Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 10:01:08 Player: Zoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2253) 2253 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5658 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Advanced Heat Sink Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit EM Shield > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Advanced Heat Sink Improved Light Armor Plating [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . 1 . . Parts Attached 78 | 7 1 12 16 19 23 Power 16 | 1 . 1 4 5 5 Engine 3 | 1 . 1 1 . . Core 13 | . . . 3 5 5 Reactor . | . . . . . . Propulsion 23 | 2 . 5 6 3 7 Treads 2 | . . 2 . . . Leg 18 | 2 . 3 6 3 4 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . . . 2 Utility 15 | 2 1 . 2 7 3 Device 11 | 1 . . 1 7 2 Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 24 | 2 . 6 4 4 8 Energy Gun 8 | . . 4 . 1 3 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 10 | 2 . 2 3 3 . Ballistic Cannon 4 | . . . . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 52 | . . . 2 25 25 Power 10 | . . . . 4 6 Propulsion 16 | . . . . 8 8 Utility 13 | . . . 2 5 6 Weapon 13 | . . . . 8 5 Highest Loss Streak 13 | . . . 1 11 13 To Critical Strikes 1 | . . . . 1 . Average Backups 8 | 4 6 9 10 7 8 Power 1 | . 1 1 2 . 1 Propulsion 1 | 2 2 2 2 . . Utility 1 | . . 1 1 1 1 Weapon 4 | 1 2 4 4 5 5 Tool/Special . | . . . . . . Unused Backups 4 | . 1 . 1 . 2 Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 100 79 98 72 70 Engine 2 | . 14 10 5 . . Core 8 | . . . 3 10 12 Leg 17 | . 28 23 35 16 5 Flight 1 | . . . . . 3 Device 16 | . 14 11 10 15 20 Storage 8 | . 14 11 9 7 7 Protection 1 | . . . 5 . . Energy Gun 5 | . . 13 3 3 5 Energy Cannon 2 | . . . 1 2 4 Ballistic Gun 10 | . 28 6 21 14 . Ballistic Cannon 2 | . . . . . 6 Peak Build Rating 54 | 9 9 17 23 29 54 Average Rating 25 | 5 9 12 19 21 38 On Entrance 13 | . 9 9 17 18 29 Naked Turns . | . . . . . . Heaviest Build 83 | 15 30 34 40 45 83 Greatest Support 49 | 20 20 40 49 40 48 Greatest Overweight (x) 18 | 2 1 7 . 3 18 Average Overweight (x) 1 | . . . . 1 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 8 8 15 15 14 12 Average Carried 8 | 4 6 9 10 7 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 8 12 14 7 3 Class Distribution -------------------- 41% | Scavenger-Tank 25% | Mutant 14% | Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1981 | 360 . 218 487 532 384 Remotely . | . . . . . . Salvage Created 2693 | 165 . 309 902 594 723 Parts 148 | 16 . 21 45 26 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | 1 . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . . 6 19 14 14 Guns 40 | . . 6 19 14 1 Cannons 12 | . . . . . 12 Classes Destroyed 11 | 3 . 4 1 3 . Worker 5 | 1 . 1 1 . 2 Builder 2 | . . . . 1 1 Tunneler 4 | 4 . . . . . Recycler 7 | 1 . 2 . 2 2 Watcher 2 | . . 1 1 . . Swarmer 18 | . . 4 3 4 7 Grunt 20 | . . 1 10 7 2 Duelist 2 | . . . 2 . . Sentry 6 | . . 1 4 . 1 Hunter 3 | . . . . 2 1 Programmer 4 | . . . . 1 3 Best Kill Streak 5 | 3 . 4 5 4 4 Combat Bots Only 4 | . . 4 4 2 4 Max Kills in Single Turn 2 | 1 . 2 2 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 623 | . 9 27 113 198 276 Missed 175 | . 5 7 32 52 79 Hits 448 | . 4 20 81 146 197 Melee 8 | . . . 8 . . Projectile 440 | . 4 20 73 146 197 Critical Strikes 17 | . . . 2 5 10 Part Disruptions 1 | . . . . . 1 Damage Taken 6790 | . 56 177 1186 2113 3258 Core 1478 | . 15 40 158 403 862 Absorbed by Shields 246 | . . . 71 175 . Ignored by Resistances 32 | . . . . . 32 Core Remaining (%) 79 | 100 94 90 71 42 . Volleys Fired 206 | 16 1 14 62 69 44 Largest 3 | 2 2 2 3 3 3 Hottest 198 | 40 40 130 198 143 195 Shots Fired 513 | 30 2 26 184 157 114 Gun 407 | 30 2 26 178 147 24 Cannon 106 | . . . 6 10 90 Launcher . | . . . . . . Special . | . . . . . . Kinetic 413 | 30 2 12 168 129 72 Thermal 92 | . . 14 16 20 42 Explosive . | . . . . . . Electromagnetic 8 | . . . . 8 . Robot Hit Streak 16 | 5 6 13 14 8 16 Robot Miss Streak 11 | 4 . 2 9 6 11 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 330 | 17 2 19 116 95 81 Core Hits 174 | 7 . 12 56 42 57 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . 1 2 Burn 4 | . . 1 . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5171 | 233 26 268 1287 1800 1557 Guns 3660 | 233 26 268 1268 1507 358 Cannons 1279 | . . . . 104 1175 Explosions 188 | . . . . 188 . Melee . | . . . . . . Ramming 44 | . . . 19 1 24 Kinetic 3740 | 233 26 114 1177 1374 816 Thermal 1127 | . . 154 91 165 717 Explosive 188 | . . . . 188 . Electromagnetic 72 | . . . . 72 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 14 . . Message Errors 5 | . . . 5 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 53 | . . . . 48 5 Projectiles 5 | . . . . . 5 Explosions 48 | . . . . 48 . Melee . | . . . . . . Knockbacks 30 | . . . . 1 29 Impact 2 | . . . . 1 1 Kinetic 28 | . . . . . 28 Secondary . | . . . . . . Self-Inflicted Damage 137 | . . . . 137 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 8 | . . . 3 1 4 Kicked 8 | . . . 3 1 4 Crushed . | . . . . . . Highest Temperature 467 | . . 132 467 147 121 Average Temperature 76 | . . 48 109 34 28 Received Heat Transfer 1992 | . 33 6 435 351 1167 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . 3 . 3 2 Heat Transferred 2536 | . . 444 222 444 1426 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 83 100 100 Level 1 2 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 288 | 10 . 90 288 127 190 Initial 127 | . . . . 127 28 Average 42 | 1 . 28 88 51 31 Influence Increases 1734 | 30 . 172 582 491 459 Destroy 0b10 Robot/C 1060 | . . 120 380 280 280 Destroy 0b10 Robot/NC 100 | 30 . 20 10 15 25 Destroy Leader 284 | . . 32 102 60 90 Disable Machine 45 | . . . . 45 . Destroy Structure 50 | . . . . 46 4 Lose Combat Pursuer 195 | . . . 90 45 60 Influence Decreases 1696 | 30 . 172 302 713 479 Entered New Map 183 | . . . . 153 30 Time Decay 1145 | 30 . 172 282 373 288 Lost Part 368 | . . . 20 187 161 Squads Dispatched 14 | . . 1 3 4 6 Investigation 1 | . . . 1 . . Extermination 4 | . . . . 1 3 Reinforcement 5 | . . 1 1 3 . Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 3 . . Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 94 | . 2 10 36 24 22 Peak Tracking Total 9 | . 2 4 9 4 5 Tactical Retreats 7 | . . . 3 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 2 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 . 2 . . Successful . | . . . . . . Failed 4 | . 2 . 2 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2612 | 10 263 393 661 397 888 Terrain 1665 | 10 263 393 661 338 . Traps 114 | . . . . 114 . Jamming 888 | . . . . . 888 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4062 | 187 263 393 666 1010 1543 Spaces Moved 1432 | 108 140 222 293 344 325 Core 57 | 23 . 6 . . 28 Treads 24 | . . 24 . . . Legs 1239 | 85 140 192 293 344 185 Wheels . | . . . . . . Hover 32 | . . . . . 32 Flight 80 | . . . . . 80 Fastest Speed 50 | 50 120 120 120 120 180 Average Speed 211 | 114 180 139 120 193 408 Slowest Speed 995 | 150 190 400 120 330 995 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 6 31 18 32 8 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . . . . 53 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 53 | . . . . 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2071 | 141 149 278 491 565 447 Wait 212 | . . 1 84 108 19 Move 1427 | 107 139 221 292 343 325 Hop . | . . . . . . Pick Up 91 | 11 6 18 18 18 20 Fast Attach . | . . . . . . Attach 63 | 7 . 8 6 25 17 Detach 1 | . . . . . 1 Swap 35 | . 1 9 15 1 9 Drop 28 | . 2 7 11 . 8 Fire 206 | 16 1 14 62 69 44 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . 3 1 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Discovered new exit (range 4) 844 | -9/Materials | Entered another Materials area 844 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1260 | -8/Materials | Garrison activated, responded to threat 1312 | -8/Materials | Build established: Tank 1504 | -8/Materials | Discovered new exit (range 5) 1510 | -8/Materials | Entered Factory 1510 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1767 | -7/Factory | Lost 11 parts (2p3n3u3w) 1998 | -7/Factory | Lost 6 parts (3n2u1w) 2119 | -7/Factory | Lost 4 parts (1p1n2w) 2274 | -7/Factory | Discovered new exit (range 15) 2455 | -7/Factory | Core integrity fell below 50% 2520 | -7/Factory | Entered another Factory area 2520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -6/Factory | Build established: Scavenger-Tank 3507 | -6/Factory | Lost 8 parts (3p2n1u2w) 3841 | -6/Factory | Garrison activated, responded to threat 3941 | -6/Factory | Garrison activated, responded to threat 4021 | -6/Factory | Core integrity fell below 50% 4050 | -6/Factory | Core integrity fell below 20% 4063 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Programmers report to Factory Zone 2V. G-50 Soldier knocked back. Critical hit (Burn: +37). G-50 Soldier knocked back. G-50 Soldier destroyed. G-50 Soldier knocked back. Critical hit (Burn: +37). G-50 Soldier knocked back. VSS Leg destroyed. G-50 Soldier knocked back. EM Shield destroyed. Hvy. Flak Cannon destroyed. Mic. Nuclear Core destroyed. G-50 Soldier destroyed. G-50 Soldier suffers critical hit (Burn). Imp. Heat Sink destroyed. Acquired 32 matter. Critical hit (Burn: +37). Lrg. Storage Unit destroyed. R-10 Processor suffers critical hit (Burn). 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