | . 3 . . . 5 3 Worker 3 | . . . . . 3 . Builder 5 | . . . . . 5 . Hauler 3 | . 1 . . . 2 . Recycler 2 | . . . . . 2 . Watcher 1 | . . . . . . 1 Swarmer 23 | . 2 . . . 8 13 Cutter 3 | . . . . . . 3 Grunt 17 | . 1 . . 3 10 3 Sentry 3 | . . . . . 3 . Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . . 5 Best Kill Streak 12 | . 2 . . 3 12 4 Combat Bots Only 6 | . 2 . . 3 6 4 Max Kills in Single Turn 5 | . 1 . . 1 5 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Damage Taken 2618 | . 94 . . 130 833 1561 Core 586 | . 26 . . . 156 404 Absorbed by Shields 14 | . . . . . . 14 Core Remaining (%) 94 | 100 . . . 89 . . Volleys Fired 199 | . 22 1 . 4 79 93 Largest 2 | . 2 2 . 1 1 1 Hottest 80 | . 80 40 . 30 44 44 Shots Fired 222 | . 44 2 . 4 79 93 Gun 71 | . 44 2 . . . 25 Cannon 132 | . . . . . 69 63 Launcher 19 | . . . . 4 10 5 Special . | . . . . . . . Kinetic 191 | . 32 2 . . 69 88 Thermal 6 | . 6 . . . . . Explosive 19 | . . . . 4 10 5 Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 10 | . 4 5 . 4 7 10 Robot Miss Streak 14 | . 5 1 . . 3 14 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 133 | . 15 1 . 4 39 74 Core Hits 121 | . 7 . . 6 47 61 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Blast 1 | . . . . . 1 . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4211 | . 126 18 . 263 2467 1337 Guns 292 | . 126 18 . . . 148 Cannons 1768 | . . . . . 797 971 Explosions 2133 | . . . . 263 1657 213 Melee . | . . . . . . . Ramming 18 | . . . . . 13 5 Kinetic 2038 | . 104 18 . . 797 1119 Thermal 54 | . 10 . . . 44 . Explosive 2089 | . . . . 263 1613 213 Electromagnetic 12 | . 12 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 2 7 Average Corruption 2 | . . . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . 6 20 Message Errors 7 | . . . . . 2 5 Matter Fused 6 | . . . . . . 6 Energy Discharges 3 | . . . . . 1 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 110 | . . . . . 83 27 Projectiles 22 | . . . . . 15 7 Explosions 88 | . . . . . 68 20 Melee . | . . . . . . . Knockbacks 33 | . . . . . 1 32 Impact . | . . . . . . . Kinetic 28 | . . . . . 1 27 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 110 | . . . . 70 38 2 Shots 4 | . . . . 3 1 . Rammed 7 | . . . . . 2 5 Targets Rammed 7 | . . . . . 2 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 120 | . 108 6 . 58 120 75 Average Temperature 30 | . 30 4 . 40 35 15 Received Heat Transfer 489 | . 30 . . 54 297 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 125 | . 25 . . . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Peak Influence 1081 | . 148 15 . 94 503 1081 Initial 329 | . . . . . 36 329 Average 338 | . 100 14 . 14 152 682 Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 53 | . 100 100 . 100 79 . Level 1 10 | . . . . . 14 15 Level 2 15 | . . . . . 6 33 Level 3 20 | . . . . . . 51 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . . 3 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 8 2 . 3 25 40 Peak Tracking Total 9 | . 4 2 . 3 5 9 Tactical Retreats 4 | . 2 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts 35 | . . . . . . 35 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . . 4 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . . . 4 1 Max in Single Turn 2 | . . . . . 2 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Machines Accessed 8 | . 1 1 1 . 2 3 Terminals 5 | . 1 . . . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 1 1 1 . 2 4 Successful 8 | . 1 1 1 . 2 3 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 6 | . 1 . . . 1 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 1 1 1 . 1 3 Robot Analysis 1 | . 1 . . . . . Open Door 2 | . . 1 . . . 1 Emergency Access Points 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Garrison Registry 1 | . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 2 | . . . . . . 2 formatsys_high 2 | . . . . . . 2 Relay Couplers Released 12 | . . . . . . 12 Machine Destruction 8 | . . . . . . 8 Programmers 4 | . . . . . . 4 Attached 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . . . 4 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Total Allies 6 | . . . . . . 6 Largest Group 6 | . . . . . . 6 Highest-Rated Group 126 | . . . . . . 126 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . . 41 Total Damage 1051 | . . . . . . 1051 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Turns Passed 3095 | . 424 331 379 95 762 1104 Spaces Moved 1625 | 1 252 204 246 52 373 497 Core 15 | . . . . . . 15 Treads 1412 | . 94 204 246 52 373 443 Legs 159 | 1 158 . . . . . Wheels . | . . . . . . . Hover 39 | . . . . . . 39 Flight . | . . . . . . . Fastest Speed 56 | 120 120 152 152 152 152 56 Average Speed 151 | 120 134 157 152 152 152 157 Slowest Speed 240 | 120 160 160 152 152 152 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 41 55 59 13 44 64 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . . . . 24 . Terrain Destroyed 121 | . . . . 34 77 10 Melee . | . . . . . . . Projectile 21 | . . . . . 21 . AOE 100 | . . . . 34 56 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Total 2034 | . 300 215 252 63 487 717 Wait 60 | . 7 . . 7 21 25 Move 1620 | . 251 203 245 51 373 497 Hop . | . . . . . . . Pick Up 23 | . 6 2 3 . 2 10 Fast Attach 26 | . 3 1 . . 4 18 Attach 9 | . 2 . . . 3 4 Detach . | . . . . . . . Swap 12 | . 2 3 1 1 . 5 Drop 31 | . 7 5 3 . 3 13 Fire 199 | . 22 1 . 4 79 93 Melee 9 | . . . . . . 9 Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis 1 | . . . . . . 1 Rewire 2 | . . . . . . 2 Trap 35 | . . . . . . 35 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 425 | -10/Materials | Entered Mines 430 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 549 | -10/Mines | Learned location of Zion (-7) 569 | -10/Mines | Build established: Scavenger-Mutant 579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 583 | -10/Mines | Found Prototype Device 635 | -10/Mines | Met a Derelict shopkeep closing up shop 749 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 750 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Exiles 793 | -10/Exiles | Met 8R-AWN 820 | -10/Exiles | Met EX-HEX 866 | -10/Exiles | Met EX-BIN 883 | -10/Exiles | Aligned with FarCom system 884 | -10/Exiles | Given EX-Vault access code 921 | -10/Exiles | Opened EX-Vault 932 | -10/Exiles | Found Superbattery 939 | -10/Exiles | Found 0b10 Alert Chip 960 | -10/Exiles | Build established: Mutant 974 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1022 | -10/Exiles | Met EX-DEC 1123 | -10/Exiles | Discovered new exit (range 10) 1135 | -10/Exiles | Stole two prototypes: Superbattery, 0b10 Alert Chip 1135 | -10/Exiles | Entered Mines 1209 | -9/Mines | Discovered new exit (range 7) 1216 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 4 slots: Utility x4 1230 | -8/Materials | Discovered new exit (range 7) 1431 | -8/Materials | Discovered new exit (range 5) 1897 | -8/Materials | Garrison activated, responded to threat 1992 | -8/Materials | Identified exit to Garrison 1992 | -8/Materials | Entered Garrison 2078 | -8/Garrison | Installed Relay Interface Framework 2124 | -8/Garrison | Triggered checkpoint 2163 | -8/Garrison | Garrison Relay disabled 2241 | -8/Garrison | Lost 3 parts (2u1w) 2262 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Triggered checkpoint 2492 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | P-60 Hacker assimilated allied NQ-NQ2(b) 2496 | -8/Garrison | Triggered checkpoint 2526 | -8/Garrison | Triggered checkpoint 2562 | -8/Garrison | Build established: Bothacker-Mutant 2636 | -8/Garrison | Triggered checkpoint 2637 | -8/Garrison | Discovered new exit (range 15) 2661 | -8/Garrison | Discovered new exit (range 66) 2661 | -8/Garrison | Discovered new exit (range 7) 2661 | -8/Garrison | Discovered new exit (range 68) 2890 | -8/Garrison | Triggered checkpoint 2983 | -8/Garrison | Core integrity fell below 50% 2997 | -8/Garrison | Garrison Relay disabled 3033 | -8/Garrison | Core integrity fell below 20% 3052 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3096 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02997_ Relay Coupler [Duelist] tumbles out of relay unit. 02997_ Relay Coupler [NC] tumbles out of relay unit. 03006_ Lgt. Treads destroyed. 03012_ Lgt. Assault Rifle destroyed. 03012_ Slammed into P-60 Hacker. 03012_ Destabilizing: Core damaged (-16). 03015_ Slammed into P-60 Hacker. 03021_ Mic. Nuclear Core destroyed. 03021_ Slammed into P-60 Hacker. 03043_ System corrupted: Component data lost. 03045_ Acquired Lgt. Assault Rifle. 03046_ P-60 Hacker destroyed. 03058_ Acquired Gravmag System. 03062_ Acquired 50 matter. 03063_ System corrupted: Component data lost. 03063_ Acquired Target Analyzer. 03070_ Acquired 11 matter. 03072_ Acquired Lgt. Ion Engine. 03092_ System corrupted: Matter fused (-9). 03096_ Relay Coupler [Grunt] destroyed. Map ----- +----------------------------------------------------+ | ????# #???# #???# ##"""## #?????????????????????? | | ????# #???# #???# ##" "## #?????????????????????? | | ????# #???# #???# ##" "## #?????????????????????? | | ????# #???# #???# ##" "## #?????????????????????? | | ????# #???# #???# ## ## #?????????????????????? | | ????# #####+##### ### ### #?????????????????????? | | ????# ! = #?????????????????????? | | ????# %! #?????????????????????? | | ????# ####+#### #######"##?????????????????????? | | ????# #### #### #?????# #??????????????????????? | | ????# + ## #?????# #??????????????????????? | | ????# ###### ## #?????# #??????????????????????? | | ##### #????# ## #?????# #??????????????????????? | | ##! #????# ## #????##"###????????????????????? | | ##![##???# ##^^#????#!!!!#????????????????????? | | [%=%[%#####+##^^###### !#????????????????????? | | = %!= ^^ + #????????????????????? | | ! = = ^^ ###### %!#????????????????????? | | ## ###########????#!!!!#????????????????????? | | ! ## ###????????????######????????????????????? | | [% % #??????????????????????????????????????? | | = #??????????????????????????????????????? | | #???????????????????#######????????????? | | #???????????######### """"#####????????? | | ## ###??########?#"# pp "#"""#????????? | | ## #????# ## #?#!!@##### "#" "#????????? | | ###### # #?# !!#???# "#" "#????????? | | * + #?#" !#???# "#" "#????????? | | #### ## #?#"#!#???# #????????? | | ## ##??# ########?### #???# #????????? | | ## #???# #??????????# ###?#" "#????????? | | ##### #???# #??????????#! #?#" """ ""#????????? | | ????# #???# #??????????# #?#""###""""#????????? | | ????# #???# #????####### #?####?######????????? | | ????# #???# #????# + ###????????????????????? | | ????# #???# #????# ##### #??????????????????????? | | ????# #####+######+#???# #??????????????????????? | | ????# #???# #??????????????????????? | | ????# ^ % %* ##### #??????????????????????? | | ????############## * #??????????????????????? | | ?????????????????# #####%#??????????????????????? | | ?????????????????# #???#=#??????????????????????? | | ?????????????????# #???# ##?????????????????????? | | ?????????????????# #???# "#?????????????????????? | | ?????????????????# ###?# T#?????????????????????? | | ?????????????????# #?#""#?????????????????????? | | ?????????????????# < #?####?????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 2 Relay Coupler Types 3 Relay Coupler Value 137 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronBombBroadsword Manual? 0 Play Time 00:23:56 Cumulative 412.9 hours Start 2023.04.27 @ 01:57:44 End 2023.04.27 @ 02:26:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 450 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 82 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e756b2-cf49-4048-af47-7d200a8b38c5