Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 11:31:51

Player: TheLargestBoi

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (578)      578
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-239)               -239
              TOTAL SCORE: 1614

 Bonus
-------
Follower Combat Kills      61
Friendly Fire              -300

 Cogmind 
---------
Core Integrity             368/400
Matter                     300/300
Energy                     306/325
System Corruption          2%
Temperature                Warning (362)
Movement                   Rolling (95) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (3) ------
    Medium Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
>          --- INVENTORY (10) ---
           Ion Engine
           Hover Unit
  Improved Hover Unit
           Heat Sink
           Sensor Array
  Hardened Light Armor Plating
           EMP Blaster
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY --------
           Ion Engine
           Hover Unit
  Improved Hover Unit
           Heat Sink
           Sensor Array
  Hardened Light Armor Plating
           EMP Blaster
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 7   12  4   11  
  Power                    3    | 1   .   .   2   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   1   4   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  6    | .   2   .   4   
    Hover                  1    | .   .   1   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   1   2   
    Device                 2    | 1   .   .   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   8   2   3   
    Energy Gun             9    | .   6   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          2    | .   .   1   1   
    System Corruption      5    | .   .   3   2   
Parts Lost                 3    | .   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 88  
  Engine                   13   | .   14  14  11  
  Leg                      5    | .   12  .   .   
  Wheel                    20   | .   15  28  21  
  Device                   2    | .   4   .   3   
  Storage                  13   | .   14  14  11  
  Hackware                 10   | .   7   14  11  
  Protection               1    | .   1   .   7   
  Energy Gun               14   | .   12  14  19  
  Ballistic Gun            5    | .   12  .   .   
  Launcher                 1    | .   .   3   .   
  Special Melee Weapon     4    | .   2   10  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 15  21  22  33  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | .   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   9   10  
  Most Carried             10   | 4   8   8   10  
  Average Carried          7    | 1   6   8   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            8    | 4   8   8   8   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           703  | 187 350 56  110 
  Remotely                 .    | .   .   .   .   
Salvage Created            854  | 45  391 108 310 
  Parts                    52   | 6   30  4   12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   11  2   5   
  Guns                     13   | .   8   .   5   
  AOE                      5    | .   3   2   .   
Classes Destroyed          8    | 1   5   .   2   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  7    | .   5   .   2   
  Grunt                    10   | .   6   2   2   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           6    | 2   6   2   3   
  Combat Bots Only         6    | .   6   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        84   | .   34  5   45  
  Missed                   23   | .   9   1   13  
Damage Taken               712  | .   236 65  411 
  Core                     85   | .   53  .   32  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         89   | 100 .   78  .   
Volleys Fired              64   | 3   33  4   24  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 40  90  78  90  
Shots Fired                120  | 6   63  7   44  
  Gun                      113  | 6   60  3   44  
  Cannon                   .    | .   .   .   .   
  Launcher                 7    | .   3   4   .   
  Special                  .    | .   .   .   .   
  Kinetic                  42   | 6   36  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          78   | .   27  7   44  
  Robot Hit Streak         13   | 4   13  3   7   
  Robot Miss Streak        7    | 1   7   1   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           74   | 4   35  10  25  
  Core Hits                34   | 2   19  3   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         7    | .   3   1   3   
    Destroy                1    | .   1   .   .   
    Corrupt                6    | .   2   1   3   
Melee Attacks              6    | .   .   5   1   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            5    | .   .   4   1   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1330 | 57  617 127 529 
  Guns                     921  | 57  495 32  337 
  Cannons                  .    | .   .   .   .   
  Explosions               409  | .   122 95  192 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  395  | 57  338 .   .   
  Thermal                  225  | .   33  .   192 
  Explosive                .    | .   .   .   .   
  Electromagnetic          710  | .   246 127 337 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         6    | .   3   6   2   
  Average Corruption       2    | .   2   3   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  15   | .   5   10  .   
    Message Errors         1    | .   .   1   .   
    Matter Fused           2    | .   1   1   .   
    Heat Flow Errors       3    | .   3   .   .   
    Energy Discharges      4    | .   .   4   .   
    Data Loss (minor)      4    | .   1   3   .   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            17   | .   .   .   17  
  Projectiles              .    | .   .   .   .   
  Explosions               17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      79   | .   .   16  63  
  Shots                    3    | .   .   1   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        362  | .   250 48  362 
  Average Temperature      88   | .   97  27  88  
  Received Heat Transfer   189  | .   78  30  81  
  Effects                  1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   1   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   1   .   1   
  Heat Transferred         350  | .   50  .   300 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      4    | .   2   .   2   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             381  | 10  241 173 381 
  Initial                  93   | .   6   93  .   
  Average                  102  | 2   84  141 104 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         94   | 100 91  100 92  
  Level 1                  5    | .   8   .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   6   .   1   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   3   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   18  2   15  
  Peak Tracking Total      7    | .   5   2   7   
  Tactical Retreats        5    | .   2   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               1    | .   1   .   .   
Trap Hack Attempts         10   | .   10  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   1   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   4   .   2   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   11  .   7   
  Successful               8    | .   4   .   4   
  Failed                   10   | .   7   .   3   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   10  .   7   
  Terminals                16   | .   11  .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Robot Analysis           2    | .   .   .   2   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   
  Terminals                3    | .   2   .   1   
    Botnet                 2    | .   1   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Reject                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   1   1   
  Non-combat               2    | .   .   1   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   1   1   
  no_distress              1    | .   .   1   .   
  find_recycling           1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               27   | .   .   .   27  
  Total Damage             356  | .   .   .   356 
  Kills                    5    | .   .   .   5   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   .   .   2   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1383 | 73  617 454 239 
Spaces Moved               1180 | 47  477 499 157 
  Core                     9    | 9   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     184  | 38  146 .   .   
  Wheels                   986  | .   331 498 157 
  Hover                    1    | .   .   1   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            89   | 106 94  80  93  
  Slowest Speed            245  | 120 190 245 125 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 4   65  98  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          11   | .   6   .   5   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      11   | .   6   .   5   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1381 | 60  579 540 202 
  Wait                     55   | .   25  28  2   
  Move                     1177 | 46  476 498 157 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   11  .   4   
  Fast Attach              15   | 7   3   .   5   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   9   4   3   
  Drop                     16   | .   12  1   3   
  Fire                     64   | 3   33  4   24  
  Melee                    6    | .   .   5   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     10   | .   10  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Discovered new exit (range 7)
  591 | -10/Materials | Discovered new exit (range 15)
  691 | -10/Materials | Entered Mines
  760 | -10/Mines     | Discovered new exit (range 11)
  774 | -10/Mines     | Discovered new exit (range 12)
  872 | -10/Mines     | Learned location of 1 exit from Materials
  880 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1145 | -10/Mines     | Entered Materials
 1145 | -9/Materials  | Accompanied by 3 allies
 1145 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1146 | -9/Materials  | Identified exit to Materials
 1147 | -9/Materials  | Discovered new exit (range 8)
 1384 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01353_ Acquired 10 matter.
01354_ U-05 Engineer lays Concrete.
01354_ R-06 Scavenger collects Particle Gun.
01355_ U-05 Engineer lays Concrete.
01356_ Chain reaction triggered in Lgt. Ion Engine.
01356_ Electrolysis Chamber disabled.
01356_ Destroyed Com. Wheel.
01356_ K-01 Serf destroyed.
01364_ S-10 Pest suffers critical hit (Burn).
01366_ S-10 Pest destroyed. <x3>
01373_ Switching to secondary target: S-10 Pest.
01374_ R-06 Scavenger collects Visual Processing Unit.
01374_ S-10 Pest destroyed. <x2>
01379_ Trooper 1b destroyed.
01379_ R-06 Scavenger collects Wheel.
01379_ K-01 Serf collects debris.
01381_ Overheating: Energy bleed (-42).
01381_ S-10 Pest destroyed.
01382_ R-06 Scavenger collects Lgt. Ion Engine.
01383_ Hvy. EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ????????????????????????#= ??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#[#??????????????????????? |
| ????????????????????????#k#??????????????????????? |
| ????????????????????????#s#??????????????????????? |
| ??????????????????####??#%#??????????????????????? |
| ??????????????????#!! ??#*###########????????????? |
| ??????????????????#!! ###@#        *##???????????? |
| ??????????????????#==  ==*# !]     =%#???????????? |
| ??????????????????#==   =%* ]|      ##???????????? |
| ??????????????????#!!    %[         #????????????? |
| ??????????????????#!!     ;  ""% "" #????????????? |
| ??????????????????#####  %;!  " S"" #????????????? |
| ??????????????????????#  r#s""" ""  #????????????? |
| ???????????????########%  #=!       #????????????? |
| ???????#########       !  ####+######????????????? |
| ???????#       #                      ???????????? |
| ???????# ""    #          ####+###???????????????? |
| ???????# "T  ] +   ########??????????????????????? |
| ???????# ""    #   #?????????????????????????????? |
| ???????#       #   #?????????????????????????????? |
| ???????#########   ##????????????????????????????? |
| ??????????????#     ##################???????????? |
| ??????????????#                      #?####+###??? |
| ??????????????#   !%                 #?#      #??? |
| ??????????????#                %     #?#"" !! #??? |
| ??????????????#     ##########+###   #?#"Y !! #??? |
| ????????????#####+#####?????    ?#   #?#"" !! #??? |
| ????????????#         #????     ?#   #?#      #??? |
| ????????????#         #???      ##   ###      #??? |
| ????????????#         #?        #     ###+#####??? |
| ????????????#         #         #            #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneHeavyLauncher
  Manual?         0
Play Time         00:17:12
  Cumulative      46.1 hours
  Start           2024.07.25 @ 11:00:43
  End             2024.07.25 @ 11:31:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          38
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6658f692-a7e3-489b-b7fe-d67d64788ff5