Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 18:13:35 Player: opdo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (22) 110 Value Destroyed (685) 685 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (6071) 6071 TOTAL SCORE: 16786 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 1037 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 366 Friendly Fire -240 Cogmind --------- Core Integrity 89/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Reinforced Quantum Reactor Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Field Propulsion Array Q-thruster Q-thruster Electron Diverter Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Cooling System Compact Battery Triangulator Experimental Signal Interpreter Melee Analysis Suite Experimental Cloaking Device Z-Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle Makeshift Axe Lance > --- INVENTORY -------- Advanced Surge Thruster Cooled Impulse Thruster Heavy Disruptor Cannon [Rating: 177] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Surge Thruster Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Surge Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Weapon Molecular Scythe Energy Gun Small Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Molecular Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . 2 2 2 Power 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Propulsion 7 | . . . 2 . . . 2 . . . . . . . . . . . 1 . . 1 1 Utility 7 | . . . . . . . 3 . . . . . . 2 . . . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 151 | 6 1 4 8 . 10 2 1 7 20 3 3 . 3 9 2 . 7 . 9 15 10 5 26 Power 35 | 1 . . 3 . 2 . . 1 7 . . . 1 1 . . 2 . 3 4 3 1 6 Engine 14 | 1 . . 3 . 2 . . . 5 . . . . 1 . . 1 . . . . . 1 Core 7 | . . . . . . . . . 1 . . . 1 . . . . . 2 1 1 1 . Reactor 14 | . . . . . . . . 1 1 . . . . . . . 1 . 1 3 2 . 5 Propulsion 49 | 2 . 3 4 . 3 1 1 . 8 1 1 . 2 3 . . 2 . 1 5 2 3 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . 2 4 . 3 1 1 . 8 1 1 . 2 3 . . 2 . 1 5 2 3 7 Utility 45 | 2 . 1 1 . 3 . . 3 4 2 2 . . 3 2 . 2 . 5 2 4 1 8 Device 33 | 1 . 1 1 . 2 . . 3 2 1 . . . 3 2 . 2 . 2 2 3 . 8 Storage 3 | 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Processor 8 | . . . . . . . . . 2 1 2 . . . . . . . 3 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 22 | 1 1 . . . 2 1 . 3 1 . . . . 2 . . 1 . . 4 1 . 5 Energy Gun 3 | 1 1 . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . 3 . . . . . 1 . . . . . . . . 1 Piercing Weapon 4 | . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 . 2 . . 1 . . 1 . . . . . 4 . 2 1 1 2 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 62 | . . . . . . 1 . . . . 2 . 1 7 4 . . 1 3 10 2 3 28 Power 10 | . . . . . . . . . . . . . . 1 1 . . 1 . 1 1 . 5 Propulsion 28 | . . . . . . 1 . . . . 1 . 1 5 . . . . 1 4 1 2 12 Utility 19 | . . . . . . . . . . . 1 . . 1 3 . . . 1 3 . 1 9 Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 2 . . 2 Highest Loss Streak 16 | . . . . . . 1 . . . . 2 . 1 6 4 . . 1 2 10 2 2 16 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 86 | . 94 100 100 100 99 99 66 81 99 100 99 100 100 83 69 64 70 69 74 70 60 74 58 Engine 8 | . 14 14 11 11 11 11 6 11 10 13 13 13 11 3 5 5 8 10 2 . . . . Core 1 | . . . . . . . . . . . . . 1 5 2 . . . 6 4 1 4 4 Leg 2 | . 28 15 . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . 6 44 44 44 43 33 33 39 40 39 40 40 24 17 17 21 23 25 20 23 24 21 Device 16 | . 14 14 11 11 11 11 6 17 19 20 18 13 13 18 17 17 20 17 20 24 15 19 15 Storage 4 | . 14 14 11 11 10 11 6 6 3 . . . . . . . . . . . . 4 2 Processor 7 | . . . . . . . . . 8 13 14 20 20 17 13 11 6 5 10 10 9 8 6 Energy Gun 5 | . 22 28 22 22 2 . . . . . . . . . . . . . . . 4 4 2 Ballistic Gun 1 | . . . . . 9 5 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 6 10 10 6 6 6 6 2 5 5 5 5 5 4 . . . Piercing Weapon 3 | . . . . . 9 11 6 2 2 6 6 6 6 5 5 5 1 . . . . . . Peak Build Rating 177 | 8 9 14 19 18 38 36 35 61 83 79 77 75 76 87 87 84 110 87 117 117 121 140 177 Average Rating 65 | 4 8 11 17 18 32 34 35 47 77 78 76 75 75 79 80 84 90 86 104 105 105 128 110 On Entrance 62 | . 8 9 13 18 18 35 34 35 53 75 77 75 75 76 87 84 84 87 84 106 100 121 140 Naked Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 Heaviest Build 61 | 10 12 15 15 15 19 19 19 25 39 25 25 21 23 28 28 19 61 18 32 49 52 39 57 Greatest Support 68 | 20 20 20 17 17 29 29 29 29 33 30 32 24 40 40 32 32 40 33 46 46 56 50 68 Greatest Overweight (x) 1 | . . 1 . . . . . . 1 1 1 . . . . . 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 6 8 8 8 8 8 7 8 8 5 5 3 3 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 4 6 7 8 7 7 7 7 6 4 4 3 2 4 5 5 4 5 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 6 7 8 8 8 8 7 8 5 5 3 3 3 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 23% | Mutant 16% | Derelict-Mutant 12% | Sprinter 8% | Derelict-Sprinter 7% | Derelict-Gladiator 6% | Ninja 5% | Scavenger-Sprinter 5% | Scout 4% | Assassin 4% | Gladiator 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Waste Mutant | -6/Factory Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Assassin | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Commander-Ninja | -4/Armory Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Matter Collected 1852 | 157 61 87 . 80 100 20 . 50 25 266 35 . 35 21 73 . . . 110 230 182 90 230 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 803 | 23 94 57 . . . . . . 25 30 128 . 135 21 . . . . 110 86 . . 94 Parts 44 | 3 9 8 . . . . . . 1 1 6 . 7 1 . . . . 1 5 . . 2 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 6 . . . 7 5 . 12 . . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Combat Hostiles Destroyed 17 | . 6 2 . . . . . . . 1 2 . 3 1 . . . . . 2 . . . Melee 7 | . . . . . . . . . . 1 2 . 3 1 . . . . . . . . . Guns 8 | . 6 2 . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Classes Destroyed 9 | 1 1 1 . . . . . . 1 . 2 . 1 . . . . . 1 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Swarmer 11 | . 6 2 . . . . . . . 1 . . . 1 . . . . . 1 . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 2 | 1 2 2 . . . . . . 1 1 1 . 2 1 . . . . . 2 . . 1 Combat Bots Only 2 | . 2 2 . . . . . . . 1 1 . 2 1 . . . . . 1 . . . Max Kills in Single Turn 1 | 1 1 1 . . . . . . 1 1 1 . 1 1 . . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Hostile Shots Fired 670 | . 34 19 12 10 . 12 . . 33 7 9 . 21 31 4 3 . 21 39 117 35 5 258 Missed 288 | . 5 3 5 6 . 9 . . 3 2 4 . 6 13 2 2 . 15 26 73 18 2 94 Damage Taken 7807 | . 229 119 94 53 . 40 . . 500 70 61 . 223 383 416 16 . 134 381 987 410 181 3510 Core 2230 | . 28 33 31 . . 8 . . 79 12 . . 32 85 78 . . 18 160 118 23 14 1511 Absorbed by Shields 23 | . . . . . . . . . . . . . . . . . . . . 23 . . . Regen/Repaired (Parts) 135 | . . . . . . . . 23 44 . . . . . . . 68 . . . . . . Core Remaining (%) 78 | 100 . 75 . . . 90 . . . . . . 85 . . . . 81 . 75 98 99 5 Volleys Fired 54 | 3 23 9 . . . . . . . . . . . 1 . . 1 . . 2 4 . 11 Largest 2 | 1 2 2 . . . . . . . . . . . 1 . . 1 . . 2 2 . 2 Hottest 185 | 40 90 90 . . . . . . . . . . . 7 . . 7 . . 185 175 . 175 Shots Fired 87 | 3 44 18 . . . . . . . . . . . 1 . . 1 . . 3 5 . 12 Gun 80 | 3 44 18 . . . . . . . . . . . . . . . . . 1 4 . 10 Cannon 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Special 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 81 | 3 44 18 . . . . . . . . . . . . . . . . . 2 4 . 10 Explosive 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Robot Hit Streak 6 | 1 5 1 . . . . . . . . . . . 2 . . 3 . . 1 2 . 6 Robot Miss Streak 6 | 1 6 5 . . . . . . . . . . . . . . . . . 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 61 | 2 21 5 . . . 2 . . 3 1 3 . 6 3 . . 1 . 1 3 2 . 8 Core Hits 30 | 1 8 3 . . . 1 . . 2 1 2 . 4 1 . . . . 1 3 . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 91 | . . . . . . 6 . . 19 4 6 . 10 14 11 . . . 10 7 . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . . 11 1 1 . 3 7 9 . . . 10 7 . . 1 Piercing 41 | . . . . . . 6 . . 8 3 5 . 7 7 2 . . . . . . . 3 Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 1 1 . . 2 . . . . . . . . . 1 Damage Inflicted 2036 | 21 263 92 . . . 62 . . 126 59 162 . 314 120 . . . 14 185 271 61 . 286 Guns 659 | 21 263 71 . . . . . . . . . . . . . . . . . . 61 . 243 Cannons 42 | . . . . . . . . . . . . . . . . . . . . 42 . . . Explosions 90 | . . . . . . . . . . . . . . . . . . . . 90 . . . Melee 1154 | . . . . . . 62 . . 126 59 162 . 314 120 . . . . 129 139 . . 43 Ramming 91 | . . 21 . . . . . . . . . . . . . . . 14 56 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 701 | 21 263 71 . . . . . . . . . . . . . . . . . 42 61 . 243 Explosive 90 | . . . . . . . . . . . . . . . . . . . . 90 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 594 | . . . . . . . . . 126 59 . . 98 . . . . . 129 139 . . 43 Piercing 560 | . . . . . . 62 . . . . 162 . 216 120 . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 1 1 1 1 1 2 14 14 14 . 4 4 . 1 4 Average Corruption 3 | . . . . . . . . . 1 1 1 1 1 1 9 14 14 . 4 4 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . 2 2 . 2 1 7 2 1 . 1 7 . . 1 Message Errors 8 | . . . . . . . . . . 1 . . . 1 3 . . . 1 2 . . . Matter Fused 9 | . . . . . . . . . . 1 1 . 1 . 1 2 1 . . 2 . . . Energy Discharges 4 | . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . 8 . . . . . . . . . . . . . . . 7 56 . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 4 | . . 3 . . . . . . . . . . . . . . . 1 . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 483 | . 220 270 14 8 1 1 . . 483 . 136 3 333 23 . . . 9 162 141 105 227 417 Average Temperature 98 | . 82 135 5 3 1 1 . . 157 . 70 2 100 13 . . . 3 92 72 32 118 120 Received Heat Transfer 370 | . 6 . 36 33 . . . . 9 . 33 . 27 12 9 . . 21 9 40 27 9 99 Effects 17 | . . . . . . . . . 11 . . . 2 . . . . . . . . . 4 Shutdowns 7 | . . . . . . . . . 3 . . . 1 . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Matter Decay 4 | . . . . . . . . . 2 . . . 1 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1461 | 50 806 198 . . . . . . . . . . . . . . . . . 37 74 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Peak Influence 856 | 5 256 149 60 38 . . 11 3 856 . . . . 343 . . . . 600 435 661 344 586 Initial 388 | . 3 99 1 23 . . 11 3 2 . . . . 238 . . . . 388 279 201 287 206 Average 253 | . 113 75 20 24 . . 11 3 396 . . . . 284 . . . . 443 320 421 291 425 Maximum Alert Level 3 | . 1 . . . . . . . 3 . . . . 1 . . . . 2 2 2 1 2 Low Security (%) 43 | 100 81 100 100 100 . . 100 100 35 . . . . . . . . . . . . . . Level 1 30 | . 18 . . . . . . . . . . . . 100 . . . . 4 96 53 100 40 Level 2 23 | . . . . . . . . . 40 . . . . . . . . . 95 3 46 . 59 Level 3 2 | . . . . . . . . . 22 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 . . . . . 12 . . . . 1 . . . 1 . 4 2 1 4 Investigation 9 | . 1 . 1 . . . . . 3 . . . . . . . . . . 2 . . 2 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 11 | . . . . . . . . . 4 . . . . 1 . . . . . 2 1 1 2 Assault 4 | . . . . . . . . . 3 . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Distress Signals 14 | . 2 . 1 . . . . . 1 . . . . 1 . . . . . 1 2 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 12 2 9 11 . 1 . . 12 4 6 . 10 12 1 4 5 16 22 28 30 8 40 Peak Tracking Total 21 | . 4 2 11 9 . 1 . . 6 4 5 . 4 9 1 4 11 13 14 13 21 4 15 Tactical Retreats 37 | . 3 . . 1 . . . . 2 1 2 . 2 3 . . 1 3 5 2 8 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Traps Triggered 7 | . 1 . . . . . 1 . . . . . . 1 . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 3 . 1 . 1 . 6 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Disabled 5 | . . . . . . . . . 1 . . . . . . . . . . 4 . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Accessed 18 | . 3 1 3 . . . . . 2 . . 4 . . . . 1 . 1 . 1 . 2 Terminals 7 | . 3 . 3 . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 61 | . 8 1 10 . . . . . 9 . . 27 . . . . 1 . 1 . 1 . 3 Successful 42 | . 3 1 5 . . . . . 4 . . 27 . . . . 1 . 1 . . . . Failed 19 | . 5 . 5 . . . . . 5 . . . . . . . . . . . 1 . 3 Catastrophic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 8 . 10 . . . . . 18 . . . . 10 . . 1 . 7 10 11 10 16 Terminals 19 | . 8 . 10 . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Terminal Hacks 34 | . 1 1 4 . . . . . . . . 27 . . . . 1 . . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . 3 . . . . . 2 . . . . . . . . . . . 1 . 2 Full Trace Events 4 | . . . 1 . . . . . 2 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 14 . . 9 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . 3 . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Total Allies 70 | . . . . . 4 . . 20 6 . . . . 2 . . 3 . 3 10 5 9 8 Largest Group 24 | . . . . . 4 4 . 20 24 3 3 2 2 2 . . 3 . 2 10 3 8 9 Highest-Rated Group 1090 | . . . . . 149 149 . 741 1090 210 210 140 140 170 . . 177 . 206 605 288 553 972 Highest-Rated Ally 180 | . . . . . 38 38 . 50 70 70 70 70 70 85 . . 68 . 103 180 96 122 122 Zionite Dispatches 19 | . . . . . . . . . 2 . . . . 2 . . . . 2 3 3 3 4 Heavy 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 Light 4 | . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 26 | . . 2 2 . 2 . 1 5 4 1 2 . . 1 . . . . . . . 2 4 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 14 | . . 1 1 . 1 . 1 2 2 1 1 . . 1 . . . . . . . 1 2 RETURN 11 | . . 1 1 . 1 . . 3 2 . 1 . . . . . . . . . . 1 1 Ally Attacks 241 | . . 1 1 . . 7 . . 139 20 9 . 9 2 . . . . 4 4 6 11 28 Total Damage 6705 | . . . 10 . . 191 . . 2918 238 67 . 194 93 . . . . 257 110 249 160 2218 Kills 44 | . . . . . . 2 . . 19 3 1 . 1 1 . . . . 3 . 1 3 10 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . . . . 2 . . 2 . 2 1 . . . . . . . Drone Launches 26 | . . 3 2 . 3 . 3 2 2 1 1 . . 2 . . . . . . . 2 5 Drone Recoveries 23 | . . 3 2 . 3 . . 3 2 1 1 . . 2 . . . . . . . 2 4 Zionite Intel Received 8 | . . . . . . . . . 3 . . . . 1 . . . . . 1 1 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Turns Passed 5589 | 65 243 595 105 26 555 222 10 227 415 187 371 38 331 175 250 50 344 72 185 321 324 99 379 Spaces Moved 10677 | 42 138 496 268 69 865 504 26 360 747 225 522 93 963 347 494 148 540 241 430 662 915 373 1209 Core 113 | 7 . . . . . . . . . . . . . . . . . . . . . . 106 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 414 | 35 138 241 . . . . . . . . . . . . . . . . . . . . . Wheels 252 | . . 252 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9898 | . . 3 268 69 865 504 26 360 747 225 522 93 963 347 494 148 540 241 430 662 915 373 1103 Fastest Speed 7 | 50 120 100 31 31 31 38 34 34 13 20 22 32 17 22 34 34 28 24 21 21 19 18 7 Average Speed 41 | 108 120 109 31 31 39 39 34 34 44 77 64 32 31 35 34 34 51 29 33 33 26 23 24 Slowest Speed 120 | 120 120 120 31 31 42 44 34 34 79 91 91 32 38 39 34 34 109 40 103 109 106 28 120 Overloaded Moves 336 | . . . . . . . . . 14 . . . 17 23 . . . 33 60 164 10 . 15 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . 8 4 . . . . 2 . . . . 2 1 . 2 2 6 2 27 1 27 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 46 | 2 38 97 33 22 89 63 3 95 32 54 79 75 93 18 62 37 62 52 13 29 19 12 31 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 7 | . . 1 . 1 1 . . . . . . 1 . . . . . . . 3 . . . Known Exits Taken 14 | . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . 3 1 . . . 5 2 . 2 . 2 . . 1 . . . . . Spaces Dug 40 | . . . . . . 3 . . 7 . 2 . 1 10 9 . . . 8 . . . . Terrain Destroyed 75 | . . . . . . 3 . . 7 . 2 . 1 10 9 . . . 9 34 . . . Melee 40 | . . . . . . 3 . . 7 . 2 . 1 10 9 . . . 8 . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 34 | . . . . . . . . . . . . . . . . . . . . 34 . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Total 11537 | 55 171 529 280 68 1080 514 27 462 804 231 543 100 972 370 559 147 602 239 448 742 962 380 1252 Wait 431 | . 8 8 5 4 189 . . 92 . . 14 8 . . 55 . 17 . 2 2 17 . 10 Move 10502 | 41 137 495 252 61 864 503 26 359 742 224 521 92 962 342 491 147 535 237 417 658 871 370 1155 Hop 68 | . . . 7 3 . . . . 2 . . . . 2 1 . 2 1 6 1 16 1 26 Pick Up 48 | 5 2 5 3 . 6 2 . 1 6 . . . . 3 . . 2 . . 3 3 2 5 Fast Attach 79 | 6 . . 2 . 5 . . 4 4 1 . . . 4 2 . 5 . 8 10 6 5 17 Attach 33 | . 1 2 2 . . 1 1 1 3 1 2 . 1 3 . . . . 1 3 3 1 7 Detach 12 | . . . 1 . . . . 1 . 1 . . . . . . . . 1 1 2 . 5 Swap 40 | . . 2 4 . 5 1 . 2 13 1 1 . 2 2 . . 2 . . 2 1 . 2 Drop 76 | . . 5 4 . 11 1 . 2 20 . . . . 1 1 . 9 . 2 5 3 1 11 Fire 54 | 3 23 9 . . . . . . . . . . . 1 . . 1 . . 2 4 . 11 Melee 76 | . . . . . . 6 . . 14 3 5 . 7 12 9 . . . 10 7 . . 3 Ram 4 | . . 2 . . . . . . . . . . . . . . . 1 1 . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . 36 . . Rewire 77 | . . . . . . . . . . . . . . . . . 29 . . 48 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 387 | -10/Mines | Learned Materials stockpile data 395 | -10/Mines | Discovered new exit (range 14) 574 | -10/Mines | Found the Drone Emporium 579 | -10/Mines | Found Prototype Device 580 | -10/Mines | Identified Thief Drone Bay 690 | -10/Mines | Identified exit to Subcaves 883 | -10/Mines | Discovered new exit (range 5) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x2 962 | -9/Materials | Discovered new exit (range 37) 989 | -9/Materials | Identified exit to Mines 1009 | -9/Materials | Entered Mines 1029 | -9/Mines | Learned location of Storage (-7) 1032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1033 | -9/Mines | Assembled infested the area 1035 | -9/Mines | Entered Zion 1057 | -7/Zion | Discovered new exit (range 9) 1135 | -7/Zion | Found CR-A16's Pointy Stick 1166 | -7/Zion | Found Prototype Device 1166 | -7/Zion | Identified Bomb Factory No. 2 1200 | -7/Zion | Learned location of Data Miner (-6) 1316 | -7/Zion | Met Imprinter 1324 | -7/Zion | Imprinted 1326 | -7/Zion | Declared Zion's savior 1403 | -7/Zion | Build established: Derelict-Mutant 1590 | -7/Zion | Entered Proximity Caves 1590 | -6/Proximity Caves | Accompanied by 4 allies 1650 | -6/Proximity Caves | Spotted B-75 Beast 1691 | -6/Proximity Caves | Allies destroyed B-75 Beast 1754 | -6/Proximity Caves | Discovered new exit (range 16) 1812 | -6/Proximity Caves | Entered Factory 1812 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1822 | -6/Factory | Sucked down chute 1822 | -6/Factory | Entered Waste 1823 | -6/Waste | Joined by Warlord forces that had cleared the area 1842 | -6/Waste | 1 allies followed down the chute 1900 | -6/Waste | Discovered new exit (range 12) 2049 | -6/Waste | Entered Factory 2049 | -6/Factory | Accompanied by 20 allies 2161 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2162 | -6/Factory | Zion Light squad teleported in 2324 | -6/Factory | Garrison activated, responded to threat 2372 | -6/Factory | Zion Light squad teleported in 2399 | -6/Factory | First assault squad dispatched 2433 | -6/Factory | Retrieved Zion intel report: Emergency Access 2440 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2448 | -6/Factory | Discovered new exit (range 15) 2455 | -6/Factory | Lost 3 allies 2463 | -6/Factory | Found Prototype Processor 2464 | -6/Factory | Entered Lower Caves 2464 | -6/Lower Caves | Accompanied by 3 allies 2476 | -6/Lower Caves | Encountered a Warlord checkpoint 2513 | -6/Lower Caves | Learned Factory stockpile data 2515 | -6/Lower Caves | Learned Factory emergency access door positions 2633 | -6/Lower Caves | Discovered new exit (range 13) 2647 | -6/Lower Caves | Identified exit to Lower Caves 2651 | -6/Lower Caves | Entered another Lower Caves area 2651 | -6/Lower Caves | Accompanied by 3 allies 2858 | -6/Lower Caves | Encountered a Warlord checkpoint 2881 | -6/Lower Caves | Discovered new exit (range 22) 2901 | -6/Lower Caves | Identified exit to Factory 2914 | -6/Lower Caves | Build established: Derelict-Gladiator 2942 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2949 | -6/Lower Caves | Identified Exp. Targeting Computer 3008 | -6/Lower Caves | Discovered new exit (range 15) 3011 | -6/Lower Caves | Identified exit to Data Miner 3022 | -6/Lower Caves | Entered Data Miner 3022 | -6/Data Miner | Accompanied by 2 allies 3022 | -6/Data Miner | Discovered new exit (range 6) 3029 | -6/Data Miner | Met Data Miner 3038 | -6/Data Miner | Learned location of Section 7 (-2) 3038 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3041 | -6/Data Miner | Received God Mode back door access code from Data Miner 3052 | -6/Data Miner | Identified exit to Proximity Caves 3060 | -6/Data Miner | Entered Proximity Caves 3060 | -5/Proximity Caves | Accompanied by 2 allies 3106 | -5/Proximity Caves | Learned location of 1 exit from Factory 3112 | -5/Proximity Caves | Learned Factory terminal intel 3139 | -5/Proximity Caves | Discovered exit to Factory (range 12) 3141 | -5/Proximity Caves | Spotter reported a threat 3218 | -5/Proximity Caves | Build established: Derelict-Sprinter 3305 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3391 | -5/Proximity Caves | Entered Factory 3391 | -5/Factory | Evolved 2 slots: Utility x2 3392 | -5/Factory | Identified exit to Upper Caves 3395 | -5/Factory | Loaded intel: 28 terminal locations 3397 | -5/Factory | Zion Recon squad teleported in 3475 | -5/Factory | Zion Heavy squad teleported in 3503 | -5/Factory | Lost 6 parts (1p4n1u) 3514 | -5/Factory | Retrieved Zion intel report: Branch Access 3514 | -5/Factory | Identified exit to Extension 3566 | -5/Factory | Entered Upper Caves 3638 | -5/Upper Caves | Identified exit to Upper Caves 3664 | -5/Upper Caves | Crushed by falling debris 3664 | -5/Upper Caves | System corruption reached 10% 3695 | -5/Upper Caves | Lost 4 parts (1p3u) 3748 | -5/Upper Caves | Learned location of 1 exit from Factory 3792 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3816 | -5/Upper Caves | Entered another Upper Caves area 3834 | -5/Upper Caves | Identified exit to Warlord 3866 | -5/Upper Caves | Entered Warlord 3876 | -5/Warlord | Discovered new exit (range 9) 3885 | -5/Warlord | System corruption cleaned by Quarantine Array 3961 | -5/Warlord | Rebuked by Warlord 3971 | -5/Warlord | Opened Warlord's prototype stash 3979 | -5/Warlord | Found Prototype Device 3979 | -5/Warlord | Identified Exp. Cloaking Device 3986 | -5/Warlord | Warlord's base attacked by MAIN.C 3998 | -5/Warlord | Found Prototype Reactor 3998 | -5/Warlord | Identified Vortex Chain Reactor 4192 | -5/Warlord | Opened side exit 4209 | -5/Warlord | Identified exit to Proximity Caves 4210 | -5/Warlord | Entered Proximity Caves 4212 | -4/Proximity Caves | Spotter reported a threat 4213 | -4/Proximity Caves | Spotter reported a threat 4229 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4276 | -4/Proximity Caves | Discovered new exit (range 14) 4279 | -4/Proximity Caves | Identified exit to Factory 4282 | -4/Proximity Caves | Entered Factory 4282 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4283 | -4/Factory | Identified exit to Upper Caves 4328 | -4/Factory | Zion Heavy squad teleported in 4358 | -4/Factory | Zion Infowar Resupply teleported in 4361 | -4/Factory | Found Prototype Processor 4361 | -4/Factory | Identified Exp. Signal Interpreter 4464 | -4/Factory | Discovered new exit (range 11) 4465 | -4/Factory | Build established: Ninja 4467 | -4/Factory | Identified exit to Armory 4467 | -4/Factory | Entered Armory 4474 | -4/Armory | Zion hero teleported in (7V-RTL) 4604 | -4/Armory | Found Fusion Bomb Launcher 4645 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/-3 4646 | -4/Armory | Zion Fire squad teleported in 4687 | -4/Armory | Zion Defense Resupply teleported in 4763 | -4/Armory | Lost 8 allies 4785 | -4/Armory | Discovered new exit (range 4) 4785 | -4/Armory | Identified exit to Research 4788 | -4/Armory | Entered Research 4788 | -3/Research | Evolved 2 slots: Utility x2 4796 | -3/Research | Zion Light squad teleported in 4805 | -3/Research | Lost 10 parts (1p4n3u2w) 5019 | -3/Research | Build established: Sprinter 5022 | -3/Research | Retrieved Zion intel report: Main Access 5022 | -3/Research | Identified exit to Research 5023 | -3/Research | Zion Hacker squad teleported in 5064 | -3/Research | Zion Recon squad teleported in 5078 | -3/Research | Search patrols dispatched 5112 | -3/Research | Entered another Research area 5112 | -2/Research | Accompanied by 2 allies 5112 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5167 | -2/Research | Retrieved Zion intel report: Main Access 5167 | -2/Research | Identified exit to Access 5168 | -2/Research | Zion Hacker squad teleported in 5182 | -2/Research | Zion Fire squad teleported in 5207 | -2/Research | Zion Heavy squad teleported in 5211 | -2/Research | Entered Access 5211 | -1/Access | Accompanied by 2 allies 5211 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5214 | -1/Access | Lost 3 allies 5261 | -1/Access | Zion Heavy squad teleported in 5339 | -1/Access | Found Prototype Device 5339 | -1/Access | Identified Exp. Focal Shield 5365 | -1/Access | Zion Heavy squad teleported in 5375 | -1/Access | Zion Light squad teleported in 5380 | -1/Access | Zion Melee Resupply teleported in 5417 | -1/Access | Spotted B-99 Colossus 5417 | -1/Access | Spotted B-99 Colossus 5420 | -1/Access | Retrieved Zion intel report: Guard Positions 5428 | -1/Access | Build established: Scavenger-Sprinter 5474 | -1/Access | Incoming investigation squad redirected 5490 | -1/Access | Lost 16 parts (3p6n5u2w) 5540 | -1/Access | Core integrity fell below 50% 5551 | -1/Access | Spotted B-99 Colossus 5576 | -1/Access | Core integrity fell below 20% 5585 | -1/Access | Door terminal overloaded 5587 | -1/Access | Discovered new exit (range 6) 5590 | *** | Escaped! Last Messages --------------- Detector. 05547_ Recycling unit begins recycling process. 05548_ Triggered Hellfire Trap. 05548_ An explosion rips through the floor. 05548_ Wave Collapse Detector explodes. 05549_ Penetrated by Slug. 05549_ R-10 Processor inserts Zio. Light DM Reactor into recycling unit. 05549_ K-01 Serf collects debris. 05552_ R-10 Processor inserts Imp. Melee Analysis Suite into recycling unit. 05558_ K-01 Serf collects debris. 05566_ Adv. Coolant Injector destroyed. 05566_ W-44 Eye sends out distress signal. 05585_ System overload, Sealed Barrier opened. 05585_ Terminal disabled. 05587_ The Access Shell folds into the floor. 05587_ EXIT=FOUND [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## #???????????????????????????????????? | | ########## ####????????????????????????????????? | | = ###########??????????????????????? | | [%= " "" #??????????????????????? | | #######+"# " "" #??????????????????????? | | # #??????????????????????? | | !%[! #??????????????????????? | | ] *%! """"" #??????????????######### | | =! """"" #??????????????# | | !]! # # """"" #??????????????# | | !! # # """"" #??????????????# """ | | # # """"" #??????????????# ""T"" | | # + #??????????????# "" "" | | ! # # #??????????????# | | # # #??????????????# | | ########### ##############??????????????# | | ??????????# #?????###???????????????????# | | ??????????# ####### ##########??######### | | ??????????# """T""" "??"/% # | | ??????????# "" """ "??" % # | | ??????????# "??" ###+##### | | ??????????# "??" | | ??????????# "" "??" | | ??????????# @" "??" %% | | ??????????# "??" | | ??????????# "??" ###+""""# | | ??????????# "??" # | | ??????????# p "??" # | | ??????????# p####### ##########??######### % | | ??????????# #?????###???????????????????# | | ??????????# #???????????????????????????# | | ??????????# #???????????????????????????# | | ??????????# #???????????????????????????# | | ??????????# #???????????????????????????# | | ??????????# #??????########?????????????# | | ??????????# #??????# #?????????????# | | ????????## ##?????# #?????????????# | | #######= #?????# #?????????????# | | #?????# #??????################ | | #?????# #??????# [ | | ####### #??????? ???????# | | ??????## ##???????##+##???????# | | ????????# ########## ######### ! | | ?????????# =! + | | ??????????# ####### ## ######### | | ??????????# #?????# ### ##???????# | | ??????????# #?#####+### #???##############+###### | | ??????????# #?# # ##### ## % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 100 Energy Generation 67 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Base Temperature (-) 200 Resistance: KI 30 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 6 Defensive Hacking 12 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Imp. Surge Thruster | -6/Factory | Scanalyzed Cld. Airjet | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Dodgeball, But With Guns Epsilon Run Friend Of Zion Heroic Deeds Ooh, Shiny! Rockin' Loadout Speed Demon Challenges ------------ None Game ------ Seed EnhancedElectrostormBooster Manual? 0 Play Time 01:51:14 Cumulative 62.7 hours Start 2024.12.16 @ 16:15:26 End 2024.12.16 @ 18:13:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 185 Adventurer 2 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7764ac4b-5609-4cda-a0a5-755300700e19