Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 23:23:51 Player: stixxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (2253) 2253 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 8622 Bonus ------- Follower Combat Kills 455 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 91/100 System Corruption 15% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Relay Coupler [Swarmer] (22) Relay Coupler [Behemoth] (9) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scanner Core Analyzer Core Shielding Core Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser Thermic Laser Phase Cannon > --- INVENTORY -------- Light Fission Core Gravmag System Xenon Bombardment Thruster Xenon Bombardment Thruster Cloaking Device [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . 1 . . Utility 3 | . . . . . . . 1 . 1 . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 85 | 6 1 1 8 2 1 1 5 10 4 11 1 18 2 14 Power 9 | 1 . 1 . . . 1 1 . . 1 . 2 1 1 Engine 5 | 1 . 1 . . . . 1 . . . . 1 . 1 Core 3 | . . . . . . 1 . . . 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 30 | 2 . . 2 . . . 3 3 4 4 . 6 . 6 Treads . | . . . . . . . . . . . . . . . Leg 16 | 2 . . 2 . . . . 3 . 2 . 2 . 5 Wheel 3 | . . . . . . . 3 . . . . . . . Hover 3 | . . . . . . . . . . . . 2 . 1 Flight 8 | . . . . . . . . . 4 2 . 2 . . Utility 18 | 1 1 . . . 1 . . 3 . 2 . 7 . 3 Device 8 | . . . . . 1 . . 1 . 1 . 3 . 2 Storage 3 | 1 . . . . . . . 1 . . . 1 . . Processor 1 | . . . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 5 | . 1 . . . . . . 1 . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 . . 6 2 . . 1 4 . 4 1 3 1 4 Energy Gun 12 | 1 . . 3 . . . . 4 . . 1 1 . 2 Energy Cannon 2 | . . . . . . . . . . 1 . . . 1 Ballistic Gun 6 | 1 . . 1 1 . . . . . 1 . 2 . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 Launcher 2 | . . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . . . . . 1 2 Parts Lost 60 | . . 1 2 . . . 1 9 1 11 3 13 . 19 Power 7 | . . 1 . . . . . 1 . 1 . 2 . 2 Propulsion 18 | . . . . . . . 1 3 . 5 1 2 . 6 Utility 16 | . . . . . . . . 2 1 1 2 4 . 6 Weapon 19 | . . . 2 . . . . 3 . 4 . 5 . 5 Highest Loss Streak 16 | . . 1 1 . . . 1 5 1 5 3 4 . 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | 2 7 8 6 7 7 8 7 4 5 3 3 4 4 4 Power . | . 1 1 1 1 1 1 1 . 1 . . . . . Propulsion 3 | 1 3 4 4 6 6 6 4 2 2 2 2 3 3 2 Utility . | . . . . . . . . . . . . . . . Weapon . | . 1 2 . . . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . . . 4 . . . 1 . 3 . . . . 5 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 7 | . . . 4 . . . . . 2 . . . . 1 Utility 3 | . . . . . . . . . . . . . . 3 Weapon 1 | . . . . . . . . . 1 . . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 85 100 85 91 100 100 97 68 83 81 78 62 60 84 Engine 4 | . 14 14 11 11 11 . 3 4 . . . 1 . . Core 2 | . . . . . . 10 5 2 7 6 7 3 3 . Leg 19 | . 28 28 22 22 22 22 22 6 17 22 25 12 . 18 Wheel 1 | . . . . . . . 2 12 . . . . . . Hover 1 | . . . . . . . . . . . . 3 13 4 Flight 1 | . . . . . . . . . 6 4 . . . . Device 5 | . . . . . . . 8 5 7 9 3 6 13 11 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 2 5 . . Protection 8 | . . 14 11 11 10 11 9 6 4 5 7 7 13 12 Energy Gun 11 | . 14 14 15 11 11 11 2 9 30 3 1 2 6 17 Energy Cannon 1 | . . . . . . . . . . 6 5 . . 2 Ballistic Gun 10 | . 14 14 5 19 22 22 18 6 . 3 7 4 6 3 Launcher 3 | . . . 4 4 11 11 9 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 7 15 11 . . Peak Build Rating 68 | 6 7 7 12 14 19 16 28 28 33 38 35 54 57 68 Average Rating 26 | 4 6 6 9 12 14 15 24 16 22 29 30 37 49 59 On Entrance 20 | . 6 7 7 9 14 14 16 28 19 33 35 28 47 50 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . . 13 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 40 | 14 15 15 19 21 22 21 30 34 24 34 33 26 29 40 Greatest Support 100 | 20 20 20 20 20 20 20 36 36 30 45 45 55 40 100 Greatest Overweight (x) 4 | . . . . 1 1 1 2 3 3 1 . 1 . 4 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 4 8 8 8 7 8 8 8 6 8 8 5 5 5 5 Average Carried 5 | 2 7 7 6 7 7 8 7 4 5 3 3 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 8 8 7 7 8 8 5 5 8 3 4 4 5 4 Class Distribution -------------------- 24% | Tank 21% | Mutant 18% | Skirmisher 18% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Matter Collected 1898 | 227 . 118 142 . . 33 20 409 . 299 27 307 10 306 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2358 | . 15 149 179 . . 106 73 160 60 303 71 647 . 595 Parts 105 | . 2 2 15 . . 6 6 9 2 18 . 28 . 17 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 16 . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Combat Hostiles Destroyed 56 | . . 5 9 . . 3 3 3 1 10 1 11 . 10 Melee 5 | . . . . . . . . . . . . 5 . . Guns 35 | . . 5 5 . . 3 1 2 . 4 1 6 . 8 Cannons 10 | . . . . . . . 2 1 . 6 . . . 1 AOE 4 | . . . 4 . . . . . . . . . . . Classes Destroyed 11 | . 1 3 2 . . 1 1 . . . . 2 . 1 Worker 1 | . . . . . . . . . . . . 1 . . Operator 3 | . . . 1 . . . . . . . . 1 . 1 Watcher 2 | . 1 . . . . . . . . . . . . 1 Swarmer 19 | . . . 6 . . . 2 . . 8 . 3 . . Grunt 19 | . . 1 3 . . 2 . . . 2 . 7 . 4 Brawler 3 | . . . . . . 1 . . . . . . . 2 Sentry 7 | . . . . . . . 1 3 1 . 1 . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . . . . . . . 3 Assembled 3 | . . 3 . . . . . . . . . . . . Best Kill Streak 5 | . 1 1 5 . . 3 1 2 1 4 1 3 . 3 Combat Bots Only 4 | . . 1 4 . . 3 1 2 1 4 1 3 . 3 Max Kills in Single Turn 4 | . 1 1 4 . . 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Hostile Shots Fired 693 | . . 21 45 . . 13 17 118 42 92 63 141 . 141 Missed 230 | . . 2 19 . . 3 6 39 20 31 22 48 . 40 Hits 463 | . . 19 26 . . 10 11 79 22 61 41 93 . 101 Melee 16 | . . 1 . . . 4 . 5 . . . . . 6 Projectile 447 | . . 18 26 . . 6 11 74 22 61 41 93 . 95 Critical Strikes 24 | . . . 3 . . 5 . 8 . 1 . 3 . 4 Actively Blocked 2 | . . . . . . . . . . 1 . 1 . . Damage Taken 7387 | . . 306 515 . . 201 146 1319 165 936 315 1461 . 2023 Core 1764 | . . 51 114 . . 27 . 318 38 308 58 255 . 595 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 194 | . . 10 27 . . 5 . 3 5 11 22 64 . 47 Core Remaining (%) 65 | 100 . 79 . . . 64 . 42 . . 42 . . . Volleys Fired 181 | . 3 17 27 . 3 6 4 12 3 23 8 44 . 31 Largest 4 | . 2 2 3 . 4 4 3 4 4 4 2 2 . 4 Hottest 330 | . 60 60 129 . 127 127 84 260 260 260 88 113 . 330 Shots Fired 371 | . 6 34 41 . 11 19 12 23 12 43 16 70 . 84 Gun 316 | . 6 34 40 . 9 18 8 12 12 27 8 70 . 72 Cannon 51 | . . . . . . . 4 11 . 16 8 . . 12 Launcher 4 | . . . 1 . 2 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 140 | . 3 17 13 . 6 12 12 19 . . 8 43 . 7 Thermal 187 | . . . 27 . 3 6 . 4 12 43 8 7 . 77 Explosive 4 | . . . 1 . 2 1 . . . . . . . . Electromagnetic 40 | . 3 17 . . . . . . . . . 20 . . Robot Hit Streak 20 | . 1 5 7 . . 11 5 11 5 5 10 20 . 13 Robot Miss Streak 5 | . 4 3 3 . . 2 3 2 1 3 1 2 . 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 5 | . . . . . . 2 . . . 1 . 1 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . 1 . 1 Shots Hit Robots 257 | . 1 22 27 . . 14 8 16 9 24 14 66 . 56 Core Hits 147 | . 1 10 14 . . 9 4 7 2 16 3 28 . 53 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 1 . . 2 . . 1 1 . 1 . 5 Burn 11 | . . . 1 . . 2 . . 1 1 . 1 . 5 Destroy 1 | . . 1 . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . . . . . 14 . . Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . 14 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . Damage Inflicted 5748 | . 20 271 590 . . 275 157 324 132 545 318 1644 . 1472 Guns 3895 | . 20 271 373 . . 234 84 159 132 220 98 1002 . 1302 Cannons 932 | . . . . . . . 73 161 . 325 220 . . 153 Explosions 324 | . . . 217 . . 41 . . . . . 66 . . Melee 576 | . . . . . . . . . . . . 576 . . Ramming 21 | . . . . . . . . 4 . . . . . 17 Kinetic 1842 | . . 157 131 . . 172 157 262 . . 98 772 . 93 Thermal 2759 | . . . 242 . . 62 . 58 132 545 220 138 . 1362 Explosive 258 | . . . 217 . . 41 . . . . . . . . Electromagnetic 292 | . 20 114 . . . . . . . . . 158 . . Impact . | . . . . . . . . . . . . . . . Slashing 576 | . . . . . . . . . . . . 576 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . 3 3 . . . . . . 1 1 1 . . 15 Average Corruption 2 | . 2 3 . . . . . . 1 1 1 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 19 | . 2 2 . . . . . . 1 11 . . . 3 Message Errors 6 | . . . . . . . . . 1 5 . . . . Matter Fused 5 | . 1 . . . . . . . . 3 . . . 1 Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . Energy Discharges 2 | . 1 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 1 . . . 2 Data Loss (major) 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 201 | . . . 38 . . . . . . . . 163 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 79 | . . . 38 . . . . . . . . 41 . . Melee 122 | . . . . . . . . . . . . 122 . . Knockbacks 5 | . . . . . . . 1 4 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 1 4 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . 206 . . . . 2 . . . 52 . . Shots 4 | . . . 3 . . . . . . . . 1 . . Rammed 4 | . . . . . . . . 1 . . . . . 3 Targets Rammed 9 | . . . . . . . . 1 . . . . . 8 Kicked 5 | . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 861 | . . 39 218 . 91 241 24 162 388 660 188 80 . 861 Average Temperature 147 | . . 29 89 . 38 131 9 45 201 229 99 33 . 216 Received Heat Transfer 1905 | . . 39 147 . . 72 27 477 48 141 96 453 . 405 Effects 43 | . . . 1 . . . . . 4 15 . . . 23 Shutdowns 4 | . . . . . . . . . . 2 . . . 2 Energy Bleed 6 | . . . . . . . . . 1 1 . . . 4 Interference 7 | . . . 1 . . . . . 2 4 . . . . Matter Decay 6 | . . . . . . . . . 1 2 . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 . . . . Damage (major) 15 | . . . . . . . . . . 4 . . . 11 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 Parts Melted 11 | . . . . . . . . . 1 2 2 1 . 5 Heat Transferred 6208 | . . . 740 . . 333 . 148 407 1036 296 350 . 2898 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 96 100 . 100 100 54 100 . . 100 100 100 Level 1 6 | . . . 3 . . . . 45 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 290 | . 15 40 207 69 . 79 51 290 116 . . 69 24 108 Initial 116 | . . . . 69 . . . 14 116 . . . 24 . Average 39 | . 1 13 102 27 . 15 21 134 42 . . 20 9 12 Influence Increases 2251 | . 29 50 317 . . 79 116 657 30 245 20 361 . 347 Destroy 0b10 Robot/C 1360 | . . 40 180 . . 60 60 360 20 200 20 220 . 200 Destroy 0b10 Robot/NC 35 | . 5 . 5 . . . . 5 . . . 10 . 10 Destroy Leader 316 | . 2 10 30 . . 10 10 112 10 30 . 50 . 52 Allied During Kill 147 | . . . . . . . . 147 . . . . . . Successful Hack 55 | . 7 . . . . . . . . . . . . 48 Disable Machine 120 | . 15 . 45 . . . . . . . . 60 . . Destroy Structure 68 | . . . 42 . . 9 1 3 . . . 6 . 7 Lose Combat Pursuer 150 | . . . 15 . . . 45 30 . 15 . 15 . 30 Influence Decreases 2251 | . 29 50 140 177 . 79 80 436 287 245 20 292 69 347 Entered New Map 316 | . . . . 108 . . . 22 141 . . . 45 . Time Decay 1353 | . 29 50 120 69 . 79 70 206 140 175 20 173 24 198 Lost Part 416 | . . . 20 . . . 10 48 . 70 . 119 . 149 Lost Ally 166 | . . . . . . . . 160 6 . . . . . Squads Dispatched 19 | . . . 4 . . . . 5 . . . 5 . 5 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination 3 | . . . . . . . . . . . . 1 . 2 Reinforcement 7 | . . . 4 . . . . 1 . . . 2 . . Assault 2 | . . . . . . . . . . . . . . 2 Garrison 5 | . . . . . . . . 3 . . . 2 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Distress Signals 6 | . . . 1 . . . 2 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 122 | . 3 14 17 . . 3 7 29 1 12 1 15 . 20 Peak Tracking Total 9 | . 3 4 5 . . 3 4 9 1 4 1 4 . 7 Tactical Retreats 11 | . . 2 1 . . . 2 2 . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Traps Triggered 8 | . 2 . . . . . 1 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Machines Disabled 8 | . 1 . 3 . . . . . . . . 4 . . Max in Single Turn 3 | . 1 . 3 . . . . . . . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Machines Accessed 25 | . 3 . 2 . 4 . 1 6 2 1 . 1 . 5 Terminals 19 | . 3 . 2 . . . 1 5 2 . . 1 . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 74 | . 8 . 3 . 20 . 1 17 4 1 . 8 . 12 Successful 33 | . 1 . . . 20 . . 3 1 1 . 2 . 5 Failed 41 | . 7 . 3 . . . 1 14 3 . . 6 . 7 Catastrophic 15 | . 2 . 3 . . . 1 7 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 8 . 1 . 2 . 1 13 2 . . 7 . 7 Terminals 51 | . 8 . 3 . . . 1 15 4 . . 8 . 12 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 32 | . 1 . . . 20 . . 2 1 1 . 2 . 5 Record 25 | . . . . . 19 . . 1 . . . 1 . 4 Open Door 1 | . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . 1 . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 2 . . . 1 6 2 . . 1 . 5 Full Trace Events 4 | . . . . . . . . 3 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Total Allies 10 | . . . . . . . . 10 . . . . . . Largest Group 10 | . . . . . . . . 10 1 . . . . . Highest-Rated Group 173 | . . . . . . . . 173 16 . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 16 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . . . . 98 4 . . . . . Total Damage 1405 | . . . . . . . . 1335 70 . . . . . Kills 17 | . . . . . . . . 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Active Infowar (turns) 675 | . . . . . . . . . . . . . . 675 Terrain 675 | . . . . . . . . . . . . . . 675 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Turns Passed 6358 | 55 281 152 288 197 1157 394 214 569 358 877 67 638 90 1021 Spaces Moved 4422 | 36 221 75 145 126 599 192 112 344 413 838 28 338 152 803 Core 110 | 1 . . . . . . . 103 . . . . . 6 Treads . | . . . . . . . . . . . . . . . Legs 3029 | 35 221 75 145 126 599 192 102 111 204 576 28 200 . 415 Wheels 140 | . . . . . . . 10 130 . . . . . . Hover 660 | . . . . . . . . . . . . 126 152 382 Flight 483 | . . . . . . . . . 209 262 . 12 . . Fastest Speed 31 | 50 120 120 120 120 190 190 90 90 31 31 120 32 56 50 Average Speed 114 | 118 120 120 120 141 190 190 122 105 76 92 120 93 56 98 Slowest Speed 310 | 120 120 120 120 190 190 190 260 200 310 190 120 120 56 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 39 27 20 37 91 50 14 56 8 85 5 8 83 21 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 68 | . . . 41 . 9 9 . 1 . . . 4 . 4 Melee . | . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 1 . . . . . 4 AOE 63 | . . . 41 . 9 9 . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Was Fac Total 5355 | 45 231 103 227 145 613 210 180 528 446 902 47 566 155 957 Wait 554 | . 2 10 29 18 4 11 50 155 14 22 8 147 . 84 Move 4404 | 35 220 74 144 125 598 191 111 343 408 837 27 338 151 802 Hop 2 | . . . . . . . . . 2 . . . . . Pick Up 32 | 4 5 1 5 . 3 . 1 1 6 . 2 . . 4 Fast Attach 66 | 6 . . 2 2 . . 4 8 4 7 . 18 1 14 Attach 29 | . 1 1 5 . 2 . 5 3 . 9 1 . . 2 Detach 16 | . . . 5 . . . 1 1 3 4 . 1 . 1 Swap 7 | . . . 2 . . 1 1 1 . . . . 1 1 Drop 36 | . . . 8 . 2 1 3 . 6 . 1 5 1 9 Fire 181 | . 3 17 27 . 3 6 4 12 3 23 8 44 . 31 Melee 13 | . . . . . . . . . . . . 13 . . Ram 4 | . . . . . . . . 1 . . . . . 3 Kick 5 | . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire 5 | . . . . . 1 . . 3 . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 338 | -10/Mines | Assembled infested the area 343 | -10/Mines | Assisted by a Guerilla fighting off Assembled 384 | -10/Mines | Met a Derelict bent on vengeance 460 | -10/Mines | Discovered new exit (range 15) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Weapon x2 764 | -9/Materials | Discovered new exit (range 7) 777 | -9/Materials | Entered Mines 798 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 882 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 965 | -9/Mines | Discovered new exit (range 5) 974 | -9/Mines | Entered Exiles 1041 | -9/Exiles | Discovered new exit (range 15) 1062 | -9/Exiles | Met 8R-AWN 1096 | -9/Exiles | Build established: Tank 1102 | -9/Exiles | Met EX-HEX 1161 | -9/Exiles | Met EX-BIN 1182 | -9/Exiles | Met EX-DEC 1268 | -9/Exiles | Visited The Gauntlet 1584 | -9/Exiles | Discovered new exit (range 12) 1871 | -9/Exiles | Aligned with FarCom system 1873 | -9/Exiles | Given EX-Vault access code 1918 | -9/Exiles | Opened EX-Vault 1924 | -9/Exiles | Found Prototype Device 1933 | -9/Exiles | Identified Skeleton Box 1987 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2131 | -9/Exiles | Left Exiles lab with Skeleton Box 2131 | -9/Exiles | Entered Mines 2424 | -8/Mines | Build established: Skirmisher 2480 | -8/Mines | Discovered new exit (range 11) 2525 | -8/Mines | Entered Materials 2525 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -8/Materials | Discovered new exit (range 8) 2739 | -8/Materials | Entered Storage 2779 | -8/Storage | Remotely autohacked Sealed Heavy Doors 2875 | -8/Storage | Garrison activated, responded to threat 2904 | -8/Storage | Remotely autohacked Sealed Heavy Doors 2985 | -8/Storage | Lost 3 parts (1u2w) 3010 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3035 | -8/Storage | Lost 5 parts (1p3n1u) 3067 | -8/Storage | Core integrity fell below 50% 3098 | -8/Storage | Lost 6 allies 3276 | -8/Storage | Discovered new exit (range 15) 3308 | -8/Storage | Entered Factory 3308 | -7/Factory | Accompanied by 1 ally 3308 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3426 | -7/Factory | Discovered new exit (range 15) 3444 | -7/Factory | Build established: Scavenger-Skirmisher 3666 | -7/Factory | Entered Lower Caves 3728 | -7/Lower Caves | Lost 5 parts (1p1n3w) 3830 | -7/Lower Caves | Lost 3 parts (3n) 4136 | -7/Lower Caves | Build established: Scavenger-Mutant 4361 | -7/Lower Caves | Spotted B-75 Beast 4410 | -7/Lower Caves | Encountered a Warlord checkpoint 4529 | -7/Lower Caves | Discovered new exit (range 5) 4543 | -7/Lower Caves | Entered another Lower Caves area 4543 | -7/Lower Caves | Discovered new exit (range 12) 4548 | -7/Lower Caves | Core integrity fell below 50% 4554 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4585 | -7/Lower Caves | Learned Factory stockpile data 4605 | -7/Lower Caves | Lost 3 parts (1n2u) 4610 | -7/Lower Caves | Entered Factory 4610 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4844 | -6/Factory | Lost 4 parts (1p1n2w) 5059 | -6/Factory | Lost 4 parts (1p1n2u) 5143 | -6/Factory | Garrison activated, responded to threat 5215 | -6/Factory | Lost 4 parts (1u3w) 5248 | -6/Factory | Sucked down chute 5248 | -6/Factory | Entered Waste 5248 | -6/Waste | The area was eerily silent 5295 | -6/Waste | Discovered new exit (range 13) 5322 | -6/Waste | Build established: Mutant 5338 | -6/Waste | Entered Factory 5571 | -6/Factory | Allied Derelicts emerged from ambush trap array 5855 | -6/Factory | Build established: Scavenger-Skirmisher 5931 | -6/Factory | Identified exit to Factory 6170 | -6/Factory | Build established: Skirmisher 6261 | -6/Factory | Core integrity fell below 50% 6293 | -6/Factory | System corruption reached 10% 6340 | -6/Factory | Core integrity fell below 20% 6359 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Leg. U-05 Engineer works on Construction Platform. Acquired Broken Rnf. Deuterium Engine. R-10 Processor collects Lgt. Treads. U-05 Engineer works on Construction Platform. R-10 Processor collects Imp. Light Armor Plating. U-05 Engineer works on Construction Platform. Core Shielding destroyed. Slammed into R-10 Processor. Acquired 3 matter. R-10 Processor collects Mace. U-05 Engineer works on Construction Platform. Slammed into G-67 Veteran. Critical hit (Burn: +37). U-05 Engineer works on Construction Platform. System corrupted: Component data lost. U-05 Engineer works on Construction Platform. Slammed into R-10 Processor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#????#????????????????? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ??????????????????????????????????????? ?????????? | | ????????????????? ?????????????????? ???? ???? ### | | ????????????????? ??????###########??? ??? ??? # | | ??????????? ????????????# #????????"???# | | ????????????????????????# """""" #?"????????? + | | ????????????????????????# """""" # ???????????# | | ?????????????????????#??# """"""" # ???????????# | | ?????????????????????##?# """""" #????????????### | | ?????????????? ?? ?? ???# #??? ?????????# | | ????????????????????????# # ????????????# | | ???????????w????????????# i # ? ?????? ???# | | ?#????#?????????????????######R####???????#?#???# | | ??????????????????????????# gg ########????###! | | ?????####+#################k #????###= | | ??? ? T" ######## | | ????? ^ @ "w ! % %% %+ | | ????? ######"# | | ????????"" """ """ ####### % #????###! | | ?????????? """ """ p#?????# ###+##+###????# | | ?????? """ """ "%" #????########## % #????# | | ?? ? #????# # % """ #????# | | ?? ?"" """ #"#### """ # """ #????## | | ?? ??? """ " " / """ # """ #?????? | | ?# ""? """ "G" ###### """ ! # #???#?# | | ?# ?? " #? ### # #??#?#? | | ?+ ? #???## """ # ##??#?? | | ?# ? #????# """ # ! "Y" ###?#?? | | ?# #?#####+####+#??#?# """ [# """ ##??#?? | | ?# #????##???? ????# ##########?????? | | ?# #???? #???? ? #?#####+#######"########### | | ?# #?? #???? ""????## | | ?# #?? !#??? ""???##" | | ?# # ! ?? ?? ""????## | | ?# # ??#???? ??? ??## | | ## # ???????? ???????# | | + ?? ????? ??????# ####+############# | | # ????############## # #???? | | " ]= # ""??# # # ! #???? | | " ] # ""??# # + #???? | | " ] # ""??# """ """ # # !! """ ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Evasion (%) 63 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking I Survived The Infestation Challenges ------------ None Game ------ Seed HackingLargeMesh Manual? 0 Play Time 01:26:20 Cumulative 20.2 hours Start 2026.09.23 @ 21:54:49 End 2026.09.23 @ 23:23:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c405d305-0c2c-4f21-b3ec-b3eae8d2788e