Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 22:46:28 Player: 4R-ZE3 Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (612) 612 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1137 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 143/300 Energy 200/200 System Corruption 0% Temperature Cool (6) Movement Rolling (150) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (25) --- Subdweller Monowheel Subdweller Monowheel High-capacity Storage Unit Tractor Beam Medium Laser Subdweller Beam Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Mining Laser Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Subdweller Monowheel High-capacity Storage Unit Tractor Beam Medium Laser Subdweller Beam Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Transport Network Coupler Storage Huge Storage Unit Processor Transport Network Coupler Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 6 6 7 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads 4 | 2 1 1 Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon 4 | . . 4 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 2 5 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . 2 4 To Critical Strikes . | . . . Average Backups 8 | 2 8 11 Power . | . . . Propulsion . | . . 1 Utility 1 | . 1 2 Weapon 5 | 1 5 8 Tool/Special . | . . . Unused Backups 8 | . . 8 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 96 | . 99 94 Engine 11 | . 14 9 Treads 23 | . 28 17 Wheel 4 | . . 10 Storage 15 | . 17 14 Processor 11 | . 10 14 Ballistic Gun 14 | . 26 . Ballistic Cannon 12 | . . 27 Peak Build Rating 10 | 6 8 10 Average Rating 7 | 5 7 8 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) 11 | . . 11 Naked Turns . | . . . Heaviest Build 91 | 14 88 91 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 2 | . 1 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 7 22 25 Most Carried 13 | 4 13 12 Average Carried 9 | 2 8 11 Final Capacity 25 | 8 25 25 Final Carried 12 | 4 11 12 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 746 | 238 268 240 Remotely . | . . . Salvage Created 713 | 188 384 141 Parts 51 | 15 19 17 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 1 | . . 1 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 9 8 Guns 8 | . 8 . Cannons 8 | . . 8 Classes Destroyed 6 | 2 3 1 Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Swarmer 3 | . 3 . Grunt 6 | . 6 . Subdweller 8 | . . 8 Best Kill Streak 3 | 3 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 119 | . 73 46 Missed 30 | . 17 13 Hits 89 | . 56 33 Projectile 89 | . 56 33 Damage Taken 1375 | . 616 759 Core 251 | . 114 137 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 100 | 11 45 44 Largest 2 | 2 2 2 Hottest 70 | 70 70 60 Shots Fired 200 | 22 90 88 Gun 112 | 22 90 . Cannon 88 | . . 88 Launcher . | . . . Special . | . . . Kinetic 172 | 11 73 88 Thermal 28 | 11 17 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 5 10 9 Robot Miss Streak 6 | 2 6 2 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 129 | 13 66 50 Core Hits 44 | 7 23 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | 1 2 1 Burn 3 | 1 2 . Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1719 | 156 745 818 Guns 901 | 156 745 . Cannons 818 | . . 818 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1497 | 58 621 818 Thermal 222 | 98 124 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 10 | . . 10 Impact . | . . . Kinetic 10 | . . 10 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 303 | 27 303 . Average Temperature 95 | 12 129 . Received Heat Transfer 486 | . 309 177 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 7 | 2 5 . Heat Transferred 888 | 370 518 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | 5 70 . Initial . | . . . Average 12 | 1 13 . Influence Increases 258 | 30 228 . Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 40 | 30 10 . Destroy Leader 24 | . 24 . Successful Hack 14 | . 14 . Influence Decreases 258 | 30 228 . Time Decay 249 | 30 219 . Purge Threat 9 | . 9 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 16 11 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 5 | . 4 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 13 3 Successful 11 | . 8 3 Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 5 3 Record 3 | . . 3 Robot Analysis 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1419 | . 669 750 T.N.C. 1419 | . 669 750 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1807 | 153 904 750 Spaces Moved 683 | 67 275 341 Core 5 | 5 . . Treads 383 | 62 275 46 Legs . | . . . Wheels 295 | . . 295 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 212 | 151 274 173 Slowest Speed 480 | 160 320 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 5 59 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 841 | 93 340 408 Wait 24 | 6 6 12 Move 681 | 66 274 341 Hop . | . . . Pick Up 16 | 4 8 4 Fast Attach 10 | 6 2 2 Attach 5 | . 2 3 Detach . | . . . Swap 4 | . 2 2 Drop 1 | . 1 . Fire 100 | 11 45 44 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 3) 513 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Discovered new exit (range 7) 942 | -10/Materials | Discovered new exit (range 9) 1058 | -10/Materials | Entered Subcaves 1059 | -10/Subcaves | Approached by a straggling Scientist 1220 | -10/Subcaves | Core integrity fell below 50% 1262 | -10/Subcaves | Lost 4 parts (1p2n1w) 1397 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1411 | -10/Subcaves | Core integrity fell below 20% 1530 | -10/Subcaves | Learned Materials emergency access door positions 1632 | -10/Subcaves | Discovered new exit (range 9) 1644 | -10/Subcaves | Visited Clippyterm 1649 | -10/Subcaves | Learned Factory fabricator intel 1802 | -10/Subcaves | Build established: Scavenger-Mutant 1807 | -10/Subcaves | Discovered new exit (range 15) 1808 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 LZ-VDL(c): "I think it's somewhere west of here" 01750_ Subatomizers dissect the Disposable Heat Sink. 01757_ Acquired 2 matter. 01761_ Subatomizers dissect the Disposable Heat Sink. LZ-VDL(c): "I think it's somewhere southwest of here" 01776_ Subatomizers dissect the Disposable Heat Sink. 01807_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????????????## ?????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????## ?????????????????????????? | | ???????????????? #######??????????????????? | | ????????????????? #??????????????????? | | ?????????????????? #??????????????????? | | ??????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# @ #???????????????????? | | ??????????????t # ##??????????????????? | | ??????????#< ## #??????????????????? | | ???????????#""t # ##??????????????????? | | ????????????" # ?# c####" #????????????? | | ????????????" ??### ??# "" ""????????????? | | ????????????""??????## #" """""""""????????????? | | ???????????????????###""##" ""## """"????????????? | | ???????????????????# ?# "### """##????????????? | | ??????????????????## ### "###""##?????????????? | | ??????????????????# "##" ##"" #?????????????? | | ??????????????????## """# "" #####??????????? | | ??????????????????## "" " % #??????????? | | ??????????????????# " %% #??????????? | | ??????????????????#"""" ##%! & # ##?????###### | | ??????????????????# " ####### *## #???#### # | | ??????????????????# "#?????# &!% ##???? | | ??????????????????# "??????# !! #????? | | ??????????????????#"""???????# ! ##??????? | | ??????????????????###????????## # ##?????????# | | ??????????????????????????????# ####?????????# | | ??????????????????????###??#### #?????????# | | ??????????????????????# #### ##????????## | | ?????????????????????## ##??####?## | | ???????????????????### ##?# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightProcessingSuite Manual? 0 Play Time 00:13:52 Cumulative 128.9 hours Start 2026.07.29 @ 22:35:26 End 2026.07.29 @ 22:46:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 89 Adventurer 54 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c437e66e-4d5e-4b70-ba7a-6cf3846d15e1