Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:17:16

Player: Sage

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (744)      744
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 1990

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             187/400
Matter                     206/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Heat Sink
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Beam Rifle
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
           Ion Engine
           Hover Unit
           Hover Unit
     Small Storage Unit
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
           Hover Unit
     Small Storage Unit
           Signal Interpreter
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   7   12  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   2   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 2    | 1   .   1   
    Storage                1    | 1   .   .   
    Processor              2    | .   2   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  94  
  Engine                   12   | .   13  10  
  Leg                      29   | .   28  30  
  Device                   5    | .   2   9   
  Storage                  3    | .   6   .   
  Processor                8    | .   7   11  
  Hackware                 11   | .   11  11  
  Energy Gun               1    | .   .   3   
  Energy Cannon            9    | .   11  5   
  Ballistic Gun            13   | .   15  10  
  Launcher                 1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 12  13  12  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         5    | 7   6   5   
  Most Carried             8    | 3   8   5   
  Average Carried          4    | 1   4   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 3   3   5   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           714  | 278 227 209 
  Remotely                 .    | .   .   .   
Salvage Created            948  | 102 351 495 
  Parts                    61   | 10  20  31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   7   14  
  Guns                     10   | .   3   7   
  Cannons                  9    | .   4   5   
  AOE                      2    | .   .   2   
Classes Destroyed          8    | 2   3   3   
  Worker                   1    | .   .   1   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   2   1   
  Swarmer                  4    | .   .   4   
  Grunt                    16   | .   7   9   
  Sentry                   1    | .   .   1   
Best Kill Streak           8    | 2   3   8   
  Combat Bots Only         8    | .   3   8   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        139  | .   40  99  
  Missed                   26   | .   11  15  
Damage Taken               1217 | .   377 840 
  Core                     255  | .   42  213 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         91   | 100 83  .   
Volleys Fired              91   | 9   39  43  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  80  100 
Shots Fired                179  | 18  78  83  
  Gun                      123  | 18  49  56  
  Cannon                   53   | .   29  24  
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  118  | 18  49  51  
  Thermal                  58   | .   29  29  
  Explosive                3    | .   .   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | 3   15  16  
  Robot Miss Streak        15   | 1   3   15  
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           92   | 10  46  36  
  Core Hits                44   | 6   17  21  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1604 | 102 683 819 
  Guns                     784  | 102 371 311 
  Cannons                  629  | .   312 317 
  Explosions               191  | .   .   191 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  754  | 102 371 281 
  Thermal                  659  | .   312 347 
  Explosive                191  | .   .   191 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   4   .   
  Average Corruption       3    | .   3   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   9   .   
    Message Errors         2    | .   2   .   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       1    | .   1   .   
    Parts Fused            1    | .   1   .   
    Data Loss (minor)      3    | .   3   .   
    Data Loss (major)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   .   9   
  Projectiles              6    | .   .   6   
  Explosions               3    | .   .   3   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        225  | .   225 114 
  Average Temperature      52   | .   62  32  
  Received Heat Transfer   537  | .   228 309 
  Effects                  3    | .   3   .   
    Energy Bleed           1    | .   1   .   
    Interference           2    | .   2   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   1   1   
  Heat Transferred         1406 | .   666 740 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             430  | 20  182 430 
  Initial                  33   | .   13  33  
  Average                  116  | 8   86  183 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         80   | 100 100 48  
  Level 1                  18   | .   .   49  
  Level 2                  .    | .   .   1   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   3   4   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   16  20  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   4   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   4   4   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   17  15  
  Successful               14   | .   7   7   
  Failed                   18   | .   10  8   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   24   | .   13  11  
  Terminals                30   | .   17  13  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   7   5   
  Prototype ID Bank        6    | .   4   2   
  Terminal Index           2    | .   1   1   
  Locate Traps             2    | .   1   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
    Reject                 1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        1    | .   .   1   
  Feedback Events          1    | .   .   1   
    Hackware Fried         1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1365 | 122 726 517 
Spaces Moved               824  | 71  477 276 
  Core                     5    | 2   .   3   
  Treads                   .    | .   .   .   
  Legs                     819  | 69  477 273 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            120  | 118 120 120 
  Slowest Speed            190  | 120 190 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   63  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          20   | .   .   20  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      20   | .   .   20  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1027 | 89  557 381 
  Wait                     56   | .   16  40  
  Move                     822  | 70  476 276 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 3   7   6   
  Fast Attach              18   | 7   3   8   
  Attach                   8    | .   4   4   
  Detach                   5    | .   4   1   
  Swap                     .    | .   .   .   
  Drop                     11   | .   8   3   
  Fire                     91   | 9   39  43  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  123 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 5)
  420 | -10/Materials | Discovered new exit (range 16)
  477 | -10/Materials | Identified exit to Mines
  501 | -10/Materials | Identified exit to Materials
  576 | -10/Materials | Discovered exit to Materials (range 16)
  606 | -10/Materials | Discovered exit to Materials (range 15)
  849 | -10/Materials | Entered another Materials area
  849 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1067 | -9/Materials  | Discovered new exit (range 16)
 1126 | -9/Materials  | Discovered new exit (range 21)
 1226 | -9/Materials  | Build established: Scavenger-Mutant
 1240 | -9/Materials  | Core integrity fell below 50%
 1264 | -9/Materials  | Destroyed 8 combat bots
 1264 | -9/Materials  | Lost 6 parts (1p3n2w)
 1366 | -9/Materials  | Hacking Suite fried by hacking feedback
 1366 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01286_ K-01 Serf collects debris.
01288_ U-05 Engineer lays Concrete.
01288_ Acquired 38 matter.
01289_ U-05 Engineer lays Concrete.
01290_ U-05 Engineer builds a Wall. <x2>
01296_ Connecting with Recycling Unit...
>>Trojan(Reject)
Trojan loaded successfully.
  Testing...
  Ejection routine running.
>>Recycling(Report)
Matter reserves: 0
  Inventory: Empty
01301_ U-05 Engineer builds a Door.
01316_ Dropped Grenade Launcher.
01317_ Acquired Mni. Grenade Launcher.
01366_ Connecting with Terminal...
Feedback: Hacking Suite fried.
01366_ ALERT: Suspicious activity at Terminal M003. Dispatching
  Investigation squad.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              QuantumSpectralRegenerator
  Manual?         0
Play Time         00:33:08
  Cumulative      11.0 hours
  Start           2024.04.13 @ 17:24:47
  End             2024.04.14 @ 16:17:16
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42d5e002-567d-4e45-9028-bf16ee3c79b3