Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 07:07:57 Player: kite Result: Destroyed by ME-RLN with Improved Arc Thrower Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1079) 1079 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4049 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 107/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (2) ------ High-capacity Storage Unit Experimental Targeting Computer > --- WEAPON (2) ------- 8R-AWN's Boregun > --- INVENTORY (20) --- Reinforced Fission Core Light Treads Light Treads Light Treads High-capacity Battery (250) Gravity Neutralizer Transport Network Coupler Advanced Weapon Cycler Advanced Transmission Jammer Cloak of Protection 8R-AWN's Armor/EX Skeleton Box Thief Drone Bay (0/3) EMP Blaster Maul Maul Maul Longsword +1 Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Light Treads Makeshift Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer > --- WEAPON ----------- 8R-AWN's Boregun 8R-AWN's Boregun > --- INVENTORY -------- Reinforced Fission Core Light Treads Light Treads Light Treads High-capacity Battery Gravity Neutralizer Transport Network Coupler Advanced Weapon Cycler Advanced Transmission Jammer Cloak of Protection 8R-AWN's Armor/EX Skeleton Box Thief Drone Bay EMP Blaster Maul Maul Maul Longsword +1 [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Core Shielding Weapon Maul Energy Gun Medium Laser Ballistic Gun 8R-AWN's Boregun Launcher EMP Blaster Impact Weapon Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 56 | 6 9 1 18 2 20 . Power 9 | 1 2 1 2 . 3 . Engine 7 | 1 2 1 2 . 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 21 | 2 1 . 10 . 8 . Treads 18 | 2 1 . 10 . 5 . Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 4 . 2 2 4 . Device 4 | . 2 . . 1 1 . Storage 4 | 1 2 . . . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 13 | 2 2 . 4 . 5 . Energy Gun 4 | 2 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 2 . 2 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 1 1 6 . Corrupted Parts 2 | . . . . . 2 . System Corruption 19 | . . . . . 19 . Parts Lost 19 | . 4 . 6 1 4 4 Power 4 | . 2 . 1 . . 1 Propulsion 8 | . 1 . 2 . 3 2 Utility 3 | . 1 . 1 1 . . Weapon 4 | . . . 2 . 1 1 Highest Loss Streak 4 | . 2 . 2 1 2 4 To Critical Strikes . | . . . . . . . Average Backups 10 | . 8 15 14 11 9 18 Power . | . 1 1 1 . . 1 Propulsion 2 | . . 4 4 4 1 3 Utility 3 | . 3 5 4 2 3 8 Weapon 3 | . 2 4 2 4 3 5 Tool/Special . | . . . . . . . Unused Backups 28 | . . 1 8 5 4 10 Power 5 | . . . 1 . 4 . Propulsion 3 | . . . 3 . . . Utility 13 | . . 1 3 2 . 7 Weapon 4 | . . . 1 1 . 2 Tool/Special 3 | . . . . 2 . 1 Average Slot Usage (%) 98 | . 89 100 98 99 99 91 Engine 10 | . 12 14 10 11 8 . Core 1 | . . . . . 2 8 Treads 37 | . 27 28 43 44 38 8 Leg 3 | . . . . . 5 30 Device 3 | . 4 14 6 . 1 . Storage 9 | . 15 14 11 11 7 11 Processor 1 | . . . . . 2 11 Protection 7 | . . . 3 10 11 . Energy Gun 8 | . 28 28 14 . . . Ballistic Gun 6 | . . . 5 . 10 19 Impact Weapon 6 | . . . 2 22 8 . Slashing Weapon 1 | . . . . . 2 . Peak Build Rating 64 | 6 10 11 16 21 64 64 Average Rating 22 | 4 7 10 13 14 32 60 On Entrance 17 | . 6 10 11 15 15 64 Avg Prop Armor Cover (%) 12 | . . . . . 12 9 Naked Turns . | . . . . . . . Heaviest Build 74 | 14 34 31 36 36 74 60 Greatest Support 83 | 40 40 40 83 83 83 50 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 13 | 7 12 15 15 15 12 20 Most Carried 20 | 2 15 15 15 15 20 20 Average Carried 11 | 1 8 14 14 14 10 20 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 2 15 15 15 14 20 20 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1584 | 170 257 19 340 75 723 . Remotely . | . . . . . . . Salvage Created 2558 | 13 598 22 1086 196 583 60 Parts 189 | . 36 5 74 9 61 4 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 42 | . 14 . 20 2 5 1 Melee 4 | . 2 . . 2 . . Guns 34 | . 12 . 20 . 1 1 AOE 4 | . . . . . 4 . Classes Destroyed 14 | 1 6 1 3 1 2 . Worker 7 | . 2 . 4 1 . . Builder 2 | . . 1 1 . . . Tunneler 4 | 1 . . . 3 . . Hauler 5 | . 2 . 3 . . . Recycler 4 | . 1 . 2 1 . . Mechanic 1 | . . . 1 . . . Turret 1 | . . . . . 1 . Watcher 2 | . 1 . 1 . . . Swarmer 16 | . 6 . 10 . . . Grunt 14 | . 8 . 5 1 . . Brawler 2 | . . . 1 . . 1 Sentry 4 | . . . 4 . . . Zionite 5 | . . . . . 5 . Assembled 5 | . . . . 1 4 . Best Kill Streak 6 | 1 4 1 6 2 6 1 Combat Bots Only 4 | . 3 . 4 1 4 1 Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . 1 . . 1 . . Uniques/NPCs Destroyed 4 | . . . . . 4 . EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 430 | . 81 . 135 4 52 158 Missed 90 | . 18 . 29 . 11 32 Hits 340 | . 63 . 106 4 41 126 Melee 3 | . . . 1 . . 2 Projectile 337 | . 63 . 105 4 41 124 Critical Strikes 12 | . . . 4 . 7 1 Actively Blocked 1 | . . . . . 1 . Part Disruptions 6 | . . . . . . 6 Damage Taken 3638 | . 670 . 1130 47 841 950 Core 524 | . 121 . 151 . 44 208 Absorbed by Shields . | . . . . . . . Redirected to Shielding 9 | . . . . . 9 . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 215 | 2 57 1 97 . 47 11 Largest 2 | 2 2 2 2 . 2 2 Hottest 100 | 100 100 90 90 . 60 60 Shots Fired 414 | 4 113 2 190 . 89 16 Gun 408 | 4 113 2 190 . 83 16 Cannon . | . . . . . . . Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 177 | . . . 78 . 83 16 Thermal 231 | 4 113 2 112 . . . Explosive . | . . . . . . . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 12 | 4 7 . 12 . 6 3 Robot Miss Streak 8 | . 3 . 6 . 8 3 Penetration Max 2 | . . . . . 1 2 Secondary Targets 7 | . 1 . 5 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 283 | 4 75 . 123 9 63 9 Core Hits 132 | 1 28 1 47 4 45 6 Critical Kills 5 | . . . . . 4 1 Critical Parts Destroyed 12 | . . . . 2 8 2 Critical Strikes 33 | 2 3 . 5 2 17 4 Burn 10 | 2 3 . 5 . . . Destroy 19 | . . . . . 15 4 Smash 3 | . . . . 2 1 . Sever 1 | . . . . . 1 . Melee Attacks 51 | . . . 3 23 25 . Impact 27 | . . . 3 23 1 . Slashing 24 | . . . . . 24 . Piercing . | . . . . . . . Sneak Attacks 9 | . . . 2 6 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5775 | 48 952 17 1786 597 2214 161 Guns 3264 | 48 942 12 1550 . 551 161 Cannons . | . . . . . . . Explosions 212 | . . . . . 212 . Melee 2242 | . . . 236 597 1409 . Ramming 57 | . 10 5 . . 42 . Kinetic 1454 | . . . 742 . 551 161 Thermal 1810 | 48 942 12 808 . . . Explosive . | . . . . . . . Electromagnetic 212 | . . . . . 212 . Impact 861 | . . . 236 597 28 . Slashing 1381 | . . . . . 1381 . Piercing . | . . . . . . . Highest Corruption 24 | . 1 1 . . 19 24 Average Corruption 10 | . 1 1 . . 13 21 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 85 | . 2 3 . . 78 2 Message Errors 22 | . . 1 . . 21 . Matter Fused 18 | . . 1 . . 17 . Heat Flow Errors 4 | . 1 . . . 3 . Energy Discharges 14 | . 1 . . . 11 2 Data Loss (minor) 12 | . . . . . 12 . Data Loss (major) 9 | . . 1 . . 8 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 488 | . . . 93 322 73 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 488 | . . . 93 322 73 . Knockbacks 6 | . . . 1 4 1 . Impact 6 | . . . 1 4 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . . . . . 66 . Shots 5 | . . . . . 5 . Rammed 24 | . 2 1 . . 21 . Targets Rammed 27 | . 4 1 . . 22 . Kicked . | . . . . . . . Crushed 3 | . 2 . . . 1 . Highest Temperature 321 | 78 321 . 106 2 227 116 Average Temperature 86 | 39 131 . 30 2 79 44 Received Heat Transfer 1006 | . 303 . 345 52 9 297 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 5 . . Impact Corruptions 13 | . . . 3 10 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | 2 5 . 4 . . . Heat Transferred 5799 | 296 2821 37 2645 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 95 100 . 100 Level 1 1 | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 208 | 5 84 6 208 67 . 31 Initial 67 | . . 6 . 67 . . Average 42 | . 41 . 71 9 . 15 Influence Increases 1060 | 5 389 5 584 45 . 32 Destroy 0b10 Robot/C 720 | . 280 . 400 20 . 20 Destroy 0b10 Robot/NC 125 | 5 30 5 60 25 . . Destroy Leader 164 | . 56 . 98 . . 10 Successful Hack 17 | . 7 . 10 . . . Destroy Structure 4 | . 1 . 1 . . 2 Lose Combat Pursuer 30 | . 15 . 15 . . . Influence Decreases 1060 | 5 371 23 409 208 12 32 Entered New Map 132 | . . 12 . 108 12 . Time Decay 826 | 5 331 11 369 100 . 10 Lost Part 102 | . 40 . 40 . . 22 Squads Dispatched 5 | . 4 . 1 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 20 . 35 2 25 8 Peak Tracking Total 11 | . 4 . 5 1 11 6 Tactical Retreats 12 | . 1 . 1 . 10 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed 4 | . . . . . 4 . Triggered . | . . . . . . . Most Traps Carried 4 | . . . . 4 4 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 18 | . . . . . 18 . Max in Single Turn 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 9 | . 1 . 5 1 2 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 3 . 13 1 6 . Successful 11 | . 1 . 3 1 6 . Failed 12 | . 2 . 10 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 15 | . 3 . 11 . 1 . Terminals 14 | . 3 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 1 1 6 . Record 5 | . . . . . 5 . Part Schematic 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . 1 . STAY 1 | . . . . . 1 . Ally Attacks 14 | . . . . . 14 . Total Damage 222 | . . . . . 222 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 1 | . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 5 | . . . . . 5 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 6184 | 86 826 288 1238 617 3090 39 Spaces Moved 3224 | 48 374 174 530 338 1754 6 Core 6 | 6 . . . . . . Treads 2796 | 42 374 174 530 338 1338 . Legs 422 | . . . . . 416 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 190 Average Speed 157 | 146 160 160 160 160 155 193 Slowest Speed 200 | 160 160 160 160 160 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 84 51 47 50 91 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . . . 14 7 Melee . | . . . . . . . Projectile 19 | . . . . . 12 7 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3857 | 57 483 186 735 376 2003 17 Wait 125 | . 28 1 47 . 49 . Move 3212 | 47 373 173 529 337 1747 6 Hop 3 | . . . . . 3 . Pick Up 76 | 2 11 4 16 7 36 . Fast Attach 34 | 6 5 . 6 2 15 . Attach 12 | . 1 . 6 1 4 . Detach 1 | . . . . . 1 . Swap 24 | . 3 1 9 . 11 . Drop 76 | . 1 5 22 9 39 . Fire 215 | 2 57 1 97 . 47 11 Melee 48 | . . . 3 20 25 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 27 | . 4 1 . . 22 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . . . 4 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Discovered new exit (range 4) 888 | -10/Materials | Discovered new exit (range 14) 913 | -10/Materials | Entered Mines 1025 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1128 | -10/Mines | Build established: Scavenger-Mutant 1192 | -10/Mines | Discovered new exit (range 7) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Evolved 2 slots: Propulsion x2 2017 | -9/Materials | Discovered new exit (range 15) 2439 | -9/Materials | Entered Mines 2448 | -9/Mines | Found the Drone Emporium 2461 | -9/Mines | Found Prototype Device 2461 | -9/Mines | Identified Thief Drone Bay 2506 | -9/Mines | Learned 2 Materials zone layouts 2530 | -9/Mines | Found a hidden stash of uninstalled traps 2531 | -9/Mines | Discovered new exit (range 10) 2748 | -9/Mines | Discovered new exit (range 10) 2862 | -9/Mines | Excavation squad dispatched 2862 | -9/Mines | A large section of the Mines collapsed 3049 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3049 | -9/Mines | Discovered new exit (range 5) 3056 | -9/Mines | Entered Exiles 3095 | -9/Exiles | Met 8R-AWN 3124 | -9/Exiles | Met EX-HEX 3176 | -9/Exiles | Met EX-BIN 3268 | -9/Exiles | Aligned with FarCom system 3269 | -9/Exiles | Given EX-Vault access code 3306 | -9/Exiles | Opened EX-Vault 3336 | -9/Exiles | Found Cloak of Protection 3373 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3430 | -9/Exiles | Found Longsword +1 3432 | -9/Exiles | Found Skeleton Box 3515 | -9/Exiles | Met EX-DEC 3528 | -9/Exiles | Learned location of Zion (-7) 4117 | -9/Exiles | Attacked by the Exiles 4247 | -9/Exiles | System corruption reached 10% 4251 | -9/Exiles | Lost 3 allies 4253 | -9/Exiles | Found Prototype Ballistic Gun 4253 | -9/Exiles | Identified 8R-AWN's Boregun 4269 | -9/Exiles | Found 8R-AWN's Boregun 4610 | -9/Exiles | Destroyed EX-DEC 4696 | -9/Exiles | Destroyed EX-BIN 4708 | -9/Exiles | Destroyed EX-HEX 5171 | -9/Exiles | Destroyed 8R-AWN 5541 | -9/Exiles | Found Prototype Protection 5552 | -9/Exiles | Found Prototype Processor 5552 | -9/Exiles | Identified Exp. Targeting Computer 5790 | -9/Exiles | DAS Turret deployed 6106 | -9/Exiles | Discovered new exit (range 14) 6146 | -9/Exiles | Stole three prototypes: Cloak of Protection, Skeleton Box, Longsword +1 6146 | -9/Exiles | Entered Mines 6149 | -8/Mines | ME-RLN came to Exiles' defense 6150 | -8/Mines | Core integrity fell below 50% 6171 | -8/Mines | Core integrity fell below 20% 6185 | -8/Mines | Destroyed by ME-RLN with Improved Arc Thrower Last Messages --------------- 06166_ Destroyed Prototype Hover Unit. 06166_ HV Slug penetrates Wall. 06168_ HV Slug penetrates ME-RLN. 06168_ HV Slug penetrates Wall. 06170_ HV Slug penetrates ME-RLN. 06170_ ME-RLN suffers critical hit (Destroy). 06170_ Destroyed Prototype Device. 06170_ HV Slug penetrates Wall. 06172_ Critical hit (Burn: +37). 06172_ HV Slug penetrates Wall. 06172_ HV Slug penetrates ME-RLN. 06172_ HV Slug penetrates Wall. 06176_ Mak. Leg destroyed. 06179_ System corrupted: Energy discharge (-40). 06179_ Lgt. Treads destroyed. 06179_ 8R-AWN's Boregun destroyed. 06179_ Lgt. Neutrino Core destroyed. 06181_ HV Slug penetrates Wall. 06183_ HV Slug penetrates ME-RLN. 06183_ HV Slug penetrates B-36 Bruiser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# #??????????????????????????? | | ?????????????????????# #?????????????????????????? | | ????????????????#######"##???????????????????????? | | ????????????????? %" ##?????????????????????? | | ????????????????????# !##????????????????????? | | ????????????????????# =%=#????????????????????? | | ????????????????????## g #????????????????????? | | ?????????????????????### ##????????????????????? | | ???????????????????????##gg#?????????????????????? | | ????????????????????????#bg#?????????????????????? | | ????????????????????????#p #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ???????????????????????#; #?????????????????????? | | ???????????????????????## ????????????????????? | | ????????????????????????# ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ??????????????? | | ???????????????????????# ## #????????????? | | ???????????????????????## ##?####????????????? | | ????????????????????????## ###??????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Who Guards The Bodyguard? Challenges ------------ None Game ------ Seed HardenedWeightShell Manual? 0 Play Time 00:33:45 Cumulative 496.3 hours Start 2026.07.27 @ 05:45:09 End 2026.07.27 @ 07:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 442 Adventurer 0 Explorer 0 Win Type - Total 13 Types 7/0/3/1/0/0/0/1/0/1 Lore% 63 Gallery% 70 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5c64c01-d42f-4723-a6e9-5a726bb0db90