Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.18 @ 21:12:06 Player: Nightmoan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (154) 770 Value Destroyed (5540) 5540 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9210 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 530/530 System Corruption 8% Temperature Cool (9) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Core Shielding EM Disruption Field > --- WEAPON (3) ------- Gauss Rifle Flak Gun Remote Datajack > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Advanced Terrain Scan Processor Target Analyzer Matter Filter Heavy Laser Scythe Blade Saw Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Target Analyzer EM Disruption Field Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Flak Gun Scythe > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Matter Filter Core Shielding Improved Light Armor Plating EM Disruption Field Relay Coupler [Swarmer] Lightning Gun Pulse Rifle Flak Gun Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 7 | . 1 2 2 2 . . Power 2 | . 1 . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 95 | 7 4 6 9 3 14 52 Power 28 | 1 3 1 1 . 5 17 Engine 11 | 1 2 . . . . 8 Core 17 | . 1 1 1 . 5 9 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 2 . 2 5 Treads . | . . . . . . . Leg 2 | . . . . . 2 . Wheel 10 | 2 . 1 2 . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 . 4 4 2 2 15 Device 16 | 1 . 1 2 2 1 9 Storage 3 | 1 . 1 1 . . . Processor 3 | . . . . . 1 2 Hackware 2 | . . . 1 . . 1 Protection 5 | . . 2 . . . 3 Artifact . | . . . . . . . Weapon 26 | 2 1 . 2 1 5 15 Energy Gun 7 | 2 . . . . 1 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | . 1 . . 1 3 6 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 42 | . 1 1 2 . 10 28 Power 16 | . 1 . . . 4 11 Propulsion 10 | . . 1 2 . 1 6 Utility 9 | . . . . . 1 8 Weapon 7 | . . . . . 4 3 Highest Loss Streak 8 | . 1 1 2 . 5 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 15 | 3 6 9 10 12 17 16 Power 2 | . . 2 2 3 2 2 Propulsion . | . 2 2 1 . . . Utility 9 | 1 3 3 4 7 10 10 Weapon 2 | . . . 1 1 3 2 Tool/Special . | . . . . . . . Unused Backups 28 | . . 1 1 2 1 23 Power 5 | . . 1 . . . 4 Propulsion 2 | . . . . 1 . 1 Utility 17 | . . . 1 1 1 14 Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 98 99 91 90 90 Engine 7 | . 15 1 . . . 8 Core 13 | . 7 18 25 21 20 11 Leg 1 | . . . . . 5 1 Wheel 7 | . 25 19 15 7 1 5 Device 17 | . 12 8 18 21 20 17 Storage 10 | . 12 20 16 14 14 9 Processor 7 | . . . . . . 10 Hackware 2 | . . . 3 7 7 2 Protection 1 | . . 10 1 . . 2 Energy Gun 3 | . 19 10 . . 3 2 Energy Cannon 1 | . . . 7 7 6 . Ballistic Gun 11 | . 4 10 . 6 8 13 Slashing Weapon 3 | . . . . . 1 4 Peak Build Rating 57 | 7 11 16 28 37 44 57 Average Rating 42 | 4 9 15 26 32 38 50 On Entrance 20 | . 7 11 16 27 37 44 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 83 | 16 21 30 73 78 78 83 Greatest Support 30 | 20 20 20 20 10 30 30 Greatest Overweight (x) 27 | 5 1 2 7 7 25 27 Average Overweight (x) 2 | 1 . 1 2 7 6 2 Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 Average Capacity 18 | 9 10 10 12 20 20 19 Most Carried 20 | 6 9 10 13 20 20 20 Average Carried 15 | 3 6 9 10 12 17 17 Final Capacity 20 | 10 10 10 20 20 20 20 Final Carried 20 | 6 9 10 12 20 15 16 Class Distribution -------------------- 46% | Hacker-Mutant 16% | Scavenger-Mutant 8% | Hacker-Tank 7% | Hacker-Skirmisher 6% | Scavenger-Tank 4% | Hacker-Gunner 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 3293 | 267 37 236 192 127 318 2116 Remotely . | . . . . . . . Salvage Created 5702 | 167 223 230 431 112 624 3915 Parts 335 | 15 13 12 21 10 22 242 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 105 | . 4 5 9 2 16 69 Melee 2 | . . . . . . 2 Guns 81 | . 4 5 . . 8 64 Cannons 19 | . . . 9 2 8 . AOE 2 | . . . . . . 2 Classes Destroyed 18 | 3 2 1 . 1 3 8 Worker 11 | 2 . . . . . 9 Builder 10 | . . . . . . 10 Tunneler 5 | 3 . . . . . 2 Hauler 1 | . . . . . . 1 Recycler 8 | 1 . . 1 . . 6 Mechanic 1 | . . . . . . 1 Operator 3 | . . . . 1 . 2 Watcher 10 | . 3 . 1 . . 6 Swarmer 13 | . . . . . 6 7 Cutter 3 | . . . . . . 3 Grunt 44 | . 4 3 7 2 4 24 Brawler 2 | . . . . . . 2 Duelist 4 | . . . . . 2 2 Protector 1 | . . . . . . 1 Sentry 18 | . . 2 2 . 3 11 Specialist 3 | . . . . . . 3 Hunter 5 | . . . . . 1 4 Programmer 12 | . . . . . . 12 Best Kill Streak 6 | 5 2 2 5 3 6 6 Combat Bots Only 6 | . 2 2 4 2 6 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1017 | . 30 36 65 2 252 632 Missed 342 | . 14 3 22 . 77 226 Hits 675 | . 16 33 43 2 175 406 Melee 21 | . . . . . 2 19 Projectile 654 | . 16 33 43 2 173 387 AOE 4 | . . . . . . 4 Critical Strikes 18 | . 1 . . . 4 13 Damage Taken 5560 | . 200 245 449 20 1185 3461 Core 923 | . 71 35 111 9 216 481 Absorbed by Shields 394 | . . . . . . 394 Redirected to Shielding 105 | . . 1 . . . 104 Ignored by Resistances 3680 | . 118 157 268 12 774 2351 Regen/Repaired (Parts) 254 | . . . . . . 254 Core Remaining (%) 85 | 100 71 91 79 . . . Volleys Fired 324 | 14 25 22 24 3 34 202 Largest 3 | 2 2 2 2 3 3 3 Hottest 168 | 80 80 60 97 125 168 136 Shots Fired 692 | 24 49 44 48 9 96 422 Gun 603 | 24 49 44 . 3 62 421 Cannon 88 | . . . 48 6 34 . Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 434 | . 10 22 24 6 50 322 Thermal 162 | 24 39 22 24 3 46 4 Explosive . | . . . . . . . Electromagnetic 95 | . . . . . . 95 Robot Hit Streak 41 | 13 21 34 18 25 24 41 Robot Miss Streak 9 | 1 2 1 3 2 9 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 1 . . . 4 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 574 | 15 36 41 39 9 77 357 Core Hits 505 | 7 14 12 43 8 53 368 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 5 | . . 1 . . . 4 Destroy 3 | . . 1 . . . 2 Corrupt 2 | . . . . . . 2 Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13573 | 170 384 374 1066 189 1758 9632 Guns 9632 | 170 371 374 . 62 1119 7536 Cannons 1832 | . . . 1066 127 639 . Explosions 1555 | . . . . . . 1555 Melee 539 | . . . . . . 539 Ramming 15 | . 13 . . . . 2 Kinetic 7652 | . 46 151 585 120 750 6000 Thermal 3900 | 170 325 223 481 69 1008 1624 Explosive . | . . . . . . . Electromagnetic 1467 | . . . . . . 1467 Impact . | . . . . . . . Slashing 539 | . . . . . . 539 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 161 | . . . . . . 161 Message Errors 34 | . . . . . . 34 Matter Fused 37 | . . . . . . 37 Heat Flow Errors 18 | . . . . . . 18 Energy Discharges 14 | . . . . . . 14 Parts Rejected 2 | . . . . . . 2 Parts Fused 3 | . . . . . . 3 Data Loss (minor) 24 | . . . . . . 24 Data Loss (major) 6 | . . . . . . 6 Misfires 9 | . . . . . . 9 Alerts 7 | . . . . . . 7 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 465 | . . . . . . 465 Projectiles . | . . . . . . . Explosions 374 | . . . . . . 374 Melee 91 | . . . . . . 91 Knockbacks 15 | . . . 6 3 6 . Impact . | . . . . . . . Kinetic 15 | . . . 6 3 6 . Secondary . | . . . . . . . Self-Inflicted Damage 411 | . 6 . . . . 405 Shots 10 | . . . . . . 10 Rammed 6 | . 5 . . . . 1 Targets Rammed 6 | . 5 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 459 | 72 306 459 199 33 439 262 Average Temperature 90 | 33 98 201 95 22 129 47 Received Heat Transfer 1990 | . 132 198 315 18 540 787 Effects 13 | . . 6 . . 5 2 Shutdowns 4 | . . 3 . . 1 . Energy Bleed 1 | . . . . . . 1 Interference 7 | . . 3 . . 3 1 Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 3 . . . 3 1 Heat Transferred 5472 | 375 750 525 777 111 1669 1265 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 44 100 Level 1 4 | . . . . . 55 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 310 | 10 45 40 76 50 310 168 Initial 120 | . 4 4 4 6 2 120 Average 33 | 2 6 12 32 4 189 20 Influence Increases 3317 | 30 148 130 234 70 408 2297 Destroy 0b10 Robot/C 2080 | . 80 100 180 40 320 1360 Destroy 0b10 Robot/NC 250 | 30 15 . 10 5 . 190 Destroy Leader 492 | . 16 30 42 10 30 364 Successful Hack 79 | . 7 . . 15 8 49 Disable Machine 88 | . . . . . . 88 Destroy Structure 178 | . . . 2 . 5 171 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 135 | . 30 . . . 45 60 Influence Decreases 3287 | 20 143 130 229 85 103 2577 Entered New Map 235 | . 6 11 11 14 3 190 Time Decay 2733 | 20 132 119 198 71 . 2193 Lost Part 319 | . 5 . 20 . 100 194 Squads Dispatched 33 | . . 1 1 2 . 29 Investigation 4 | . . 1 . . . 3 Extermination 11 | . . . . 1 . 10 Reinforcement 8 | . . . 1 . . 7 Assault . | . . . . . . . Garrison 10 | . . . . 1 . 9 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 6 | . . . 3 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 14 7 20 3 16 96 Peak Tracking Total 7 | . 5 3 6 2 6 7 Tactical Retreats 7 | . 2 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 11 | . 2 . . . . 9 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 22 | . . . . . . 22 Max in Single Turn 8 | . . . . . . 8 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 37 | . 9 3 3 2 1 19 Terminals 25 | . 8 2 3 1 1 10 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 5 | . . 1 . . . 4 Garrison Access 2 | . . . . 1 . 1 Total Hacks 80 | . 24 7 7 3 1 38 Successful 66 | . 21 7 5 3 1 29 Failed 14 | . 3 . 2 . . 9 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 61 | . 22 4 7 2 1 25 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . . . 4 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 9 | . . 3 . . . 6 Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 49 | . 19 4 5 2 1 18 Record 26 | . 10 4 3 2 . 7 Robot Analysis 1 | . 1 . . . . . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . . . . 3 Terminal Index 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 4 | . 4 . . . . . Hauler Manifests 1 | . . . . . . 1 Zone Layout 6 | . . . 1 . . 5 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . 1 Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 9 | . . 3 . . . 6 Insert Component 3 | . . 1 . . . 2 Analyze 1 | . . 1 . . . . Retrieve Study 5 | . . 1 . . . 4 Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used 1 | . . . . . . 1 Hacking Detections 19 | . 4 1 2 2 . 10 Full Trace Events 5 | . 1 1 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . . . . 4 Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 865 | . . . . . . 865 Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1981 | 101 589 131 . 33 654 473 Sensors 821 | 101 589 131 . . . . Terrain 1061 | . . . . 33 654 374 Jamming 99 | . . . . . . 99 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 8186 | 114 589 261 371 425 722 5704 Spaces Moved 4261 | 38 469 187 238 216 178 2935 Core 86 | 24 . . . . 15 47 Treads . | . . . . . . . Legs 330 | . . . . . 94 236 Wheels 3845 | 14 469 187 238 216 69 2652 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 185 185 105 Average Speed 153 | 148 87 95 115 185 328 158 Slowest Speed 1400 | 300 95 110 185 185 1300 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 30 | 4 55 23 28 6 30 64 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 199 | . . . . . . 199 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 198 | . . . . . . 198 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5275 | 71 599 232 289 237 238 3609 Wait 343 | . 89 6 . . . 248 Move 4255 | 37 468 186 237 215 177 2935 Hop . | . . . . . . . Pick Up 137 | 13 7 8 12 13 9 75 Fast Attach . | . . . . . . . Attach 85 | 7 3 5 3 3 12 52 Detach 1 | . . . . . . 1 Swap 17 | . 1 1 6 . 4 5 Drop 45 | . 1 4 7 3 2 28 Fire 324 | 14 25 22 24 3 34 202 Melee 14 | . . . . . . 14 Ram 6 | . 5 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 48 | . . . . . . 48 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 5 exits: *Fac x4 / Gar) History --------- Turn | Location | Event 54 | -11/Scrapyard | Identified exit to Materials 54 | -11/Scrapyard | Discovered exit to Materials (range 14) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Discovered exit to Materials (range 8) 443 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Discovered exit to Mines (range 9) 615 | -10/Materials | Derelicts attacked the area 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Utility x2 962 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Discovered exit to Materials (range 3) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1082 | -8/Materials | Identified exit to Storage 1082 | -8/Materials | Discovered exit to Storage (range 10) 1274 | -8/Materials | Identified exit to Factory 1274 | -8/Materials | Discovered exit to Factory (range 13) 1336 | -8/Materials | Entered Factory 1336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1624 | -7/Factory | Build established: Hacker-Gunner 1672 | -7/Factory | Garrison activated, responded to threat 1741 | -7/Factory | Identified exit to Garrison 1761 | -7/Factory | Entered Garrison 1793 | -7/Garrison | Identified exit to Factory 1793 | -7/Garrison | Discovered exit to Factory (range 46) 1793 | -7/Garrison | Discovered exit to Factory (range 71) 1793 | -7/Garrison | Discovered exit to Factory (range 51) 1793 | -7/Garrison | Discovered exit to Factory (range 49) 1805 | -7/Garrison | Triggered checkpoint 1889 | -7/Garrison | Triggered checkpoint 1889 | -7/Garrison | Triggered checkpoint 1942 | -7/Garrison | Lost 5 parts (3p1n1w) 2069 | -7/Garrison | Triggered checkpoint 2319 | -7/Garrison | Build established: Hacker-Skirmisher 2333 | -7/Garrison | Triggered checkpoint 2474 | -7/Garrison | Lost 4 parts (1u3w) 2483 | -7/Garrison | Entered Factory 2751 | -7/Factory | Build established: Scavenger-Skirmisher 2758 | -7/Factory | Identified exit to Garrison 2797 | -7/Factory | Garrison activated, responded to threat 3191 | -7/Factory | Build established: Scavenger-Tank 3584 | -7/Factory | Build established: Hacker-Tank 3896 | -7/Factory | Cargo convoy interrupted 3914 | -7/Factory | Core integrity fell below 50% 3926 | -7/Factory | Crushed by falling debris 3957 | -7/Factory | Lost 8 parts (2p2n1u3w) 4473 | -7/Factory | Lost 3 parts (2p1u) 4653 | -7/Factory | Build established: Scavenger-Mutant 5603 | -7/Factory | Core integrity fell below 20% 5930 | -7/Factory | Build established: Hacker-Mutant 6091 | -7/Factory | Identified exit to Factory 6293 | -7/Factory | Garrison activated, responded to threat 6774 | -7/Factory | Garrison activated, responded to threat 7135 | -7/Factory | Repaired Hcp. Storage Unit 8115 | -7/Factory | Build established: Scavenger-Gunner 8187 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08030_ System corrupted: Matter fused (-9). 08037_ K-01 Serf cleans the Nuclear Reactor. 08057_ 3>VG=J|H1E99ZUYTVVNE3 F8J 08058_ K-01 Serf cleans the Nuclear Reactor. 08082_ Triggered Alarm Trap. 08082_ An alarm sounds. 08082_ ALERT: Alarm triggered, dispatching investigation squad. 08084_ System corrupted: Matter fused (-8). 08106_ System corrupted: Energy discharge (-106). 08132_ System corrupted: Energy discharge (-190). 08150_ System corrupted: Heat flow error (+206). 08179_ System corrupted: Matter fused (-10). 08180_ Slug penetrates G-47 Trooper. 08183_ G-47 Trooper destroyed. 08186_ System corrupted: Gauss Rifle jammed. Map ----- +----------------------------------------------------+ | " " "??# #=! #??# ! ] # | | "? /! " ???# #!! #??# # | | ?? ! " ???# # #??# ! + | | ??? "????# # = #??# != ] # | | ???? ?????# # #??# / # | | ???????????# #############???############## | | ???????????# #################????????????#### | | ???????????# # ! #???????????????? | | ???????????# # #???????????????? | | ???????????# # """" """" !#???????????????? | | ???????????# # """" """" #???????????????? | | ???????????# # """" """" #???????????????? | | ???????????# # """" """" #???????????????? | | ############ # """" """" #???????????????? | | # # """" """" #???????????????? | | """ """ # # #???????????????? | | """ """ + + #???????????????? | | """ """ ! # ##+##################???????????? | | # #???# #???????????? | | """ """ # #???# #???????????? | | """ """ # #???# """ """ #???????????? | | """ """ # ##### """ """ #???????????? | | # # """ """ #???????????? | | # # #???????????? | | ! # g% """ """ #???????????? | | # #@ """ """ #???????????? | | #+########## # """ """ #???????????? | | # #???######+#+########## #???????????? | | # #???# ## #???????????? | | # #???# ## #???????????? | | # #???# | ###############???????????? | | # #???# #?????????????????????????? | | # ##### #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | + # #?????????????????????????? | | # # #?????????????????????????? | | # ####+#############?????????????????????????? | | # # #?????????????????????????????????? | | # # T """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # #?????????????????????????????????? | | # + """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # ! #?????????????????????????????????? | | # ##########?????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 40 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 30 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 49% | -7/Factory Studied --------- Flak Gun | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed ShrapnelNullProcsplitter Manual? 0 Play Time 01:27:35 Cumulative 38.0 hours Start 2026.07.18 @ 00:00:39 End 2026.07.18 @ 21:12:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 0 Adventurer 0 Explorer 46 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf5fb39a-6036-49bf-b675-46acbc3f9d4f